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authorTor Arne Vestbø <tor.arne.vestbo@qt.io>2017-11-07 19:25:13 +0100
committerTor Arne Vestbø <tor.arne.vestbo@qt.io>2017-11-08 14:39:52 +0000
commitb0c895fa7aa7f4d47dc9fc9ab3a65fbfb69f89ed (patch)
tree99bf53d6660d37d4aed2542128a421ed7d24cd58 /src/plugins/platforms/cocoa/qcocoascreen.mm
parentf8807b82207d7f4f41536f777473c8870673c186 (diff)
macOS: Simplify helpers for flipping between quadrant I and IV
The different flip-functions have been replaced by a single function, qt_mac_flip, with overloads for points and rects. This function is primarily used to implement QCocoaScreen::map(To|From)Native, which most clients of qt_flip* have been moved to. This makes it clearer what kind of reference geometry we're flipping in relation to, and simplifies call-sites. Change-Id: I8a0862f94bb2c64a83a1c3168f984a195c0af6db Reviewed-by: Morten Johan Sørvig <morten.sorvig@qt.io>
Diffstat (limited to 'src/plugins/platforms/cocoa/qcocoascreen.mm')
-rw-r--r--src/plugins/platforms/cocoa/qcocoascreen.mm72
1 files changed, 29 insertions, 43 deletions
diff --git a/src/plugins/platforms/cocoa/qcocoascreen.mm b/src/plugins/platforms/cocoa/qcocoascreen.mm
index 4bd26458a4..2c0d04dc3e 100644
--- a/src/plugins/platforms/cocoa/qcocoascreen.mm
+++ b/src/plugins/platforms/cocoa/qcocoascreen.mm
@@ -75,34 +75,6 @@ NSScreen *QCocoaScreen::nativeScreen() const
return [screens objectAtIndex:m_screenIndex];
}
-/*!
- Flips the Y coordinate of the point between quadrant I and IV.
-
- The native coordinate system on macOS uses quadrant I, with origin
- in bottom left, and Qt uses quadrant IV, with origin in top left.
-
- By flippig the Y coordinate, we can map the position between the
- two coordinate systems.
-*/
-QPointF QCocoaScreen::flipCoordinate(const QPointF &pos) const
-{
- return QPointF(pos.x(), m_geometry.height() - pos.y());
-}
-
-/*!
- Flips the Y coordinate of the rectangle between quadrant I and IV.
-
- The native coordinate system on macOS uses quadrant I, with origin
- in bottom left, and Qt uses quadrant IV, with origin in top left.
-
- By flippig the Y coordinate, we can map the rectangle between the
- two coordinate systems.
-*/
-QRectF QCocoaScreen::flipCoordinate(const QRectF &rect) const
-{
- return QRectF(flipCoordinate(rect.topLeft() + QPoint(0, rect.height())), rect.size());
-}
-
static QString displayName(CGDirectDisplayID displayID)
{
QIOType<io_iterator_t> iterator;
@@ -141,20 +113,10 @@ void QCocoaScreen::updateGeometry()
if (!nsScreen)
return;
- // At this point the geometry is in native coordinates, but the size
- // is correct, which we take advantage of next when we map the native
- // coordinates to the Qt coordinate system.
- m_geometry = QRectF::fromCGRect(NSRectToCGRect(nsScreen.frame)).toRect();
- m_availableGeometry = QRectF::fromCGRect(NSRectToCGRect(nsScreen.visibleFrame)).toRect();
-
- // The reference screen for the geometry is always the primary screen, but since
- // we may be in the process of creating and registering the primary screen, we
- // must special-case that and assign it direcly.
- QCocoaScreen *primaryScreen = (nsScreen == [[NSScreen screens] firstObject]) ?
- this : QCocoaScreen::primaryScreen();
-
- m_geometry = primaryScreen->mapFromNative(m_geometry).toRect();
- m_availableGeometry = primaryScreen->mapFromNative(m_availableGeometry).toRect();
+ // The reference screen for the geometry is always the primary screen
+ QRectF primaryScreenGeometry = QRectF::fromCGRect([[NSScreen screens] firstObject].frame);
+ m_geometry = qt_mac_flip(QRectF::fromCGRect(nsScreen.frame), primaryScreenGeometry).toRect();
+ m_availableGeometry = qt_mac_flip(QRectF::fromCGRect(nsScreen.visibleFrame), primaryScreenGeometry).toRect();
m_format = QImage::Format_RGB32;
m_depth = NSBitsPerPixelFromDepth([nsScreen depth]);
@@ -197,7 +159,7 @@ QPlatformScreen::SubpixelAntialiasingType QCocoaScreen::subpixelAntialiasingType
QWindow *QCocoaScreen::topLevelAt(const QPoint &point) const
{
- NSPoint screenPoint = qt_mac_flipPoint(point);
+ NSPoint screenPoint = mapToNative(point);
// Search (hit test) for the top-level window. [NSWidow windowNumberAtPoint:
// belowWindowWithWindowNumber] may return windows that are not interesting
@@ -302,4 +264,28 @@ QCocoaScreen *QCocoaScreen::primaryScreen()
return static_cast<QCocoaScreen *>(QGuiApplication::primaryScreen()->handle());
}
+CGPoint QCocoaScreen::mapToNative(const QPointF &pos, QCocoaScreen *screen)
+{
+ Q_ASSERT(screen);
+ return qt_mac_flip(pos, screen->geometry()).toCGPoint();
+}
+
+CGRect QCocoaScreen::mapToNative(const QRectF &rect, QCocoaScreen *screen)
+{
+ Q_ASSERT(screen);
+ return qt_mac_flip(rect, screen->geometry()).toCGRect();
+}
+
+QPointF QCocoaScreen::mapFromNative(CGPoint pos, QCocoaScreen *screen)
+{
+ Q_ASSERT(screen);
+ return qt_mac_flip(QPointF::fromCGPoint(pos), screen->geometry());
+}
+
+QRectF QCocoaScreen::mapFromNative(CGRect rect, QCocoaScreen *screen)
+{
+ Q_ASSERT(screen);
+ return qt_mac_flip(QRectF::fromCGRect(rect), screen->geometry());
+}
+
QT_END_NAMESPACE