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authorQt by Nokia <qt-info@nokia.com>2011-04-27 12:05:43 +0200
committeraxis <qt-info@nokia.com>2011-04-27 12:05:43 +0200
commit38be0d13830efd2d98281c645c3a60afe05ffece (patch)
tree6ea73f3ec77f7d153333779883e8120f82820abe /src/openvg/qwindowsurface_vgegl.cpp
Initial import from the monolithic Qt.
This is the beginning of revision history for this module. If you want to look at revision history older than this, please refer to the Qt Git wiki for how to use Git history grafting. At the time of writing, this wiki is located here: http://qt.gitorious.org/qt/pages/GitIntroductionWithQt If you have already performed the grafting and you don't see any history beyond this commit, try running "git log" with the "--follow" argument. Branched from the monolithic repo, Qt master branch, at commit 896db169ea224deb96c59ce8af800d019de63f12
Diffstat (limited to 'src/openvg/qwindowsurface_vgegl.cpp')
-rw-r--r--src/openvg/qwindowsurface_vgegl.cpp782
1 files changed, 782 insertions, 0 deletions
diff --git a/src/openvg/qwindowsurface_vgegl.cpp b/src/openvg/qwindowsurface_vgegl.cpp
new file mode 100644
index 0000000000..866453ff60
--- /dev/null
+++ b/src/openvg/qwindowsurface_vgegl.cpp
@@ -0,0 +1,782 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtOpenVG module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qwindowsurface_vgegl_p.h"
+#include "qpaintengine_vg_p.h"
+#include "qpixmapdata_vg_p.h"
+#include "qvgimagepool_p.h"
+#include "qvg_p.h"
+
+#if !defined(QT_NO_EGL)
+
+QT_BEGIN_NAMESPACE
+
+// Turn off "direct to window" rendering if EGL cannot support it.
+#if !defined(EGL_RENDER_BUFFER) || !defined(EGL_SINGLE_BUFFER)
+#if defined(QVG_DIRECT_TO_WINDOW)
+#undef QVG_DIRECT_TO_WINDOW
+#endif
+#endif
+
+// Determine if preserved window contents should be used.
+#if !defined(EGL_SWAP_BEHAVIOR) || !defined(EGL_BUFFER_PRESERVED)
+#if !defined(QVG_NO_PRESERVED_SWAP)
+#define QVG_NO_PRESERVED_SWAP 1
+#endif
+#endif
+
+VGImageFormat qt_vg_config_to_vg_format(QEglContext *context)
+{
+ return qt_vg_image_to_vg_format
+ (qt_vg_config_to_image_format(context));
+}
+
+QImage::Format qt_vg_config_to_image_format(QEglContext *context)
+{
+ EGLint red = context->configAttrib(EGL_RED_SIZE);
+ EGLint green = context->configAttrib(EGL_GREEN_SIZE);
+ EGLint blue = context->configAttrib(EGL_BLUE_SIZE);
+ EGLint alpha = context->configAttrib(EGL_ALPHA_SIZE);
+ QImage::Format argbFormat;
+#ifdef EGL_VG_ALPHA_FORMAT_PRE_BIT
+ EGLint type = context->configAttrib(EGL_SURFACE_TYPE);
+ if ((type & EGL_VG_ALPHA_FORMAT_PRE_BIT) != 0)
+ argbFormat = QImage::Format_ARGB32_Premultiplied;
+ else
+ argbFormat = QImage::Format_ARGB32;
+#else
+ argbFormat = QImage::Format_ARGB32;
+#endif
+ if (red == 8 && green == 8 && blue == 8 && alpha == 8)
+ return argbFormat;
+ else if (red == 8 && green == 8 && blue == 8 && alpha == 0)
+ return QImage::Format_RGB32;
+ else if (red == 5 && green == 6 && blue == 5 && alpha == 0)
+ return QImage::Format_RGB16;
+ else if (red == 4 && green == 4 && blue == 4 && alpha == 4)
+ return QImage::Format_ARGB4444_Premultiplied;
+ else
+ return argbFormat; // XXX
+}
+
+#if !defined(QVG_NO_SINGLE_CONTEXT)
+
+class QVGSharedContext
+{
+public:
+ QVGSharedContext();
+ ~QVGSharedContext();
+
+ QEglContext *context;
+ int refCount;
+ int widgetRefCount;
+ QVGPaintEngine *engine;
+ EGLSurface surface;
+ QVGPixmapData *firstPixmap;
+};
+
+QVGSharedContext::QVGSharedContext()
+ : context(0)
+ , refCount(0)
+ , widgetRefCount(0)
+ , engine(0)
+ , surface(EGL_NO_SURFACE)
+ , firstPixmap(0)
+{
+}
+
+QVGSharedContext::~QVGSharedContext()
+{
+ // Don't accidentally destroy the QEglContext if the reference
+ // count falls to zero while deleting the paint engine.
