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author | Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com> | 2016-08-22 11:30:00 +0200 |
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committer | Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com> | 2016-08-22 11:30:01 +0200 |
commit | d314819fc02139e05e16c56657898c704f7fb48f (patch) | |
tree | a61ba968233634948401c8339f9613844de1c2b5 /src/opengl/qglpixelbuffer.cpp | |
parent | 9f888d2fde9c5413e5519e0914e9b13638760985 (diff) | |
parent | e0e9e196a72ffe5457034894eaaadc90ed0d34ef (diff) |
Merge dev into 5.8
Change-Id: I41ee7b50534b01cf042bed8bb8824ba2e5026a29
Diffstat (limited to 'src/opengl/qglpixelbuffer.cpp')
-rw-r--r-- | src/opengl/qglpixelbuffer.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/opengl/qglpixelbuffer.cpp b/src/opengl/qglpixelbuffer.cpp index b0dc3b2e2c..e2f434ac3c 100644 --- a/src/opengl/qglpixelbuffer.cpp +++ b/src/opengl/qglpixelbuffer.cpp @@ -66,7 +66,7 @@ an OpenGL texture.} The texture is then updated automatically when the pbuffer contents change, eliminating the need for additional copy operations. This is supported only on Windows - and OS X systems that provide the \c render_texture + and \macos systems that provide the \c render_texture extension. Note that under Windows, a multi-sampled pbuffer can't be used in conjunction with the \c render_texture extension. If a multi-sampled pbuffer is requested under @@ -293,7 +293,7 @@ QGLContext *QGLPixelBuffer::context() const pbuffer contents to a texture using updateDynamicTexture(). \warning For the bindToDynamicTexture() call to succeed on the - OS X, the pbuffer needs a shared context, i.e. the + \macos, the pbuffer needs a shared context, i.e. the QGLPixelBuffer must be created with a share widget. \sa generateDynamicTexture(), releaseFromDynamicTexture() @@ -322,7 +322,7 @@ QGLContext *QGLPixelBuffer::context() const \snippet code/src_opengl_qglpixelbuffer.cpp 1 - An alternative on Windows and OS X systems that support the + An alternative on Windows and \macos systems that support the \c render_texture extension is to use bindToDynamicTexture() to get dynamic updates of the texture. |