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authorRichard Moe Gustavsen <richard.gustavsen@digia.com>2012-12-07 16:22:48 +0100
committerTor Arne Vestbø <tor.arne.vestbo@digia.com>2013-02-27 23:55:49 +0100
commitb1cfa62ff45cc4b5c035fc5dbe49461e9fe6052a (patch)
tree1a8a4fa2be341e7ef7bfc7f6bbfe2d615068e505 /src/opengl
parent0d9a50380c2d3ecc33f632f9f0e158c3a8cd2099 (diff)
iOS: let fullscreen geometry take orientation into account
Since UIScreen is orientation agnostic, we need to look at the view of the top level view controller instead to determine available geometry. Change-Id: I3789ab7972a9970e46fbc8af81f2b7199e5ca5d1 Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
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