diff options
author | Milian Wolff <milian.wolff@kdab.com> | 2013-01-14 16:26:03 +0100 |
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committer | The Qt Project <gerrit-noreply@qt-project.org> | 2013-02-22 09:24:40 +0100 |
commit | 4f14b42f7dc289cd73a5e7aa934d6052c708bac3 (patch) | |
tree | 998a1b751318c16dcba0a2cafec03982a73ad152 /src/plugins/platforms/eglfs/qeglfshooks.h | |
parent | 25c90050974714b5582df5ef9609be4efe4e771a (diff) |
Add support for forced VSYNC using the EGLFS platform plugin.
Before a buffer swap the new QEglFSHooks::waitForVSync method is
called which looks at QT_QPA_EGLFS_FORCEVSYNC and - if that is set
and non-null - calls ioctl with the FBIO_WAITFORVSYNC request on
the framebuffer device.
This is required on some embedded platforms where the driver does not
support VSYNC yet the Kernel provides a generic implementation.
I tested this using QML_RENDER_TIMING=1 which proofs that the frame
rate for an example of mine drops from >125fps to a straight ~60fps
with a few frames that take ~33ms (i.e. 30fps) as expected for VSYNC.
To prevent excessive open/close calls on the frame buffer device
per frame, the file descriptor is now cached. To keep the QEglFSHooks
interface as clean as possible this is done via a global static in
qeglfshooks_stub.cpp and initialized and freed in platformInit and
platformDestroy.
Change-Id: I4d31b227c65ff22aa089db0fbc62c89a59cbb6c7
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Reviewed-by: Samuel Rødal <samuel.rodal@digia.com>
Diffstat (limited to 'src/plugins/platforms/eglfs/qeglfshooks.h')
-rw-r--r-- | src/plugins/platforms/eglfs/qeglfshooks.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/plugins/platforms/eglfs/qeglfshooks.h b/src/plugins/platforms/eglfs/qeglfshooks.h index f3b6a28e70..fc1ee16073 100644 --- a/src/plugins/platforms/eglfs/qeglfshooks.h +++ b/src/plugins/platforms/eglfs/qeglfshooks.h @@ -69,6 +69,7 @@ public: virtual bool hasCapability(QPlatformIntegration::Capability cap) const; virtual QEglFSCursor *createCursor(QEglFSScreen *screen) const; virtual bool filterConfig(EGLDisplay display, EGLConfig config) const; + virtual void waitForVSync() const; virtual const char *fbDeviceName() const; }; |