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authorLouai Al-Khanji <louai.al-khanji@qt.io>2017-01-06 15:15:54 -0800
committerEirik Aavitsland <eirik.aavitsland@qt.io>2017-04-21 10:56:02 +0000
commit07942adb77f60738a6043665673d51fc7991233b (patch)
tree6a94958d0b02d7b2149fa00b1047297370737831 /src/plugins/platforms/xcb/nativepainting/qtessellator.cpp
parent7be9653f1288d32bc732262b01ba910f6a321ecd (diff)
xcb: Add experimental legacy support for native X11 painting
This commit revives the old native QPixmap and QPaintEngine implementations that were present in Qt4. The backing store supports regular raster windows in this commit. Support for render-to-texture widgets and OpenGL compositing will be added in a follow-up commit. Change-Id: I80a9c4f0c42a6f68f571dfee930d95000d5dd950 Reviewed-by: Lars Knoll <lars.knoll@qt.io>
Diffstat (limited to 'src/plugins/platforms/xcb/nativepainting/qtessellator.cpp')
-rw-r--r--src/plugins/platforms/xcb/nativepainting/qtessellator.cpp1491
1 files changed, 1491 insertions, 0 deletions
diff --git a/src/plugins/platforms/xcb/nativepainting/qtessellator.cpp b/src/plugins/platforms/xcb/nativepainting/qtessellator.cpp
new file mode 100644
index 0000000000..7ffdef54f0
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+++ b/src/plugins/platforms/xcb/nativepainting/qtessellator.cpp
@@ -0,0 +1,1491 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: http://www.qt.io/licensing/
+**
+** This file is part of the plugins of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL21$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 or version 3 as published by the Free
+** Software Foundation and appearing in the file LICENSE.LGPLv21 and
+** LICENSE.LGPLv3 included in the packaging of this file. Please review the
+** following information to ensure the GNU Lesser General Public License
+** requirements will be met: https://www.gnu.org/licenses/lgpl.html and
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** As a special exception, The Qt Company gives you certain additional
+** rights. These rights are described in The Qt Company LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qtessellator_p.h"
+
+#include <QRect>
+#include <QList>
+#include <QDebug>
+
+#include <qmath.h>
+#include <limits.h>
+#include <algorithm>
+
+QT_BEGIN_NAMESPACE
+
+//#define DEBUG
+#ifdef DEBUG
+#define QDEBUG qDebug
+#else
+#define QDEBUG if (1){} else qDebug
+#endif
+
+static const bool emit_clever = true;
+static const bool mark_clever = false;
+
+enum VertexFlags {
+ LineBeforeStarts = 0x1,
+ LineBeforeEnds = 0x2,
+ LineBeforeHorizontal = 0x4,
+ LineAfterStarts = 0x8,
+ LineAfterEnds = 0x10,
+ LineAfterHorizontal = 0x20
+};
+
+
+
+class QTessellatorPrivate {
+public:
+ struct Vertices;
+
+ QTessellatorPrivate() {}
+
+ QRectF collectAndSortVertices(const QPointF *points, int *maxActiveEdges);
+ void cancelCoincidingEdges();
+
+ void emitEdges(QTessellator *tessellator);
+ void processIntersections();
+ void removeEdges();
+ void addEdges();
+ void addIntersections();
+
+ struct Vertex : public QTessellator::Vertex
+ {
+ int flags;
+ };
+
+ struct Intersection
+ {
+ Q27Dot5 y;
+ int edge;
+ bool operator <(const Intersection &other) const {
+ if (y != other.y)
+ return y < other.y;
+ return edge < other.edge;
+ }
+ };
+ struct IntersectionLink
+ {
+ int next;
+ int prev;
+ };
+ typedef QMap<Intersection, IntersectionLink> Intersections;
+
+ struct Edge {
+ Edge(const Vertices &v, int _edge);
+ int edge;
+ const Vertex *v0;
+ const Vertex *v1;
+ Q27Dot5 y_left;
+ Q27Dot5 y_right;
+ signed int winding : 8;
+ bool mark;
+ bool free;
+ bool intersect_left;
+ bool intersect_right;
+ bool isLeftOf(const Edge &other, Q27Dot5 y) const;
+ Q27Dot5 positionAt(Q27Dot5 y) const;
+ bool intersect(const Edge &other, Q27Dot5 *y, bool *det_positive) const;
+
+ };
+
+ class EdgeSorter
+ {
+ public:
+ EdgeSorter(int _y) : y(_y) {}
+ bool operator() (const Edge *e1, const Edge *e2);
+ int y;
+ };
+
+ class Scanline {
+ public:
+ Scanline();
+ ~Scanline();
+
+ void init(int maxActiveEdges);
+ void done();
+
+ int findEdgePosition(Q27Dot5 x, Q27Dot5 y) const;
+ int findEdgePosition(const Edge &e) const;
+ int findEdge(int edge) const;
+ void clearMarks();
+
+ void swap(int p1, int p2) {
+ Edge *tmp = edges[p1];
+ edges[p1] = edges[p2];
+ edges[p2] = tmp;
+ }
+ void insert(int pos, const Edge &e);
+ void removeAt(int pos);
+ void markEdges(int pos1, int pos2);
+
+ void prepareLine();
+ void lineDone();
+
+ Edge **old;
+ int old_size;
+
+ Edge **edges;
+ int size;
+
+ private:
+ Edge *edge_table;
+ int first_unused;
+ int max_edges;
+ enum { default_alloc = 32 };
+ };
+
+ struct Vertices {
+ enum { default_alloc = 128 };
+ Vertices();
+ ~Vertices();
+ void init(int maxVertices);
+ void done();
+ Vertex *storage;
+ Vertex **sorted;
+
+ Vertex *operator[] (int i) { return storage + i; }
+ const Vertex *operator[] (int i) const { return storage + i; }
+ int position(const Vertex *v) const {
+ return v - storage;
+ }
+ Vertex *next(Vertex *v) {
+ ++v;
+ if (v == storage + nPoints)
+ v = storage;
+ return v;
+ }
+ const Vertex *next(const Vertex *v) const {
+ ++v;
+ if (v == storage + nPoints)
+ v = storage;
+ return v;
+ }
+ int nextPos(const Vertex *v) const {
+ ++v;
+ if (v == storage + nPoints)
+ return 0;
+ return v - storage;
+ }
+ Vertex *prev(Vertex *v) {
+ if (v == storage)
+ v = storage + nPoints;
+ --v;
+ return v;
+ }
+ const Vertex *prev(const Vertex *v) const {
+ if (v == storage)
+ v = storage + nPoints;
+ --v;
+ return v;
+ }
+ int prevPos(const Vertex *v) const {
+ if (v == storage)
+ v = storage + nPoints;
+ --v;
+ return v - storage;
+ }
+ int nPoints;
+ int allocated;
+ };
+ Vertices vertices;
+ Intersections intersections;
+ Scanline scanline;
+ bool winding;
+ Q27Dot5 y;
+ int currentVertex;
+
+private:
+ void addIntersection(const Edge *e1, const Edge *e2);
+ bool edgeInChain(Intersection i, int edge);
+};
+
+
+QTessellatorPrivate::Edge::Edge(const QTessellatorPrivate::Vertices &vertices, int edge)
+{
+ this->edge = edge;
+ intersect_left = intersect_right = true;
+ mark = false;
+ free = false;
+
+ v0 = vertices[edge];
+ v1 = vertices.next(v0);
+
+ Q_ASSERT(v0->y != v1->y);
+
+ if (v0->y > v1->y) {
+ qSwap(v0, v1);
+ winding = -1;
+ } else {
+ winding = 1;
+ }
+ y_left = y_right = v0->y;
+}
+
+// This is basically the algorithm from graphics gems. The algorithm
+// is cubic in the coordinates at one place. Since we use 64bit
+// integers, this implies, that the allowed range for our coordinates
+// is limited to 21 bits. With 5 bits behind the decimal, this
+// implies that differences in coordaintes can range from 2*SHORT_MIN
+// to 2*SHORT_MAX, giving us efficiently a coordinate system from
+// SHORT_MIN to SHORT_MAX.
+//
+
+// WARNING: It's absolutely critical that the intersect() and isLeftOf() methods use
+// exactly the same algorithm to calulate yi. It's also important to be sure the algorithms
+// are transitive (ie. the conditions below are true for all input data):
+//
+// a.intersect(b) == b.intersect(a)
+// a.isLeftOf(b) != b.isLeftOf(a)
+//
+// This is tricky to get right, so be very careful when changing anything in here!
+
+static inline bool sameSign(qint64 a, qint64 b) {
+ return (((qint64) ((quint64) a ^ (quint64) b)) >= 0 );
+}
+
+bool QTessellatorPrivate::Edge::intersect(const Edge &other, Q27Dot5 *y, bool *det_positive) const
+{
+ qint64 a1 = v1->y - v0->y;
+ qint64 b1 = v0->x - v1->x;
+
+ qint64 a2 = other.v1->y - other.v0->y;
+ qint64 b2 = other.v0->x - other.v1->x;
+
+ qint64 det = a1 * b2 - a2 * b1;
+ if (det == 0)
+ return false;
+
+ qint64 c1 = qint64(v1->x) * v0->y - qint64(v0->x) * v1->y;
+
+ qint64 r3 = a1 * other.v0->x + b1 * other.v0->y + c1;
+ qint64 r4 = a1 * other.v1->x + b1 * other.v1->y + c1;
+
+ // Check signs of r3 and r4. If both point 3 and point 4 lie on
+ // same side of line 1, the line segments do not intersect.
+ QDEBUG() << " " << r3 << r4;
+ if (r3 != 0 && r4 != 0 && sameSign( r3, r4 ))
+ return false;
+
+ qint64 c2 = qint64(other.v1->x) * other.v0->y - qint64(other.v0->x) * other.v1->y;
+
+ qint64 r1 = a2 * v0->x + b2 * v0->y + c2;
+ qint64 r2 = a2 * v1->x + b2 * v1->y + c2;
+
+ // Check signs of r1 and r2. If both point 1 and point 2 lie
+ // on same side of second line segment, the line segments do not intersect.
+ QDEBUG() << " " << r1 << r2;
+ if (r1 != 0 && r2 != 0 && sameSign( r1, r2 ))
+ return false;
+
+ // The det/2 is to get rounding instead of truncating. It
+ // is added or subtracted to the numerator, depending upon the
+ // sign of the numerator.
+ qint64 offset = det < 0 ? -det : det;
+ offset >>= 1;
+
+ qint64 num = a2 * c1 - a1 * c2;
+ *y = ( num < 0 ? num - offset : num + offset ) / det;
+
+ *det_positive = (det > 0);
+
+ return true;
+}
+
+#undef SAME_SIGNS
+
+bool QTessellatorPrivate::Edge::isLeftOf(const Edge &other, Q27Dot5 y) const
+{
+// QDEBUG() << "isLeftOf" << edge << other.edge << y;
+ qint64 a1 = v1->y - v0->y;
+ qint64 b1 = v0->x - v1->x;
+ qint64 a2 = other.v1->y - other.v0->y;
+ qint64 b2 = other.v0->x - other.v1->x;
+
+ qint64 c2 = qint64(other.v1->x) * other.v0->y - qint64(other.v0->x) * other.v1->y;
+
+ qint64 det = a1 * b2 - a2 * b1;
+ if (det == 0) {
+ // lines are parallel. Only need to check side of one point
+ // fixed ordering for coincident edges
+ qint64 r1 = a2 * v0->x + b2 * v0->y + c2;
+// QDEBUG() << "det = 0" << r1;
+ if (r1 == 0)
+ return edge < other.edge;
+ return (r1 < 0);
+ }
+
+ // not parallel, need to find the y coordinate of the intersection point
+ qint64 c1 = qint64(v1->x) * v0->y - qint64(v0->x) * v1->y;
+
+ qint64 offset = det < 0 ? -det : det;
+ offset >>= 1;
+
+ qint64 num = a2 * c1 - a1 * c2;
+ qint64 yi = ( num < 0 ? num - offset : num + offset ) / det;
+// QDEBUG() << " num=" << num << "offset=" << offset << "det=" << det;
+
+ return ((yi > y) ^ (det < 0));
+}
+
+static inline bool compareVertex(const QTessellatorPrivate::Vertex *p1,
+ const QTessellatorPrivate::Vertex *p2)
+{
+ if (p1->y == p2->y) {
+ if (p1->x == p2->x)
+ return p1 < p2;
+ return p1->x < p2->x;
+ }
+ return p1->y < p2->y;
+}
+
+Q27Dot5 QTessellatorPrivate::Edge::positionAt(Q27Dot5 y) const
+{
+ if (y == v0->y)
+ return v0->x;
+ else if (y == v1->y)
+ return v1->x;
+
+ qint64 d = v1->x - v0->x;
+ return (v0->x + d*(y - v0->y)/(v1->y-v0->y));
+}
+
+bool QTessellatorPrivate::EdgeSorter::operator() (const Edge *e1, const Edge *e2)
+{
+ return e1->isLeftOf(*e2, y);
+}
+
+
+QTessellatorPrivate::Scanline::Scanline()
+{
+ edges = 0;
+ edge_table = 0;
+ old = 0;
+}
+
+void QTessellatorPrivate::Scanline::init(int maxActiveEdges)
+{
+ maxActiveEdges *= 2;
+ if (!edges || maxActiveEdges > default_alloc) {
+ max_edges = maxActiveEdges;
+ int s = qMax(maxActiveEdges + 1, default_alloc + 1);
+ edges = q_check_ptr((Edge **)realloc(edges, s*sizeof(Edge *)));
+ edge_table = q_check_ptr((Edge *)realloc(edge_table, s*sizeof(Edge)));
+ old = q_check_ptr((Edge **)realloc(old, s*sizeof(Edge *)));
+ }
+ size = 0;
+ old_size = 0;
+ first_unused = 0;
+ for (int i = 0; i < maxActiveEdges; ++i)
+ edge_table[i].edge = i+1;
+ edge_table[maxActiveEdges].edge = -1;
+}
+
+void QTessellatorPrivate::Scanline::done()
+{
+ if (max_edges > default_alloc) {
+ free(edges);
+ free(old);
+ free(edge_table);
+ edges = 0;
+ old = 0;
+ edge_table = 0;
