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authorTor Arne Vestbø <tor.arne.vestbo@digia.com>2013-02-06 22:36:27 +0100
committerThe Qt Project <gerrit-noreply@qt-project.org>2013-02-17 20:31:30 +0100
commit159f42222d06acd9a7ea9b25167e52060d47ab4c (patch)
tree0c0e18cdf8ce605d147df8ac738ce0ffa07a4d75 /src/opengl/qglextensions.cpp
parent3250ec0c8f9666cd3dbb724894cd529d5af51ffb (diff)
Remove duplicated code for handling OpenGL extensions in QtOpenGL
We now re-use QOpenGLExtensions/Functions from QtGui in the same way as QtGui uses these classes. There is still some duplicated logic in qglfunctions.cpp, but this code now at least uses the shared QOpenGLExtensionMatcher class. Change-Id: Ie04008c43d430ae805e6ec1c45e7e363deeb3b8f Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
Diffstat (limited to 'src/opengl/qglextensions.cpp')
-rw-r--r--src/opengl/qglextensions.cpp414
1 files changed, 0 insertions, 414 deletions
diff --git a/src/opengl/qglextensions.cpp b/src/opengl/qglextensions.cpp
deleted file mode 100644
index 32304ca3bb..0000000000
--- a/src/opengl/qglextensions.cpp
+++ /dev/null
@@ -1,414 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
-** Contact: http://www.qt-project.org/legal
-**
-** This file is part of the QtOpenGL module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and Digia. For licensing terms and
-** conditions see http://qt.digia.com/licensing. For further information
-** use the contact form at http://qt.digia.com/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 2.1 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 2.1 requirements
-** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Digia gives you certain additional
-** rights. These rights are described in the Digia Qt LGPL Exception
-** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3.0 as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU General Public License version 3.0 requirements will be
-** met: http://www.gnu.org/copyleft/gpl.html.
-**
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "qgl_p.h"
-#include <qglframebufferobject.h>
-
-QT_BEGIN_NAMESPACE
-
-static QFunctionPointer qt_gl_getProcAddress_search
- (QGLContext *ctx, const char *name1, const char *name2,
- const char *name3, const char *name4)
-{
- QFunctionPointer addr = ctx->getProcAddress(QLatin1String(name1));
- if (addr)
- return addr;
-
- addr = ctx->getProcAddress(QLatin1String(name2));
- if (addr)
- return addr;
-
- addr = ctx->getProcAddress(QLatin1String(name3));
- if (addr)
- return addr;
-
- if (name4)
- return ctx->getProcAddress(QLatin1String(name4));
-
- return 0;
-}
-
-// Search for an extension function starting with the most likely
-// function suffix first, and then trying the other variations.
-#if defined(QT_OPENGL_ES)
-#define qt_gl_getProcAddress(ctx,name) \
- qt_gl_getProcAddress_search((ctx), name, name "OES", name "EXT", name "ARB")
-#define qt_gl_getProcAddressEXT(ctx,name) \
- qt_gl_getProcAddress_search((ctx), name "OES", name, name "EXT", name "ARB")
-#define qt_gl_getProcAddressARB(ctx,name) \
- qt_gl_getProcAddress_search((ctx), name "OES", name, name "ARB", name "EXT")
