diff options
author | Morten Sorvig <morten.sorvig@nokia.com> | 2011-08-23 12:51:11 +0200 |
---|---|---|
committer | Gunnar Sletta <gunnar.sletta@nokia.com> | 2011-08-31 16:16:03 +0200 |
commit | 071914232189735ae6475d44d07f11f90b4729a1 (patch) | |
tree | f749a96da620f6a4e9de74fbd09aa4d6c5d0adf1 /src/plugins/platforms/windows/qwindowswindow.cpp | |
parent | 090ee21eac7257644422e35395194e5fd7fb8efa (diff) |
Cocoa: Fix qmlscene flicker on startup.
The SG render thread was racing window creation in
the GUI thread, which would cause flicker if the
window won the race and was shown before the SG
thread had a frame ready.
Send a synchronous expose event before showing the
window - this will wait for the SG render thread.
In addition, don't defer NSwindow creation. The GL
context setup is done before the window is shown
and needs a fully created window.
New API: QWindowSystemInterface::handleSynchronousExposeEvent
Retire: QWindowSystemInterface::handleExposeEvent
Change-Id: I0bb46089d16ec4882aaac8db67b57d15e0f51531
Reviewed-on: http://codereview.qt.nokia.com/3399
Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com>
Reviewed-by: Gunnar Sletta <gunnar.sletta@nokia.com>
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@nokia.com>
Diffstat (limited to 'src/plugins/platforms/windows/qwindowswindow.cpp')
-rw-r--r-- | src/plugins/platforms/windows/qwindowswindow.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/plugins/platforms/windows/qwindowswindow.cpp b/src/plugins/platforms/windows/qwindowswindow.cpp index 95b770f043..8e10ae694a 100644 --- a/src/plugins/platforms/windows/qwindowswindow.cpp +++ b/src/plugins/platforms/windows/qwindowswindow.cpp @@ -902,7 +902,7 @@ void QWindowsWindow::handleWmPaint(HWND hwnd, UINT, if (QWindowsContext::verboseIntegration) qDebug() << __FUNCTION__ << this << window() << updateRect; - QWindowSystemInterface::handleExposeEvent(window(), QRegion(updateRect)); + QWindowSystemInterface::handleSynchronousExposeEvent(window(), QRegion(updateRect)); clearFlag(WithinWmPaint); m_hdc = 0; EndPaint(hwnd, &ps); |