+ }
+}
+
+QTessellatorPrivate::Scanline::~Scanline()
+{
+ free(edges);
+ free(old);
+ free(edge_table);
+}
+
+int QTessellatorPrivate::Scanline::findEdgePosition(Q27Dot5 x, Q27Dot5 y) const
+{
+ int min = 0;
+ int max = size - 1;
+ while (min < max) {
+ int pos = min + ((max - min + 1) >> 1);
+ Q27Dot5 ax = edges[pos]->positionAt(y);
+ if (ax > x) {
+ max = pos - 1;
+ } else {
+ min = pos;
+ }
+ }
+ return min;
+}
+
+int QTessellatorPrivate::Scanline::findEdgePosition(const Edge &e) const
+{
+// qDebug() << ">> findEdgePosition";
+ int min = 0;
+ int max = size;
+ while (min < max) {
+ int pos = min + ((max - min) >> 1);
+// qDebug() << " " << min << max << pos << edges[pos]->isLeftOf(e, e.y0);
+ if (edges[pos]->isLeftOf(e, e.v0->y)) {
+ min = pos + 1;
+ } else {
+ max = pos;
+ }
+ }
+// qDebug() << "<< findEdgePosition got" << min;
+ return min;
+}
+
+int QTessellatorPrivate::Scanline::findEdge(int edge) const
+{
+ for (int i = 0; i < size; ++i) {
+ int item_edge = edges[i]->edge;
+ if (item_edge == edge)
+ return i;
+ }
+ //Q_ASSERT(false);
+ return -1;
+}
+
+void QTessellatorPrivate::Scanline::clearMarks()
+{
+ for (int i = 0; i < size; ++i) {
+ edges[i]->mark = false;
+ edges[i]->intersect_left = false;
+ edges[i]->intersect_right = false;
+ }
+}
+
+void QTessellatorPrivate::Scanline::prepareLine()
+{
+ Edge **end = edges + size;
+ Edge **e = edges;
+ Edge **o = old;
+ while (e < end) {
+ *o = *e;
+ ++o;
+ ++e;
+ }
+ old_size = size;
+}
+
+void QTessellatorPrivate::Scanline::lineDone()
+{
+ Edge **end = old + old_size;
+ Edge **e = old;
+ while (e < end) {
+ if ((*e)->free) {
+ (*e)->edge = first_unused;
+ first_unused = (*e - edge_table);
+ }
+ ++e;
+ }
+}
+
+void QTessellatorPrivate::Scanline::insert(int pos, const Edge &e)
+{
+ Edge *edge = edge_table + first_unused;
+ first_unused = edge->edge;
+ Q_ASSERT(first_unused != -1);
+ *edge = e;
+ memmove(edges + pos + 1, edges + pos, (size - pos)*sizeof(Edge *));
+ edges[pos] = edge;
+ ++size;
+}
+
+void QTessellatorPrivate::Scanline::removeAt(int pos)
+{
+ Edge *e = edges[pos];
+ e->free = true;
+ --size;
+ memmove(edges + pos, edges + pos + 1, (size - pos)*sizeof(Edge *));
+}
+
+void QTessellatorPrivate::Scanline::markEdges(int pos1, int pos2)
+{
+ if (pos2 < pos1)
+ return;
+
+ for (int i = pos1; i <= pos2; ++i)
+ edges[i]->mark = true;
+}
+
+
+QTessellatorPrivate::Vertices::Vertices()
+{
+ storage = 0;
+ sorted = 0;
+ allocated = 0;
+ nPoints = 0;
+}
+
+QTessellatorPrivate::Vertices::~Vertices()
+{
+ if (storage) {
+ free(storage);
+ free(sorted);
+ }
+}
+
+void QTessellatorPrivate::Vertices::init(int maxVertices)
+{
+ if (!storage || maxVertices > allocated) {
+ int size = qMax((int)default_alloc, maxVertices);
+ storage = q_check_ptr((Vertex *)realloc(storage, size*sizeof(Vertex)));
+ sorted = q_check_ptr((Vertex **)realloc(sorted, size*sizeof(Vertex *)));
+ allocated = maxVertices;
+ }
+}
+
+void QTessellatorPrivate::Vertices::done()
+{
+ if (allocated > default_alloc) {
+ free(storage);
+ free(sorted);
+ storage = 0;
+ sorted = 0;
+ allocated = 0;
+ }
+}
+
+
+
+static inline void fillTrapezoid(Q27Dot5 y1, Q27Dot5 y2, int left, int right,
+ const QTessellatorPrivate::Vertices &vertices,
+ QTessellator::Trapezoid *trap)
+{
+ trap->top = y1;
+ trap->bottom = y2;
+ const QTessellatorPrivate::Vertex *v = vertices[left];
+ trap->topLeft = v;
+ trap->bottomLeft = vertices.next(v);
+ if (trap->topLeft->y > trap->bottomLeft->y)
+ qSwap(trap->topLeft,trap->bottomLeft);
+ v = vertices[right];
+ trap->topRight = v;
+ trap->bottomRight = vertices.next(v);
+ if (trap->topRight->y > trap->bottomRight->y)
+ qSwap(trap->topRight, trap->bottomRight);
+}
+
+QRectF QTessellatorPrivate::collectAndSortVertices(const QPointF *points, int *maxActiveEdges)
+{
+ *maxActiveEdges = 0;
+ Vertex *v = vertices.storage;
+ Vertex **vv = vertices.sorted;
+
+ qreal xmin(points[0].x());
+ qreal xmax(points[0].x());
+ qreal ymin(points[0].y());
+ qreal ymax(points[0].y());
+
+ // collect vertex data
+ Q27Dot5 y_prev = FloatToQ27Dot5(points[vertices.nPoints-1].y());
+ Q27Dot5 x_next = FloatToQ27Dot5(points[0].x());
+ Q27Dot5 y_next = FloatToQ27Dot5(points[0].y());
+ int j = 0;
+ int i = 0;
+ while (i < vertices.nPoints) {
+ Q27Dot5 y_curr = y_next;
+
+ *vv = v;
+
+ v->x = x_next;
+ v->y = y_next;
+ v->flags = 0;
+
+ next_point:
+
+ xmin = qMin(xmin, points[i+1].x());
+ xmax = qMax(xmax, points[i+1].x());
+ ymin = qMin(ymin, points[i+1].y());
+ ymax = qMax(ymax, points[i+1].y());
+
+ y_next = FloatToQ27Dot5(points[i+1].y());
+ x_next = FloatToQ27Dot5(points[i+1].x());