-#define qt_gl_getProcAddressOES(ctx,name) \
- qt_gl_getProcAddress_search((ctx), name "OES", name, name "EXT", name "ARB")
-#else
-#define qt_gl_getProcAddress(ctx,name) \
- qt_gl_getProcAddress_search((ctx), name, name "ARB", name "EXT", 0)
-#define qt_gl_getProcAddressEXT(ctx,name) \
- qt_gl_getProcAddress_search((ctx), name "EXT", name, name "ARB", 0)
-#define qt_gl_getProcAddressARB(ctx,name) \
- qt_gl_getProcAddress_search((ctx), name "ARB", name, name "EXT", 0)
-#define qt_gl_getProcAddressOES(ctx,name) \
- qt_gl_getProcAddress_search((ctx), name "OES", name, name "EXT", name "ARB")
-#endif
-
-bool qt_resolve_framebufferobject_extensions(QGLContext *ctx)
-{
-#if defined(QT_OPENGL_ES_2)
- static bool have_resolved = false;
- if (have_resolved)
- return true;
- have_resolved = true;
-#else
- if (glIsRenderbuffer != 0)
- return true;
-#endif
-
- if (ctx == 0) {
- qWarning("QGLFramebufferObject: Unable to resolve framebuffer object extensions -"
- " make sure there is a current context when creating the framebuffer object.");
- return false;
- }
-
-
- glBlitFramebufferEXT = (_glBlitFramebufferEXT) qt_gl_getProcAddressEXT(ctx, "glBlitFramebuffer");
- glRenderbufferStorageMultisampleEXT =
- (_glRenderbufferStorageMultisampleEXT) qt_gl_getProcAddressEXT(ctx, "glRenderbufferStorageMultisample");
-
-#if !defined(QT_OPENGL_ES_2)
- glIsRenderbuffer = (_glIsRenderbuffer) qt_gl_getProcAddressEXT(ctx, "glIsRenderbuffer");
- if (!glIsRenderbuffer)
- return false; // Not much point searching for anything else.
- glBindRenderbuffer = (_glBindRenderbuffer) qt_gl_getProcAddressEXT(ctx, "glBindRenderbuffer");
- glDeleteRenderbuffers = (_glDeleteRenderbuffers) qt_gl_getProcAddressEXT(ctx, "glDeleteRenderbuffers");
- glGenRenderbuffers = (_glGenRenderbuffers) qt_gl_getProcAddressEXT(ctx, "glGenRenderbuffers");
- glRenderbufferStorage = (_glRenderbufferStorage) qt_gl_getProcAddressEXT(ctx, "glRenderbufferStorage");
- glGetRenderbufferParameteriv =
- (_glGetRenderbufferParameteriv) qt_gl_getProcAddressEXT(ctx, "glGetRenderbufferParameteriv");
- glIsFramebuffer = (_glIsFramebuffer) qt_gl_getProcAddressEXT(ctx, "glIsFramebuffer");
- glBindFramebuffer = (_glBindFramebuffer) qt_gl_getProcAddressEXT(ctx, "glBindFramebuffer");
- glDeleteFramebuffers = (_glDeleteFramebuffers) qt_gl_getProcAddressEXT(ctx, "glDeleteFramebuffers");
- glGenFramebuffers = (_glGenFramebuffers) qt_gl_getProcAddressEXT(ctx, "glGenFramebuffers");
- glCheckFramebufferStatus = (_glCheckFramebufferStatus) qt_gl_getProcAddressEXT(ctx, "glCheckFramebufferStatus");
- glFramebufferTexture2D = (_glFramebufferTexture2D) qt_gl_getProcAddressEXT(ctx, "glFramebufferTexture2D");
- glFramebufferRenderbuffer = (_glFramebufferRenderbuffer) qt_gl_getProcAddressEXT(ctx, "glFramebufferRenderbuffer");
- glGetFramebufferAttachmentParameteriv =
- (_glGetFramebufferAttachmentParameteriv) qt_gl_getProcAddressEXT(ctx, "glGetFramebufferAttachmentParameteriv");
- glGenerateMipmap = (_glGenerateMipmap) qt_gl_getProcAddressEXT(ctx, "glGenerateMipmap");
-
- return glIsRenderbuffer != 0;
-#else
- return true;
-#endif
