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authorJohan Klokkhammer Helsing <johan.helsing@qt.io>2020-01-21 15:21:00 +0100
committerJohan Klokkhammer Helsing <johan.helsing@qt.io>2020-02-03 22:05:44 +0100
commita13e8d6660913bec172d1374f78083498c539df0 (patch)
treeb1a2572fb71a9a896825e2cbbf9653abd9797d0d /src/platformsupport/platformcompositor/qplatformbackingstoreopenglsupport.cpp
parentc6e1b54f94e84950ee12c3bb2be0641f5742056b (diff)
Move backing store OpenGL support to the platformcompositor module
QPlatformBackingStore had a dependency on the QOpenGLTextureBlitter, which is a problem because we want to get rid of all the public QOpenGL* classes in the gui module. This splits the heavily QOpenGL dependent parts of the backing store implementation into a separate class and moves it to the platformcompositor module. qplatformbackingstore.cpp is now mostly free from OpenGL implementation details. Platform integrations now have to explicitly request backing store OpenGL support. This has been done for: - xcb - windows - cocoa - winrt - android - wasm - ios QPlatformGraphicsBufferHelper::lockAndBindToTexture is now exported so it can be used from other modules. Task-number: QTBUG-74409 Change-Id: I42ad9250e5a424939cf751a8ad880c7381ede2ae Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io> Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Diffstat (limited to 'src/platformsupport/platformcompositor/qplatformbackingstoreopenglsupport.cpp')
-rw-r--r--src/platformsupport/platformcompositor/qplatformbackingstoreopenglsupport.cpp456
1 files changed, 456 insertions, 0 deletions
diff --git a/src/platformsupport/platformcompositor/qplatformbackingstoreopenglsupport.cpp b/src/platformsupport/platformcompositor/qplatformbackingstoreopenglsupport.cpp
new file mode 100644
index 0000000000..bcd2b90a87
--- /dev/null
+++ b/src/platformsupport/platformcompositor/qplatformbackingstoreopenglsupport.cpp
@@ -0,0 +1,456 @@
+/****************************************************************************
+**
+** Copyright (C) 2020 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtGui module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QT_NO_OPENGL
+
+#include "qplatformbackingstoreopenglsupport.h"
+
+#include <QtGui/private/qwindow_p.h>
+
+#include <qpa/qplatformgraphicsbuffer.h>
+#include <qpa/qplatformgraphicsbufferhelper.h>
+
+#include <QtGui/qopengl.h>
+#include <QtGui/QOpenGLFunctions>
+#include <QtGui/QOpenGLContext>
+#include <QtGui/QOpenGLTextureBlitter>
+
+#include <QtGui/QOffscreenSurface>
+
+#ifndef GL_TEXTURE_BASE_LEVEL
+#define GL_TEXTURE_BASE_LEVEL 0x813C
+#endif
+#ifndef GL_TEXTURE_MAX_LEVEL
+#define GL_TEXTURE_MAX_LEVEL 0x813D
+#endif
+#ifndef GL_UNPACK_ROW_LENGTH
+#define GL_UNPACK_ROW_LENGTH 0x0CF2
+#endif
+#ifndef GL_RGB10_A2
+#define GL_RGB10_A2 0x8059
+#endif
+#ifndef GL_UNSIGNED_INT_2_10_10_10_REV
+#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
+#endif
+
+#ifndef GL_FRAMEBUFFER_SRGB
+#define GL_FRAMEBUFFER_SRGB 0x8DB9
+#endif
+#ifndef GL_FRAMEBUFFER_SRGB_CAPABLE
+#define GL_FRAMEBUFFER_SRGB_CAPABLE 0x8DBA
+#endif
+
+QT_BEGIN_NAMESPACE
+
+static inline QRect deviceRect(const QRect &rect, QWindow *window)
+{
+ QRect deviceRect(rect.topLeft() * window->devicePixelRatio(),
+ rect.size() * window->devicePixelRatio());
+ return deviceRect;
+}
+
+static inline QPoint deviceOffset(const QPoint &pt, QWindow *window)
+{
+ return pt * window->devicePixelRatio();
+}
+
+static QRegion deviceRegion(const QRegion &region, QWindow *window, const QPoint &offset)
+{
+ if (offset.isNull() && window->devicePixelRatio() <= 1)
+ return region;
+
+ QVector<QRect> rects;
+ rects.reserve(region.rectCount());
+ for (const QRect &rect : region)
+ rects.append(deviceRect(rect.translated(offset), window));
+
+ QRegion deviceRegion;
+ deviceRegion.setRects(rects.constData(), rects.count());
