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authorLouai Al-Khanji <louai.al-khanji@digia.com>2014-05-09 11:15:55 +0300
committerThe Qt Project <gerrit-noreply@qt-project.org>2014-05-12 13:44:42 +0200
commit6c42ddf31f5b502a1189a7b6eb6de33775b95e94 (patch)
tree2ff05931bb5464a73a93a136ed5bdd0030d6420b /src/plugins/platforms/direct2d
parent17dda3917d6d11e59c4f6df2c42bd3ce803eee6b (diff)
Direct2D QPA: Choose linear interpolation for smooth pixmap transform
Let's do the same thing the raster engine does. Much faster too. Change-Id: I88ea9d2c2ac78feee1193b75a9e96c62a7bd5979 Reviewed-by: Risto Avila <risto.avila@digia.com> Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Diffstat (limited to 'src/plugins/platforms/direct2d')
-rw-r--r--src/plugins/platforms/direct2d/qwindowsdirect2dpaintengine.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/plugins/platforms/direct2d/qwindowsdirect2dpaintengine.cpp b/src/plugins/platforms/direct2d/qwindowsdirect2dpaintengine.cpp
index 6e8d9b0baf..ca2dcf908d 100644
--- a/src/plugins/platforms/direct2d/qwindowsdirect2dpaintengine.cpp
+++ b/src/plugins/platforms/direct2d/qwindowsdirect2dpaintengine.cpp
@@ -382,8 +382,7 @@ public:
inline D2D1_INTERPOLATION_MODE interpolationMode() const
{
Q_Q(const QWindowsDirect2DPaintEngine);
- // XXX are we choosing the right d2d interpolation modes?
- return (q->state()->renderHints & QPainter::SmoothPixmapTransform) ? D2D1_INTERPOLATION_MODE_HIGH_QUALITY_CUBIC
+ return (q->state()->renderHints & QPainter::SmoothPixmapTransform) ? D2D1_INTERPOLATION_MODE_LINEAR
: D2D1_INTERPOLATION_MODE_NEAREST_NEIGHBOR;
}