-}
-
-#if !defined(QT_OPENGL_ES_2)
-bool qt_resolve_version_1_3_functions(QGLContext *ctx)
-{
- if (glMultiTexCoord4f != 0)
- return true;
-
- QGLContext cx(QGLFormat::defaultFormat());
- glMultiTexCoord4f = (_glMultiTexCoord4f) ctx->getProcAddress(QLatin1String("glMultiTexCoord4f"));
-
- glActiveTexture = (_glActiveTexture) ctx->getProcAddress(QLatin1String("glActiveTexture"));
- return glMultiTexCoord4f && glActiveTexture;
-}
-#endif
-
-#if !defined(QT_OPENGL_ES_2)
-bool qt_resolve_stencil_face_extension(QGLContext *ctx)
-{
- if (glActiveStencilFaceEXT != 0)
- return true;
-
- QGLContext cx(QGLFormat::defaultFormat());
- glActiveStencilFaceEXT = (_glActiveStencilFaceEXT) ctx->getProcAddress(QLatin1String("glActiveStencilFaceEXT"));
-
- return glActiveStencilFaceEXT;
-}
-#endif
-
-
-#if !defined(QT_OPENGL_ES_2)
-bool qt_resolve_frag_program_extensions(QGLContext *ctx)
-{
- if (glProgramStringARB != 0)
- return true;
-
- // ARB_fragment_program
- glProgramStringARB = (_glProgramStringARB) ctx->getProcAddress(QLatin1String("glProgramStringARB"));
- glBindProgramARB = (_glBindProgramARB) ctx->getProcAddress(QLatin1String("glBindProgramARB"));
- glDeleteProgramsARB = (_glDeleteProgramsARB) ctx->getProcAddress(QLatin1String("glDeleteProgramsARB"));
- glGenProgramsARB = (_glGenProgramsARB) ctx->getProcAddress(QLatin1String("glGenProgramsARB"));
- glProgramLocalParameter4fvARB = (_glProgramLocalParameter4fvARB) ctx->getProcAddress(QLatin1String("glProgramLocalParameter4fvARB"));
-
- return glProgramStringARB
- && glBindProgramARB
- && glDeleteProgramsARB
- && glGenProgramsARB
- && glProgramLocalParameter4fvARB;
-}
-#endif
-
-
-bool qt_resolve_buffer_extensions(QGLContext *ctx)
-{
-#if defined(QGL_RESOLVE_BUFFER_FUNCS)
- if (glBindBuffer && glDeleteBuffers && glGenBuffers && glBufferData
- && glBufferSubData && glGetBufferParameteriv)
- return true;
-#endif
-
-#if defined(QGL_RESOLVE_BUFFER_FUNCS)
- glBindBuffer = (_glBindBuffer) qt_gl_getProcAddressARB(ctx, "glBindBuffer");
- glDeleteBuffers = (_glDeleteBuffers) qt_gl_getProcAddressARB(ctx, "glDeleteBuffers");
- glGenBuffers = (_glGenBuffers) qt_gl_getProcAddressARB(ctx, "glGenBuffers");
- glBufferData = (_glBufferData) qt_gl_getProcAddressARB(ctx, "glBufferData");
- glBufferSubData = (_glBufferSubData) qt_gl_getProcAddressARB(ctx, "glBufferSubData");
- glGetBufferSubData = (_glGetBufferSubData) qt_gl_getProcAddressARB(ctx, "glGetBufferSubData");
- glGetBufferParameteriv = (_glGetBufferParameteriv) qt_gl_getProcAddressARB(ctx, "glGetBufferParameteriv");
-#endif
- glMapBufferARB = (_glMapBufferARB) qt_gl_getProcAddressARB(ctx, "glMapBuffer");
- glUnmapBufferARB = (_glUnmapBufferARB) qt_gl_getProcAddressARB(ctx, "glUnmapBuffer");
-
-#if defined(QGL_RESOLVE_BUFFER_FUNCS)
- return glBindBuffer
- && glDeleteBuffers
- && glGenBuffers
- && glBufferData
- && glBufferSubData
- && glGetBufferParameteriv;
- // glGetBufferSubData() is optional
-#else
- return true;
-#endif
-}
-
-bool qt_resolve_glsl_extensions(QGLContext *ctx)
-{
-
-#if defined(QT_OPENGL_ES_2)
- // The GLSL shader functions are always present in OpenGL/ES 2.0.
