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authorLiang Qi <liang.qi@theqtcompany.com>2016-02-15 08:09:50 +0100
committerLiang Qi <liang.qi@theqtcompany.com>2016-02-15 08:09:50 +0100
commit80bf4bfe3df425962192118d4357acc144f6aef8 (patch)
tree79e4b6a00d6bf68be62fe157878f38dcd782a475 /src/platformsupport
parentac8a3b948da1980bc59bae3fc76d20b5b45662a0 (diff)
parent8c2b4266002736da499d169a0da187e5cdc5381a (diff)
Merge remote-tracking branch 'origin/5.6.0' into 5.6
Diffstat (limited to 'src/platformsupport')
-rw-r--r--src/platformsupport/platformcompositor/qopenglcompositor.cpp8
-rw-r--r--src/platformsupport/platformcompositor/qopenglcompositorbackingstore.cpp34
2 files changed, 32 insertions, 10 deletions
diff --git a/src/platformsupport/platformcompositor/qopenglcompositor.cpp b/src/platformsupport/platformcompositor/qopenglcompositor.cpp
index 2e386532e2..c65d69e842 100644
--- a/src/platformsupport/platformcompositor/qopenglcompositor.cpp
+++ b/src/platformsupport/platformcompositor/qopenglcompositor.cpp
@@ -57,7 +57,7 @@ QT_BEGIN_NAMESPACE
It is up to the platform plugin to manage the lifetime of the
compositor (instance(), destroy()), set the correct destination
- context and window as early as possible (setTargetWindow()),
+ context and window as early as possible (setTarget()),
register the composited windows as they are shown, activated,
raised and lowered (addWindow(), moveToTop(), etc.), and to
schedule repaints (update()).
@@ -177,11 +177,11 @@ static inline QRect toBottomLeftRect(const QRect &topLeftRect, int windowHeight)
static void clippedBlit(const QPlatformTextureList *textures, int idx, const QRect &targetWindowRect, QOpenGLTextureBlitter *blitter)
{
- const QRect rectInWindow = textures->geometry(idx);
- QRect clipRect = textures->clipRect(idx);
+ const QRect clipRect = textures->clipRect(idx);
if (clipRect.isEmpty())
- clipRect = QRect(QPoint(0, 0), rectInWindow.size());
+ return;
+ const QRect rectInWindow = textures->geometry(idx);
const QRect clippedRectInWindow = rectInWindow & clipRect.translated(rectInWindow.topLeft());
const QRect srcRect = toBottomLeftRect(clipRect, rectInWindow.height());
diff --git a/src/platformsupport/platformcompositor/qopenglcompositorbackingstore.cpp b/src/platformsupport/platformcompositor/qopenglcompositorbackingstore.cpp
index fee3146f04..8ec5d20e05 100644
--- a/src/platformsupport/platformcompositor/qopenglcompositorbackingstore.cpp
+++ b/src/platformsupport/platformcompositor/qopenglcompositorbackingstore.cpp
@@ -34,6 +34,7 @@
#include <QtGui/QOpenGLContext>
#include <QtGui/QWindow>
#include <QtGui/QPainter>
+#include <QtGui/QOffscreenSurface>
#include <qpa/qplatformbackingstore.h>
#include <private/qwindow_p.h>
@@ -82,13 +83,28 @@ QOpenGLCompositorBackingStore::~QOpenGLCompositorBackingStore()
{
if (m_bsTexture) {
QOpenGLContext *ctx = QOpenGLContext::currentContext();
+ // With render-to-texture-widgets QWidget makes sure the TLW's shareContext() is
+ // made current before destroying backingstores. That is however not the case for
+ // windows with regular widgets only.
+ QScopedPointer<QOffscreenSurface> tempSurface;
+ if (!ctx) {
+ ctx = QOpenGLCompositor::instance()->context();
+ tempSurface.reset(new QOffscreenSurface);
+ tempSurface->setFormat(ctx->format());
+ tempSurface->create();
+ ctx->makeCurrent(tempSurface.data());
+ }
+
if (ctx && m_bsTextureContext && ctx->shareGroup() == m_bsTextureContext->shareGroup())
glDeleteTextures(1, &m_bsTexture);
else
qWarning("QOpenGLCompositorBackingStore: Texture is not valid in the current context");
+
+ if (tempSurface)
+ ctx->doneCurrent();
}
- delete m_textures;
+ delete m_textures; // this does not actually own any GL resources
}
QPaintDevice *QOpenGLCompositorBackingStore::paintDevice()
@@ -158,16 +174,15 @@ void QOpenGLCompositorBackingStore::updateTexture()
void QOpenGLCompositorBackingStore::flush(QWindow *window, const QRegion &region, const QPoint &offset)
{
- // Called for ordinary raster windows. This is rare since RasterGLSurface
- // support is claimed which leads to having all QWidget windows marked as
- // RasterGLSurface instead of just Raster. These go through
- // compositeAndFlush() instead of this function.
+ // Called for ordinary raster windows.
Q_UNUSED(region);
Q_UNUSED(offset);
QOpenGLCompositor *compositor = QOpenGLCompositor::instance();
QOpenGLContext *dstCtx = compositor->context();
+ Q_ASSERT(dstCtx);
+
QWindow *dstWin = compositor->targetWindow();
if (!dstWin)
return;
@@ -184,7 +199,7 @@ void QOpenGLCompositorBackingStore::composeAndFlush(QWindow *window, const QRegi
QPlatformTextureList *textures, QOpenGLContext *context,
bool translucentBackground)
{
- // QOpenGLWidget/QQuickWidget content provided as textures. The raster content should go on top.
+ // QOpenGLWidget/QQuickWidget content provided as textures. The raster content goes on top.
Q_UNUSED(region);
Q_UNUSED(offset);
@@ -193,6 +208,12 @@ void QOpenGLCompositorBackingStore::composeAndFlush(QWindow *window, const QRegi
QOpenGLCompositor *compositor = QOpenGLCompositor::instance();
QOpenGLContext *dstCtx = compositor->context();
+ Q_ASSERT(dstCtx); // setTarget() must have been called before, e.g. from QEGLFSWindow
+
+ // The compositor's context and the context to which QOpenGLWidget/QQuickWidget
+ // textures belong are not the same. They share resources, though.
+ Q_ASSERT(context->shareGroup() == dstCtx->shareGroup());
+
QWindow *dstWin = compositor->targetWindow();
if (!dstWin)
return;
@@ -254,6 +275,7 @@ void QOpenGLCompositorBackingStore::resize(const QSize &size, const QRegion &sta
if (m_bsTexture) {
glDeleteTextures(1, &m_bsTexture);
m_bsTexture = 0;
+ m_bsTextureContext = Q_NULLPTR;
}
}