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authorFrederik Gladhorn <frederik.gladhorn@digia.com>2014-10-09 17:56:51 +0200
committerFrederik Gladhorn <frederik.gladhorn@digia.com>2014-10-09 17:56:52 +0200
commit881ceeff428c377d02ae3881beccdbb028385075 (patch)
tree65bd4335d7f67b81b04e33f2cbb17a41cf966dd8 /src/opengl/qglshaderprogram.cpp
parentb3d2c867ed14cd6337d5e32b8750f198b5b7d331 (diff)
parent106487387d493dab934e19b33bfed55b8df62d67 (diff)
Merge remote-tracking branch 'origin/5.4' into dev
Diffstat (limited to 'src/opengl/qglshaderprogram.cpp')
-rw-r--r--src/opengl/qglshaderprogram.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/opengl/qglshaderprogram.cpp b/src/opengl/qglshaderprogram.cpp
index e0149a2c87..32140f06e6 100644
--- a/src/opengl/qglshaderprogram.cpp
+++ b/src/opengl/qglshaderprogram.cpp
@@ -66,7 +66,7 @@ QT_BEGIN_NAMESPACE
\snippet code/src_opengl_qglshaderprogram.cpp 0
- \section1 Writing portable shaders
+ \section1 Writing Portable Shaders
Shader programs can be difficult to reuse across OpenGL implementations
because of varying levels of support for standard vertex attributes and
@@ -90,7 +90,7 @@ QT_BEGIN_NAMESPACE
to just features that are present in GLSL/ES, and avoid
standard variable names that only work on the desktop.
- \section1 Simple shader example
+ \section1 Simple Shader Example
\snippet code/src_opengl_qglshaderprogram.cpp 1
@@ -99,7 +99,7 @@ QT_BEGIN_NAMESPACE
\snippet code/src_opengl_qglshaderprogram.cpp 2
- \section1 Binary shaders and programs
+ \section1 Binary Shaders and Programs
Binary shaders may be specified using \c{glShaderBinary()} on
the return value from QGLShader::shaderId(). The QGLShader instance