+ ++refCount;
+
+ if (context)
+ context->makeCurrent(qt_vg_shared_surface());
+ delete engine;
+ if (context)
+ context->doneCurrent();
+ if (context && surface != EGL_NO_SURFACE)
+ context->destroySurface(surface);
+ delete context;
+}
+
+Q_GLOBAL_STATIC(QVGSharedContext, sharedContext);
+
+QVGPaintEngine *qt_vg_create_paint_engine(void)
+{
+ QVGSharedContext *shared = sharedContext();
+ if (!shared->engine)
+ shared->engine = new QVGPaintEngine();
+ return shared->engine;
+}
+
+void qt_vg_destroy_paint_engine(QVGPaintEngine *engine)
+{
+ Q_UNUSED(engine);
+}
+
+void qt_vg_register_pixmap(QVGPixmapData *pd)
+{
+ QVGSharedContext *shared = sharedContext();
+ pd->next = shared->firstPixmap;
+ pd->prev = 0;
+ if (shared->firstPixmap)
+ shared->firstPixmap->prev = pd;
+ shared->firstPixmap = pd;
+}
+
+void qt_vg_unregister_pixmap(QVGPixmapData *pd)
+{
+ if (pd->next)
+ pd->next->prev = pd->prev;
+ if (pd->prev) {
+ pd->prev->next = pd->next;
+ } else {
+ QVGSharedContext *shared = sharedContext();
+ if (shared)
+ shared->firstPixmap = pd->next;
+ }
+}
+
+#else
+
+QVGPaintEngine *qt_vg_create_paint_engine(void)
+{
+ return new QVGPaintEngine();
+}
+
+void qt_vg_destroy_paint_engine(QVGPaintEngine *engine)
+{
+ delete engine;
+}
+
+void qt_vg_register_pixmap(QVGPixmapData *pd)
+{
+ Q_UNUSED(pd);
+}
+
+void qt_vg_unregister_pixmap(QVGPixmapData *pd)
+{
+ Q_UNUSED(pd);
+}
+
+#endif
+
+#ifdef EGL_VG_ALPHA_FORMAT_PRE_BIT
+
+static bool isPremultipliedContext(const QEglContext *context)
+{
+ return context->configAttrib(EGL_SURFACE_TYPE) & EGL_VG_ALPHA_FORMAT_PRE_BIT;
+}
+
+#endif
+
+static QEglContext *createContext(QPaintDevice *device)
+{
+ QEglContext *context;
+
+ // Create the context object and open the display.
+ context = new QEglContext();
+ context->setApi(QEgl::OpenVG);
+
+ // Set the swap interval for the display.
+ QByteArray interval = qgetenv("QT_VG_SWAP_INTERVAL");
+ if (!interval.isEmpty())
+ eglSwapInterval(QEgl::display(), interval.toInt());
+ else
+ eglSwapInterval(QEgl::display(), 1);
+
+#ifdef EGL_RENDERABLE_TYPE
+ // Has the user specified an explicit EGL configuration to use?