- // The only exceptions are glGetProgramBinaryOES and glProgramBinaryOES.
- if (!QGLContextPrivate::extensionFuncs(ctx).qt_glslResolved) {
- glGetProgramBinaryOES = (_glGetProgramBinaryOES) ctx->getProcAddress(QLatin1String("glGetProgramBinaryOES"));
- glProgramBinaryOES = (_glProgramBinaryOES) ctx->getProcAddress(QLatin1String("glProgramBinaryOES"));
- QGLContextPrivate::extensionFuncs(ctx).qt_glslResolved = true;
- }
- return true;
-#else
- if (glCreateShader)
- return true;
-
- // Geometry shaders are optional...
- glProgramParameteriEXT = (_glProgramParameteriEXT) ctx->getProcAddress(QLatin1String("glProgramParameteriEXT"));
- glFramebufferTextureEXT = (_glFramebufferTextureEXT) ctx->getProcAddress(QLatin1String("glFramebufferTextureEXT"));
- glFramebufferTextureLayerEXT = (_glFramebufferTextureLayerEXT) ctx->getProcAddress(QLatin1String("glFramebufferTextureLayerEXT"));
- glFramebufferTextureFaceEXT = (_glFramebufferTextureFaceEXT) ctx->getProcAddress(QLatin1String("glFramebufferTextureFaceEXT"));
-
- // Must at least have the FragmentShader extension to continue.
- if (!(QGLExtensions::glExtensions() & QGLExtensions::FragmentShader))
- return false;
-
- glCreateShader = (_glCreateShader) ctx->getProcAddress(QLatin1String("glCreateShader"));
- if (glCreateShader) {
- glShaderSource = (_glShaderSource) ctx->getProcAddress(QLatin1String("glShaderSource"));
- glShaderBinary = (_glShaderBinary) ctx->getProcAddress(QLatin1String("glShaderBinary"));
- glCompileShader = (_glCompileShader) ctx->getProcAddress(QLatin1String("glCompileShader"));
- glDeleteShader = (_glDeleteShader) ctx->getProcAddress(QLatin1String("glDeleteShader"));
- glIsShader = (_glIsShader) ctx->getProcAddress(QLatin1String("glIsShader"));
-
- glCreateProgram = (_glCreateProgram) ctx->getProcAddress(QLatin1String("glCreateProgram"));
- glAttachShader = (_glAttachShader) ctx->getProcAddress(QLatin1String("glAttachShader"));
- glDetachShader = (_glDetachShader) ctx->getProcAddress(QLatin1String("glDetachShader"));
- glLinkProgram = (_glLinkProgram) ctx->getProcAddress(QLatin1String("glLinkProgram"));
- glUseProgram = (_glUseProgram) ctx->getProcAddress(QLatin1String("glUseProgram"));
- glDeleteProgram = (_glDeleteProgram) ctx->getProcAddress(QLatin1String("glDeleteProgram"));
- glIsProgram = (_glIsProgram) ctx->getProcAddress(QLatin1String("glIsProgram"));
-
- glGetShaderInfoLog = (_glGetShaderInfoLog) ctx->getProcAddress(QLatin1String("glGetShaderInfoLog"));
- glGetShaderiv = (_glGetShaderiv) ctx->getProcAddress(QLatin1String("glGetShaderiv"));
- glGetShaderSource = (_glGetShaderSource) ctx->getProcAddress(QLatin1String("glGetShaderSource"));
- glGetProgramiv = (_glGetProgramiv) ctx->getProcAddress(QLatin1String("glGetProgramiv"));
