diff options
author | Sandro Mani <manisandro@gmail.com> | 2015-02-16 10:22:14 +0100 |
---|---|---|
committer | Shawn Rutledge <shawn.rutledge@digia.com> | 2015-02-25 12:14:51 +0000 |
commit | df39295f23c7d9ead8481a95b9c78caaff1e8bc8 (patch) | |
tree | b1b446c6635886317153fee80e72b89251377722 /src/plugins/platforms/xcb/gl_integrations | |
parent | d56879722618e8b31749aacb78e33a3f215d43f6 (diff) |
Have XCB/Windows platform integration classes keep their own instance pointer
Through the chain of code called by QPlatformIntegrationFactory::create, there
are cases where QGuiApplicationPrivate::platform_integration is accessed
(typically through QGuiApplicationPrivate::platformIntegration()) before the call
to QPlatformIntegrationFactory::create has returned.
Change-Id: I7805b72be5b56aed5cb8ce30cb908743c9b1f91b
Task-number: QTBUG-44388
Reviewed-by: Shawn Rutledge <shawn.rutledge@digia.com>
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@theqtcompany.com>
Diffstat (limited to 'src/plugins/platforms/xcb/gl_integrations')
-rw-r--r-- | src/plugins/platforms/xcb/gl_integrations/xcb_egl/qxcbeglnativeinterfacehandler.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/plugins/platforms/xcb/gl_integrations/xcb_egl/qxcbeglnativeinterfacehandler.cpp b/src/plugins/platforms/xcb/gl_integrations/xcb_egl/qxcbeglnativeinterfacehandler.cpp index 891f187238..562b5c154f 100644 --- a/src/plugins/platforms/xcb/gl_integrations/xcb_egl/qxcbeglnativeinterfacehandler.cpp +++ b/src/plugins/platforms/xcb/gl_integrations/xcb_egl/qxcbeglnativeinterfacehandler.cpp @@ -100,7 +100,7 @@ QPlatformNativeInterface::NativeResourceForWindowFunction QXcbEglNativeInterface void *QXcbEglNativeInterfaceHandler::eglDisplay() { - QXcbIntegration *integration = static_cast<QXcbIntegration *>(QGuiApplicationPrivate::platformIntegration()); + QXcbIntegration *integration = QXcbIntegration::instance(); QXcbEglIntegration *eglIntegration = static_cast<QXcbEglIntegration *>(integration->defaultConnection()->glIntegration()); return eglIntegration->eglDisplay(); } |