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authorQt by Nokia <qt-info@nokia.com>2011-04-27 12:05:43 +0200
committeraxis <qt-info@nokia.com>2011-04-27 12:05:43 +0200
commit38be0d13830efd2d98281c645c3a60afe05ffece (patch)
tree6ea73f3ec77f7d153333779883e8120f82820abe /src/s60installs/bwins/QtOpenGLu.def
Initial import from the monolithic Qt.
This is the beginning of revision history for this module. If you want to look at revision history older than this, please refer to the Qt Git wiki for how to use Git history grafting. At the time of writing, this wiki is located here: http://qt.gitorious.org/qt/pages/GitIntroductionWithQt If you have already performed the grafting and you don't see any history beyond this commit, try running "git log" with the "--follow" argument. Branched from the monolithic repo, Qt master branch, at commit 896db169ea224deb96c59ce8af800d019de63f12
Diffstat (limited to 'src/s60installs/bwins/QtOpenGLu.def')
-rw-r--r--src/s60installs/bwins/QtOpenGLu.def863
1 files changed, 863 insertions, 0 deletions
diff --git a/src/s60installs/bwins/QtOpenGLu.def b/src/s60installs/bwins/QtOpenGLu.def
new file mode 100644
index 0000000000..f1db022f9d
--- /dev/null
+++ b/src/s60installs/bwins/QtOpenGLu.def
@@ -0,0 +1,863 @@
+EXPORTS
+ ?setUniformValueArray@QGLShaderProgram@@QAEXHPBV?$QGenericMatrix@$01$01M@@H@Z @ 1 NONAME ; void QGLShaderProgram::setUniformValueArray(int, class QGenericMatrix<2, 2, float> const *, int)
+ ?setPaintEnginePrivate@QGLTextureGlyphCache@@QAEXPAVQGL2PaintEngineExPrivate@@@Z @ 2 NONAME ; void QGLTextureGlyphCache::setPaintEnginePrivate(class QGL2PaintEngineExPrivate *)
+ ??1QGLFormat@@QAE@XZ @ 3 NONAME ; QGLFormat::~QGLFormat(void)
+ ?setOpacityMode@QGLEngineShaderManager@@QAEXW4OpacityMode@1@@Z @ 4 NONAME ; void QGLEngineShaderManager::setOpacityMode(enum QGLEngineShaderManager::OpacityMode)
+ ?entryRgb@QGLColormap@@QBEIH@Z @ 5 NONAME ; unsigned int QGLColormap::entryRgb(int) const
+ ??0QGLFormat@@QAE@ABV0@@Z @ 6 NONAME ; QGLFormat::QGLFormat(class QGLFormat const &)
+ ?d_func@QGLShader@@AAEPAVQGLShaderPrivate@@XZ @ 7 NONAME ; class QGLShaderPrivate * QGLShader::d_func(void)
+ ?bindToDynamicTexture@QGLPixelBuffer@@QAE_NI@Z @ 8 NONAME ; bool QGLPixelBuffer::bindToDynamicTexture(unsigned int)
+ ??0QGLWidget@@QAE@PAVQGLContext@@PAVQWidget@@PBV0@V?$QFlags@W4WindowType@Qt@@@@@Z @ 9 NONAME ; QGLWidget::QGLWidget(class QGLContext *, class QWidget *, class QGLWidget const *, class QFlags<enum Qt::WindowType>)
+ ??_EQGLFormat@@QAE@I@Z @ 10 NONAME ABSENT ; QGLFormat::~QGLFormat(unsigned int)
+ ?drawPixmapFragments@QGL2PaintEngineEx@@UAEXPBVPixmapFragment@QPainter@@HABVQPixmap@@V?$QFlags@W4PixmapFragmentHint@QPainter@@@@@Z @ 11 NONAME ; void QGL2PaintEngineEx::drawPixmapFragments(class QPainter::PixmapFragment const *, int, class QPixmap const &, class QFlags<enum QPainter::PixmapFragmentHint>)
