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authorFriedemann Kleint <Friedemann.Kleint@qt.io>2018-09-25 15:19:28 +0200
committerFriedemann Kleint <Friedemann.Kleint@qt.io>2018-09-28 13:32:51 +0000
commit05e2690009553d3faaf04ef8927fc072c652dd52 (patch)
tree824b3829bf87e75babf0587cbea476cccee2558a /src/plugins/platforms/windows/qwindowsintegration.cpp
parent47bbc6d6f6bd7587e88b5b8bda79f848bb988b32 (diff)
Windows QPA: Don't test for Desktop GL if Qt::AA_UseDesktopOpenGL is set
Pass the requested render to detectSupportedRenderers(), replacing the bool glesOnly parameters. This allows for simplifying the code. Fixes: QTBUG-70733 Change-Id: Iab65f62d24bf750019180e3b00e2d23c105e5997 Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
Diffstat (limited to 'src/plugins/platforms/windows/qwindowsintegration.cpp')
-rw-r--r--src/plugins/platforms/windows/qwindowsintegration.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/plugins/platforms/windows/qwindowsintegration.cpp b/src/plugins/platforms/windows/qwindowsintegration.cpp
index 7d621126b9..9e03d09607 100644
--- a/src/plugins/platforms/windows/qwindowsintegration.cpp
+++ b/src/plugins/platforms/windows/qwindowsintegration.cpp
@@ -393,7 +393,7 @@ QWindowsStaticOpenGLContext *QWindowsStaticOpenGLContext::doCreate()
switch (requestedRenderer) {
case QWindowsOpenGLTester::DesktopGl:
if (QWindowsStaticOpenGLContext *glCtx = QOpenGLStaticContext::create()) {
- if ((QWindowsOpenGLTester::supportedRenderers() & QWindowsOpenGLTester::DisableRotationFlag)
+ if ((QWindowsOpenGLTester::supportedRenderers(requestedRenderer) & QWindowsOpenGLTester::DisableRotationFlag)
&& !QWindowsScreen::setOrientationPreference(Qt::LandscapeOrientation)) {
qCWarning(lcQpaGl, "Unable to disable rotation.");
}
@@ -407,19 +407,19 @@ QWindowsStaticOpenGLContext *QWindowsStaticOpenGLContext::doCreate()
case QWindowsOpenGLTester::AngleRendererD3d11Warp:
return QWindowsEGLStaticContext::create(requestedRenderer);
case QWindowsOpenGLTester::Gles:
- return QWindowsEGLStaticContext::create(QWindowsOpenGLTester::supportedGlesRenderers());
+ return QWindowsEGLStaticContext::create(requestedRenderer);
case QWindowsOpenGLTester::SoftwareRasterizer:
if (QWindowsStaticOpenGLContext *swCtx = QOpenGLStaticContext::create(true))
return swCtx;
qCWarning(lcQpaGl, "Software OpenGL failed. Falling back to system OpenGL.");
- if (QWindowsOpenGLTester::supportedRenderers() & QWindowsOpenGLTester::DesktopGl)
+ if (QWindowsOpenGLTester::supportedRenderers(requestedRenderer) & QWindowsOpenGLTester::DesktopGl)
return QOpenGLStaticContext::create();
return nullptr;
default:
break;
}
- const QWindowsOpenGLTester::Renderers supportedRenderers = QWindowsOpenGLTester::supportedRenderers();
+ const QWindowsOpenGLTester::Renderers supportedRenderers = QWindowsOpenGLTester::supportedRenderers(requestedRenderer);
if (supportedRenderers.testFlag(QWindowsOpenGLTester::DisableProgramCacheFlag)
&& !QCoreApplication::testAttribute(Qt::AA_DisableShaderDiskCache)) {
QCoreApplication::setAttribute(Qt::AA_DisableShaderDiskCache);
@@ -441,7 +441,7 @@ QWindowsStaticOpenGLContext *QWindowsStaticOpenGLContext::doCreate()
#elif defined(QT_OPENGL_ES_2)
QWindowsOpenGLTester::Renderers glesRenderers = QWindowsOpenGLTester::requestedGlesRenderer();
if (glesRenderers == QWindowsOpenGLTester::InvalidRenderer)
- glesRenderers = QWindowsOpenGLTester::supportedGlesRenderers();
+ glesRenderers = QWindowsOpenGLTester::supportedRenderers(QWindowsOpenGLTester::AngleRendererD3d11);
return QWindowsEGLStaticContext::create(glesRenderers);
#elif !defined(QT_NO_OPENGL)
return QOpenGLStaticContext::create();