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authorFrederik Gladhorn <frederik.gladhorn@digia.com>2014-05-01 13:05:51 +0200
committerFrederik Gladhorn <frederik.gladhorn@digia.com>2014-05-01 13:08:42 +0200
commitccc6efb6e91756451ffd50d51f7f3ae05bc6df0b (patch)
treea65fb418e4e0ce27e6cd73f65500e7cc00bbf106 /src/plugins/platforms/windows/qwindowsnativeinterface.cpp
parentd52b00e1d3cc60c81b54a89d6da488dc4bbce384 (diff)
parent079f2bf5d8a4221b821ec8062affe2efaa9668a0 (diff)
Merge remote-tracking branch 'origin/release' into stable
This merge adds the opengl rename. Change-Id: I84ea0b6abee9780ebb2cf3f64ab9e3fdf2acab3e
Diffstat (limited to 'src/plugins/platforms/windows/qwindowsnativeinterface.cpp')
-rw-r--r--src/plugins/platforms/windows/qwindowsnativeinterface.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/plugins/platforms/windows/qwindowsnativeinterface.cpp b/src/plugins/platforms/windows/qwindowsnativeinterface.cpp
index 7e15be1d19..06c0122bbb 100644
--- a/src/plugins/platforms/windows/qwindowsnativeinterface.cpp
+++ b/src/plugins/platforms/windows/qwindowsnativeinterface.cpp
@@ -125,7 +125,7 @@ void *QWindowsNativeInterface::nativeResourceForContext(const QByteArray &resour
return 0;
}
#if defined(QT_OPENGL_ES_2) || defined(QT_OPENGL_DYNAMIC)
- if (QOpenGLContext::openGLModuleType() != QOpenGLContext::DesktopGL) {
+ if (QOpenGLContext::openGLModuleType() != QOpenGLContext::LibGL) {
QWindowsEGLContext *windowsEglContext = static_cast<QWindowsEGLContext *>(context->handle());
if (resource == QByteArrayLiteral("eglDisplay"))
return windowsEglContext->eglDisplay();
@@ -136,7 +136,7 @@ void *QWindowsNativeInterface::nativeResourceForContext(const QByteArray &resour
}
#endif // QT_OPENGL_ES_2 || QT_OPENGL_DYNAMIC
#if !defined(QT_OPENGL_ES_2)
- if (QOpenGLContext::openGLModuleType() == QOpenGLContext::DesktopGL) {
+ if (QOpenGLContext::openGLModuleType() == QOpenGLContext::LibGL) {
QWindowsGLContext *windowsContext = static_cast<QWindowsGLContext *>(context->handle());
if (resource == QByteArrayLiteral("renderingContext"))
return windowsContext->renderingContext();