+ ?paintEngine@QGLWidget@@UBEPAVQPaintEngine@@XZ @ 12 NONAME ; class QPaintEngine * QGLWidget::paintEngine(void) const
+ ?setPreferredPaintEngine@QGL@@YAXW4Type@QPaintEngine@@@Z @ 13 NONAME ; void QGL::setPreferredPaintEngine(enum QPaintEngine::Type)
+ ?isValid@QGLPixelBuffer@@QBE_NXZ @ 14 NONAME ; bool QGLPixelBuffer::isValid(void) const
+ ?stereo@QGLFormat@@QBE_NXZ @ 15 NONAME ; bool QGLFormat::stereo(void) const
+ ?size@QGLPixelBuffer@@QBE?AVQSize@@XZ @ 16 NONAME ; class QSize QGLPixelBuffer::size(void) const
+ ?qt_gl_transfer_context@@YAPBVQGLContext@@PBV1@@Z @ 17 NONAME ; class QGLContext const * qt_gl_transfer_context(class QGLContext const *)
+ ?format@QGLContext@@QBE?AVQGLFormat@@XZ @ 18 NONAME ; class QGLFormat QGLContext::format(void) const
+ ?getStaticMetaObject@QGraphicsShaderEffect@@SAABUQMetaObject@@XZ @ 19 NONAME ; struct QMetaObject const & QGraphicsShaderEffect::getStaticMetaObject(void)
+ ??1QGLWidget@@UAE@XZ @ 20 NONAME ; QGLWidget::~QGLWidget(void)
+ ??0QGLPixelBuffer@@QAE@ABVQSize@@ABVQGLFormat@@PAVQGLWidget@@@Z @ 21 NONAME ; QGLPixelBuffer::QGLPixelBuffer(class QSize const &, class QGLFormat const &, class QGLWidget *)
+ ?isEmpty@QGLColormap@@QBE_NXZ @ 22 NONAME ; bool QGLColormap::isEmpty(void) const
+ ?setAttributeValue@QGLShaderProgram@@QAEXPBDABVQVector2D@@@Z @ 23 NONAME ; void QGLShaderProgram::setAttributeValue(char const *, class QVector2D const &)
+ ?setUniformValue@QGLShaderProgram@@QAEXHABVQSize@@@Z @ 24 NONAME ; void QGLShaderProgram::setUniformValue(int, class QSize const &)
+ ?attachment@QGLFramebufferObjectFormat@@QBE?AW4Attachment@QGLFramebufferObject@@XZ @ 25 NONAME ; enum QGLFramebufferObject::Attachment QGLFramebufferObjectFormat::attachment(void) const
+ ?setGeometry@QGLWindowSurface@@UAEXABVQRect@@@Z @ 26 NONAME ; void QGLWindowSurface::setGeometry(class QRect const &)
+ ?setUniformValue@QGLShaderProgram@@QAEXPBDABVQVector3D@@@Z @ 27 NONAME ; void QGLShaderProgram::setUniformValue(char const *, class QVector3D const &)
+ ?release@QGLShaderProgram@@QAEXXZ @ 28 NONAME ; void QGLShaderProgram::release(void)
+ ?entryColor@QGLColormap@@QBE?AVQColor@@H@Z @ 29 NONAME ; class QColor QGLColormap::entryColor(int) const
+ ?setUniformValue@QGLShaderProgram@@QAEXHABV?$QGenericMatrix@$02$02M@@@Z @ 30 NONAME ; void QGLShaderProgram::setUniformValue(int, class QGenericMatrix<3, 3, float> const &)
+ ?setCompositionMode@QGLEngineShaderManager@@QAEXW4CompositionMode@QPainter@@@Z @ 31 NONAME ; void QGLEngineShaderManager::setCompositionMode(enum QPainter::CompositionMode)
+ ?bindTexture@QGLPixelBuffer@@QAEIABVQString@@@Z @ 32 NONAME ; unsigned int QGLPixelBuffer::bindTexture(class QString const &)
+ ?stencil@QGLFormat@@QBE_NXZ @ 33 NONAME ; bool QGLFormat::stencil(void) const
+ ?format@QGLPaintDevice@@UBE?AVQGLFormat@@XZ @ 34 NONAME ; class QGLFormat QGLPaintDevice::format(void) const
+ ?d_func@QGLContext@@AAEPAVQGLContextPrivate@@XZ @ 35 NONAME ; class QGLContextPrivate * QGLContext::d_func(void)