+ return deviceRegion;
+}
+
+static inline QRect toBottomLeftRect(const QRect &topLeftRect, int windowHeight)
+{
+ return QRect(topLeftRect.x(), windowHeight - topLeftRect.bottomRight().y() - 1,
+ topLeftRect.width(), topLeftRect.height());
+}
+
+static void blitTextureForWidget(const QPlatformTextureList *textures, int idx, QWindow *window, const QRect &deviceWindowRect,
+ QOpenGLTextureBlitter *blitter, const QPoint &offset, bool canUseSrgb)
+{
+ const QRect clipRect = textures->clipRect(idx);
+ if (clipRect.isEmpty())
+ return;
+
+ QRect rectInWindow = textures->geometry(idx);
+ // relative to the TLW, not necessarily our window (if the flush is for a native child widget), have to adjust
+ rectInWindow.translate(-offset);
+
+ const QRect clippedRectInWindow = rectInWindow & clipRect.translated(rectInWindow.topLeft());
+ const QRect srcRect = toBottomLeftRect(clipRect, rectInWindow.height());
+
+ const QMatrix4x4 target = QOpenGLTextureBlitter::targetTransform(deviceRect(clippedRectInWindow, window),
+ deviceWindowRect);
+
+ const QMatrix3x3 source = QOpenGLTextureBlitter::sourceTransform(deviceRect(srcRect, window),
+ deviceRect(rectInWindow, window).size(),
+ QOpenGLTextureBlitter::OriginBottomLeft);
+
+ QOpenGLFunctions *funcs = QOpenGLContext::currentContext()->functions();
+ const bool srgb = textures->flags(idx).testFlag(QPlatformTextureList::TextureIsSrgb);
+ if (srgb && canUseSrgb)
+ funcs->glEnable(GL_FRAMEBUFFER_SRGB);
+
+ blitter->blit(textures->textureId(idx), target, source);
+
+ if (srgb && canUseSrgb)
+ funcs->glDisable(GL_FRAMEBUFFER_SRGB);
+}
+
+QPlatformBackingStoreOpenGLSupport::~QPlatformBackingStoreOpenGLSupport() {
+ if (context) {
+ QOffscreenSurface offscreenSurface;
+ offscreenSurface.setFormat(context->format());
+ offscreenSurface.create();
+ context->makeCurrent(&offscreenSurface);
+ if (textureId)
+ context->functions()->glDeleteTextures(1, &textureId);
+ if (blitter)
+ blitter->destroy();
+ }
+ delete blitter;
+}
+
+void QPlatformBackingStoreOpenGLSupport::composeAndFlush(QWindow *window, const QRegion &region, const QPoint &offset, QPlatformTextureList *textures, bool translucentBackground)
+{
+ if (!qt_window_private(window)->receivedExpose)
+ return;
+
+ if (!context) {
+ context.reset(new QOpenGLContext);
+ context->setFormat(window->requestedFormat());
+ context->setScreen(window->screen());
+ context->setShareContext(qt_window_private(window)->shareContext());
+ if (!context->create()) {
+ qCWarning(lcQpaBackingStore, "composeAndFlush: QOpenGLContext creation failed");
+ return;
+ }
+ }
+
+ bool current = context->makeCurrent(window);
+
+ if (!current && context->isValid()) {
+ delete blitter;
+ blitter = nullptr;
+ textureId = 0;
+ current = context->create() && context->makeCurrent(window);
+ }
+
+ if (!current) {
+ qCWarning(lcQpaBackingStore, "composeAndFlush: makeCurrent() failed");
+ return;
+ }
+
+ qCDebug(lcQpaBackingStore) << "Composing and flushing" << region << "of" << window
+ << "at offset" << offset << "with" << textures->count() << "texture(s) in" << textures;
+
+ QWindowPrivate::get(window)->lastComposeTime.start();
+
+ QOpenGLFunctions *funcs = context->functions();
+ funcs->glViewport(0, 0, qRound(window->width() * window->devicePixelRatio()), qRound(window->height() * window->devicePixelRatio()));
+ funcs->glClearColor(0, 0, 0, translucentBackground ? 0 : 1);
+ funcs->glClear(GL_COLOR_BUFFER_BIT);
+
+ if (!blitter) {
+ blitter = new QOpenGLTextureBlitter;
+ blitter->create();
+ }
+
+ blitter->bind();
+
+ const QRect deviceWindowRect = deviceRect(QRect(QPoint(), window->size()), window);
+ const QPoint deviceWindowOffset = deviceOffset(offset, window);
+
+ bool canUseSrgb = false;
+ // If there are any sRGB textures in the list, check if the destination
+ // framebuffer is sRGB capable.