+ QByteArray configId = qgetenv("QT_VG_EGL_CONFIG");
+ if (!configId.isEmpty()) {
+ EGLint cfgId = configId.toInt();
+ EGLint properties[] = {
+ EGL_CONFIG_ID, cfgId,
+ EGL_NONE
+ };
+ EGLint matching = 0;
+ EGLConfig cfg;
+ if (eglChooseConfig
+ (QEgl::display(), properties, &cfg, 1, &matching) &&
+ matching > 0) {
+ // Check that the selected configuration actually supports OpenVG
+ // and then create the context with it.
+ EGLint id = 0;
+ EGLint type = 0;
+ eglGetConfigAttrib
+ (QEgl::display(), cfg, EGL_CONFIG_ID, &id);
+ eglGetConfigAttrib
+ (QEgl::display(), cfg, EGL_RENDERABLE_TYPE, &type);
+ if (cfgId == id && (type & EGL_OPENVG_BIT) != 0) {
+ context->setConfig(cfg);
+ if (!context->createContext()) {
+ delete context;
+ return 0;
+ }
+ return context;
+ } else {
+ qWarning("QT_VG_EGL_CONFIG: %d is not a valid OpenVG configuration", int(cfgId));
+ }
+ }
+ }
+#endif
+
+ // Choose an appropriate configuration for rendering into the device.
+ QEglProperties configProps;
+ configProps.setPaintDeviceFormat(device);
+ int redSize = configProps.value(EGL_RED_SIZE);
+ if (redSize == EGL_DONT_CARE || redSize == 0)
+ configProps.setPixelFormat(QImage::Format_ARGB32); // XXX
+ configProps.setValue(EGL_ALPHA_MASK_SIZE, 1);
+#ifdef EGL_VG_ALPHA_FORMAT_PRE_BIT
+ configProps.setValue(EGL_SURFACE_TYPE, EGL_WINDOW_BIT |
+ EGL_VG_ALPHA_FORMAT_PRE_BIT);
+ configProps.setRenderableType(QEgl::OpenVG);
+ if (!context->chooseConfig(configProps)) {
+ // Try again without the "pre" bit.
+ configProps.setValue(EGL_SURFACE_TYPE, EGL_WINDOW_BIT);
+ if (!context->chooseConfig(configProps)) {
+ delete context;
+ return 0;
+ }
+ }
+#else
+ configProps.setValue(EGL_SURFACE_TYPE, EGL_WINDOW_BIT);
+ configProps.setRenderableType(QEgl::OpenVG);
+ if (!context->chooseConfig(configProps)) {
+ delete context;
+ return 0;
+ }
+#endif
+
+ // Construct a new EGL context for the selected configuration.
+ if (!context->createContext()) {
+ delete context;
+ return 0;
+ }
+
+ return context;
+}
+
+#if !defined(QVG_NO_SINGLE_CONTEXT)
+
+QEglContext *qt_vg_create_context(QPaintDevice *device, int devType)
+{
+ QVGSharedContext *shared = sharedContext();
+ if (devType == QInternal::Widget)
+ ++(shared->widgetRefCount);
+ if (shared->context) {
+ ++(shared->refCount);
+ return shared->context;
+ } else {
+ shared->context = createContext(device);
+ shared->refCount = 1;
+ return shared->context;
+ }
+}
+
+static void qt_vg_destroy_shared_context(QVGSharedContext *shared)
+{
+ shared->context->makeCurrent(qt_vg_shared_surface());
+ delete shared->engine;
+ shared->engine = 0;
+ shared->context->doneCurrent();
+ if (shared->surface != EGL_NO_SURFACE) {
+ eglDestroySurface(QEgl::display(), shared->surface);
+ shared->surface = EGL_NO_SURFACE;
+ }
+ delete shared->context;
+ shared->context = 0;
+}
+
+void qt_vg_hibernate_pixmaps(QVGSharedContext *shared)
+{
+ // Artificially increase the reference count to prevent the
+ // context from being destroyed until after we have finished
+ // the hibernation process.
+ ++(shared->refCount);
+
+ // We need a context current to hibernate the VGImage objects.
