diff options
author | Liang Qi <liang.qi@qt.io> | 2016-08-16 07:58:32 +0200 |
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committer | Liang Qi <liang.qi@qt.io> | 2016-08-16 07:58:32 +0200 |
commit | 17198e03ab36e5f579a1477b09cc3e601975eb5f (patch) | |
tree | 61ba826e9edd53469abdc1e1f58b1223d0336c56 /src/opengl | |
parent | a5e89005445ac8ca18ac046eaf55fe2230e47cd6 (diff) | |
parent | 2e2b32a9ab459f6618d02e4b454c75a787172def (diff) |
Merge remote-tracking branch 'origin/5.7' into dev
Conflicts:
qmake/doc/src/qmake-manual.qdoc
src/corelib/global/qglobal.cpp
src/corelib/tools/qstring.cpp
src/network/socket/qabstractsocket.cpp
src/network/socket/qnativesocketengine_unix.cpp
src/plugins/platforms/eglfs/api/qeglfsglobal.h
Change-Id: Id5dfdbd30fa996f9b4b66a0b030b7d3b8c0ef288
Diffstat (limited to 'src/opengl')
-rw-r--r-- | src/opengl/doc/src/qtopengl-index.qdoc | 2 | ||||
-rw-r--r-- | src/opengl/doc/src/qtopengl-module.qdoc | 2 | ||||
-rw-r--r-- | src/opengl/qgl.cpp | 2 | ||||
-rw-r--r-- | src/opengl/qglpixelbuffer.cpp | 6 |
4 files changed, 6 insertions, 6 deletions
diff --git a/src/opengl/doc/src/qtopengl-index.qdoc b/src/opengl/doc/src/qtopengl-index.qdoc index ae12fb8137..6ab888a14d 100644 --- a/src/opengl/doc/src/qtopengl-index.qdoc +++ b/src/opengl/doc/src/qtopengl-index.qdoc @@ -37,7 +37,7 @@ OpenGL is a standard API for rendering 3D graphics. OpenGL only deals with 3D rendering and provides little or no support for GUI programming issues. The user interface for an OpenGL application - must be created with another toolkit, such as Cocoa on the OS X + must be created with another toolkit, such as Cocoa on the \macos platform, Microsoft Foundation Classes (MFC) under Windows, or Qt on both platforms. diff --git a/src/opengl/doc/src/qtopengl-module.qdoc b/src/opengl/doc/src/qtopengl-module.qdoc index 8722a9f972..e9b1258266 100644 --- a/src/opengl/doc/src/qtopengl-module.qdoc +++ b/src/opengl/doc/src/qtopengl-module.qdoc @@ -40,7 +40,7 @@ OpenGL is a standard API for rendering 3D graphics. OpenGL only deals with 3D rendering and provides little or no support for GUI programming issues. The user interface for an OpenGL application - must be created with another toolkit, such as Cocoa on the OS X + must be created with another toolkit, such as Cocoa on the \macos platform, Microsoft Foundation Classes (MFC) under Windows, or Qt on both platforms. diff --git a/src/opengl/qgl.cpp b/src/opengl/qgl.cpp index f249984893..5aa807b12c 100644 --- a/src/opengl/qgl.cpp +++ b/src/opengl/qgl.cpp @@ -3697,7 +3697,7 @@ void QGLContext::doneCurrent() QGLWidget. This will side-step the issue altogether, and is what we recommend for users that need this kind of functionality. - On OS X, when Qt is built with Cocoa support, a QGLWidget + On \macos, when Qt is built with Cocoa support, a QGLWidget can't have any sibling widgets placed ontop of itself. This is due to limitations in the Cocoa API and is not supported by Apple. diff --git a/src/opengl/qglpixelbuffer.cpp b/src/opengl/qglpixelbuffer.cpp index b0dc3b2e2c..e2f434ac3c 100644 --- a/src/opengl/qglpixelbuffer.cpp +++ b/src/opengl/qglpixelbuffer.cpp @@ -66,7 +66,7 @@ an OpenGL texture.} The texture is then updated automatically when the pbuffer contents change, eliminating the need for additional copy operations. This is supported only on Windows - and OS X systems that provide the \c render_texture + and \macos systems that provide the \c render_texture extension. Note that under Windows, a multi-sampled pbuffer can't be used in conjunction with the \c render_texture extension. If a multi-sampled pbuffer is requested under @@ -293,7 +293,7 @@ QGLContext *QGLPixelBuffer::context() const pbuffer contents to a texture using updateDynamicTexture(). \warning For the bindToDynamicTexture() call to succeed on the - OS X, the pbuffer needs a shared context, i.e. the + \macos, the pbuffer needs a shared context, i.e. the QGLPixelBuffer must be created with a share widget. \sa generateDynamicTexture(), releaseFromDynamicTexture() @@ -322,7 +322,7 @@ QGLContext *QGLPixelBuffer::context() const \snippet code/src_opengl_qglpixelbuffer.cpp 1 - An alternative on Windows and OS X systems that support the + An alternative on Windows and \macos systems that support the \c render_texture extension is to use bindToDynamicTexture() to get dynamic updates of the texture. |