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authorLars Knoll <lars.knoll@theqtcompany.com>2016-01-29 10:43:35 +0100
committerLaszlo Agocs <laszlo.agocs@theqtcompany.com>2016-03-01 14:46:14 +0000
commit29d8159c4478a5275d2ea102daf270a91ed7e92e (patch)
tree709a145107cdfc58e67b4fabe6a76534d5cc7801 /src/plugins/platforms/qnx/qqnxglcontext.h
parent7ee585bbffb4350ec327116d30cd63e3d1142581 (diff)
Avoid repeated QByteArray creation when resolving opengl functions
Add an getProcAddress(const char *) overload to QOpenGLContext, and refactor the QPA interface to take a const char *. Like this we can avoid lots of mallocs when resoving GL methods. Change-Id: Ic45b985fbaa0da8d32ba3e3b485351173352ca6f Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com> Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'src/plugins/platforms/qnx/qqnxglcontext.h')
-rw-r--r--src/plugins/platforms/qnx/qqnxglcontext.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/plugins/platforms/qnx/qqnxglcontext.h b/src/plugins/platforms/qnx/qqnxglcontext.h
index 897dbefc38..74cd3b4c48 100644
--- a/src/plugins/platforms/qnx/qqnxglcontext.h
+++ b/src/plugins/platforms/qnx/qqnxglcontext.h
@@ -67,7 +67,7 @@ public:
bool makeCurrent(QPlatformSurface *surface);
void doneCurrent();
void swapBuffers(QPlatformSurface *surface);
- QFunctionPointer getProcAddress(const QByteArray &procName);
+ QFunctionPointer getProcAddress(const char *procName);
virtual QSurfaceFormat format() const { return m_windowFormat; }
bool isSharing() const;