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authorThomas Senyk <thomas.senyk@qt.io>2022-12-16 10:45:22 +0100
committerThomas Senyk <thomas.senyk@qt.io>2022-12-16 18:21:57 +0100
commit6160635c9d0616882ae826c6166d1d583d66827b (patch)
treef1f64e27cbe89a25e117b5e0a6ced5669d13a9a7 /src/plugins/platforms/eglfs
parentb53dcb4e67a4f630c8108085967a7842b4d5d95e (diff)
Remove QEglFSCursor's inheritance of QOpenGLFunctions
As QOpenGLContext can be destroyed it's a bad idea to store QOpenGLFunctions (which are QOpenGLContext bound) This change remove the inheritance and replaces it with querying the functions per call. Pick-to: 6.5 6.4 6.2 Change-Id: I2f3104b62f395f3e65337a15d0a0835383b66e16 Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
Diffstat (limited to 'src/plugins/platforms/eglfs')
-rw-r--r--src/plugins/platforms/eglfs/api/qeglfscursor.cpp51
-rw-r--r--src/plugins/platforms/eglfs/api/qeglfscursor_p.h2
2 files changed, 26 insertions, 27 deletions
diff --git a/src/plugins/platforms/eglfs/api/qeglfscursor.cpp b/src/plugins/platforms/eglfs/api/qeglfscursor.cpp
index dadde5905e..391442de71 100644
--- a/src/plugins/platforms/eglfs/api/qeglfscursor.cpp
+++ b/src/plugins/platforms/eglfs/api/qeglfscursor.cpp
@@ -8,6 +8,7 @@
#include <qpa/qwindowsysteminterface.h>
#include <QtGui/QOpenGLContext>
+#include <QtGui/QOpenGLFunctions>
#include <QtCore/QFile>
#include <QtCore/QJsonDocument>
#include <QtCore/QJsonArray>
@@ -117,16 +118,18 @@ void QEglFSCursor::createShaderPrograms()
void QEglFSCursor::createCursorTexture(uint *texture, const QImage &image)
{
+ Q_ASSERT(QOpenGLContext::currentContext());
+ QOpenGLFunctions *f = QOpenGLContext::currentContext()->functions();
if (!*texture)
- glGenTextures(1, texture);
- glBindTexture(GL_TEXTURE_2D, *texture);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
-
- glTexImage2D(GL_TEXTURE_2D, 0 /* level */, GL_RGBA, image.width(), image.height(), 0 /* border */,
- GL_RGBA, GL_UNSIGNED_BYTE, image.constBits());
+ f->glGenTextures(1, texture);
+ f->glBindTexture(GL_TEXTURE_2D, *texture);
+ f->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ f->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ f->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ f->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+
+ f->glTexImage2D(GL_TEXTURE_2D, 0 /* level */, GL_RGBA, image.width(), image.height(), 0 /* border */,
+ GL_RGBA, GL_UNSIGNED_BYTE, image.constBits());
}
void QEglFSCursor::initCursorAtlas()
@@ -338,8 +341,8 @@ void QEglFSCursor::paintOnScreen()
// to deal with the changes we make.
struct StateSaver
{
- StateSaver() {
- f = QOpenGLContext::currentContext()->functions();
+ StateSaver(QOpenGLFunctions* func) {
+ f = func;
vaoHelper = QOpenGLVertexArrayObjectHelper::vertexArrayObjectHelperForContext(QOpenGLContext::currentContext());
static bool windowsChecked = false;
@@ -430,11 +433,9 @@ struct StateSaver
void QEglFSCursor::draw(const QRectF &r)
{
- StateSaver stateSaver;
-
- // one time initialization
- if (!QOpenGLFunctions::d_ptr)
- initializeOpenGLFunctions();
+ Q_ASSERT(QOpenGLContext::currentContext());
+ QOpenGLFunctions *f = QOpenGLContext::currentContext()->functions();
+ StateSaver stateSaver(f);
QEglFSCursorData &gfx = static_cast<QEglFSContext*>(QOpenGLContext::currentContext()->handle())->cursorData;
if (!gfx.program) {
@@ -483,13 +484,13 @@ void QEglFSCursor::draw(const QRectF &r)
s2, t1
};
- glActiveTexture(GL_TEXTURE0);
- glBindTexture(GL_TEXTURE_2D, cursorTexture);
+ f->glActiveTexture(GL_TEXTURE0);
+ f->glBindTexture(GL_TEXTURE_2D, cursorTexture);
if (stateSaver.vaoHelper->isValid())
stateSaver.vaoHelper->glBindVertexArray(0);
- glBindBuffer(GL_ARRAY_BUFFER, 0);
+ f->glBindBuffer(GL_ARRAY_BUFFER, 0);
gfx.program->enableAttributeArray(0);
gfx.program->enableAttributeArray(1);
@@ -499,13 +500,13 @@ void QEglFSCursor::draw(const QRectF &r)
gfx.program->setUniformValue(gfx.textureEntry, 0);
gfx.program->setUniformValue(gfx.matEntry, m_rotationMatrix);
- glDisable(GL_CULL_FACE);
- glFrontFace(GL_CCW);
- glEnable(GL_BLEND);
- glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
- glDisable(GL_DEPTH_TEST); // disable depth testing to make sure cursor is always on top
+ f->glDisable(GL_CULL_FACE);
+ f->glFrontFace(GL_CCW);
+ f->glEnable(GL_BLEND);
+ f->glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
+ f->glDisable(GL_DEPTH_TEST); // disable depth testing to make sure cursor is always on top
- glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
+ f->glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
gfx.program->disableAttributeArray(0);
gfx.program->disableAttributeArray(1);
diff --git a/src/plugins/platforms/eglfs/api/qeglfscursor_p.h b/src/plugins/platforms/eglfs/api/qeglfscursor_p.h
index 294426067c..88d4ce695a 100644
--- a/src/plugins/platforms/eglfs/api/qeglfscursor_p.h
+++ b/src/plugins/platforms/eglfs/api/qeglfscursor_p.h
@@ -20,7 +20,6 @@
#include <qpa/qplatformscreen.h>
#include <QtOpenGL/QOpenGLShaderProgram>
#include <QtGui/QMatrix4x4>
-#include <QtGui/QOpenGLFunctions>
#include <QtGui/private/qinputdevicemanager_p.h>
#include <QtCore/qlist.h>
@@ -58,7 +57,6 @@ struct QEglFSCursorData {
};
class Q_EGLFS_EXPORT QEglFSCursor : public QPlatformCursor
- , protected QOpenGLFunctions
{
Q_OBJECT
public: