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authorLars Knoll <lars.knoll@theqtcompany.com>2016-01-29 10:43:35 +0100
committerLaszlo Agocs <laszlo.agocs@theqtcompany.com>2016-03-01 14:46:14 +0000
commit29d8159c4478a5275d2ea102daf270a91ed7e92e (patch)
tree709a145107cdfc58e67b4fabe6a76534d5cc7801 /src/plugins/platforms/xcb/gl_integrations/xcb_glx/qglxintegration.cpp
parent7ee585bbffb4350ec327116d30cd63e3d1142581 (diff)
Avoid repeated QByteArray creation when resolving opengl functions
Add an getProcAddress(const char *) overload to QOpenGLContext, and refactor the QPA interface to take a const char *. Like this we can avoid lots of mallocs when resoving GL methods. Change-Id: Ic45b985fbaa0da8d32ba3e3b485351173352ca6f Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com> Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'src/plugins/platforms/xcb/gl_integrations/xcb_glx/qglxintegration.cpp')
-rw-r--r--src/plugins/platforms/xcb/gl_integrations/xcb_glx/qglxintegration.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/plugins/platforms/xcb/gl_integrations/xcb_glx/qglxintegration.cpp b/src/plugins/platforms/xcb/gl_integrations/xcb_glx/qglxintegration.cpp
index ff624d9755..4290ec54fc 100644
--- a/src/plugins/platforms/xcb/gl_integrations/xcb_glx/qglxintegration.cpp
+++ b/src/plugins/platforms/xcb/gl_integrations/xcb_glx/qglxintegration.cpp
@@ -550,10 +550,10 @@ void QGLXContext::swapBuffers(QPlatformSurface *surface)
}
}
-void (*QGLXContext::getProcAddress(const QByteArray &procName)) ()
+QFunctionPointer QGLXContext::getProcAddress(const char *procName)
{
#ifdef QT_STATIC
- return glXGetProcAddressARB(reinterpret_cast<const GLubyte *>(procName.constData()));
+ return glXGetProcAddressARB(reinterpret_cast<const GLubyte *>(procName));
#else
typedef void *(*qt_glXGetProcAddressARB)(const GLubyte *);
static qt_glXGetProcAddressARB glXGetProcAddressARB = 0;
@@ -585,7 +585,7 @@ void (*QGLXContext::getProcAddress(const QByteArray &procName)) ()
}
if (!glXGetProcAddressARB)
return 0;
- return (void (*)())glXGetProcAddressARB(reinterpret_cast<const GLubyte *>(procName.constData()));
+ return (void (*)())glXGetProcAddressARB(reinterpret_cast<const GLubyte *>(procName));
#endif
}