+ for (int i = 0; i < textures->count(); ++i) {
+ if (textures->flags(i).testFlag(QPlatformTextureList::TextureIsSrgb)) {
+ GLint cap = 0;
+ funcs->glGetIntegerv(GL_FRAMEBUFFER_SRGB_CAPABLE, &cap);
+ if (cap)
+ canUseSrgb = true;
+ break;
+ }
+ }
+
+ // Textures for renderToTexture widgets.
+ for (int i = 0; i < textures->count(); ++i) {
+ if (!textures->flags(i).testFlag(QPlatformTextureList::StacksOnTop))
+ blitTextureForWidget(textures, i, window, deviceWindowRect, blitter, offset, canUseSrgb);
+ }
+
+ // Backingstore texture with the normal widgets.
+ GLuint textureId = 0;
+ QOpenGLTextureBlitter::Origin origin = QOpenGLTextureBlitter::OriginTopLeft;
+ if (QPlatformGraphicsBuffer *graphicsBuffer = backingStore->graphicsBuffer()) {
+ if (graphicsBuffer->size() != textureSize) {
+ if (this->textureId)
+ funcs->glDeleteTextures(1, &this->textureId);
+ funcs->glGenTextures(1, &this->textureId);
+ funcs->glBindTexture(GL_TEXTURE_2D, this->textureId);
+ QOpenGLContext *ctx = QOpenGLContext::currentContext();
+ if (!ctx->isOpenGLES() || ctx->format().majorVersion() >= 3) {
+ funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0);
+ funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
+ }
+ funcs->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ funcs->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ funcs->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ funcs->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+
+ if (QPlatformGraphicsBufferHelper::lockAndBindToTexture(graphicsBuffer, &needsSwizzle, &premultiplied)) {
+ textureSize = graphicsBuffer->size();
+ } else {
+ textureSize = QSize(0,0);
+ }
+
+ graphicsBuffer->unlock();
+ } else if (!region.isEmpty()){
+ funcs->glBindTexture(GL_TEXTURE_2D, this->textureId);
+ QPlatformGraphicsBufferHelper::lockAndBindToTexture(graphicsBuffer, &needsSwizzle, &premultiplied);
+ graphicsBuffer->unlock();
+ }
+
+ if (graphicsBuffer->origin() == QPlatformGraphicsBuffer::OriginBottomLeft)
+ origin = QOpenGLTextureBlitter::OriginBottomLeft;
+ textureId = this->textureId;
+ } else {
+ QPlatformBackingStore::TextureFlags flags;
+ textureId = backingStore->toTexture(deviceRegion(region, window, offset), &textureSize, &flags);
+ needsSwizzle = (flags & QPlatformBackingStore::TextureSwizzle) != 0;
+ premultiplied = (flags & QPlatformBackingStore::TexturePremultiplied) != 0;
+ if (flags & QPlatformBackingStore::TextureFlip)
+ origin = QOpenGLTextureBlitter::OriginBottomLeft;
+ }
+
+ funcs->glEnable(GL_BLEND);
+ if (premultiplied)
+ funcs->glBlendFuncSeparate(GL_ONE, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE);
+ else
+ funcs->glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE);
+
+ if (textureId) {
+ if (needsSwizzle)
+ blitter->setRedBlueSwizzle(true);
+ // The backingstore is for the entire tlw.
