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authorSaytgalin Alexander <a.saytgalin@2gis.ru>2015-04-01 13:50:16 +0600
committerBogDan Vatra <bogdan@kde.org>2015-04-04 09:12:03 +0000
commit1bd07b029396ccfebebefe92ec5e1b6841d5760c (patch)
treef17bf7739d70efd5a3342e80016ac5f6d18416a8 /src/plugins/platforms/android/qandroidplatformopenglwindow.cpp
parentd3277bdf02b701f78d21a5495a55fcaac08caf3d (diff)
Always release surfaces when application is suspended or hidden.
It is needed to recreate surfaces and to redraw when application is resumed because on some devices when the application is suspended Android destroys the surfaces. Change-Id: I8934e94af038b4ecf116d93aea223ad040b0bff1 Task-number: QTBUG-45019 Reviewed-by: BogDan Vatra <bogdan@kde.org> Reviewed-by: Sergey Galin <s.galin@2gis.ru>
Diffstat (limited to 'src/plugins/platforms/android/qandroidplatformopenglwindow.cpp')
-rw-r--r--src/plugins/platforms/android/qandroidplatformopenglwindow.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/plugins/platforms/android/qandroidplatformopenglwindow.cpp b/src/plugins/platforms/android/qandroidplatformopenglwindow.cpp
index 02ce082a65..57d3bfaf22 100644
--- a/src/plugins/platforms/android/qandroidplatformopenglwindow.cpp
+++ b/src/plugins/platforms/android/qandroidplatformopenglwindow.cpp
@@ -156,7 +156,7 @@ bool QAndroidPlatformOpenGLWindow::checkNativeSurface(EGLConfig config)
void QAndroidPlatformOpenGLWindow::applicationStateChanged(Qt::ApplicationState state)
{
QAndroidPlatformWindow::applicationStateChanged(state);
- if (state <= Qt::ApplicationHidden && QtAndroid::blockEventLoopsWhenSuspended()) {
+ if (state <= Qt::ApplicationHidden) {
lockSurface();
if (m_nativeSurfaceId != -1) {
QtAndroid::destroySurface(m_nativeSurfaceId);