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authorTobias Hunger <tobias.hunger@qt.io>2019-04-16 16:32:08 +0200
committerTobias Hunger <tobias.hunger@qt.io>2019-04-16 16:32:08 +0200
commit6630937e63ae5797487b86743a7733c8ae5cc42c (patch)
tree3d53dacf6430f9099e1fb20835881205de674961 /src/opengl/qglframebufferobject.cpp
parent37ed6dae00640f9cc980ffda05347c12a7eb5d7e (diff)
parentc7af193d2e49e9f10b86262e63d8d13abf72b5cf (diff)
Merge commit 'dev' into 'wip/cmake-merge'
Diffstat (limited to 'src/opengl/qglframebufferobject.cpp')
-rw-r--r--src/opengl/qglframebufferobject.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/opengl/qglframebufferobject.cpp b/src/opengl/qglframebufferobject.cpp
index 0b2ddf97fe..b2158ebfaa 100644
--- a/src/opengl/qglframebufferobject.cpp
+++ b/src/opengl/qglframebufferobject.cpp
@@ -211,7 +211,7 @@ QGLFramebufferObjectFormat::~QGLFramebufferObjectFormat()
If the desired amount of samples per pixel is not supported by the hardware
then the maximum number of samples per pixel will be used. Note that
- multisample framebuffer objects can not be bound as textures. Also, the
+ multisample framebuffer objects cannot be bound as textures. Also, the
\c{GL_EXT_framebuffer_multisample} extension is required to create a
framebuffer with more than one sample per pixel.