+ // In case of native children offset tells the position relative to the tlw.
+ const QRect srcRect = toBottomLeftRect(deviceWindowRect.translated(deviceWindowOffset), textureSize.height());
+ const QMatrix3x3 source = QOpenGLTextureBlitter::sourceTransform(srcRect,
+ textureSize,
+ origin);
+ blitter->blit(textureId, QMatrix4x4(), source);
+ if (needsSwizzle)
+ blitter->setRedBlueSwizzle(false);
+ }
+
+ // Textures for renderToTexture widgets that have WA_AlwaysStackOnTop set.
+ bool blendIsPremultiplied = premultiplied;
+ for (int i = 0; i < textures->count(); ++i) {
+ const QPlatformTextureList::Flags flags = textures->flags(i);
+ if (flags.testFlag(QPlatformTextureList::NeedsPremultipliedAlphaBlending)) {
+ if (!blendIsPremultiplied) {
+ funcs->glBlendFuncSeparate(GL_ONE, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE);
+ blendIsPremultiplied = true;
+ }
+ } else {
+ if (blendIsPremultiplied) {
+ funcs->glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE);
+ blendIsPremultiplied = false;
+ }
+ }
+ if (flags.testFlag(QPlatformTextureList::StacksOnTop))
+ blitTextureForWidget(textures, i, window, deviceWindowRect, blitter, offset, canUseSrgb);
+ }
+
+ funcs->glDisable(GL_BLEND);
+ blitter->release();
+
+ context->swapBuffers(window);
+}
+
+GLuint QPlatformBackingStoreOpenGLSupport::toTexture(const QRegion &dirtyRegion, QSize *textureSize, QPlatformBackingStore::TextureFlags *flags) const
+{
+ Q_ASSERT(textureSize);
+ Q_ASSERT(flags);
+
+ QImage image = backingStore->toImage();
+ QSize imageSize = image.size();
+
+ QOpenGLContext *ctx = QOpenGLContext::currentContext();
+ GLenum internalFormat = GL_RGBA;
+ GLuint pixelType = GL_UNSIGNED_BYTE;
+
+ bool needsConversion = false;
+ *flags = { };
+ switch (image.format()) {
+ case QImage::Format_ARGB32_Premultiplied:
+ *flags |= QPlatformBackingStore::TexturePremultiplied;
+ Q_FALLTHROUGH();
+ case QImage::Format_RGB32:
+ case QImage::Format_ARGB32:
+ *flags |= QPlatformBackingStore::TextureSwizzle;
+ break;
+ case QImage::Format_RGBA8888_Premultiplied:
+ *flags |= QPlatformBackingStore::TexturePremultiplied;
+ Q_FALLTHROUGH();
+ case QImage::Format_RGBX8888:
+ case QImage::Format_RGBA8888:
+ break;
+ case QImage::Format_BGR30:
+ case QImage::Format_A2BGR30_Premultiplied:
+ if (!ctx->isOpenGLES() || ctx->format().majorVersion() >= 3) {
+ pixelType = GL_UNSIGNED_INT_2_10_10_10_REV;
+ internalFormat = GL_RGB10_A2;
+ *flags |= QPlatformBackingStore::TexturePremultiplied;
+ } else {
+ needsConversion = true;
+ }
+ break;
+ case QImage::Format_RGB30:
+ case QImage::Format_A2RGB30_Premultiplied:
+ if (!ctx->isOpenGLES() || ctx->format().majorVersion() >= 3) {
+ pixelType = GL_UNSIGNED_INT_2_10_10_10_REV;
+ internalFormat = GL_RGB10_A2;
+ *flags |= QPlatformBackingStore::TextureSwizzle | QPlatformBackingStore::TexturePremultiplied;
+ } else {
+ needsConversion = true;
+ }
+ break;
+ default:
+ needsConversion = true;
+ break;
+ }
+ if (imageSize.isEmpty()) {
+ *textureSize = imageSize;
+ return 0;
+ }
+
+ // Must rely on the input only, not d_ptr.
