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authorLaszlo Agocs <laszlo.agocs@digia.com>2014-06-24 15:05:49 +0200
committerLaszlo Agocs <laszlo.agocs@digia.com>2014-06-25 16:24:15 +0200
commit7fa584254c3ed17b65211c6ae8e05bea66393d93 (patch)
tree2bbe3c5f16f49af719fc02c989a2671d68110b51 /src/plugins/platforms/eglfs
parent33e9aeca7f004bf736820d4d38503ff4db924846 (diff)
Support translucent windows on eglfs
Task-number: QTBUG-39834 Change-Id: I3f6b041c992365d611aa97a41bc37e80b764b78a Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
Diffstat (limited to 'src/plugins/platforms/eglfs')
-rw-r--r--src/plugins/platforms/eglfs/qeglfswindow.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/plugins/platforms/eglfs/qeglfswindow.cpp b/src/plugins/platforms/eglfs/qeglfswindow.cpp
index 2d36c0b58e..a0150b7ade 100644
--- a/src/plugins/platforms/eglfs/qeglfswindow.cpp
+++ b/src/plugins/platforms/eglfs/qeglfswindow.cpp
@@ -82,8 +82,10 @@ void QEglFSWindow::create()
// they will be composited onto the root window's surface.
QEglFSScreen *screen = this->screen();
if (screen->primarySurface() != EGL_NO_SURFACE) {
- if (isRaster() && screen->compositingWindow())
+ if (isRaster() && screen->compositingWindow()) {
+ m_format = screen->compositingWindow()->format();
return;
+ }
#if !defined(Q_OS_ANDROID) || defined(Q_OS_ANDROID_NO_SDK)
// We can have either a single OpenGL window or multiple raster windows.