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authorAndrew Knight <andrew.knight@digia.com>2014-03-20 13:22:37 +0200
committerThe Qt Project <gerrit-noreply@qt-project.org>2014-03-20 13:59:33 +0100
commit33cac84df30770de2a2c27d4b1288a658db1b638 (patch)
tree467c36f2bb98f07efff30457976df7cac41bb7cc /src/platformsupport/services
parent503d761c0867760b96d6f7f6d44854926c6b7e0c (diff)
ANGLE D3D11: Fix internal index buffer for level 9 hardware
Some level 9 hardware does not support 32-bit indices, and in most places this is already checked. It would appear that most phone hardware actually does support 32-bit indices, and so this bug wasn't caught until testing on the Surface RT. This is not surprising, as some level 9 resources are only a minimum for the hardware spec, not the true limit of the device/driver. This patch provides the general fix to use 16-bit indices on such hardware, but a whitelist of known good GPUs should be added to enable 32-bit indices where available. Change-Id: I282ede5dd4a323037ade6c44b7cfac2c6445b491 Reviewed-by: Oliver Wolff <oliver.wolff@digia.com> Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com> Reviewed-by: Maurice Kalinowski <maurice.kalinowski@digia.com>
Diffstat (limited to 'src/platformsupport/services')
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