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authorGiulio Camuffo <giulio.camuffo@kdab.com>2016-05-27 11:04:03 +0300
committerGiulio Camuffo <giulio.camuffo@kdab.com>2016-06-03 09:19:05 +0000
commitec4eb4db61094179bc6a9ec26ec68fb710177053 (patch)
treec593d4e815ff6f1cc149ad5eaf206b825c316b0b /src/plugins/platforms/eglfs/qeglfsscreen.cpp
parent3ec57107cedb154f256e3ad001ea5475cc64fa94 (diff)
Install some eglfsdeviceintegration headers, as a private module
This allows external integrations to be developed against it. Also uniforms all class names as QEglFSFoo. Change-Id: I72ff37c0fcdf1ccd37110b4c36874d6c99b2e743 Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
Diffstat (limited to 'src/plugins/platforms/eglfs/qeglfsscreen.cpp')
-rw-r--r--src/plugins/platforms/eglfs/qeglfsscreen.cpp206
1 files changed, 0 insertions, 206 deletions
diff --git a/src/plugins/platforms/eglfs/qeglfsscreen.cpp b/src/plugins/platforms/eglfs/qeglfsscreen.cpp
deleted file mode 100644
index a1ab854db1..0000000000
--- a/src/plugins/platforms/eglfs/qeglfsscreen.cpp
+++ /dev/null
@@ -1,206 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the plugins of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 3 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL3 included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 3 requirements
-** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 2.0 or (at your option) the GNU General
-** Public license version 3 or any later version approved by the KDE Free
-** Qt Foundation. The licenses are as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-2.0.html and
-** https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include <QtCore/qtextstream.h>
-#include <QtGui/qwindow.h>
-#include <qpa/qwindowsysteminterface.h>
-#include <qpa/qplatformcursor.h>
-#include <QtPlatformSupport/private/qopenglcompositor_p.h>
-
-#include "qeglfsscreen.h"
-#include "qeglfswindow.h"
-#include "qeglfshooks.h"
-
-QT_BEGIN_NAMESPACE
-
-QEglFSScreen::QEglFSScreen(EGLDisplay dpy)
- : m_dpy(dpy),
- m_surface(EGL_NO_SURFACE),
- m_cursor(0)
-{
- m_cursor = qt_egl_device_integration()->createCursor(this);
-}
-
-QEglFSScreen::~QEglFSScreen()
-{
- delete m_cursor;
- QOpenGLCompositor::destroy();
-}
-
-QRect QEglFSScreen::geometry() const
-{
- return QRect(QPoint(0, 0), qt_egl_device_integration()->screenSize());
-}
-
-int QEglFSScreen::depth() const
-{
- return qt_egl_device_integration()->screenDepth();
-}
-
-QImage::Format QEglFSScreen::format() const
-{
- return qt_egl_device_integration()->screenFormat();
-}
-
-QSizeF QEglFSScreen::physicalSize() const
-{
- return qt_egl_device_integration()->physicalScreenSize();
-}
-
-QDpi QEglFSScreen::logicalDpi() const
-{
- return qt_egl_device_integration()->logicalDpi();
-}
-
-qreal QEglFSScreen::pixelDensity() const
-{
- return qt_egl_device_integration()->pixelDensity();
-}
-
-Qt::ScreenOrientation QEglFSScreen::nativeOrientation() const
-{
- return qt_egl_device_integration()->nativeOrientation();
-}
-
-Qt::ScreenOrientation QEglFSScreen::orientation() const
-{
- return qt_egl_device_integration()->orientation();
-}
-
-QPlatformCursor *QEglFSScreen::cursor() const
-{
- return m_cursor;
-}
-
-qreal QEglFSScreen::refreshRate() const
-{
- return qt_egl_device_integration()->refreshRate();
-}
-
-void QEglFSScreen::setPrimarySurface(EGLSurface surface)
-{
- m_surface = surface;
-}
-
-void QEglFSScreen::handleCursorMove(const QPoint &pos)
-{
- const QOpenGLCompositor *compositor = QOpenGLCompositor::instance();
- const QList<QOpenGLCompositorWindow *> windows = compositor->windows();
-
- // Generate enter and leave events like a real windowing system would do.
- if (windows.isEmpty())
- return;
-
- // First window is always fullscreen.
- if (windows.count() == 1) {
- QWindow *window = windows[0]->sourceWindow();
- if (m_pointerWindow != window) {
- m_pointerWindow = window;
- QWindowSystemInterface::handleEnterEvent(window, window->mapFromGlobal(pos), pos);
- }
- return;
- }
-
- QWindow *enter = 0, *leave = 0;
- for (int i = windows.count() - 1; i >= 0; --i) {
- QWindow *window = windows[i]->sourceWindow();
- const QRect geom = window->geometry();
- if (geom.contains(pos)) {
- if (m_pointerWindow != window) {
- leave = m_pointerWindow;
- m_pointerWindow = window;
- enter = window;
- }
- break;
- }
- }
-
- if (enter && leave)
- QWindowSystemInterface::handleEnterLeaveEvent(enter, leave, enter->mapFromGlobal(pos), pos);
-}
-
-QPixmap QEglFSScreen::grabWindow(WId wid, int x, int y, int width, int height) const
-{
- QOpenGLCompositor *compositor = QOpenGLCompositor::instance();
- const QList<QOpenGLCompositorWindow *> windows = compositor->windows();
- Q_ASSERT(!windows.isEmpty());
-
- QImage img;
-
- if (static_cast<QEglFSWindow *>(windows.first()->sourceWindow()->handle())->isRaster()) {
- // Request the compositor to render everything into an FBO and read it back. This
- // is of course slow, but it's safe and reliable. It will not include the mouse
- // cursor, which is a plus.
- img = compositor->grab();
- } else {
- // Just a single OpenGL window without compositing. Do not support this case for now. Doing
- // glReadPixels is not an option since it would read from the back buffer which may have
- // undefined content when calling right after a swapBuffers (unless preserved swap is
- // available and enabled, but we have no support for that).
- qWarning("grabWindow: Not supported for non-composited OpenGL content. Use QQuickWindow::grabWindow() instead.");
- return QPixmap();
- }
-
- if (!wid) {
- const QSize screenSize = geometry().size();
- if (width < 0)
- width = screenSize.width() - x;
- if (height < 0)
- height = screenSize.height() - y;
- return QPixmap::fromImage(img).copy(x, y, width, height);
- }
-
- foreach (QOpenGLCompositorWindow *w, windows) {
- const QWindow *window = w->sourceWindow();
- if (window->winId() == wid) {
- const QRect geom = window->geometry();
- if (width < 0)
- width = geom.width() - x;
- if (height < 0)
- height = geom.height() - y;
- QRect rect(geom.topLeft() + QPoint(x, y), QSize(width, height));
- rect &= window->geometry();
- return QPixmap::fromImage(img).copy(rect);
- }
- }
-
- return QPixmap();
-}
-
-QT_END_NAMESPACE