diff options
author | Leander Beernaert <leander.beernaert@qt.io> | 2020-01-22 13:47:08 +0100 |
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committer | Leander Beernaert <leander.beernaert@qt.io> | 2020-01-24 13:17:33 +0100 |
commit | 502d3d6744913899da87acfda5ebdab42c40329e (patch) | |
tree | 16658a328503bfd5a62b4fd5d69ffb66e9854b18 /src/opengl/qglpixelbuffer.cpp | |
parent | d1be8b9ceb2c7b20bbe53a07154c79699540ea3d (diff) | |
parent | 06bb315beb6c2c398223cfe52cbc7f66e14a8557 (diff) |
Merge remote-tracking branch 'origin/dev' into merge-dev
Change-Id: I31b761cfd5ea01373c60d02a5da8c33398d34739
Diffstat (limited to 'src/opengl/qglpixelbuffer.cpp')
-rw-r--r-- | src/opengl/qglpixelbuffer.cpp | 654 |
1 files changed, 0 insertions, 654 deletions
diff --git a/src/opengl/qglpixelbuffer.cpp b/src/opengl/qglpixelbuffer.cpp deleted file mode 100644 index e2f434ac3c..0000000000 --- a/src/opengl/qglpixelbuffer.cpp +++ /dev/null @@ -1,654 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2016 The Qt Company Ltd. -** Contact: https://www.qt.io/licensing/ -** -** This file is part of the QtOpenGL module of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:LGPL$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and The Qt Company. For licensing terms -** and conditions see https://www.qt.io/terms-conditions. For further -** information use the contact form at https://www.qt.io/contact-us. -** -** GNU Lesser General Public License Usage -** Alternatively, this file may be used under the terms of the GNU Lesser -** General Public License version 3 as published by the Free Software -** Foundation and appearing in the file LICENSE.LGPL3 included in the -** packaging of this file. Please review the following information to -** ensure the GNU Lesser General Public License version 3 requirements -** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 2.0 or (at your option) the GNU General -** Public license version 3 or any later version approved by the KDE Free -** Qt Foundation. The licenses are as published by the Free Software -** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 -** included in the packaging of this file. Please review the following -** information to ensure the GNU General Public License requirements will -** be met: https://www.gnu.org/licenses/gpl-2.0.html and -** https://www.gnu.org/licenses/gpl-3.0.html. -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -/*! - \class QGLPixelBuffer - \inmodule QtOpenGL - \brief The QGLPixelBuffer class encapsulates an OpenGL pbuffer. - \since 4.1 - \obsolete - - \ingroup painting-3D - - Rendering into a pbuffer is normally done using full hardware - acceleration. This can be significantly faster than rendering - into a QPixmap. - - There are three approaches to using this class: - - \list 1 - \li \b{We can draw into the pbuffer and convert it to a QImage - using toImage().} This is normally much faster than calling - QGLWidget::renderPixmap(). - - \li \b{We can draw into the pbuffer and copy the contents into - an OpenGL texture using updateDynamicTexture().} This allows - us to create dynamic textures and works on all systems - with pbuffer support. - - \li \b{On systems that support it, we can bind the pbuffer to - an OpenGL texture.} The texture is then updated automatically - when the pbuffer contents change, eliminating the need for - additional copy operations. This is supported only on Windows - and \macos systems that provide the \c render_texture - extension. Note that under Windows, a multi-sampled pbuffer - can't be used in conjunction with the \c render_texture - extension. If a multi-sampled pbuffer is requested under - Windows, the \c render_texture extension is turned off for that - pbuffer. - - - \endlist - - \note This class has been deprecated, use QOpenGLFramebufferObject - for offscreen rendering. - - \section1 Threading - - As of Qt 4.8, it's possible to render into a QGLPixelBuffer using - a QPainter in a separate thread. Note that OpenGL 2.0 or OpenGL ES - 2.0 is required for this to work. - - Pbuffers are provided by the OpenGL \c pbuffer extension; call - hasOpenGLPbuffer() to find out if the system provides pbuffers. -*/ - -#include <private/qopenglextensions_p.h> - -#include <QtCore/qglobal.h> -#include <QtGui/qopenglframebufferobject.h> - -#include "gl2paintengineex/qpaintengineex_opengl2_p.h" - -#include <qglframebufferobject.h> -#include <qglpixelbuffer.h> -#include <private/qglpixelbuffer_p.h> -#include <private/qfont_p.h> -#include <qimage.h> - -QT_BEGIN_NAMESPACE - -extern QImage qt_gl_read_frame_buffer(const QSize&, bool, bool); - - -QGLContext* QGLPBufferGLPaintDevice::context() const -{ - return pbuf->d_func()->qctx; -} - -void QGLPBufferGLPaintDevice::beginPaint() -{ - pbuf->makeCurrent(); - QGLPaintDevice::beginPaint(); -} - -void QGLPBufferGLPaintDevice::endPaint() -{ - QOpenGLContext::currentContext()->functions()->glFlush(); - QGLPaintDevice::endPaint(); -} - -void QGLPBufferGLPaintDevice::setFbo(GLuint fbo) -{ - m_thisFBO = fbo; -} - -void QGLPBufferGLPaintDevice::setPBuffer(QGLPixelBuffer* pb) -{ - pbuf = pb; -} - -void QGLPixelBufferPrivate::common_init(const QSize &size, const QGLFormat &format, QGLWidget *shareWidget) -{ - Q_Q(QGLPixelBuffer); - if(init(size, format, shareWidget)) { - req_size = size; - req_format = format; - req_shareWidget = shareWidget; - invalid = false; - glDevice.setPBuffer(q); - } -} - -/*! - Constructs an OpenGL pbuffer of the given \a size. If no \a - format is specified, the \l{QGLFormat::defaultFormat()}{default - format} is used. If the \a shareWidget parameter points to a - valid QGLWidget, the pbuffer will share its context with \a - shareWidget. - - If you intend to bind this pbuffer as a dynamic texture, the width - and height components of \c size must be powers of two (e.g., 512 - x 128). - - \sa size(), format() -*/ -QGLPixelBuffer::QGLPixelBuffer(const QSize &size, const QGLFormat &format, QGLWidget *shareWidget) - : d_ptr(new QGLPixelBufferPrivate(this)) -{ - Q_D(QGLPixelBuffer); - d->common_init(size, format, shareWidget); -} - - -/*! \overload - - Constructs an OpenGL pbuffer with the \a width and \a height. If - no \a format is specified, the - \l{QGLFormat::defaultFormat()}{default format} is used. If the \a - shareWidget parameter points to a valid QGLWidget, the pbuffer - will share its context with \a shareWidget. - - If you intend to bind this pbuffer as a dynamic texture, the width - and height components of \c size must be powers of two (e.g., 512 - x 128). - - \sa size(), format() -*/ -QGLPixelBuffer::QGLPixelBuffer(int width, int height, const QGLFormat &format, QGLWidget *shareWidget) - : d_ptr(new QGLPixelBufferPrivate(this)) -{ - Q_D(QGLPixelBuffer); - d->common_init(QSize(width, height), format, shareWidget); -} - - -/*! \fn QGLPixelBuffer::~QGLPixelBuffer() - - Destroys the pbuffer and frees any allocated resources. -*/ -QGLPixelBuffer::~QGLPixelBuffer() -{ - Q_D(QGLPixelBuffer); - - // defined in qpaintengine_opengl.cpp - QGLContext *current = const_cast<QGLContext *>(QGLContext::currentContext()); - if (current != d->qctx) - makeCurrent(); - d->cleanup(); - if (current && current != d->qctx) - current->makeCurrent(); -} - -/*! \fn bool QGLPixelBuffer::makeCurrent() - - Makes this pbuffer the current OpenGL rendering context. Returns - true