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authorLaszlo Agocs <laszlo.agocs@qt.io>2019-10-23 10:21:24 +0200
committerLaszlo Agocs <laszlo.agocs@qt.io>2019-10-24 10:03:20 +0200
commit4106275a7fc9ab3abe2fa2ca0b107a3e96e36ca0 (patch)
tree7bf6f6c4381481682ba5505ae423d3e670448dd4 /src/plugins/platforms/android/qandroidinputcontext.cpp
parentcc631c15a00f26fa8f6aa703fd7cf9e715be8f3c (diff)
rhi: metal: Fix and clean up committing resource bindings
Make it readable by using names instead of mere indices for the stages. There is an important fix in there as well: when in a render pass, only resource for VERTEX and FRAGMENT are taken into account, while in a compute pass those are skipped. This ensures that we do not send messages to a nil or invalid MTLRender/ComputeCommandEncoder. (nil would not be an error but the other is fatal) Task-number: QTBUG-79447 Change-Id: Ibef108cb7c82b5b0fdd2a299cd89fbebe8c3606a Reviewed-by: Paul Olav Tvete <paul.tvete@qt.io>
Diffstat (limited to 'src/plugins/platforms/android/qandroidinputcontext.cpp')
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