+ shared->context->makeCurrent(qt_vg_shared_surface());
+
+ // Scan all QVGPixmapData objects in the system and hibernate them.
+ QVGPixmapData *pd = shared->firstPixmap;
+ while (pd != 0) {
+ pd->hibernate();
+ pd = pd->next;
+ }
+
+ // Hibernate any remaining VGImage's in the image pool.
+ QVGImagePool::instance()->hibernate();
+
+ // Don't need the current context any more.
+ shared->context->lazyDoneCurrent();
+
+ // Decrease the reference count and destroy the context if necessary.
+ if (--(shared->refCount) <= 0)
+ qt_vg_destroy_shared_context(shared);
+}
+
+void qt_vg_destroy_context(QEglContext *context, int devType)
+{
+ QVGSharedContext *shared = sharedContext();
+ if (shared->context != context) {
+ // This is not the shared context. Shouldn't happen!
+ delete context;
+ return;
+ }
+ if (devType == QInternal::Widget)
+ --(shared->widgetRefCount);
+ if (--(shared->refCount) <= 0) {
+ qt_vg_destroy_shared_context(shared);
+ } else if (shared->widgetRefCount <= 0 && devType == QInternal::Widget) {
+ // All of the widget window surfaces have been destroyed
+ // but we still have VG pixmaps active. Ask them to hibernate
+ // to free up GPU resources until a widget is shown again.
+ // This may eventually cause the EGLContext to be destroyed
+ // because nothing in the system needs a context, which will
+ // free up even more GPU resources.
+ qt_vg_hibernate_pixmaps(shared);
+ }
+}
+
+EGLSurface qt_vg_shared_surface(void)
+{
+ QVGSharedContext *shared = sharedContext();
+ if (shared->surface == EGL_NO_SURFACE) {
+ EGLint attribs[7];
+ attribs[0] = EGL_WIDTH;
+ attribs[1] = 16;
+ attribs[2] = EGL_HEIGHT;
+ attribs[3] = 16;
+#ifdef EGL_VG_ALPHA_FORMAT_PRE_BIT
+ if (isPremultipliedContext(shared->context)) {
+ attribs[4] = EGL_VG_ALPHA_FORMAT;
+ attribs[5] = EGL_VG_ALPHA_FORMAT_PRE;
+ attribs[6] = EGL_NONE;
+ } else
+#endif
+ {
+ attribs[4] = EGL_NONE;
+ }
+ shared->surface = eglCreatePbufferSurface
+ (QEgl::display(), shared->context->config(), attribs);
+ }
+ return shared->surface;
+}
+
+#else
+
+QEglContext *qt_vg_create_context(QPaintDevice *device, int devType)
+{
+ Q_UNUSED(devType);
+ return createContext(device);
+}
+
+void qt_vg_destroy_context(QEglContext *context, int devType)
+{
+ Q_UNUSED(devType);
+ delete context;
+}
+
+EGLSurface qt_vg_shared_surface(void)
+{
+ return EGL_NO_SURFACE;
+}
+
+#endif
+
+QVGEGLWindowSurfacePrivate::QVGEGLWindowSurfacePrivate(QWindowSurface *win)
+{
+ winSurface = win;
+ engine = 0;
+}
+
+QVGEGLWindowSurfacePrivate::~QVGEGLWindowSurfacePrivate()
+{
+ // Destroy the paint engine if it hasn't been destroyed already.
+ destroyPaintEngine();
+}
+
+QVGPaintEngine *QVGEGLWindowSurfacePrivate::paintEngine()
+{
+ if (!engine)
+ engine = qt_vg_create_paint_engine();
+ return engine;
+}
+
+VGImage QVGEGLWindowSurfacePrivate::surfaceImage() const
+{
+ return VG_INVALID_HANDLE;
+}
+
+void QVGEGLWindowSurfacePrivate::destroyPaintEngine()
+{
+ if (engine) {
+ qt_vg_destroy_paint_engine(engine);
+ engine = 0;
+ }
+}
+
+QSize QVGEGLWindowSurfacePrivate::windowSurfaceSize(QWidget *widget) const
+{
+ Q_UNUSED(widget);
+
+ QRect rect = winSurface->geometry();
+ QSize newSize = rect.size();
+
+#if defined(Q_WS_QWS)
+ // Account for the widget mask, if any.
