diff options
author | Richard Moe Gustavsen <richard.gustavsen@digia.com> | 2013-05-23 14:17:27 +0200 |
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committer | The Qt Project <gerrit-noreply@qt-project.org> | 2013-05-27 15:48:13 +0200 |
commit | 130ee40b5e29267ad4c58280d700e1c72569ba12 (patch) | |
tree | d68ac21cab6a2985b4d1068f663864bca9a33b5f /src/plugins/platforms | |
parent | 60768a0af9f8773a46990e40051ac692521af055 (diff) |
iOS: take orientation into account when reporting touch positions
This implementation will look at the orientation of the main
screen to convert the touch coordinates. This will most
likely change in future work, where we might look at a views view
controller instead to decide orientation etc.
Change-Id: Ic7875c5ecc4f21538f82a4f0467350bdf8ecc0b0
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
Diffstat (limited to 'src/plugins/platforms')
-rw-r--r-- | src/plugins/platforms/ios/qioswindow.mm | 9 |
1 files changed, 6 insertions, 3 deletions
diff --git a/src/plugins/platforms/ios/qioswindow.mm b/src/plugins/platforms/ios/qioswindow.mm index 13815a22bf..0c3ae8e834 100644 --- a/src/plugins/platforms/ios/qioswindow.mm +++ b/src/plugins/platforms/ios/qioswindow.mm @@ -150,7 +150,8 @@ - (void)updateTouchList:(NSSet *)touches withState:(Qt::TouchPointState)state { - QRect applicationRect = fromCGRect(self.window.screen.applicationFrame); + QPlatformScreen *screen = QGuiApplication::primaryScreen()->handle(); + QRect applicationRect = fromPortraitToPrimary(fromCGRect(self.window.screen.applicationFrame), screen); foreach (UITouch *uiTouch, m_activeTouches.keys()) { QWindowSystemInterface::TouchPoint &touchPoint = m_activeTouches[uiTouch]; @@ -163,8 +164,10 @@ // Find the touch position relative to the window. Then calculate the screen // position by subtracting the position of the applicationRect (since UIWindow // does not take that into account when reporting its own frame): - QPoint touchPos = fromCGPoint([uiTouch locationInView:nil]); - touchPoint.area = QRectF(touchPos - applicationRect.topLeft(), QSize(0, 0)); + QRect touchInWindow = QRect(fromCGPoint([uiTouch locationInView:nil]), QSize(0, 0)); + QRect touchInScreen = fromPortraitToPrimary(touchInWindow, screen); + QPoint touchPos = touchInScreen.topLeft() - applicationRect.topLeft(); + touchPoint.area = QRectF(touchPos, QSize(0, 0)); touchPoint.normalPosition = QPointF(touchPos.x() / applicationRect.width(), touchPos.y() / applicationRect.height()); } } |