diff options
author | Friedemann Kleint <Friedemann.Kleint@digia.com> | 2014-01-10 17:17:12 +0100 |
---|---|---|
committer | The Qt Project <gerrit-noreply@qt-project.org> | 2014-01-22 12:12:17 +0100 |
commit | db51ffc0d1fbce85fd542403812fab8783c53e3c (patch) | |
tree | 2e7a051dbf6701b477e4c19de014a44dbaf84c37 /src/plugins/platforms/windows/qwindowseglcontext.cpp | |
parent | a5c288ea5675a382edf0b3ecae42f461a22a7303 (diff) |
Port Windows QPA plugin to new logger API.
Introduce logging categories and change most debug statements
to qCDebug().
Retrieve the filter rules from the environment variable
QT_QPA_VERBOSE (should be removed once the logging framework
offers a more convenient way of configuring).
Replace the old per-category variables controlling verboseness
of the output by a single variable which can be set on the command
line.
Change-Id: Iae55ecdb0e150efd165b7d3e90b371f72853f194
Reviewed-by: Joerg Bornemann <joerg.bornemann@digia.com>
Diffstat (limited to 'src/plugins/platforms/windows/qwindowseglcontext.cpp')
-rw-r--r-- | src/plugins/platforms/windows/qwindowseglcontext.cpp | 8 |
1 files changed, 3 insertions, 5 deletions
diff --git a/src/plugins/platforms/windows/qwindowseglcontext.cpp b/src/plugins/platforms/windows/qwindowseglcontext.cpp index d029249eeb..a8617b2c2b 100644 --- a/src/plugins/platforms/windows/qwindowseglcontext.cpp +++ b/src/plugins/platforms/windows/qwindowseglcontext.cpp @@ -89,16 +89,14 @@ QWindowsEGLStaticContext *QWindowsEGLStaticContext::create() Q_FUNC_INFO, eglGetError()); return 0; } - if (QWindowsContext::verboseGL) - qDebug("%s: Created EGL display %p v%d.%d", - __FUNCTION__, display, major, minor); + + qCDebug(lcQpaGl) << __FUNCTION__ << "Created EGL display" << display << 'v' <<major << '.' << minor; return new QWindowsEGLStaticContext(display, (major << 8) | minor); } QWindowsEGLStaticContext::~QWindowsEGLStaticContext() { - if (QWindowsContext::verboseGL) - qDebug("%s: Releasing EGL display %p", __FUNCTION__, m_display); + qCDebug(lcQpaGl) << __FUNCTION__ << "Releasing EGL display " << m_display; eglTerminate(m_display); } |