+ ?bindAttributeLocation@QGLShaderProgram@@QAEXABVQString@@H@Z @ 36 NONAME ; void QGLShaderProgram::bindAttributeLocation(class QString const &, int)
+ ?depthBufferSize@QGLFormat@@QBEHXZ @ 37 NONAME ; int QGLFormat::depthBufferSize(void) const
+ ?write@QGLBuffer@@QAEXHPBXH@Z @ 38 NONAME ; void QGLBuffer::write(int, void const *, int)
+ ?tr@QGraphicsShaderEffect@@SA?AVQString@@PBD0@Z @ 39 NONAME ; class QString QGraphicsShaderEffect::tr(char const *, char const *)
+ ?currentProgram@QGLEngineShaderManager@@QAEPAVQGLShaderProgram@@XZ @ 40 NONAME ; class QGLShaderProgram * QGLEngineShaderManager::currentProgram(void)
+ ?isLinked@QGLShaderProgram@@QBE_NXZ @ 41 NONAME ; bool QGLShaderProgram::isLinked(void) const
+ ?resizeTextureData@QGLTextureGlyphCache@@UAEXHH@Z @ 42 NONAME ; void QGLTextureGlyphCache::resizeTextureData(int, int)
+ ?device@QGLContext@@QBEPAVQPaintDevice@@XZ @ 43 NONAME ; class QPaintDevice * QGLContext::device(void) const
+ ?create@QGLContext@@UAE_NPBV1@@Z @ 44 NONAME ; bool QGLContext::create(class QGLContext const *)
+ ?staticMetaObject@QGLWindowSurface@@2UQMetaObject@@B @ 45 NONAME ; struct QMetaObject const QGLWindowSurface::staticMetaObject
+ ?staticMetaObject@QGLShader@@2UQMetaObject@@B @ 46 NONAME ; struct QMetaObject const QGLShader::staticMetaObject
+ ?state@QGL2PaintEngineEx@@QAEPAVQOpenGL2PaintEngineState@@XZ @ 47 NONAME ; class QOpenGL2PaintEngineState * QGL2PaintEngineEx::state(void)
+ ?setUsagePattern@QGLBuffer@@QAEXW4UsagePattern@1@@Z @ 48 NONAME ; void QGLBuffer::setUsagePattern(enum QGLBuffer::UsagePattern)
+ ?drawTexture@QGL2PaintEngineEx@@QAE_NABVQRectF@@IABVQSize@@0@Z @ 49 NONAME ; bool QGL2PaintEngineEx::drawTexture(class QRectF const &, unsigned int, class QSize const &, class QRectF const &)
+ ?qt_metacast@QGLShaderProgram@@UAEPAXPBD@Z @ 50 NONAME ; void * QGLShaderProgram::qt_metacast(char const *)
+ ?tr@QGLWidget@@SA?AVQString@@PBD0H@Z @ 51 NONAME ; class QString QGLWidget::tr(char const *, char const *, int)
+ ?fromData@QGLPixmapData@@UAE_NPBEIPBDV?$QFlags@W4ImageConversionFlag@Qt@@@@@Z @ 52 NONAME ; bool QGLPixmapData::fromData(unsigned char const *, unsigned int, char const *, class QFlags<enum Qt::ImageConversionFlag>)
+ ?brushOriginChanged@QGL2PaintEngineEx@@UAEXXZ @ 53 NONAME ; void QGL2PaintEngineEx::brushOriginChanged(void)
+ ?setContext@QGLSharedResourceGuard@@QAEXPBVQGLContext@@@Z @ 54 NONAME ; void QGLSharedResourceGuard::setContext(class QGLContext const *)
+ ?create@QGLBuffer@@QAE_NXZ @ 55 NONAME ; bool QGLBuffer::create(void)
+ ?setEntry@QGLColormap@@QAEXHI@Z @ 56 NONAME ; void QGLColormap::setEntry(int, unsigned int)
+ ?useBlitProgram@QGLEngineShaderManager@@QAEXXZ @ 57 NONAME ; void QGLEngineShaderManager::useBlitProgram(void)
+ ?paintEngine@QGLPixmapData@@UBEPAVQPaintEngine@@XZ @ 58 NONAME ; class QPaintEngine * QGLPixmapData::paintEngine(void) const
+ ?qt_destroy_gl_share_widget@@YAXXZ @ 59 NONAME ; void qt_destroy_gl_share_widget(void)
