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author | Tor Arne Vestbø <tor.arne.vestbo@theqtcompany.com> | 2014-12-02 20:16:23 +0100 |
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committer | Tor Arne Vestbø <tor.arne.vestbo@theqtcompany.com> | 2014-12-11 06:14:28 +0100 |
commit | 47326b9c5c38fea39f8539f50f32667d2c391b70 (patch) | |
tree | 166131a53f82827bb9c90916b95559ab7552399c /src/plugins/platforms | |
parent | e9222e199d587f48bd1d0e597aa295ebbe0531e3 (diff) |
GL2PaintEngine: centralize logic for updating/preparing textures
Rewrite of updateTextureFilter to include activating and binding as well,
so that we can maintain a single view of which texture was the last one
to be used from within the engine itself.
The behavior should be the same as before.
Change-Id: I41781d00458b0176c614266f4360db3c68b120a1
Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@theqtcompany.com>
Diffstat (limited to 'src/plugins/platforms')
0 files changed, 0 insertions, 0 deletions