diff options
author | Morten Sørvig <morten.sorvig@qt.io> | 2024-01-26 11:46:26 +0100 |
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committer | Morten Sørvig <morten.sorvig@qt.io> | 2024-02-08 06:04:58 +0100 |
commit | 5e5e6240c2dcb7d228fc68075c263f668a9ee963 (patch) | |
tree | 91c3b224f61bd14b2cf493136e5b97058c946960 /src/plugins/platforms/wasm/qwasmeventdispatcher.cpp | |
parent | 74dac559c060ee24242a625fc46a8c463d06055f (diff) |
wasm: fix onLoaded delay functionality
onLoaded and the initial expose/paint should be sequenced
such that onLoaded is fired first, followed by the expose.
This makes sure that we don't spend any time on painting
frames before Qt is completely initialized.
Add a "requestUpdateHold" mode to QWasmCompositor (initially
on) which disables requestUpdate calls, as well
as releaseRequestUpdateHold() which enables requestUpdate
calls again. This is a one-way transition; the mode
can't be enabled again.
This amends commit f2e22774 which implemented the concept
of startup tasks, where onLoaded can be delayed until
for instance font loading has been completed. After
this commit the expose event and initial commit will
be delayed as well.
Change-Id: Icc784306726174fbabe8785d54485860e968745a
Reviewed-by: Lorn Potter <lorn.potter@gmail.com>
Reviewed-by: Piotr Wierciński <piotr.wiercinski@qt.io>
Diffstat (limited to 'src/plugins/platforms/wasm/qwasmeventdispatcher.cpp')
-rw-r--r-- | src/plugins/platforms/wasm/qwasmeventdispatcher.cpp | 17 |
1 files changed, 17 insertions, 0 deletions
diff --git a/src/plugins/platforms/wasm/qwasmeventdispatcher.cpp b/src/plugins/platforms/wasm/qwasmeventdispatcher.cpp index cd2cefc14d..1f2d3095d6 100644 --- a/src/plugins/platforms/wasm/qwasmeventdispatcher.cpp +++ b/src/plugins/platforms/wasm/qwasmeventdispatcher.cpp @@ -2,6 +2,7 @@ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only #include "qwasmeventdispatcher.h" +#include "qwasmintegration.h" #include <QtGui/qpa/qwindowsysteminterface.h> @@ -15,4 +16,20 @@ bool QWasmEventDispatcher::processPostedEvents() return QWindowSystemInterface::sendWindowSystemEvents(QEventLoop::AllEvents); } +void QWasmEventDispatcher::onLoaded() +{ + // This function is called when the application is ready to paint + // the first frame. Send the qtlaoder onLoaded event first (via + // the base class implementation), and then enable/call requestUpdate + // to deliver a frame. + QEventDispatcherWasm::onLoaded(); + + // Make sure all screens have a defined size; and pick + // up size changes due to onLoaded event handling. + QWasmIntegration *wasmIntegration = QWasmIntegration::get(); + wasmIntegration->resizeAllScreens(); + + wasmIntegration->releaseRequesetUpdateHold(); +} + QT_END_NAMESPACE |