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author | Robert Loehning <robert.loehning@qt.io> | 2019-02-25 13:54:26 +0100 |
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committer | Robert Loehning <robert.loehning@qt.io> | 2019-02-25 13:03:45 +0000 |
commit | 85b0ce8ca36d52db71b519ee8d2a1ce369c53a81 (patch) | |
tree | ef095ae9096ffc44f62d5a5f394db5ab71cdb36f /src/opengl | |
parent | 79644952f7e6e44e20820ffde5e974d7254329c7 (diff) |
Fix can not -> cannot
Change-Id: Ie9992f67ca59aff662a4be046ace08640e7c2714
Reviewed-by: Paul Wicking <paul.wicking@qt.io>
Diffstat (limited to 'src/opengl')
-rw-r--r-- | src/opengl/qglframebufferobject.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/opengl/qglframebufferobject.cpp b/src/opengl/qglframebufferobject.cpp index 0b2ddf97fe..b2158ebfaa 100644 --- a/src/opengl/qglframebufferobject.cpp +++ b/src/opengl/qglframebufferobject.cpp @@ -211,7 +211,7 @@ QGLFramebufferObjectFormat::~QGLFramebufferObjectFormat() If the desired amount of samples per pixel is not supported by the hardware then the maximum number of samples per pixel will be used. Note that - multisample framebuffer objects can not be bound as textures. Also, the + multisample framebuffer objects cannot be bound as textures. Also, the \c{GL_EXT_framebuffer_multisample} extension is required to create a framebuffer with more than one sample per pixel. |