+ if (widget && !widget->mask().isEmpty()) {
+ const QRegion region = widget->mask()
+ & rect.translated(-widget->geometry().topLeft());
+ newSize = region.boundingRect().size();
+ }
+#endif
+
+ return newSize;
+}
+
+#if defined(QVG_VGIMAGE_BACKBUFFERS)
+
+QVGEGLWindowSurfaceVGImage::QVGEGLWindowSurfaceVGImage(QWindowSurface *win)
+ : QVGEGLWindowSurfacePrivate(win)
+ , context(0)
+ , backBuffer(VG_INVALID_HANDLE)
+ , backBufferSurface(EGL_NO_SURFACE)
+ , recreateBackBuffer(false)
+ , isPaintingActive(false)
+ , windowSurface(EGL_NO_SURFACE)
+{
+}
+
+QVGEGLWindowSurfaceVGImage::~QVGEGLWindowSurfaceVGImage()
+{
+ destroyPaintEngine();
+ if (context) {
+ if (backBufferSurface != EGL_NO_SURFACE) {
+ // We need a current context to be able to destroy the image.
+ // We use the shared surface because the native window handle
+ // associated with "windowSurface" may have been destroyed already.
+ context->makeCurrent(qt_vg_shared_surface());
+ context->destroySurface(backBufferSurface);
+ vgDestroyImage(backBuffer);
+ context->doneCurrent();
+ }
+ if (windowSurface != EGL_NO_SURFACE)
+ context->destroySurface(windowSurface);
+ qt_vg_destroy_context(context, QInternal::Widget);
+ }
+}
+
+QEglContext *QVGEGLWindowSurfaceVGImage::ensureContext(QWidget *widget)
+{
+ QSize newSize = windowSurfaceSize(widget);
+ if (context && size != newSize) {
+ // The surface size has changed, so we need to recreate
+ // the back buffer. Keep the same context and paint engine.
+ size = newSize;
+ if (isPaintingActive)
+ context->doneCurrent();
+ isPaintingActive = false;
+ recreateBackBuffer = true;
+ }
+ if (!context) {
+ // Create a new EGL context. We create the surface in beginPaint().
+ size = newSize;
+ context = qt_vg_create_context(widget, QInternal::Widget);
+ if (!context)
+ return 0;
+ isPaintingActive = false;
+ }
+ return context;
+}
+
+void QVGEGLWindowSurfaceVGImage::beginPaint(QWidget *widget)
+{
+ QEglContext *context = ensureContext(widget);
+ if (context) {
+ if (recreateBackBuffer || backBufferSurface == EGL_NO_SURFACE) {
+ // Create a VGImage object to act as the back buffer
+ // for this window. We have to create the VGImage with a
+ // current context, so activate the main surface for the window.
+ context->makeCurrent(mainSurface());
+ recreateBackBuffer = false;
+ if (backBufferSurface != EGL_NO_SURFACE) {
+ eglDestroySurface(QEgl::display(), backBufferSurface);
+ backBufferSurface = EGL_NO_SURFACE;
+ }
+ if (backBuffer != VG_INVALID_HANDLE) {
+ vgDestroyImage(backBuffer);
+ }
+ VGImageFormat format = qt_vg_config_to_vg_format(context);
+ backBuffer = vgCreateImage
+ (format, size.width(), size.height(),
+ VG_IMAGE_QUALITY_FASTER);
+ if (backBuffer != VG_INVALID_HANDLE) {
+ // Create an EGL surface for rendering into the VGImage.
