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author | Tor Arne Vestbø <tor.arne.vestbo@theqtcompany.com> | 2015-06-23 13:21:56 +0200 |
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committer | Tor Arne Vestbø <tor.arne.vestbo@theqtcompany.com> | 2015-06-26 10:56:42 +0000 |
commit | dc6191ccb4f03d33314981f71cd63e7aecabe8ef (patch) | |
tree | 63bfc53ffc3a9baf54520a674099f6074ad68a08 /src/plugins/platforms/windows/qwindowsscreen.cpp | |
parent | 2d1189d9f281f1f78abed1a47939a4e2b5e747d7 (diff) |
Treat color (ARGB) glyphs, e.g. Emoji, as having unreliable glyph outlines
This is used by the scene graph to automatically switch over from distance
field text to native text rendering for the given glyph node, which allows
mixing regular text with Emoji in e.g. a Text item without having to set
renderType to Text.NativeRendering.
Change-Id: I5d96d1dab329a975e3442284bf4c5a82174177c9
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@theqtcompany.com>
Diffstat (limited to 'src/plugins/platforms/windows/qwindowsscreen.cpp')
0 files changed, 0 insertions, 0 deletions