on success; otherwise returns \c false. - - \sa QGLContext::makeCurrent(), doneCurrent() -*/ - -bool QGLPixelBuffer::makeCurrent() -{ - Q_D(QGLPixelBuffer); - if (d->invalid) - return false; - d->qctx->makeCurrent(); - if (!d->fbo) { - QOpenGLFramebufferObjectFormat format; - if (d->req_format.stencil()) - format.setAttachment(QOpenGLFramebufferObject::CombinedDepthStencil); - else if (d->req_format.depth()) - format.setAttachment(QOpenGLFramebufferObject::Depth); - if (d->req_format.sampleBuffers()) - format.setSamples(d->req_format.samples()); - d->fbo = new QOpenGLFramebufferObject(d->req_size, format); - d->fbo->bind(); - d->glDevice.setFbo(d->fbo->handle()); - QOpenGLContext::currentContext()->functions()->glViewport(0, 0, d->req_size.width(), d->req_size.height()); - } - return true; -} - -/*! \fn bool QGLPixelBuffer::doneCurrent() - - Makes no context the current OpenGL context. Returns \c true on - success; otherwise returns \c false. -*/ - -bool QGLPixelBuffer::doneCurrent() -{ - Q_D(QGLPixelBuffer); - if (d->invalid) - return false; - d->qctx->doneCurrent(); - return true; -} - -/*! - Returns the context of this pixelbuffer. -*/ -QGLContext *QGLPixelBuffer::context() const -{ - Q_D(const QGLPixelBuffer); - return d->qctx; -} - -/*! - \fn GLuint QGLPixelBuffer::generateDynamicTexture() const - - Generates and binds a 2D GL texture that is the same size as the - pbuffer, and returns the texture's ID. This can be used in - conjunction with bindToDynamicTexture() and - updateDynamicTexture(). - - \sa size() -*/ - -/*! \fn bool QGLPixelBuffer::bindToDynamicTexture(GLuint texture_id) - - Binds the texture specified by \a texture_id to this pbuffer. - Returns \c true on success; otherwise returns \c false. - - The texture must be of the same size and format as the pbuffer. - - To unbind the texture, call releaseFromDynamicTexture(). While - the texture is bound, it is updated automatically when the - pbuffer contents change, eliminating the need for additional copy - operations. - - Example: - - \snippet code/src_opengl_qglpixelbuffer.cpp 0 - - \warning This function uses the \c {render_texture} extension, - which is currently not supported under X11. An alternative that - works on all systems (including X11) is to manually copy the - pbuffer contents to a texture using updateDynamicTexture(). - - \warning For the bindToDynamicTexture() call to succeed on the - \macos, the pbuffer needs a shared context, i.e. the - QGLPixelBuffer must be created with a share widget. - - \sa generateDynamicTexture(), releaseFromDynamicTexture() -*/ - -/*! \fn void QGLPixelBuffer::releaseFromDynamicTexture() - - Releases the pbuffer from any previously bound texture. - - \sa bindToDynamicTexture() -*/ - -/*! \fn bool QGLPixelBuffer::hasOpenGLPbuffers() - - Returns \c true if the OpenGL \c pbuffer extension is present on - this system; otherwise returns \c false. -*/ - -/*! - Copies the pbuffer contents into the texture specified with \a - texture_id. - - The texture must be of the same size and format as the pbuffer. - - Example: - - \snippet code/src_opengl_qglpixelbuffer.cpp 1 - - An alternative on Windows and \macos systems that support the - \c render_texture extension is to use bindToDynamicTexture() to - get dynamic updates of the texture. - - \sa generateDynamicTexture(), bindToDynamicTexture() -*/ -void QGLPixelBuffer::updateDynamicTexture(GLuint texture_id) const -{ - Q_D(const QGLPixelBuffer); - if (d->invalid || !d->fbo) - return; - - const QGLContext *ctx = QGLContext::currentContext(); - if (!ctx) - return; - -#undef glBindFramebuffer - -#ifndef GL_READ_FRAMEBUFFER -#define GL_READ_FRAMEBUFFER 0x8CA8 -#endif - -#ifndef GL_DRAW_FRAMEBUFFER -#define GL_DRAW_FRAMEBUFFER 0x8CA9 -#endif - - QOpenGLExtensions extensions(ctx->contextHandle()); - - ctx->d_ptr->refreshCurrentFbo(); - - if (d->blit_fbo) { - QOpenGLFramebufferObject::blitFramebuffer(d->blit_fbo, d->fbo); - extensions.glBindFramebuffer(GL_READ_FRAMEBUFFER, d->blit_fbo->handle()); - } - - extensions.glBindTexture(GL_TEXTURE_2D, texture_id); -#ifndef QT_OPENGL_ES - GLenum format = ctx->contextHandle()->isOpenGLES() ? GL_RGBA : GL_RGBA8; - extensions.glCopyTexImage2D(GL_TEXTURE_2D, 0, format, 0, 0, d->req_size.width(), d->req_size.height(), 0); -#else - extensions.glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 0, 0, d->req_size.width(), d->req_size.height(), 0); -#endif - - if (d->blit_fbo) - extensions.glBindFramebuffer(GL_READ_FRAMEBUFFER, ctx->d_func()->current_fbo); -} - -/*! - Returns the size of the pbuffer. -*/ -QSize QGLPixelBuffer::size() const -{ - Q_D(const QGLPixelBuffer); - return d->req_size; -} - -/*! - Returns the contents of the pbuffer as a QImage. -*/ -QImage QGLPixelBuffer::toImage() const -{ - Q_D(const QGLPixelBuffer); - if (d->invalid) - return QImage(); - - const_cast<QGLPixelBuffer *>(this)->makeCurrent(); - if (d->fbo) - d->fbo->bind(); - return qt_gl_read_frame_buffer(d->req_size, d->format.alpha(), true); -} - -/*! - Returns the native pbuffer handle. -*/ -Qt::HANDLE QGLPixelBuffer::handle() const -{ - Q_D(const QGLPixelBuffer); - if (d->invalid) - return 0; - return (Qt::HANDLE) d->pbuf; -} - -/*! - Returns \c true if this pbuffer is valid; otherwise returns \c false. -*/ -bool QGLPixelBuffer::isValid() const -{ - Q_D(const QGLPixelBuffer); - return !d->invalid; -} - -Q_GLOBAL_STATIC(QGLEngineThreadStorage<QGL2PaintEngineEx>, qt_buffer_2_engine) - -/*! \reimp */ -QPaintEngine *QGLPixelBuffer::paintEngine() const -{ - return qt_buffer_2_engine()->engine(); -} - -/*! \reimp */ -int QGLPixelBuffer::metric(PaintDeviceMetric metric) const -{ - Q_D(const QGLPixelBuffer); - - float dpmx = qt_defaultDpiX()*100./2.54; - float dpmy = qt_defaultDpiY()*100./2.54; - int w = d->req_size.width(); - int h = d->req_size.height(); - switch (metric) { - case PdmWidth: - return w; - - case PdmHeight: - return h; - - case PdmWidthMM: - return qRound(w * 1000 / dpmx); - - case PdmHeightMM: - return qRound(h * 1000 / dpmy); - - case PdmNumColors: - return 0; - - case PdmDepth: - return 32;//d->depth; - - case PdmDpiX: - return qRound(dpmx * 0.0254); - - case PdmDpiY: - return qRound(dpmy * 0.0254); - - case PdmPhysicalDpiX: - return qRound(dpmx * 0.0254); - - case PdmPhysicalDpiY: - return qRound(dpmy * 0.0254); - - case QPaintDevice::PdmDevicePixelRatio: - return 1; - - case QPaintDevice::PdmDevicePixelRatioScaled: - return QPaintDevice::devicePixelRatioFScale(); - - default: - qWarning("QGLPixelBuffer::metric(), Unhandled metric type: %d\n", metric); - break; - } - return 0; -} - -/*! - Generates and binds a 2D GL texture to the current context, based - on \a image. The generated texture id is returned and can be used - in later glBindTexture() calls. - - The \a target parameter specifies the texture target. - - Equivalent to calling QGLContext::bindTexture(). - - \sa deleteTexture() -*/ -GLuint QGLPixelBuffer::bindTexture(const QImage &image, GLenum target) -{ - Q_D(QGLPixelBuffer); -#ifndef QT_OPENGL_ES - GLenum format = QOpenGLContext::currentContext()->isOpenGLES() ? GL_RGBA : GL_RGBA8; - return d->qctx->bindTexture(image, target, GLint(format)); -#else - return d->qctx->bindTexture(image, target, GL_RGBA); -#endif -} - -/*! \overload - - Generates and binds a 2D GL texture based on \a pixmap. - - Equivalent to calling