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authorLaszlo Agocs <laszlo.agocs@qt.io>2023-03-15 12:11:15 +0100
committerLaszlo Agocs <laszlo.agocs@qt.io>2023-03-16 10:26:40 +0100
commit27ab0f012a1099267888ed0e8ab9700efffec0f4 (patch)
tree67d67be26481baf7533151399e37c587414569e4 /src/opengl/qopenglwindow.cpp
parent9e18e5c869dbef1f0d9a79e899538ab680e14772 (diff)
Add QOpenGLWindow/Widget doc note about depth/stencil
Pick-to: 6.5 6.2 5.15 Fixes: QTBUG-108050 Change-Id: If011d6efff996870ff23eff3c2d1cf455d31b7a6 Reviewed-by: Kristoffer Skau <kristoffer.skau@qt.io> Reviewed-by: Andy Nichols <andy.nichols@qt.io>
Diffstat (limited to 'src/opengl/qopenglwindow.cpp')
-rw-r--r--src/opengl/qopenglwindow.cpp17
1 files changed, 17 insertions, 0 deletions
diff --git a/src/opengl/qopenglwindow.cpp b/src/opengl/qopenglwindow.cpp
index e29c79fdcb..b2a1a35a90 100644
--- a/src/opengl/qopenglwindow.cpp
+++ b/src/opengl/qopenglwindow.cpp
@@ -60,6 +60,23 @@ QT_BEGIN_NAMESPACE
given OpenGL version and profile, or enabling depth and stencil
buffers.
+ \note It is up to the application to ensure depth and stencil buffers are
+ requested from the underlying windowing system interface. Without requesting
+ a non-zero depth buffer size there is no guarantee that a depth buffer will
+ be available, and as a result depth testing related OpenGL operations may fail
+ to function as expected.
+
+ Commonly used depth and stencil buffer size requests are 24 and 8,
+ respectively. For example, a QOpenGLWindow subclass could do this in its
+ constructor:
+
+ \code
+ QSurfaceFormat format;
+ format.setDepthBufferSize(24);
+ format.setStencilBufferSize(8);
+ setFormat(format);
+ \endcode
+
Unlike QWindow, QOpenGLWindow allows opening a painter on itself and perform
QPainter-based drawing.