+
+ // skip vertices on top of each other
+ if (v->x == x_next && v->y == y_next) {
+ ++i;
+ if (i < vertices.nPoints)
+ goto next_point;
+ Vertex *v0 = vertices.storage;
+ v0->flags &= ~(LineBeforeStarts|LineBeforeEnds|LineBeforeHorizontal);
+ if (y_prev < y_curr)
+ v0->flags |= LineBeforeEnds;
+ else if (y_prev > y_curr)
+ v0->flags |= LineBeforeStarts;
+ else
+ v0->flags |= LineBeforeHorizontal;
+ if ((v0->flags & (LineBeforeStarts|LineAfterStarts))
+ && !(v0->flags & (LineAfterEnds|LineBeforeEnds)))
+ *maxActiveEdges += 2;
+ break;
+ }
+
+ if (y_prev < y_curr)
+ v->flags |= LineBeforeEnds;
+ else if (y_prev > y_curr)
+ v->flags |= LineBeforeStarts;
+ else
+ v->flags |= LineBeforeHorizontal;
+
+
+ if (y_curr < y_next)
+ v->flags |= LineAfterStarts;
+ else if (y_curr > y_next)
+ v->flags |= LineAfterEnds;
+ else
+ v->flags |= LineAfterHorizontal;
+ // ### could probably get better limit by looping over sorted list and counting down on ending edges
+ if ((v->flags & (LineBeforeStarts|LineAfterStarts))
+ && !(v->flags & (LineAfterEnds|LineBeforeEnds)))
+ *maxActiveEdges += 2;
+ y_prev = y_curr;
+ ++v;
+ ++vv;
+ ++j;
+ ++i;
+ }
+ vertices.nPoints = j;
+
+ QDEBUG() << "maxActiveEdges=" << *maxActiveEdges;
+ vv = vertices.sorted;
+ std::sort(vv, vv + vertices.nPoints, compareVertex);
+
+ return QRectF(xmin, ymin, xmax-xmin, ymax-ymin);
+}
+
+struct QCoincidingEdge {
+ QTessellatorPrivate::Vertex *start;
+ QTessellatorPrivate::Vertex *end;
+ bool used;
+ bool before;
+
+ inline bool operator<(const QCoincidingEdge &e2) const
+ {
+ return end->y == e2.end->y ? end->x < e2.end->x : end->y < e2.end->y;
+ }
+};
+
+static void cancelEdges(QCoincidingEdge &e1, QCoincidingEdge &e2)
+{
+ if (e1.before) {
+ e1.start->flags &= ~(LineBeforeStarts|LineBeforeHorizontal);
+ e1.end->flags &= ~(LineAfterEnds|LineAfterHorizontal);
+ } else {
+ e1.start->flags &= ~(LineAfterStarts|LineAfterHorizontal);
+ e1.end->flags &= ~(LineBeforeEnds|LineBeforeHorizontal);
+ }
+ if (e2.before) {
+ e2.start->flags &= ~(LineBeforeStarts|LineBeforeHorizontal);
+ e2.end->flags &= ~(LineAfterEnds|LineAfterHorizontal);
+ } else {
+ e2.start->flags &= ~(LineAfterStarts|LineAfterHorizontal);
+ e2.end->flags &= ~(LineBeforeEnds|LineBeforeHorizontal);
+ }
+ e1.used = e2.used = true;
+}
+
+void QTessellatorPrivate::cancelCoincidingEdges()
+{
+ Vertex **vv = vertices.sorted;
+
+ QCoincidingEdge *tl = 0;
+ int tlSize = 0;
+
+ for (int i = 0; i < vertices.nPoints - 1; ++i) {
+ Vertex *v = vv[i];
+ int testListSize = 0;
+ while (i < vertices.nPoints - 1) {
+ Vertex *n = vv[i];
+ if (v->x != n->x || v->y != n->y)
+ break;
+
+ if (testListSize > tlSize - 2) {
+ tlSize = qMax(tlSize*2, 16);
+ tl = q_check_ptr((QCoincidingEdge *)realloc(tl, tlSize*sizeof(QCoincidingEdge)));
+ }
+ if (n->flags & (LineBeforeStarts|LineBeforeHorizontal)) {
+ tl[testListSize].start = n;
+ tl[testListSize].end = vertices.prev(n);
+ tl[testListSize].used = false;
+ tl[testListSize].before = true;
+ ++testListSize;
+ }
+ if (n->flags & (LineAfterStarts|LineAfterHorizontal)) {
+ tl[testListSize].start = n;
+ tl[testListSize].end = vertices.next(n);
+ tl[testListSize].used = false;
+ tl[testListSize].before = false;
+ ++testListSize;
+ }
+ ++i;
+ }
+ if (!testListSize)
+ continue;
+
+ std::sort(tl, tl + testListSize);
+
+ for (int j = 0; j < testListSize; ++j) {
+ if (tl[j].used)
+ continue;
+
+ for (int k = j + 1; k < testListSize; ++k) {
+ if (tl[j].end->x != tl[k].end->x
+ || tl[j].end->y != tl[k].end->y
+ || tl[k].used)
+ break;
+
+ if (!winding || tl[j].before != tl[k].before) {
+ cancelEdges(tl[j], tl[k]);
+ break;
+ }
+ ++k;
+ }
+ ++j;
+ }
+ }
+ free(tl);
+}
+
+
+void QTessellatorPrivate::emitEdges(QTessellator *tessellator)
+{
+ //QDEBUG() << "TRAPS:";
+ if (!scanline.old_size)
+ return;
+
+ // emit edges
+ if (winding) {
+ // winding fill rule
+ int w = 0;
+
+ scanline.old[0]->y_left = y;
+
+ for (int i = 0; i < scanline.old_size - 1; ++i) {
+ Edge *left = scanline.old[i];
+ Edge *right = scanline.old[i+1];
+ w += left->winding;
+// qDebug() << "i=" << i << "edge->winding=" << left->winding << "winding=" << winding;
+ if (w == 0) {
+ left->y_right = y;
+ right->y_left = y;
+ } else if (!emit_clever || left->mark || right->mark) {
+ Q27Dot5 top = qMax(left->y_right, right->y_left);
+ if (top != y) {
+ QTessellator::Trapezoid trap;
+ fillTrapezoid(top, y, left->edge, right->edge, vertices, &trap);
+ tessellator->addTrap(trap);
+// QDEBUG() << " top=" << Q27Dot5ToDouble(top) << "left=" << left->edge << "right=" << right->edge;