QGLContext::bindTexture(). - - \sa deleteTexture() -*/ -GLuint QGLPixelBuffer::bindTexture(const QPixmap &pixmap, GLenum target) -{ - Q_D(QGLPixelBuffer); -#ifndef QT_OPENGL_ES - GLenum format = QOpenGLContext::currentContext()->isOpenGLES() ? GL_RGBA : GL_RGBA8; - return d->qctx->bindTexture(pixmap, target, GLint(format)); -#else - return d->qctx->bindTexture(pixmap, target, GL_RGBA); -#endif -} - -/*! \overload - - Reads the DirectDrawSurface (DDS) compressed file \a fileName and - generates a 2D GL texture from it. - - Equivalent to calling QGLContext::bindTexture(). - - \sa deleteTexture() -*/ -GLuint QGLPixelBuffer::bindTexture(const QString &fileName) -{ - Q_D(QGLPixelBuffer); - return d->qctx->bindTexture(fileName); -} - -/*! - Removes the texture identified by \a texture_id from the texture cache. - - Equivalent to calling QGLContext::deleteTexture(). - */ -void QGLPixelBuffer::deleteTexture(GLuint texture_id) -{ - Q_D(QGLPixelBuffer); - d->qctx->deleteTexture(texture_id); -} - -/*! - \since 4.4 - - Draws the given texture, \a textureId, to the given target rectangle, - \a target, in OpenGL model space. The \a textureTarget should be a 2D - texture target. - - Equivalent to the corresponding QGLContext::drawTexture(). -*/ -void QGLPixelBuffer::drawTexture(const QRectF &target, GLuint textureId, GLenum textureTarget) -{ - Q_D(QGLPixelBuffer); - d->qctx->drawTexture(target, textureId, textureTarget); -} - -/*! - \since 4.4 - - Draws the given texture, \a textureId, at the given \a point in OpenGL model - space. The textureTarget parameter should be a 2D texture target. - - Equivalent to the corresponding QGLContext::drawTexture(). -*/ -void QGLPixelBuffer::drawTexture(const QPointF &point, GLuint textureId, GLenum textureTarget) -{ - Q_D(QGLPixelBuffer); - d->qctx->drawTexture(point, textureId, textureTarget); -} - -/*! - Returns the format of the pbuffer. The format may be different - from the one that was requested. -*/ -QGLFormat QGLPixelBuffer::format() const -{ - Q_D(const QGLPixelBuffer); - return d->format; -} - -/*! \fn int QGLPixelBuffer::devType() const - \internal -*/ - -bool QGLPixelBufferPrivate::init(const QSize &, const QGLFormat &f, QGLWidget *shareWidget) -{ - widget = new QGLWidget(f, 0, shareWidget); - widget->resize(1, 1); - qctx = const_cast<QGLContext *>(widget->context()); - return widget->isValid(); -} - -bool QGLPixelBufferPrivate::cleanup() -{ - delete fbo; - fbo = 0; - delete blit_fbo; - blit_fbo = 0; - delete widget; - widget = 0; - return true; -} - -bool QGLPixelBuffer::bindToDynamicTexture(GLuint texture_id) -{ - Q_UNUSED(texture_id); - return false; -} - -void QGLPixelBuffer::releaseFromDynamicTexture() -{ -} - -GLuint QGLPixelBuffer::generateDynamicTexture() const -{ - Q_D(const QGLPixelBuffer); - if (!d->fbo) - return 0; - - if (d->fbo->format().samples() > 0 - && QOpenGLExtensions(QOpenGLContext::currentContext()) - .hasOpenGLExtension(QOpenGLExtensions::FramebufferBlit)) - { - if (!d->blit_fbo) - const_cast<QOpenGLFramebufferObject *&>(d->blit_fbo) = new QOpenGLFramebufferObject(d->req_size); - } else { - return d->fbo->texture(); - } - - GLuint texture; - QOpenGLFunctions *funcs = QOpenGLContext::currentContext()->functions(); - - funcs->glGenTextures(1, &texture); - funcs->glBindTexture(GL_TEXTURE_2D, texture); - - funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - - funcs->glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, d->req_size.width(), d->req_size.height(), 0, - GL_RGBA, GL_UNSIGNED_BYTE, 0); - - return texture; -} - -bool QGLPixelBuffer::hasOpenGLPbuffers() -{ - return QGLFramebufferObject::hasOpenGLFramebufferObjects(); -} - -QT_END_NAMESPACE |