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author | Laszlo Agocs <laszlo.agocs@digia.com> | 2014-07-08 18:29:29 +0200 |
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committer | Laszlo Agocs <laszlo.agocs@digia.com> | 2014-07-09 19:07:00 +0200 |
commit | 2978b7ed19c577bcf6beca9f3db27b5a12e7afdf (patch) | |
tree | 498dc825d7b6447132c1246a8bd7f17a82a13d87 /src/platformsupport/eglconvenience/qeglcompositor.cpp | |
parent | 91ae8cd044d9039212a1a71ede91afd5f8cb3ac5 (diff) |
Use RGBA8888 always in the eglfs backingstore
Do not try to be clever, this format works always.
Using RGBX8888 for windows without alpha buffer was a bad idea because
it broke renderToTexture widgets (QQuickWidget, QOpenGLWidget) which
failed to properly draw the transparent rect with this format.
Change-Id: I295d2f8c17490b59cc5e6b9d81035360da28ab3d
Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
Diffstat (limited to 'src/platformsupport/eglconvenience/qeglcompositor.cpp')
0 files changed, 0 insertions, 0 deletions