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authorFrederik Gladhorn <frederik.gladhorn@digia.com>2013-08-14 09:05:42 +0200
committerFrederik Gladhorn <frederik.gladhorn@digia.com>2013-08-14 09:06:31 +0200
commit5c23199d4e8ff21661dfa5aacc13149178e78cab (patch)
tree322aee61581d7c85f1ccb65e47d1e79eba1ba6c9 /src/opengl
parent252bad7c589e03d3e12df02354b00a84d8e3159a (diff)
parentc8d9b17367cfdcb034d11f8a168ca4ae3993e7c3 (diff)
Merge remote-tracking branch 'origin/stable' into dev
Conflicts: configure mkspecs/macx-xcode/Info.plist.app mkspecs/macx-xcode/Info.plist.lib qmake/doc/qmake.qdocconf src/corelib/global/qglobal.h tests/auto/other/exceptionsafety/exceptionsafety.pro tests/auto/widgets/widgets/qcombobox/tst_qcombobox.cpp Change-Id: I3c769a4a82dc2e99a12c69123fbf17613fd2ac2a
Diffstat (limited to 'src/opengl')
-rw-r--r--src/opengl/gl2paintengineex/qtextureglyphcache_gl.cpp8
1 files changed, 6 insertions, 2 deletions
diff --git a/src/opengl/gl2paintengineex/qtextureglyphcache_gl.cpp b/src/opengl/gl2paintengineex/qtextureglyphcache_gl.cpp
index 59401fe1e9..8e397295d1 100644
--- a/src/opengl/gl2paintengineex/qtextureglyphcache_gl.cpp
+++ b/src/opengl/gl2paintengineex/qtextureglyphcache_gl.cpp
@@ -317,7 +317,12 @@ void QGLTextureGlyphCache::fillTexture(const Coord &c, glyph_t glyph, QFixed sub
uchar g = src[x] >> 8;
uchar b = src[x];
quint32 avg = (quint32(r) + quint32(g) + quint32(b) + 1) / 3; // "+1" for rounding.
+#if defined(QT_OPENGL_ES_2)
+ // swizzle the bits to accommodate for the GL_RGBA upload.
+ src[x] = (avg << 24) | (quint32(r) << 0) | (quint32(g) << 8) | (quint32(b) << 16);
+#else
src[x] = (src[x] & 0x00ffffff) | (avg << 24);
+#endif
}
}
}
@@ -325,8 +330,7 @@ void QGLTextureGlyphCache::fillTexture(const Coord &c, glyph_t glyph, QFixed sub
glBindTexture(GL_TEXTURE_2D, m_textureResource->m_texture);
if (mask.format() == QImage::Format_RGB32) {
#if defined(QT_OPENGL_ES_2)
- // ###TODO Ensure extension is actually present on ES2
- glTexSubImage2D(GL_TEXTURE_2D, 0, c.x, c.y, maskWidth, maskHeight, GL_BGRA_EXT, GL_UNSIGNED_BYTE, mask.bits());
+ glTexSubImage2D(GL_TEXTURE_2D, 0, c.x, c.y, maskWidth, maskHeight, GL_RGBA, GL_UNSIGNED_BYTE, mask.bits());
#else
glTexSubImage2D(GL_TEXTURE_2D, 0, c.x, c.y, maskWidth, maskHeight, GL_BGRA, GL_UNSIGNED_BYTE, mask.bits());
#endif