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author | Tobias Hunger <tobias.hunger@qt.io> | 2019-04-16 16:32:08 +0200 |
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committer | Tobias Hunger <tobias.hunger@qt.io> | 2019-04-16 16:32:08 +0200 |
commit | 6630937e63ae5797487b86743a7733c8ae5cc42c (patch) | |
tree | 3d53dacf6430f9099e1fb20835881205de674961 /src/opengl/qglframebufferobject.cpp | |
parent | 37ed6dae00640f9cc980ffda05347c12a7eb5d7e (diff) | |
parent | c7af193d2e49e9f10b86262e63d8d13abf72b5cf (diff) |
Merge commit 'dev' into 'wip/cmake-merge'
Change-Id: I176c40d031be26a1dd1cf08843e448a660598783
Diffstat (limited to 'src/opengl/qglframebufferobject.cpp')
-rw-r--r-- | src/opengl/qglframebufferobject.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/opengl/qglframebufferobject.cpp b/src/opengl/qglframebufferobject.cpp index 0b2ddf97fe..b2158ebfaa 100644 --- a/src/opengl/qglframebufferobject.cpp +++ b/src/opengl/qglframebufferobject.cpp @@ -211,7 +211,7 @@ QGLFramebufferObjectFormat::~QGLFramebufferObjectFormat() If the desired amount of samples per pixel is not supported by the hardware then the maximum number of samples per pixel will be used. Note that - multisample framebuffer objects can not be bound as textures. Also, the + multisample framebuffer objects cannot be bound as textures. Also, the \c{GL_EXT_framebuffer_multisample} extension is required to create a framebuffer with more than one sample per pixel. |