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authorLars Knoll <lars.knoll@theqtcompany.com>2016-01-29 10:43:35 +0100
committerLaszlo Agocs <laszlo.agocs@theqtcompany.com>2016-03-01 14:46:14 +0000
commit29d8159c4478a5275d2ea102daf270a91ed7e92e (patch)
tree709a145107cdfc58e67b4fabe6a76534d5cc7801 /src/platformsupport/eglconvenience/qeglplatformcontext.cpp
parent7ee585bbffb4350ec327116d30cd63e3d1142581 (diff)
Avoid repeated QByteArray creation when resolving opengl functions
Add an getProcAddress(const char *) overload to QOpenGLContext, and refactor the QPA interface to take a const char *. Like this we can avoid lots of mallocs when resoving GL methods. Change-Id: Ic45b985fbaa0da8d32ba3e3b485351173352ca6f Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com> Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'src/platformsupport/eglconvenience/qeglplatformcontext.cpp')
-rw-r--r--src/platformsupport/eglconvenience/qeglplatformcontext.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/platformsupport/eglconvenience/qeglplatformcontext.cpp b/src/platformsupport/eglconvenience/qeglplatformcontext.cpp
index 9e7298b89a..e4cfb86ab3 100644
--- a/src/platformsupport/eglconvenience/qeglplatformcontext.cpp
+++ b/src/platformsupport/eglconvenience/qeglplatformcontext.cpp
@@ -440,10 +440,10 @@ void QEGLPlatformContext::swapBuffers(QPlatformSurface *surface)
}
}
-void (*QEGLPlatformContext::getProcAddress(const QByteArray &procName)) ()
+QFunctionPointer QEGLPlatformContext::getProcAddress(const char *procName)
{
eglBindAPI(m_api);
- return eglGetProcAddress(procName.constData());
+ return eglGetProcAddress(procName);
}
QSurfaceFormat QEGLPlatformContext::format() const