+ }
+ right->y_left = y;
+ left->y_right = y;
+ }
+ left->mark = false;
+ }
+ if (scanline.old[scanline.old_size - 1]->mark) {
+ scanline.old[scanline.old_size - 1]->y_right = y;
+ scanline.old[scanline.old_size - 1]->mark = false;
+ }
+ } else {
+ // odd-even fill rule
+ for (int i = 0; i < scanline.old_size; i += 2) {
+ Edge *left = scanline.old[i];
+ Edge *right = scanline.old[i+1];
+ if (!emit_clever || left->mark || right->mark) {
+ Q27Dot5 top = qMax(left->y_right, right->y_left);
+ if (top != y) {
+ QTessellator::Trapezoid trap;
+ fillTrapezoid(top, y, left->edge, right->edge, vertices, &trap);
+ tessellator->addTrap(trap);
+ }
+// QDEBUG() << " top=" << Q27Dot5ToDouble(top) << "left=" << left->edge << "right=" << right->edge;
+ left->y_left = y;
+ left->y_right = y;
+ right->y_left = y;
+ right->y_right = y;
+ left->mark = right->mark = false;
+ }
+ }
+ }
+}
+
+
+void QTessellatorPrivate::processIntersections()
+{
+ QDEBUG() << "PROCESS INTERSECTIONS";
+ // process intersections
+ while (!intersections.isEmpty()) {
+ Intersections::iterator it = intersections.begin();
+ if (it.key().y != y)
+ break;
+
+ // swap edges
+ QDEBUG() << " swapping intersecting edges ";
+ int min = scanline.size;
+ int max = 0;
+ Q27Dot5 xmin = INT_MAX;
+ Q27Dot5 xmax = INT_MIN;
+ int num = 0;
+ while (1) {
+ const Intersection i = it.key();
+ int next = it->next;
+
+ int edgePos = scanline.findEdge(i.edge);
+ if (edgePos >= 0) {
+ ++num;
+ min = qMin(edgePos, min);
+ max = qMax(edgePos, max);
+ Edge *edge = scanline.edges[edgePos];
+ xmin = qMin(xmin, edge->positionAt(y));
+ xmax = qMax(xmax, edge->positionAt(y));
+ }
+ Intersection key;
+ key.y = y;
+ key.edge = next;
+ it = intersections.find(key);
+ intersections.remove(i);
+ if (it == intersections.end())
+ break;
+ }
+ if (num < 2)
+ continue;
+
+ Q_ASSERT(min != max);
+ QDEBUG() << "sorting between" << min << "and" << max << "xpos=" << xmin << xmax;
+ while (min > 0 && scanline.edges[min - 1]->positionAt(y) >= xmin) {
+ QDEBUG() << " adding edge on left";
+ --min;
+ }
+ while (max < scanline.size - 1 && scanline.edges[max + 1]->positionAt(y) <= xmax) {
+ QDEBUG() << " adding edge on right";
+ ++max;
+ }
+
+ std::sort(scanline.edges + min, scanline.edges + max + 1, EdgeSorter(y));
+#ifdef DEBUG
+ for (int i = min; i <= max; ++i)
+ QDEBUG() << " " << scanline.edges[i]->edge << "at pos" << i;
+#endif
+ for (int i = min; i <= max; ++i) {
+ Edge *edge = scanline.edges[i];
+ edge->intersect_left = true;
+ edge->intersect_right = true;
+ edge->mark = true;
+ }
+ }
+}
+
+void QTessellatorPrivate::removeEdges()
+{
+ int cv = currentVertex;
+ while (cv < vertices.nPoints) {
+ const Vertex *v = vertices.sorted[cv];
+ if (v->y > y)
+ break;
+ if (v->flags & LineBeforeEnds) {
+ QDEBUG() << " removing edge" << vertices.prevPos(v);
+ int pos = scanline.findEdge(vertices.prevPos(v));
+ if (pos == -1)
+ continue;
+ scanline.edges[pos]->mark = true;
+ if (pos > 0)
+ scanline.edges[pos - 1]->intersect_right = true;
+ if (pos < scanline.size - 1)
+ scanline.edges[pos + 1]->intersect_left = true;
+ scanline.removeAt(pos);
+ }
+ if (v->flags & LineAfterEnds) {
+ QDEBUG() << " removing edge" << vertices.position(v);
+ int pos = scanline.findEdge(vertices.position(v));
+ if (pos == -1)
+ continue;
+ scanline.edges[pos]->mark = true;
+ if (pos > 0)
+ scanline.edges[pos - 1]->intersect_right = true;
+ if (pos < scanline.size - 1)
+ scanline.edges[pos + 1]->intersect_left = true;
+ scanline.removeAt(pos);
+ }
+ ++cv;
+ }
+}
+
+void QTessellatorPrivate::addEdges()
+{
+ while (currentVertex < vertices.nPoints) {
+ const Vertex *v = vertices.sorted[currentVertex];
+ if (v->y > y)
+ break;
+ if (v->flags & LineBeforeStarts) {
+ // add new edge
+ int start = vertices.prevPos(v);
+ Edge e(vertices, start);
+ int pos = scanline.findEdgePosition(e);
+ QDEBUG() << " adding edge" << start << "at position" << pos;
+ scanline.insert(pos, e);
+ if (!mark_clever || !(v->flags & LineAfterEnds)) {
+ if (pos > 0)
+ scanline.edges[pos - 1]->mark = true;
+ if (pos < scanline.size - 1)
+ scanline.edges[pos + 1]->mark = true;
+ }
+ }
+ if (v->flags & LineAfterStarts) {
+ Edge e(vertices, vertices.position(v));
+ int pos = scanline.findEdgePosition(e);
+ QDEBUG() << " adding edge" << vertices.position(v) << "at position" << pos;
+ scanline.insert(pos, e);
+ if (!mark_clever || !(v->flags & LineBeforeEnds)) {
+ if (pos > 0)
+ scanline.edges[pos - 1]->mark = true;
+ if (pos < scanline.size - 1)
+ scanline.edges[pos + 1]->mark = true;
+ }
+ }
+ if (v->flags & LineAfterHorizontal) {