+ backBufferSurface = eglCreatePbufferFromClientBuffer
+ (QEgl::display(), EGL_OPENVG_IMAGE,
+ (EGLClientBuffer)(backBuffer),
+ context->config(), NULL);
+ if (backBufferSurface == EGL_NO_SURFACE) {
+ vgDestroyImage(backBuffer);
+ backBuffer = VG_INVALID_HANDLE;
+ }
+ }
+ }
+ if (backBufferSurface != EGL_NO_SURFACE)
+ context->makeCurrent(backBufferSurface);
+ else
+ context->makeCurrent(mainSurface());
+ isPaintingActive = true;
+ }
+}
+
+void QVGEGLWindowSurfaceVGImage::endPaint
+ (QWidget *widget, const QRegion& region, QImage *image)
+{
+ Q_UNUSED(region);
+ Q_UNUSED(image);
+ QEglContext *context = ensureContext(widget);
+ if (context) {
+ if (backBufferSurface != EGL_NO_SURFACE) {
+ if (isPaintingActive)
+ vgFlush();
+ context->lazyDoneCurrent();
+ }
+ isPaintingActive = false;
+ }
+}
+
+VGImage QVGEGLWindowSurfaceVGImage::surfaceImage() const
+{
+ return backBuffer;
+}
+
+EGLSurface QVGEGLWindowSurfaceVGImage::mainSurface() const
+{
+ if (windowSurface != EGL_NO_SURFACE)
+ return windowSurface;
+ else
+ return qt_vg_shared_surface();
+}
+
+#endif // QVG_VGIMAGE_BACKBUFFERS
+
+QVGEGLWindowSurfaceDirect::QVGEGLWindowSurfaceDirect(QWindowSurface *win)
+ : QVGEGLWindowSurfacePrivate(win)
+ , context(0)
+ , isPaintingActive(false)
+ , needToSwap(false)
+ , windowSurface(EGL_NO_SURFACE)
+{
+}
+
+QVGEGLWindowSurfaceDirect::~QVGEGLWindowSurfaceDirect()
+{
+ destroyPaintEngine();
+ if (context) {
+ if (windowSurface != EGL_NO_SURFACE)
+ context->destroySurface(windowSurface);
+ qt_vg_destroy_context(context, QInternal::Widget);
+ }
+}
+
+QEglContext *QVGEGLWindowSurfaceDirect::ensureContext(QWidget *widget)
+{
+ QSize newSize = windowSurfaceSize(widget);
+ QEglProperties surfaceProps;
+
+#if defined(QVG_RECREATE_ON_SIZE_CHANGE)
+#if !defined(QVG_NO_SINGLE_CONTEXT)
+ if (context && size != newSize) {
+ // The surface size has changed, so we need to recreate it.
+ // We can keep the same context and paint engine.
+ size = newSize;
+ if (isPaintingActive)
+ context->doneCurrent();
+ context->destroySurface(windowSurface);
+#if defined(EGL_VG_ALPHA_FORMAT_PRE_BIT)
+ if (isPremultipliedContext(context)) {
+ surfaceProps.setValue
+ (EGL_VG_ALPHA_FORMAT, EGL_VG_ALPHA_FORMAT_PRE);
+ } else {
+ surfaceProps.removeValue(EGL_VG_ALPHA_FORMAT);
+ }
+#endif
+ windowSurface = context->createSurface(widget, &surfaceProps);
+ isPaintingActive = false;
+ needToSwap = true;
+ }
+#else
+ if (context && size != newSize) {
+ // The surface size has changed, so we need to recreate
+ // the EGL context for the widget. We also need to recreate
+ // the surface's paint engine if context sharing is not
+ // enabled because we cannot reuse the existing paint objects
+ // in the new context.
+ qt_vg_destroy_paint_engine(engine);
+ engine = 0;
+ context->destroySurface(windowSurface);
+ qt_vg_destroy_context(context, QInternal::Widget);
+ context = 0;
+ windowSurface = EGL_NO_SURFACE;
+ }
+#endif
+#endif
+ if (!context) {
+ // Create a new EGL context and bind it to the widget surface.
+ size = newSize;
+ context = qt_vg_create_context(widget, QInternal::Widget);
+ if (!context)
+ return 0;
+ // We want a direct to window rendering surface if possible.