+ // With the default composeAndFlush() textureSize is &d_ptr->textureSize.
+ bool resized = *textureSize != imageSize;
+ if (dirtyRegion.isEmpty() && !resized)
+ return textureId;
+
+ *textureSize = imageSize;
+
+ if (needsConversion)
+ image = image.convertToFormat(QImage::Format_RGBA8888);
+
+ // The image provided by the backingstore may have a stride larger than width * 4, for
+ // instance on platforms that manually implement client-side decorations.
+ static const int bytesPerPixel = 4;
+ const int strideInPixels = image.bytesPerLine() / bytesPerPixel;
+ const bool hasUnpackRowLength = !ctx->isOpenGLES() || ctx->format().majorVersion() >= 3;
+
+ QOpenGLFunctions *funcs = ctx->functions();
+
+ if (hasUnpackRowLength) {
+ funcs->glPixelStorei(GL_UNPACK_ROW_LENGTH, strideInPixels);
+ } else if (strideInPixels != image.width()) {
+ // No UNPACK_ROW_LENGTH on ES 2.0 and yet we would need it. This case is typically
+ // hit with QtWayland which is rarely used in combination with a ES2.0-only GL
+ // implementation. Therefore, accept the performance hit and do a copy.
+ image = image.copy();
+ }
+
+ if (resized) {
+ if (textureId)
+ funcs->glDeleteTextures(1, &textureId);
+ funcs->glGenTextures(1, &textureId);
+ funcs->glBindTexture(GL_TEXTURE_2D, textureId);
+ if (!ctx->isOpenGLES() || ctx->format().majorVersion() >= 3) {
+ funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0);
+ funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
+ }
+ funcs->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ funcs->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ funcs->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ funcs->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+
+ funcs->glTexImage2D(GL_TEXTURE_2D, 0, internalFormat, imageSize.width(), imageSize.height(), 0, GL_RGBA, pixelType,
+ const_cast<uchar*>(image.constBits()));
+ } else {
+ funcs->glBindTexture(GL_TEXTURE_2D, textureId);
+ QRect imageRect = image.rect();
+ QRect rect = dirtyRegion.boundingRect() & imageRect;
+
+ if (hasUnpackRowLength) {
+ funcs->glTexSubImage2D(GL_TEXTURE_2D, 0, rect.x(), rect.y(), rect.width(), rect.height(), GL_RGBA, pixelType,
+ image.constScanLine(rect.y()) + rect.x() * bytesPerPixel);
+ } else {
+ // if the rect is wide enough it's cheaper to just
+ // extend it instead of doing an image copy
+ if (rect.width() >= imageRect.width() / 2) {
+ rect.setX(0);
+ rect.setWidth(imageRect.width());
+ }
+
+ // if the sub-rect is full-width we can pass the image data directly to
+ // OpenGL instead of copying, since there's no gap between scanlines
+
+ if (rect.width() == imageRect.width()) {
+ funcs->glTexSubImage2D(GL_TEXTURE_2D, 0, 0, rect.y(), rect.width(), rect.height(), GL_RGBA, pixelType,
+ image.constScanLine(rect.y()));
+ } else {
+ funcs->glTexSubImage2D(GL_TEXTURE_2D, 0, rect.x(), rect.y(), rect.width(), rect.height(), GL_RGBA, pixelType,
+ image.copy(rect).constBits());
+ }
+ }
+ }
+
+ if (hasUnpackRowLength)
+ funcs->glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
+
+ return textureId;
+}
+
+#endif // QT_NO_OPENGL
+
+QT_END_NAMESPACE