+ int pos1 = scanline.findEdgePosition(v->x, v->y);
+ const Vertex *next = vertices.next(v);
+ Q_ASSERT(v->y == next->y);
+ int pos2 = scanline.findEdgePosition(next->x, next->y);
+ if (pos2 < pos1)
+ qSwap(pos1, pos2);
+ if (pos1 > 0)
+ --pos1;
+ if (pos2 == scanline.size)
+ --pos2;
+ //QDEBUG() << "marking horizontal edge from " << pos1 << "to" << pos2;
+ scanline.markEdges(pos1, pos2);
+ }
+ ++currentVertex;
+ }
+}
+
+#ifdef DEBUG
+static void checkLinkChain(const QTessellatorPrivate::Intersections &intersections,
+ QTessellatorPrivate::Intersection i)
+{
+// qDebug() << " Link chain: ";
+ int end = i.edge;
+ while (1) {
+ QTessellatorPrivate::IntersectionLink l = intersections.value(i);
+// qDebug() << " " << i.edge << "next=" << l.next << "prev=" << l.prev;
+ if (l.next == end)
+ break;
+ Q_ASSERT(l.next != -1);
+ Q_ASSERT(l.prev != -1);
+
+ QTessellatorPrivate::Intersection i2 = i;
+ i2.edge = l.next;
+ QTessellatorPrivate::IntersectionLink l2 = intersections.value(i2);
+
+ Q_ASSERT(l2.next != -1);
+ Q_ASSERT(l2.prev != -1);
+ Q_ASSERT(l.next == i2.edge);
+ Q_ASSERT(l2.prev == i.edge);
+ i = i2;
+ }
+}
+#endif
+
+bool QTessellatorPrivate::edgeInChain(Intersection i, int edge)
+{
+ int end = i.edge;
+ while (1) {
+ if (i.edge == edge)
+ return true;
+ IntersectionLink l = intersections.value(i);
+ if (l.next == end)
+ break;
+ Q_ASSERT(l.next != -1);
+ Q_ASSERT(l.prev != -1);
+
+ Intersection i2 = i;
+ i2.edge = l.next;
+
+#ifndef QT_NO_DEBUG
+ IntersectionLink l2 = intersections.value(i2);
+ Q_ASSERT(l2.next != -1);
+ Q_ASSERT(l2.prev != -1);
+ Q_ASSERT(l.next == i2.edge);
+ Q_ASSERT(l2.prev == i.edge);
+#endif
+ i = i2;
+ }
+ return false;
+}
+
+
+void QTessellatorPrivate::addIntersection(const Edge *e1, const Edge *e2)
+{
+ const IntersectionLink emptyLink = {-1, -1};
+
+ int next = vertices.nextPos(vertices[e1->edge]);
+ if (e2->edge == next)
+ return;
+ int prev = vertices.prevPos(vertices[e1->edge]);
+ if (e2->edge == prev)
+ return;
+
+ Q27Dot5 yi;
+ bool det_positive;
+ bool isect = e1->intersect(*e2, &yi, &det_positive);
+ QDEBUG("checking edges %d and %d", e1->edge, e2->edge);
+ if (!isect) {
+ QDEBUG() << " no intersection";
+ return;
+ }
+
+ // don't emit an intersection if it's at the start of a line segment or above us
+ if (yi <= y) {
+ if (!det_positive)
+ return;
+ QDEBUG() << " ----->>>>>> WRONG ORDER!";
+ yi = y;
+ }
+ QDEBUG() << " between edges " << e1->edge << "and" << e2->edge << "at point ("
+ << Q27Dot5ToDouble(yi) << ')';
+
+ Intersection i1;
+ i1.y = yi;
+ i1.edge = e1->edge;
+ IntersectionLink link1 = intersections.value(i1, emptyLink);
+ Intersection i2;
+ i2.y = yi;
+ i2.edge = e2->edge;
+ IntersectionLink link2 = intersections.value(i2, emptyLink);
+
+ // new pair of edges
+ if (link1.next == -1 && link2.next == -1) {
+ link1.next = link1.prev = i2.edge;
+ link2.next = link2.prev = i1.edge;
+ } else if (link1.next == i2.edge || link1.prev == i2.edge
+ || link2.next == i1.edge || link2.prev == i1.edge) {
+#ifdef DEBUG
+ checkLinkChain(intersections, i1);
+ checkLinkChain(intersections, i2);
+ Q_ASSERT(edgeInChain(i1, i2.edge));
+#endif
+ return;
+ } else if (link1.next == -1 || link2.next == -1) {
+ if (link2.next == -1) {
+ qSwap(i1, i2);
+ qSwap(link1, link2);
+ }
+ Q_ASSERT(link1.next == -1);
+#ifdef DEBUG
+ checkLinkChain(intersections, i2);
+#endif
+ // only i2 in list
+ link1.next = i2.edge;
+ link1.prev = link2.prev;
+ link2.prev = i1.edge;
+ Intersection other;
+ other.y = yi;
+ other.edge = link1.prev;
+ IntersectionLink link = intersections.value(other, emptyLink);
+ Q_ASSERT(link.next == i2.edge);
+ Q_ASSERT(link.prev != -1);
+ link.next = i1.edge;
+ intersections.insert(other, link);
+ } else {
+ bool connected = edgeInChain(i1, i2.edge);
+ if (connected)
+ return;
+#ifdef DEBUG
+ checkLinkChain(intersections, i1);
+ checkLinkChain(intersections, i2);
+#endif
+ // both already in some list. Have to make sure they are connected
+ // this can be done by cutting open the ring(s) after the two eges and
+ // connecting them again
+ Intersection other1;
+ other1.y = yi;
+ other1.edge = link1.next;
+ IntersectionLink linko1 = intersections.value(other1, emptyLink);
+ Intersection other2;
+ other2.y = yi;
+ other2.edge = link2.next;
+ IntersectionLink linko2 = intersections.value(other2, emptyLink);
+
+ linko1.prev = i2.edge;
+ link2.next = other1.edge;
+
+ linko2.prev = i1.edge;
+ link1.next = other2.edge;
+ intersections.insert(other1, linko1);
+ intersections.insert(other2, linko2);
+ }
+ intersections.insert(i1, link1);
