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authorRichard Moe Gustavsen <richard.gustavsen@digia.com>2013-09-24 13:41:15 +0200
committerThe Qt Project <gerrit-noreply@qt-project.org>2013-09-24 14:33:00 +0200
commitd25eead30f08ccc0763d63bffdc83ba1e1a6cb91 (patch)
treeb2274e1afe32db56036a93c8818ccd3264802025 /src/plugins/platforms
parent413ec67fc46ad7049f870cdb8ead35149b215d45 (diff)
iOS: bugfix touch events to also work in inverted portrait/landscape
This patch simplifies the implementation of touch events to use a views superview for calculating global touch coordinates rather than the screen. This removes the need for taking orientation into account, and will also play better along in a mixed environment. This will also fix touch events reported for inverted orientations. Change-Id: I0c8fd8745a1f65f0f4a97447a5676a38165ed032 Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
Diffstat (limited to 'src/plugins/platforms')
-rw-r--r--src/plugins/platforms/ios/qioswindow.mm16
1 files changed, 5 insertions, 11 deletions
diff --git a/src/plugins/platforms/ios/qioswindow.mm b/src/plugins/platforms/ios/qioswindow.mm
index c8d0f823f6..dbeec5f5f2 100644
--- a/src/plugins/platforms/ios/qioswindow.mm
+++ b/src/plugins/platforms/ios/qioswindow.mm
@@ -150,9 +150,9 @@
- (void)updateTouchList:(NSSet *)touches withState:(Qt::TouchPointState)state
{
- QPlatformScreen *screen = QGuiApplication::primaryScreen()->handle();
- QRect applicationRect = fromPortraitToPrimary(fromCGRect(self.window.screen.applicationFrame), screen);
-
+ // We deliver touch events with global coordinates. But global in this respect means
+ // the coordinate system where this QWindow lives. And that is our superview.
+ CGSize parentSize = self.superview.frame.size;
foreach (UITouch *uiTouch, m_activeTouches.keys()) {
QWindowSystemInterface::TouchPoint &touchPoint = m_activeTouches[uiTouch];
if (![touches containsObject:uiTouch]) {
@@ -160,15 +160,9 @@
} else {
touchPoint.state = state;
touchPoint.pressure = (state == Qt::TouchPointReleased) ? 0.0 : 1.0;
-
- // Find the touch position relative to the window. Then calculate the screen
- // position by subtracting the position of the applicationRect (since UIWindow
- // does not take that into account when reporting its own frame):
- QRect touchInWindow = QRect(fromCGPoint([uiTouch locationInView:nil]), QSize(0, 0));
- QRect touchInScreen = fromPortraitToPrimary(touchInWindow, screen);
- QPoint touchPos = touchInScreen.topLeft() - applicationRect.topLeft();
+ QPoint touchPos = fromCGPoint([uiTouch locationInView:self.superview]);
touchPoint.area = QRectF(touchPos, QSize(0, 0));
- touchPoint.normalPosition = QPointF(touchPos.x() / applicationRect.width(), touchPos.y() / applicationRect.height());
+ touchPoint.normalPosition = QPointF(touchPos.x() / parentSize.width, touchPos.y() / parentSize.height);
}
}
}