- glGetProgramInfoLog = (_glGetProgramInfoLog) ctx->getProcAddress(QLatin1String("glGetProgramInfoLog"));
-
- glGetUniformLocation = (_glGetUniformLocation) ctx->getProcAddress(QLatin1String("glGetUniformLocation"));
- glUniform4fv = (_glUniform4fv) ctx->getProcAddress(QLatin1String("glUniform4fv"));
- glUniform3fv = (_glUniform3fv) ctx->getProcAddress(QLatin1String("glUniform3fv"));
- glUniform2fv = (_glUniform2fv) ctx->getProcAddress(QLatin1String("glUniform2fv"));
- glUniform1fv = (_glUniform1fv) ctx->getProcAddress(QLatin1String("glUniform1fv"));
- glUniform1i = (_glUniform1i) ctx->getProcAddress(QLatin1String("glUniform1i"));
- glUniform1iv = (_glUniform1iv) ctx->getProcAddress(QLatin1String("glUniform1iv"));
- glUniformMatrix2fv = (_glUniformMatrix2fv) ctx->getProcAddress(QLatin1String("glUniformMatrix2fv"));
- glUniformMatrix3fv = (_glUniformMatrix3fv) ctx->getProcAddress(QLatin1String("glUniformMatrix3fv"));
- glUniformMatrix4fv = (_glUniformMatrix4fv) ctx->getProcAddress(QLatin1String("glUniformMatrix4fv"));
- glUniformMatrix2x3fv = (_glUniformMatrix2x3fv) ctx->getProcAddress(QLatin1String("glUniformMatrix2x3fv"));
- glUniformMatrix2x4fv = (_glUniformMatrix2x4fv) ctx->getProcAddress(QLatin1String("glUniformMatrix2x4fv"));
- glUniformMatrix3x2fv = (_glUniformMatrix3x2fv) ctx->getProcAddress(QLatin1String("glUniformMatrix3x2fv"));
- glUniformMatrix3x4fv = (_glUniformMatrix3x4fv) ctx->getProcAddress(QLatin1String("glUniformMatrix3x4fv"));
- glUniformMatrix4x2fv = (_glUniformMatrix4x2fv) ctx->getProcAddress(QLatin1String("glUniformMatrix4x2fv"));
- glUniformMatrix4x3fv = (_glUniformMatrix4x3fv) ctx->getProcAddress(QLatin1String("glUniformMatrix4x3fv"));
-
- glBindAttribLocation = (_glBindAttribLocation) ctx->getProcAddress(QLatin1String("glBindAttribLocation"));
- glGetAttribLocation = (_glGetAttribLocation) ctx->getProcAddress(QLatin1String("glGetAttribLocation"));
- glVertexAttrib1fv = (_glVertexAttrib1fv) ctx->getProcAddress(QLatin1String("glVertexAttrib1fv"));
- glVertexAttrib2fv = (_glVertexAttrib2fv) ctx->getProcAddress(QLatin1String("glVertexAttrib2fv"));
- glVertexAttrib3fv = (_glVertexAttrib3fv) ctx->getProcAddress(QLatin1String("glVertexAttrib3fv"));
- glVertexAttrib4fv = (_glVertexAttrib4fv) ctx->getProcAddress(QLatin1String("glVertexAttrib4fv"));
- glVertexAttribPointer = (_glVertexAttribPointer) ctx->getProcAddress(QLatin1String("glVertexAttribPointer"));
- glDisableVertexAttribArray = (_glDisableVertexAttribArray) ctx->getProcAddress(QLatin1String("glDisableVertexAttribArray"));
- glEnableVertexAttribArray = (_glEnableVertexAttribArray) ctx->getProcAddress(QLatin1String("glEnableVertexAttribArray"));
-
- } else {
- // We may not have the standard shader functions, but we might
- // have the older ARB functions instead.
