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authorFrederik Gladhorn <frederik.gladhorn@digia.com>2013-11-26 22:30:27 +0100
committerFrederik Gladhorn <frederik.gladhorn@digia.com>2013-11-26 22:35:48 +0100
commit4a8273a6fc2e741e811cf5dabc9a3c240306cf7f (patch)
tree2148abc88f8543eecdc0b97b2dd92594836af9b2 /src/plugins/platforms/eglfs/qeglfscursor.cpp
parent036c5db468164297d213764c59a4b59daa76d90a (diff)
parent1c2be58fecaff1de5f2849192eb712984ebd59bd (diff)
Merge remote-tracking branch 'origin/stable' into dev
For the conflicts in msvc_nmake.cpp the ifdefs are extended since we need to support windows phone in the target branch while it is not there in the current stable branch (as of Qt 5.2). Conflicts: configure qmake/generators/win32/msvc_nmake.cpp src/3rdparty/angle/src/libEGL/Surface.cpp src/angle/src/common/common.pri src/corelib/global/qglobal.h src/corelib/io/qstandardpaths.cpp src/plugins/platforms/qnx/qqnxintegration.cpp src/plugins/platforms/qnx/qqnxscreeneventhandler.h src/plugins/platforms/xcb/qglxintegration.h src/widgets/kernel/win.pri tests/auto/corelib/thread/qreadwritelock/tst_qreadwritelock.cpp tests/auto/corelib/tools/qdatetime/tst_qdatetime.cpp tests/auto/gui/text/qtextdocument/tst_qtextdocument.cpp tools/configure/configureapp.cpp Change-Id: I00b579eefebaf61d26ab9b00046d2b5bd5958812
Diffstat (limited to 'src/plugins/platforms/eglfs/qeglfscursor.cpp')
-rw-r--r--src/plugins/platforms/eglfs/qeglfscursor.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/plugins/platforms/eglfs/qeglfscursor.cpp b/src/plugins/platforms/eglfs/qeglfscursor.cpp
index c00e86de35..0066426769 100644
--- a/src/plugins/platforms/eglfs/qeglfscursor.cpp
+++ b/src/plugins/platforms/eglfs/qeglfscursor.cpp
@@ -79,7 +79,7 @@ void QEglFSCursor::resetResources()
m_cursorAtlas.texture = 0;
}
-static GLuint createShader(GLenum shaderType, const char *program)
+GLuint QEglFSCursor::createShader(GLenum shaderType, const char *program)
{
GLuint shader = glCreateShader(shaderType);
glShaderSource(shader, 1 /* count */, &program, NULL /* lengths */);
@@ -98,7 +98,7 @@ static GLuint createShader(GLenum shaderType, const char *program)
return 0;
}
-static GLuint createProgram(GLuint vshader, GLuint fshader)
+GLuint QEglFSCursor::createProgram(GLuint vshader, GLuint fshader)
{
GLuint program = glCreateProgram();
glAttachShader(program, vshader);
@@ -286,6 +286,7 @@ void QEglFSCursor::draw(const QRectF &r)
{
if (!m_program) {
// one time initialization
+ initializeOpenGLFunctions();
createShaderPrograms();
if (!m_cursorAtlas.texture) {