+ ?updateGL@QGLWidget@@UAEXXZ @ 60 NONAME ; void QGLWidget::updateGL(void)
+ ?setUniformValueArray@QGLShaderProgram@@QAEXHPBV?$QGenericMatrix@$02$02M@@H@Z @ 61 NONAME ; void QGLShaderProgram::setUniformValueArray(int, class QGenericMatrix<3, 3, float> const *, int)
+ ?setUniformValue@QGLShaderProgram@@QAEXPBDABVQColor@@@Z @ 62 NONAME ; void QGLShaderProgram::setUniformValue(char const *, class QColor const &)
+ ?d_func@QGLCustomShaderStage@@ABEPBVQGLCustomShaderStagePrivate@@XZ @ 63 NONAME ; class QGLCustomShaderStagePrivate const * QGLCustomShaderStage::d_func(void) const
+ ?link@QGLShaderProgram@@UAE_NXZ @ 64 NONAME ; bool QGLShaderProgram::link(void)
+ ??0QGLWindowSurface@@QAE@PAVQWidget@@@Z @ 65 NONAME ; QGLWindowSurface::QGLWindowSurface(class QWidget *)
+ ??9@YA_NABVQGLFormat@@0@Z @ 66 NONAME ; bool operator!=(class QGLFormat const &, class QGLFormat const &)
+ ?trUtf8@QGLEngineShaderManager@@SA?AVQString@@PBD0H@Z @ 67 NONAME ; class QString QGLEngineShaderManager::trUtf8(char const *, char const *, int)
+ ?clip@QGL2PaintEngineEx@@UAEXABVQVectorPath@@W4ClipOperation@Qt@@@Z @ 68 NONAME ; void QGL2PaintEngineEx::clip(class QVectorPath const &, enum Qt::ClipOperation)
+ ?setRgba@QGLFormat@@QAEX_N@Z @ 69 NONAME ; void QGLFormat::setRgba(bool)
+ ??1QGLGraphicsSystem@@UAE@XZ @ 70 NONAME ; QGLGraphicsSystem::~QGLGraphicsSystem(void)
+ ?simpleProgram@QGLEngineShaderManager@@QAEPAVQGLShaderProgram@@XZ @ 71 NONAME ; class QGLShaderProgram * QGLEngineShaderManager::simpleProgram(void)
+ ?generateDynamicTexture@QGLPixelBuffer@@QBEIXZ @ 72 NONAME ; unsigned int QGLPixelBuffer::generateDynamicTexture(void) const
+ ?metaObject@QGLShaderProgram@@UBEPBUQMetaObject@@XZ @ 73 NONAME ; struct QMetaObject const * QGLShaderProgram::metaObject(void) const
+ ?usagePattern@QGLBuffer@@QBE?AW4UsagePattern@1@XZ @ 74 NONAME ; enum QGLBuffer::UsagePattern QGLBuffer::usagePattern(void) const
+ ?setAttributeArray@QGLShaderProgram@@QAEXPBDPBVQVector4D@@H@Z @ 75 NONAME ; void QGLShaderProgram::setAttributeArray(char const *, class QVector4D const *, int)
+ ?setUniformValue@QGLShaderProgram@@QAEXHI@Z @ 76 NONAME ; void QGLShaderProgram::setUniformValue(int, unsigned int)
+ ?blitProgram@QGLEngineShaderManager@@QAEPAVQGLShaderProgram@@XZ @ 77 NONAME ; class QGLShaderProgram * QGLEngineShaderManager::blitProgram(void)
+ ?metaObject@QGLSignalProxy@@UBEPBUQMetaObject@@XZ @ 78 NONAME ; struct QMetaObject const * QGLSignalProxy::metaObject(void) const
+ ??1QGLShaderProgram@@UAE@XZ @ 79 NONAME ; QGLShaderProgram::~QGLShaderProgram(void)
+ ?height@QGLTextureGlyphCache@@QBEHXZ @ 80 NONAME ; int QGLTextureGlyphCache::height(void) const
+ ??_EQGLWindowSurface@@UAE@I@Z @ 81 NONAME ; QGLWindowSurface::~QGLWindowSurface(unsigned int)
+ ?renderPixmap@QGLWidget@@QAE?AVQPixmap@@HH_N@Z @ 82 NONAME ; class QPixmap QGLWidget::renderPixmap(int, int, bool)
+ ?read@QGLBuffer@@QAE_NHPAXH@Z @ 83 NONAME ; bool QGLBuffer::read(int, void *, int)