- glCreateShader = (_glCreateShader) ctx->getProcAddress(QLatin1String("glCreateShaderObjectARB"));
- glShaderSource = (_glShaderSource) ctx->getProcAddress(QLatin1String("glShaderSourceARB"));
- glShaderBinary = (_glShaderBinary) ctx->getProcAddress(QLatin1String("glShaderBinaryARB"));
- glCompileShader = (_glCompileShader) ctx->getProcAddress(QLatin1String("glCompileShaderARB"));
- glDeleteShader = (_glDeleteShader) ctx->getProcAddress(QLatin1String("glDeleteObjectARB"));
- glIsShader = 0;
-
- glCreateProgram = (_glCreateProgram) ctx->getProcAddress(QLatin1String("glCreateProgramObjectARB"));
- glAttachShader = (_glAttachShader) ctx->getProcAddress(QLatin1String("glAttachObjectARB"));
- glDetachShader = (_glDetachShader) ctx->getProcAddress(QLatin1String("glDetachObjectARB"));
- glLinkProgram = (_glLinkProgram) ctx->getProcAddress(QLatin1String("glLinkProgramARB"));
- glUseProgram = (_glUseProgram) ctx->getProcAddress(QLatin1String("glUseProgramObjectARB"));
- glDeleteProgram = (_glDeleteProgram) ctx->getProcAddress(QLatin1String("glDeleteObjectARB"));
- glIsProgram = 0;
-
- glGetShaderInfoLog = (_glGetShaderInfoLog) ctx->getProcAddress(QLatin1String("glGetInfoLogARB"));
- glGetShaderiv = (_glGetShaderiv) ctx->getProcAddress(QLatin1String("glGetObjectParameterivARB"));
- glGetShaderSource = (_glGetShaderSource) ctx->getProcAddress(QLatin1String("glGetShaderSourceARB"));
- glGetProgramiv = (_glGetProgramiv) ctx->getProcAddress(QLatin1String("glGetObjectParameterivARB"));
- glGetProgramInfoLog = (_glGetProgramInfoLog) ctx->getProcAddress(QLatin1String("glGetInfoLogARB"));
-
- glGetUniformLocation = (_glGetUniformLocation) ctx->getProcAddress(QLatin1String("glGetUniformLocationARB"));
- glUniform4fv = (_glUniform4fv) ctx->getProcAddress(QLatin1String("glUniform4fvARB"));
- glUniform3fv = (_glUniform3fv) ctx->getProcAddress(QLatin1String("glUniform3fvARB"));
- glUniform2fv = (_glUniform2fv) ctx->getProcAddress(QLatin1String("glUniform2fvARB"));
- glUniform1fv = (_glUniform1fv) ctx->getProcAddress(QLatin1String("glUniform1fvARB"));
- glUniform1i = (_glUniform1i) ctx->getProcAddress(QLatin1String("glUniform1iARB"));
- glUniform1iv = (_glUniform1iv) ctx->getProcAddress(QLatin1String("glUniform1ivARB"));
- glUniformMatrix2fv = (_glUniformMatrix2fv) ctx->getProcAddress(QLatin1String("glUniformMatrix2fvARB"));
- glUniformMatrix3fv = (_glUniformMatrix3fv) ctx->getProcAddress(QLatin1String("glUniformMatrix3fvARB"));
- glUniformMatrix4fv = (_glUniformMatrix4fv) ctx->getProcAddress(QLatin1String("glUniformMatrix4fvARB"));
- glUniformMatrix2x3fv = (_glUniformMatrix2x3fv) ctx->getProcAddress(QLatin1String("glUniformMatrix2x3fvARB"));
- glUniformMatrix2x4fv = (_glUniformMatrix2x4fv) ctx->getProcAddress(QLatin1String("glUniformMatrix2x4fvARB"));
- glUniformMatrix3x2fv = (_glUniformMatrix3x2fv) ctx->getProcAddress(QLatin1String("glUniformMatrix3x2fvARB"));
