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authorMikolaj Boc <mikolaj.boc@qt.io>2022-11-28 16:35:24 +0100
committerMikolaj Boc <mikolaj.boc@qt.io>2023-01-30 20:10:25 +0100
commit0eea2238f37a5eaa83ada6cd262eceaed20e415c (patch)
tree02f88e6033c5bb4ef08ebe4bc88b932725a576f4 /src/plugins/platforms/wasm/qwasmopenglcontext.cpp
parent39daa368d47bc676efb19a8e7478ef1c270ae959 (diff)
Quasi-support for offscreen surface on WASM
Since context sharing is not currently supported with WebGL, offscreen contexts have a limited usability on Qt for WASM. If a context is shared, use the same underlaying WebGL context so that the two can actually share resources. This is not full-blown context sharing by any means but it makes e.g. the Open GL widget work as the readback texture for it is 'shared' between the virtual Qt contexts. If no sharing is desired, we use an OffscreenCanvas and actually create a separate WebGL context. Fixes: QTBUG-107558 Pick-to: 6.5 Change-Id: If57e44739ddb57c167d5f8881a74d8dee52531f6 Reviewed-by: MikoĊ‚aj Boc <Mikolaj.Boc@qt.io>
Diffstat (limited to 'src/plugins/platforms/wasm/qwasmopenglcontext.cpp')
-rw-r--r--src/plugins/platforms/wasm/qwasmopenglcontext.cpp55
1 files changed, 33 insertions, 22 deletions
diff --git a/src/plugins/platforms/wasm/qwasmopenglcontext.cpp b/src/plugins/platforms/wasm/qwasmopenglcontext.cpp
index 3dfb201367..80e842f83d 100644
--- a/src/plugins/platforms/wasm/qwasmopenglcontext.cpp
+++ b/src/plugins/platforms/wasm/qwasmopenglcontext.cpp
@@ -2,6 +2,8 @@
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
#include "qwasmopenglcontext.h"
+
+#include "qwasmoffscreensurface.h"
#include "qwasmintegration.h"
#include <EGL/egl.h>
#include <emscripten/bind.h>
@@ -18,23 +20,22 @@ EMSCRIPTEN_BINDINGS(qwasmopenglcontext)
QT_BEGIN_NAMESPACE
-QWasmOpenGLContext::QWasmOpenGLContext(const QSurfaceFormat &format)
- : m_requestedFormat(format)
+QWasmOpenGLContext::QWasmOpenGLContext(QOpenGLContext *context)
+ : m_requestedFormat(context->format()), m_qGlContext(context)
{
m_requestedFormat.setRenderableType(QSurfaceFormat::OpenGLES);
// if we set one, we need to set the other as well since in webgl, these are tied together
- if (format.depthBufferSize() < 0 && format.stencilBufferSize() > 0)
- m_requestedFormat.setDepthBufferSize(16);
-
- if (format.stencilBufferSize() < 0 && format.depthBufferSize() > 0)
- m_requestedFormat.setStencilBufferSize(8);
+ if (m_requestedFormat.depthBufferSize() < 0 && m_requestedFormat.stencilBufferSize() > 0)
+ m_requestedFormat.setDepthBufferSize(16);
+ if (m_requestedFormat.stencilBufferSize() < 0 && m_requestedFormat.depthBufferSize() > 0)
+ m_requestedFormat.setStencilBufferSize(8);
}
QWasmOpenGLContext::~QWasmOpenGLContext()
{
- if (!m_context)
+ if (!m_webGLContext)
return;
// Destroy GL context. Work around bug in emscripten_webgl_destroy_context
@@ -44,9 +45,9 @@ QWasmOpenGLContext::~QWasmOpenGLContext()
emscripten::val savedRemoveAllHandlersOnTargetFunction =
jsEvents["removeAllHandlersOnTarget"];
jsEvents.set("removeAllHandlersOnTarget", emscripten::val::module_property("qtDoNothing"));
- emscripten_webgl_destroy_context(m_context);
+ emscripten_webgl_destroy_context(m_webGLContext);
jsEvents.set("removeAllHandlersOnTarget", savedRemoveAllHandlersOnTargetFunction);
- m_context = 0;
+ m_webGLContext = 0;
}
bool QWasmOpenGLContext::isOpenGLVersionSupported(QSurfaceFormat format)
@@ -61,18 +62,28 @@ bool QWasmOpenGLContext::isOpenGLVersionSupported(QSurfaceFormat format)
bool QWasmOpenGLContext::maybeCreateEmscriptenContext(QPlatformSurface *surface)
{
- if (m_context && m_surface == surface)
+ if (m_webGLContext && m_surface == surface)
return true;
- // TODO(mikolajboc): Use OffscreenCanvas if available.
- if (surface->surface()->surfaceClass() == QSurface::Offscreen)
- return false;
-
m_surface = surface;
-
- auto *window = static_cast<QWasmWindow *>(surface);
- m_context = createEmscriptenContext(window->canvasSelector(), m_requestedFormat);
- return true;
+ if (surface->surface()->surfaceClass() == QSurface::Offscreen) {
+ if (const auto *shareContext = m_qGlContext->shareContext()) {
+ // Since there are no resource sharing capabilities with WebGL whatsoever, we use the
+ // same actual underlaying WebGL context. This is not perfect, but it works in most
+ // cases.
+ m_webGLContext =
+ static_cast<QWasmOpenGLContext *>(shareContext->handle())->m_webGLContext;
+ } else {
+ // The non-shared offscreen context is heavily limited on WASM, but we provide it anyway
+ // for potential pixel readbacks.
+ m_webGLContext = createEmscriptenContext(
+ static_cast<QWasmOffscreenSurface *>(surface)->id(), m_requestedFormat);
+ }
+ } else {
+ m_webGLContext = createEmscriptenContext(
+ static_cast<QWasmWindow *>(surface)->canvasSelector(), m_requestedFormat);
+ }
+ return m_webGLContext > 0;
}
EMSCRIPTEN_WEBGL_CONTEXT_HANDLE
@@ -116,7 +127,7 @@ bool QWasmOpenGLContext::makeCurrent(QPlatformSurface *surface)
if (!maybeCreateEmscriptenContext(surface))
return false;
- return emscripten_webgl_make_context_current(m_context) == EMSCRIPTEN_RESULT_SUCCESS;
+ return emscripten_webgl_make_context_current(m_webGLContext) == EMSCRIPTEN_RESULT_SUCCESS;
}
void QWasmOpenGLContext::swapBuffers(QPlatformSurface *surface)
@@ -132,7 +143,7 @@ void QWasmOpenGLContext::doneCurrent()
bool QWasmOpenGLContext::isSharing() const
{
- return false;
+ return m_qGlContext->shareContext();
}
bool QWasmOpenGLContext::isValid() const
@@ -142,7 +153,7 @@ bool QWasmOpenGLContext::isValid() const
// Note: we get isValid() calls before we see the surface and can
// create a native context, so no context is also a valid state.
- return !m_context || !emscripten_is_webgl_context_lost(m_context);
+ return !m_webGLContext || !emscripten_is_webgl_context_lost(m_webGLContext);
}
QFunctionPointer QWasmOpenGLContext::getProcAddress(const char *procName)