+ ?qglClearColor@QGLWidget@@QBEXABVQColor@@@Z @ 84 NONAME ; void QGLWidget::qglClearColor(class QColor const &) const
+ ??0QGLFramebufferObject@@QAE@HHW4Attachment@0@II@Z @ 85 NONAME ; QGLFramebufferObject::QGLFramebufferObject(int, int, enum QGLFramebufferObject::Attachment, unsigned int, unsigned int)
+ ?penChanged@QGL2PaintEngineEx@@UAEXXZ @ 86 NONAME ; void QGL2PaintEngineEx::penChanged(void)
+ ??_EQGraphicsShaderEffect@@UAE@I@Z @ 87 NONAME ; QGraphicsShaderEffect::~QGraphicsShaderEffect(unsigned int)
+ ?doneCurrent@QGLContext@@UAEXXZ @ 88 NONAME ; void QGLContext::doneCurrent(void)
+ ??_EQGLContext@@UAE@I@Z @ 89 NONAME ; QGLContext::~QGLContext(unsigned int)
+ ?release@QGLBuffer@@QAEXXZ @ 90 NONAME ; void QGLBuffer::release(void)
+ ??0QGLPixmapData@@QAE@W4PixelType@QPixmapData@@@Z @ 91 NONAME ; QGLPixmapData::QGLPixmapData(enum QPixmapData::PixelType)
+ ?texture@QGLPixmapData@@QBEPAVQGLTexture@@XZ @ 92 NONAME ; class QGLTexture * QGLPixmapData::texture(void) const
+ ?updateGeometry@QGLWindowSurface@@QAEXXZ @ 93 NONAME ; void QGLWindowSurface::updateGeometry(void)
+ ?windowCreated@QGLContext@@IBE_NXZ @ 94 NONAME ; bool QGLContext::windowCreated(void) const
+ ?setWindowCreated@QGLContext@@IAEX_N@Z @ 95 NONAME ; void QGLContext::setWindowCreated(bool)
+ ?uniformLocation@QGLShaderProgram@@QBEHABVQString@@@Z @ 96 NONAME ; int QGLShaderProgram::uniformLocation(class QString const &) const
+ ?metaObject@QGLWindowSurface@@UBEPBUQMetaObject@@XZ @ 97 NONAME ; struct QMetaObject const * QGLWindowSurface::metaObject(void) const
+ ?setAttributeBuffer@QGLShaderProgram@@QAEXHIHHH@Z @ 98 NONAME ; void QGLShaderProgram::setAttributeBuffer(int, unsigned int, int, int, int)
+ ?getProcAddress@QGLContext@@QBEPAXABVQString@@@Z @ 99 NONAME ; void * QGLContext::getProcAddress(class QString const &) const
+ ?qt_metacall@QGLTextureGlyphCache@@UAEHW4Call@QMetaObject@@HPAPAX@Z @ 100 NONAME ABSENT ; int QGLTextureGlyphCache::qt_metacall(enum QMetaObject::Call, int, void * *)
+ ??1QGLPixelBuffer@@UAE@XZ @ 101 NONAME ; QGLPixelBuffer::~QGLPixelBuffer(void)
+ ?setUniformValueArray@QGLShaderProgram@@QAEXHPBVQVector4D@@H@Z @ 102 NONAME ; void QGLShaderProgram::setUniformValueArray(int, class QVector4D const *, int)
+ ?releaseFromDynamicTexture@QGLPixelBuffer@@QAEXXZ @ 103 NONAME ; void QGLPixelBuffer::releaseFromDynamicTexture(void)
+ ?setUniformsDirty@QGraphicsShaderEffect@@IAEXXZ @ 104 NONAME ; void QGraphicsShaderEffect::setUniformsDirty(void)
+ ?drawTexture@QGLFramebufferObject@@QAEXABVQPointF@@II@Z @ 105 NONAME ; void QGLFramebufferObject::drawTexture(class QPointF const &, unsigned int, unsigned int)
+ ??0QGLContext@@QAE@ABVQGLFormat@@@Z @ 106 NONAME ; QGLContext::QGLContext(class QGLFormat const &)
+ ?geometryOutputVertexCount@QGLShaderProgram@@QBEHXZ @ 107 NONAME ; int QGLShaderProgram::geometryOutputVertexCount(void) const
+ ?setAccum@QGLFormat@@QAEX_N@Z @ 108 NONAME ; void QGLFormat::setAccum(bool)
