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author | Morten Johan Sørvig <morten.sorvig@digia.com> | 2012-11-20 11:34:52 +0100 |
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committer | The Qt Project <gerrit-noreply@qt-project.org> | 2012-12-01 08:33:20 +0100 |
commit | 5e61bbe586519c3d9bc636153d32e810da4e59a3 (patch) | |
tree | 67d67ef644be72ee5b3d685c9a22538d7ec1e01d /src/plugins/platforms/cocoa/qcocoaglcontext.mm | |
parent | c8dc41bacdc30026cb79d0d6c72255312084bfe3 (diff) |
Basic high-dpi "retina" support for Qt 5.
Bring Qt 5 on par with Qt 4, prepare for more comprehensive
support later on.
Introduce device independent pixels (dips), device pixels,
and devicePixelRatio. Add high-dpi support to QPainter,
QGLWidget, the cocoa platform plugin, mac and fusion styles.
Dips are similar to CSS pixels, Apple points and
Android density-independent pixels. Device pixels
are pixels in the backing store/physical pixels on screen.
devicePixelRatio is the ratio between them, which is
1.0 on standard displays and 2.0 on "retina" displays.
New API:
QImage::devicePixelRatio() and setDevicePixelRatio()
QPixmap::devicePixelRatio() and setDevicePixelRatio()
QWindow::devicePixelRatio()
QScreen::devicePixelRatio()
QGuiApplicaiton::devicePixelRatio()
Change-Id: If98c3ca9bfdf0e1bdbcf7574cd5b912c9ff63856
Reviewed-by: Morten Johan Sørvig <morten.sorvig@digia.com>
Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
Diffstat (limited to 'src/plugins/platforms/cocoa/qcocoaglcontext.mm')
-rw-r--r-- | src/plugins/platforms/cocoa/qcocoaglcontext.mm | 12 |
1 files changed, 12 insertions, 0 deletions
diff --git a/src/plugins/platforms/cocoa/qcocoaglcontext.mm b/src/plugins/platforms/cocoa/qcocoaglcontext.mm index d9bb9c60a9..99956a0b60 100644 --- a/src/plugins/platforms/cocoa/qcocoaglcontext.mm +++ b/src/plugins/platforms/cocoa/qcocoaglcontext.mm @@ -114,6 +114,18 @@ void QCocoaGLContext::setActiveWindow(QWindow *window) cocoaWindow->setCurrentContext(this); [(QNSView *) cocoaWindow->contentView() setQCocoaGLContext:this]; + + // Enable high-dpi OpenGL for retina displays. Enabling has the side + // effect that Cooca will start calling glViewport(0, 0, width, height), + // overriding any glViewport calls in application code. This is usually not a + // problem, except if the applcation wants to have a "custom" viewport. + // (like the hellogl example) +#if MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_7 + if (QSysInfo::MacintoshVersion >= QSysInfo::MV_10_7) { + if (cocoaWindow->devicePixelRatio() > 1) + [cocoaWindow->contentView() setWantsBestResolutionOpenGLSurface:YES]; + } +#endif } void QCocoaGLContext::doneCurrent() |