- glUniformMatrix3x4fv = (_glUniformMatrix3x4fv) ctx->getProcAddress(QLatin1String("glUniformMatrix3x4fvARB"));
- glUniformMatrix4x2fv = (_glUniformMatrix4x2fv) ctx->getProcAddress(QLatin1String("glUniformMatrix4x2fvARB"));
- glUniformMatrix4x3fv = (_glUniformMatrix4x3fv) ctx->getProcAddress(QLatin1String("glUniformMatrix4x3fvARB"));
-
- glBindAttribLocation = (_glBindAttribLocation) ctx->getProcAddress(QLatin1String("glBindAttribLocationARB"));
- glGetAttribLocation = (_glGetAttribLocation) ctx->getProcAddress(QLatin1String("glGetAttribLocationARB"));
- glVertexAttrib1fv = (_glVertexAttrib1fv) ctx->getProcAddress(QLatin1String("glVertexAttrib1fvARB"));
- glVertexAttrib2fv = (_glVertexAttrib2fv) ctx->getProcAddress(QLatin1String("glVertexAttrib2fvARB"));
- glVertexAttrib3fv = (_glVertexAttrib3fv) ctx->getProcAddress(QLatin1String("glVertexAttrib3fvARB"));
- glVertexAttrib4fv = (_glVertexAttrib4fv) ctx->getProcAddress(QLatin1String("glVertexAttrib4fvARB"));
- glVertexAttribPointer = (_glVertexAttribPointer) ctx->getProcAddress(QLatin1String("glVertexAttribPointerARB"));
- glDisableVertexAttribArray = (_glDisableVertexAttribArray) ctx->getProcAddress(QLatin1String("glDisableVertexAttribArrayARB"));
- glEnableVertexAttribArray = (_glEnableVertexAttribArray) ctx->getProcAddress(QLatin1String("glEnableVertexAttribArrayARB"));
- }
-
- // Note: glShaderBinary(), glIsShader(), glIsProgram(), and
- // glUniformMatrixNxMfv() are optional, but all other functions
- // are required.
-
- return glCreateShader &&
- glShaderSource &&
- glCompileShader &&
- glDeleteProgram &&
- glCreateProgram &&
- glAttachShader &&
- glDetachShader &&
- glLinkProgram &&
- glUseProgram &&
- glGetShaderInfoLog &&
- glGetShaderiv &&
- glGetShaderSource &&
- glGetProgramiv &&
- glGetProgramInfoLog &&
- glGetUniformLocation &&
- glUniform1fv &&
- glUniform2fv &&
- glUniform3fv &&
- glUniform4fv &&
- glUniform1i &&
- glUniform1iv &&
- glUniformMatrix2fv &&
- glUniformMatrix3fv &&
- glUniformMatrix4fv &&
- glBindAttribLocation &&
- glGetAttribLocation &&
- glVertexAttrib1fv &&
- glVertexAttrib2fv &&
- glVertexAttrib3fv &&
- glVertexAttrib4fv &&
- glVertexAttribPointer &&
- glDisableVertexAttribArray &&
- glEnableVertexAttribArray;
-#endif
-}
-
-#if !defined(QT_OPENGL_ES_2)
-bool qt_resolve_version_2_0_functions(QGLContext *ctx)
-{
- bool gl2supported = true;
- if (!qt_resolve_glsl_extensions(ctx))
- gl2supported = false;
-
- if (!qt_resolve_version_1_3_functions(ctx))
- gl2supported = false;
-
- if (glStencilOpSeparate)
- return gl2supported;
-
- glBlendColor = (_glBlendColor) ctx->getProcAddress(QLatin1String("glBlendColor"));
- glStencilOpSeparate = (_glStencilOpSeparate) ctx->getProcAddress(QLatin1String("glStencilOpSeparate"));
- if (!glBlendColor || !glStencilOpSeparate)
- gl2supported = false;
-
- return gl2supported;
-}
-#endif
-
-
-QT_END_NAMESPACE