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authorTor Arne Vestbø <tor.arne.vestbo@qt.io>2018-09-05 18:51:29 +0200
committerTor Arne Vestbø <tor.arne.vestbo@qt.io>2018-09-10 09:03:36 +0000
commit1398f4f828d70971964bf016d8b642d84af1a8e1 (patch)
treec4c6ba731fc5ca9abec009d792b525c4030c39da /src/plugins/platforms/cocoa/qcocoaglcontext.mm
parent33b79ddc805b41ca4aad47be821508543721f534 (diff)
macOS: Release surfaces straight away when reconfiguring QCocoaGLContext
Calling setView or update on NSOpenGLContext results in recreating the internal GL surfaces of the view. Unfortunately there seems to be a fixed amount of these surfaces available, so if we spin a loop where we for some reason end up recreating them, we'll easily run out, and lock up the whole window system: thread #6, name = 'SwapThread' frame #0: 0x00007fff7b45220a libsystem_kernel.dylib`mach_msg_trap + 10 frame #1: 0x00007fff7b451724 libsystem_kernel.dylib`mach_msg + 60 frame #2: 0x00007fff751c1675 SkyLight`SLSBindSurface + 247 frame #3: 0x00007fff5d9c4328 OpenGL`___lldb_unnamed_symbol29$$OpenGL + 255 frame #4: 0x00007fff6bf42c33 libGPUSupportMercury.dylib`gldAttachDrawable + 364 frame #5: 0x00007fff5d9e61e7 GLEngine`gliAttachDrawableWithOptions + 257 frame #6: 0x00007fff5d9c4bb0 OpenGL`___lldb_unnamed_symbol38$$OpenGL + 969 frame #7: 0x00007fff5d9c8b0e OpenGL`___lldb_unnamed_symbol57$$OpenGL + 82 frame #8: 0x00007fff5d9c8e55 OpenGL`CGLSetSurface + 330 frame #9: 0x00007fff50d0eb2c AppKit`NSOpenGLContextAttachOffScreenViewSurface + 352 This can happen e.g. when resizing the application, where AppKit itself spins a loop where we don't end up back in QCocoaEventDispatcher::processEvents() for each pass (where we do have a local pool). Or it can happen in the render-loop of a render-thread that doesn't use the event dispatcher. Change-Id: Iaf2f879dd01e3d807d0f35705ccc978dbc89036b Reviewed-by: Morten Johan Sørvig <morten.sorvig@qt.io> Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
Diffstat (limited to 'src/plugins/platforms/cocoa/qcocoaglcontext.mm')
-rw-r--r--src/plugins/platforms/cocoa/qcocoaglcontext.mm10
1 files changed, 10 insertions, 0 deletions
diff --git a/src/plugins/platforms/cocoa/qcocoaglcontext.mm b/src/plugins/platforms/cocoa/qcocoaglcontext.mm
index c90f093836..f11016679a 100644
--- a/src/plugins/platforms/cocoa/qcocoaglcontext.mm
+++ b/src/plugins/platforms/cocoa/qcocoaglcontext.mm
@@ -363,6 +363,11 @@ bool QCocoaGLContext::makeCurrent(QPlatformSurface *surface)
*/
bool QCocoaGLContext::setDrawable(QPlatformSurface *surface)
{
+ // Make sure any surfaces released during this process are deallocated
+ // straight away, otherwise we may run out of surfaces when spinning a
+ // render-loop that doesn't return to one of the outer pools.
+ QMacAutoReleasePool pool;
+
if (!surface || surface->surface()->surfaceClass() == QSurface::Offscreen) {
// Clear the current drawable and reset the active window, so that GL
// commands that don't target a specific FBO will not end up stomping
@@ -393,6 +398,11 @@ static QMutex s_contextMutex;
void QCocoaGLContext::update()
{
+ // Make sure any surfaces released during this process are deallocated
+ // straight away, otherwise we may run out of surfaces when spinning a
+ // render-loop that doesn't return to one of the outer pools.
+ QMacAutoReleasePool pool;
+
QMutexLocker locker(&s_contextMutex);
qCInfo(lcQpaOpenGLContext) << "Updating" << m_context << "for" << m_context.view;
[m_context update];