+ intersections.insert(i2, link2);
+#ifdef DEBUG
+ checkLinkChain(intersections, i1);
+ checkLinkChain(intersections, i2);
+ Q_ASSERT(edgeInChain(i1, i2.edge));
+#endif
+ return;
+
+}
+
+
+void QTessellatorPrivate::addIntersections()
+{
+ if (scanline.size) {
+ QDEBUG() << "INTERSECTIONS";
+ // check marked edges for intersections
+#ifdef DEBUG
+ for (int i = 0; i < scanline.size; ++i) {
+ Edge *e = scanline.edges[i];
+ QDEBUG() << " " << i << e->edge << "isect=(" << e->intersect_left << e->intersect_right
+ << ')';
+ }
+#endif
+
+ for (int i = 0; i < scanline.size - 1; ++i) {
+ Edge *e1 = scanline.edges[i];
+ Edge *e2 = scanline.edges[i + 1];
+ // check for intersection
+ if (e1->intersect_right || e2->intersect_left)
+ addIntersection(e1, e2);
+ }
+ }
+#if 0
+ if (intersections.constBegin().key().y == y) {
+ QDEBUG() << "----------------> intersection on same line";
+ scanline.clearMarks();
+ scanline.processIntersections(y, &intersections);
+ goto redo;
+ }
+#endif
+}
+
+
+QTessellator::QTessellator()
+{
+ d = new QTessellatorPrivate;
+}
+
+QTessellator::~QTessellator()
+{
+ delete d;
+}
+
+void QTessellator::setWinding(bool w)
+{
+ d->winding = w;
+}
+
+
+QRectF QTessellator::tessellate(const QPointF *points, int nPoints)
+{
+ Q_ASSERT(points[0] == points[nPoints-1]);
+ --nPoints;
+
+#ifdef DEBUG
+ QDEBUG()<< "POINTS:";
+ for (int i = 0; i < nPoints; ++i) {
+ QDEBUG() << points[i];
+ }
+#endif
+
+ // collect edges and calculate bounds
+ d->vertices.nPoints = nPoints;
+ d->vertices.init(nPoints);
+
+ int maxActiveEdges = 0;
+ QRectF br = d->collectAndSortVertices(points, &maxActiveEdges);
+ d->cancelCoincidingEdges();
+
+#ifdef DEBUG
+ QDEBUG() << "nPoints = " << nPoints << "using " << d->vertices.nPoints;
+ QDEBUG()<< "VERTICES:";
+ for (int i = 0; i < d->vertices.nPoints; ++i) {
+ QDEBUG() << " " << i << ": "
+ << "point=" << d->vertices.position(d->vertices.sorted[i])
+ << "flags=" << d->vertices.sorted[i]->flags
+ << "pos=(" << Q27Dot5ToDouble(d->vertices.sorted[i]->x) << '/'
+ << Q27Dot5ToDouble(d->vertices.sorted[i]->y) << ')';
+ }
+#endif
+
+ d->scanline.init(maxActiveEdges);
+ d->y = INT_MIN/256;
+ d->currentVertex = 0;
+
+ while (d->currentVertex < d->vertices.nPoints) {
+ d->scanline.clearMarks();
+
+ d->y = d->vertices.sorted[d->currentVertex]->y;
+ if (!d->intersections.isEmpty())
+ d->y = qMin(d->y, d->intersections.constBegin().key().y);
+
+ QDEBUG()<< "===== SCANLINE: y =" << Q27Dot5ToDouble(d->y) << " =====";
+
+ d->scanline.prepareLine();
+ d->processIntersections();
+ d->removeEdges();
+ d->addEdges();
+ d->addIntersections();
+ d->emitEdges(this);
+ d->scanline.lineDone();
+
+#ifdef DEBUG
+ QDEBUG()<< "===== edges:";
+ for (int i = 0; i < d->scanline.size; ++i) {
+ QDEBUG() << " " << d->scanline.edges[i]->edge
+ << "p0= (" << Q27Dot5ToDouble(d->scanline.edges[i]->v0->x)
+ << '/' << Q27Dot5ToDouble(d->scanline.edges[i]->v0->y)
+ << ") p1= (" << Q27Dot5ToDouble(d->scanline.edges[i]->v1->x)
+ << '/' << Q27Dot5ToDouble(d->scanline.edges[i]->v1->y) << ')'
+ << "x=" << Q27Dot5ToDouble(d->scanline.edges[i]->positionAt(d->y))
+ << "isLeftOfNext="
+ << ((i < d->scanline.size - 1)
+ ? d->scanline.edges[i]->isLeftOf(*d->scanline.edges[i+1], d->y)
+ : true);
+ }
+#endif
+}
+
+ d->scanline.done();
+ d->intersections.clear();
+ return br;
+}
+
+// tessellates the given convex polygon
+void QTessellator::tessellateConvex(const QPointF *points, int nPoints)
+{
+ Q_ASSERT(points[0] == points[nPoints-1]);
+ --nPoints;
+
+ d->vertices.nPoints = nPoints;
+ d->vertices.init(nPoints);
+
+ for (int i = 0; i < nPoints; ++i) {
+ d->vertices[i]->x = FloatToQ27Dot5(points[i].x());
+ d->vertices[i]->y = FloatToQ27Dot5(points[i].y());
+ }
+
+ int left = 0, right = 0;
+
+ int top = 0;
+ for (int i = 1; i < nPoints; ++i) {
+ if (d->vertices[i]->y < d->vertices[top]->y)
+ top = i;
+ }
+
+ left = (top + nPoints - 1) % nPoints;
+ right = (top + 1) % nPoints;
+
+ while (d->vertices[left]->x == d->vertices[top]->x && d->vertices[left]->y == d->vertices[top]->y && left != right)
+ left = (left + nPoints - 1) % nPoints;
+
+ while (d->vertices[right]->x == d->vertices[top]->x && d->vertices[right]->y == d->vertices[top]->y && left != right)
+ right = (right + 1) % nPoints;
+
+ if (left == right)
+ return;
+
+ int dir = 1;
+
+ Vertex dLeft = { d->vertices[top]->x - d->vertices[left]->x,
+ d->vertices[top]->y - d->vertices[left]->y };
+
+ Vertex dRight = { d->vertices[right]->x - d->vertices[top]->x,
+ d->vertices[right]->y - d->vertices[top]->y };
+
+ Q27Dot5 cross = dLeft.x * dRight.y - dLeft.y * dRight.x;