+#if defined(QVG_DIRECT_TO_WINDOW)
+ surfaceProps.setValue(EGL_RENDER_BUFFER, EGL_SINGLE_BUFFER);
+#endif
+#if defined(EGL_VG_ALPHA_FORMAT_PRE_BIT)
+ if (isPremultipliedContext(context)) {
+ surfaceProps.setValue
+ (EGL_VG_ALPHA_FORMAT, EGL_VG_ALPHA_FORMAT_PRE);
+ } else {
+ surfaceProps.removeValue(EGL_VG_ALPHA_FORMAT);
+ }
+#endif
+ EGLSurface surface = context->createSurface(widget, &surfaceProps);
+ if (surface == EGL_NO_SURFACE) {
+ qt_vg_destroy_context(context, QInternal::Widget);
+ context = 0;
+ return 0;
+ }
+ needToSwap = true;
+#if defined(QVG_DIRECT_TO_WINDOW)
+ // Did we get a direct to window rendering surface?
+ EGLint buffer = 0;
+ if (eglQueryContext(QEgl::display(), context->context(),
+ EGL_RENDER_BUFFER, &buffer) &&
+ buffer == EGL_SINGLE_BUFFER) {
+ needToSwap = false;
+ }
+#endif
+ windowSurface = surface;
+ isPaintingActive = false;
+ }
+
+#if !defined(QVG_NO_PRESERVED_SWAP)
+ // Try to force the surface back buffer to preserve its contents.
+ if (needToSwap) {
+ bool succeeded = eglSurfaceAttrib(QEgl::display(), windowSurface,
+ EGL_SWAP_BEHAVIOR, EGL_BUFFER_PRESERVED);
+ if (!succeeded && eglGetError() != EGL_SUCCESS) {
+ qWarning("QVG: could not enable preserved swap");
+ }
+ }
+#endif
+ return context;
+}
+
+void QVGEGLWindowSurfaceDirect::beginPaint(QWidget *widget)
+{
+ QEglContext *context = ensureContext(widget);
+ if (context) {
+ context->makeCurrent(windowSurface);
+ isPaintingActive = true;
+ }
+}
+
+void QVGEGLWindowSurfaceDirect::endPaint
+ (QWidget *widget, const QRegion& region, QImage *image)
+{
+ Q_UNUSED(region);
+ Q_UNUSED(image);
+ QEglContext *context = ensureContext(widget);
+ if (context) {
+ if (needToSwap) {
+ if (!isPaintingActive)
+ context->makeCurrent(windowSurface);
+ context->swapBuffers(windowSurface);
+ context->lazyDoneCurrent();
+ } else if (isPaintingActive) {
+ vgFlush();
+ context->lazyDoneCurrent();
+ }
+ isPaintingActive = false;
+ }
+}
+
+bool QVGEGLWindowSurfaceDirect::supportsStaticContents() const
+{
+#if defined(QVG_BUFFER_SCROLLING) && !defined(QVG_NO_PRESERVED_SWAP)
+ return true;
+#else
+ return QVGEGLWindowSurfacePrivate::supportsStaticContents();
+#endif
+}
+
+bool QVGEGLWindowSurfaceDirect::scroll(QWidget *widget, const QRegion& area, int dx, int dy)
+{
+#ifdef QVG_BUFFER_SCROLLING
+ QEglContext *context = ensureContext(widget);
+ if (context) {
+ context->makeCurrent(windowSurface);
+ QRect scrollRect = area.boundingRect();
+ int sx = scrollRect.x();
+ int sy = size.height() - scrollRect.y() - scrollRect.height();
+ vgSeti(VG_SCISSORING, VG_FALSE);
+ vgCopyPixels(sx + dx, sy - dy, sx, sy, scrollRect.width(), scrollRect.height());
+ context->lazyDoneCurrent();
+ return true;
+ }
+#else
+ Q_UNUSED(widget);
+ Q_UNUSED(area);
+ Q_UNUSED(dx);
+ Q_UNUSED(dy);
+#endif
+ return false;
+}
+
+QT_END_NAMESPACE
+
+#endif