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author | Allan Sandfeld Jensen <allan.jensen@theqtcompany.com> | 2015-06-30 13:26:25 +0200 |
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committer | Allan Sandfeld Jensen <allan.jensen@theqtcompany.com> | 2015-08-11 09:33:06 +0000 |
commit | 55512950281260b85ea40c08239e459c76b696d2 (patch) | |
tree | 98faefc98c2d7e81b65517d36ccfecfed9a79240 /src/platformsupport/fontdatabases | |
parent | 49ea02f435876d514898d587700a21e1a8972f09 (diff) |
Fix repremultiply from RGB64 to RGB30
Just like from RGB32 to RGB30 we must also repremultiply when converting
from RGB64 because the alpha channel loses more precision than the other
color channels.
Since this is not approximated accurately in the simple blending
functions and the functions are no longer needed now the main render
engine supports higher accuracy, the simple blending routines for RGB30
have been removed.
Change-Id: I2b7b8eb015e330a487848fc4370ad3a1e966be91
Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
Diffstat (limited to 'src/platformsupport/fontdatabases')
0 files changed, 0 insertions, 0 deletions