+
+ // flip direction if polygon is clockwise
+ if (cross < 0 || (cross == 0 && dLeft.x > 0)) {
+ qSwap(left, right);
+ dir = -1;
+ }
+
+ Vertex *lastLeft = d->vertices[top];
+ Vertex *lastRight = d->vertices[top];
+
+ QTessellator::Trapezoid trap;
+
+ while (lastLeft->y == d->vertices[left]->y && left != right) {
+ lastLeft = d->vertices[left];
+ left = (left + nPoints - dir) % nPoints;
+ }
+
+ while (lastRight->y == d->vertices[right]->y && left != right) {
+ lastRight = d->vertices[right];
+ right = (right + nPoints + dir) % nPoints;
+ }
+
+ while (true) {
+ trap.top = qMax(lastRight->y, lastLeft->y);
+ trap.bottom = qMin(d->vertices[left]->y, d->vertices[right]->y);
+ trap.topLeft = lastLeft;
+ trap.topRight = lastRight;
+ trap.bottomLeft = d->vertices[left];
+ trap.bottomRight = d->vertices[right];
+
+ if (trap.bottom > trap.top)
+ addTrap(trap);
+
+ if (left == right)
+ break;
+
+ if (d->vertices[right]->y < d->vertices[left]->y) {
+ do {
+ lastRight = d->vertices[right];
+ right = (right + nPoints + dir) % nPoints;
+ }
+ while (lastRight->y == d->vertices[right]->y && left != right);
+ } else {
+ do {
+ lastLeft = d->vertices[left];
+ left = (left + nPoints - dir) % nPoints;
+ }
+ while (lastLeft->y == d->vertices[left]->y && left != right);
+ }
+ }
+}
+
+// tessellates the stroke of the line from a_ to b_ with the given width and a flat cap
+void QTessellator::tessellateRect(const QPointF &a_, const QPointF &b_, qreal width)
+{
+ Vertex a = { FloatToQ27Dot5(a_.x()), FloatToQ27Dot5(a_.y()) };
+ Vertex b = { FloatToQ27Dot5(b_.x()), FloatToQ27Dot5(b_.y()) };
+
+ QPointF pa = a_, pb = b_;
+
+ if (a.y > b.y) {
+ qSwap(a, b);
+ qSwap(pa, pb);
+ }
+
+ Vertex delta = { b.x - a.x, b.y - a.y };
+
+ if (delta.x == 0 && delta.y == 0)
+ return;
+
+ qreal hw = 0.5 * width;
+
+ if (delta.x == 0) {
+ Q27Dot5 halfWidth = FloatToQ27Dot5(hw);
+
+ if (halfWidth == 0)
+ return;
+
+ Vertex topLeft = { a.x - halfWidth, a.y };
+ Vertex topRight = { a.x + halfWidth, a.y };
+ Vertex bottomLeft = { a.x - halfWidth, b.y };
+ Vertex bottomRight = { a.x + halfWidth, b.y };
+
+ QTessellator::Trapezoid trap = { topLeft.y, bottomLeft.y, &topLeft, &bottomLeft, &topRight, &bottomRight };
+ addTrap(trap);
+ } else if (delta.y == 0) {
+ Q27Dot5 halfWidth = FloatToQ27Dot5(hw);
+
+ if (halfWidth == 0)
+ return;
+
+ if (a.x > b.x)
+ qSwap(a.x, b.x);
+
+ Vertex topLeft = { a.x, a.y - halfWidth };
+ Vertex topRight = { b.x, a.y - halfWidth };
+ Vertex bottomLeft = { a.x, a.y + halfWidth };
+ Vertex bottomRight = { b.x, a.y + halfWidth };
+
+ QTessellator::Trapezoid trap = { topLeft.y, bottomLeft.y, &topLeft, &bottomLeft, &topRight, &bottomRight };
+ addTrap(trap);
+ } else {
+ QPointF perp(pb.y() - pa.y(), pa.x() - pb.x());
+ qreal length = qSqrt(perp.x() * perp.x() + perp.y() * perp.y());
+
+ if (qFuzzyIsNull(length))
+ return;
+
+ // need the half of the width
+ perp *= hw / length;
+
+ QPointF pta = pa + perp;
+ QPointF ptb = pa - perp;
+ QPointF ptc = pb - perp;
+ QPointF ptd = pb + perp;
+
+ Vertex ta = { FloatToQ27Dot5(pta.x()), FloatToQ27Dot5(pta.y()) };
+ Vertex tb = { FloatToQ27Dot5(ptb.x()), FloatToQ27Dot5(ptb.y()) };
+ Vertex tc = { FloatToQ27Dot5(ptc.x()), FloatToQ27Dot5(ptc.y()) };
+ Vertex td = { FloatToQ27Dot5(ptd.x()), FloatToQ27Dot5(ptd.y()) };
+
+ if (ta.y < tb.y) {
+ if (tb.y < td.y) {
+ QTessellator::Trapezoid top = { ta.y, tb.y, &ta, &tb, &ta, &td };
+ QTessellator::Trapezoid bottom = { td.y, tc.y, &tb, &tc, &td, &tc };
+ addTrap(top);
+ addTrap(bottom);
+
+ QTessellator::Trapezoid middle = { tb.y, td.y, &tb, &tc, &ta, &td };
+ addTrap(middle);
+ } else {
+ QTessellator::Trapezoid top = { ta.y, td.y, &ta, &tb, &ta, &td };
+ QTessellator::Trapezoid bottom = { tb.y, tc.y, &tb, &tc, &td, &tc };
+ addTrap(top);
+ addTrap(bottom);
+
+ if (tb.y != td.y) {
+ QTessellator::Trapezoid middle = { td.y, tb.y, &ta, &tb, &td, &tc };
+ addTrap(middle);
+ }
+ }
+ } else {
+ if (ta.y < tc.y) {
+ QTessellator::Trapezoid top = { tb.y, ta.y, &tb, &tc, &tb, &ta };
+ QTessellator::Trapezoid bottom = { tc.y, td.y, &tc, &td, &ta, &td };
+ addTrap(top);
+ addTrap(bottom);
+
+ QTessellator::Trapezoid middle = { ta.y, tc.y, &tb, &tc, &ta, &td };
+ addTrap(middle);
+ } else {
+ QTessellator::Trapezoid top = { tb.y, tc.y, &tb, &tc, &tb, &ta };
+ QTessellator::Trapezoid bottom = { ta.y, td.y, &tc, &td, &ta, &td };
+ addTrap(top);
+ addTrap(bottom);
+
+ if (ta.y != tc.y) {
+ QTessellator::Trapezoid middle = { tc.y, ta.y, &tc, &td, &tb, &ta };
+ addTrap(middle);
+ }
+ }
+ }
+ }
+}
+
+QT_END_NAMESPACE