+ ??0QGLSignalProxy@@QAE@XZ @ 109 NONAME ABSENT ; QGLSignalProxy::QGLSignalProxy(void)
+ ?isUninitialized@QGLPixmapData@@ABE_NXZ @ 110 NONAME ; bool QGLPixmapData::isUninitialized(void) const
+ ??0QGLFramebufferObjectFormat@@QAE@XZ @ 111 NONAME ; QGLFramebufferObjectFormat::QGLFramebufferObjectFormat(void)
+ ??8@YA_NABVQGLFormat@@0@Z @ 112 NONAME ; bool operator==(class QGLFormat const &, class QGLFormat const &)
+ ?toImage@QGLFramebufferObject@@QBE?AVQImage@@XZ @ 113 NONAME ; class QImage QGLFramebufferObject::toImage(void) const
+ ?setUniformValue@QGLShaderProgram@@QAEXPBDABV?$QGenericMatrix@$01$02M@@@Z @ 114 NONAME ; void QGLShaderProgram::setUniformValue(char const *, class QGenericMatrix<2, 3, float> const &)
+ ?useCorrectShaderProg@QGLEngineShaderManager@@QAE_NXZ @ 115 NONAME ; bool QGLEngineShaderManager::useCorrectShaderProg(void)
+ ?setAlphaBufferSize@QGLFormat@@QAEXH@Z @ 116 NONAME ; void QGLFormat::setAlphaBufferSize(int)
+ ??0QGLContextResource@@QAE@P6AXPAX@Z@Z @ 117 NONAME ABSENT ; QGLContextResource::QGLContextResource(void (*)(void *))
+ ?tr@QGLEngineShaderManager@@SA?AVQString@@PBD0H@Z @ 118 NONAME ; class QString QGLEngineShaderManager::tr(char const *, char const *, int)
+ ?setUniformValue@QGLShaderProgram@@QAEXHABVQVector4D@@@Z @ 119 NONAME ; void QGLShaderProgram::setUniformValue(int, class QVector4D const &)
+ ?d_func@QGLContext@@ABEPBVQGLContextPrivate@@XZ @ 120 NONAME ; class QGLContextPrivate const * QGLContext::d_func(void) const
+ ?setUniformValue@QGLShaderProgram@@QAEXHABVQMatrix4x4@@@Z @ 121 NONAME ; void QGLShaderProgram::setUniformValue(int, class QMatrix4x4 const &)
+ ?deleteTexture@QGLContext@@QAEXI@Z @ 122 NONAME ; void QGLContext::deleteTexture(unsigned int)
+ ?setAttributeArray@QGLShaderProgram@@QAEXHPBMHH@Z @ 123 NONAME ; void QGLShaderProgram::setAttributeArray(int, float const *, int, int)
+ ?bindTexture@QGLWidget@@QAEIABVQImage@@IHV?$QFlags@W4BindOption@QGLContext@@@@@Z @ 124 NONAME ; unsigned int QGLWidget::bindTexture(class QImage const &, unsigned int, int, class QFlags<enum QGLContext::BindOption>)
+ ?ensureCreated@QGLPixmapData@@ABEXXZ @ 125 NONAME ; void QGLPixmapData::ensureCreated(void) const
+ ?setSource@QGLCustomShaderStage@@IAEXABVQByteArray@@@Z @ 126 NONAME ; void QGLCustomShaderStage::setSource(class QByteArray const &)
+ ?trUtf8@QGLTextureGlyphCache@@SA?AVQString@@PBD0@Z @ 127 NONAME ABSENT ; class QString QGLTextureGlyphCache::trUtf8(char const *, char const *)
+ ?removeFromPainter@QGLCustomShaderStage@@QAEXPAVQPainter@@@Z @ 128 NONAME ; void QGLCustomShaderStage::removeFromPainter(class QPainter *)
+ ?qt_metacall@QGLWindowSurface@@UAEHW4Call@QMetaObject@@HPAPAX@Z @ 129 NONAME ; int QGLWindowSurface::qt_metacall(enum QMetaObject::Call, int, void * *)
+ ??0QGLBuffer@@QAE@W4Type@0@@Z @ 130 NONAME ; QGLBuffer::QGLBuffer(enum QGLBuffer::Type)
+ ?fillColor@QGLPixmapData@@ABE?AVQColor@@XZ @ 131 NONAME ; class QColor QGLPixmapData::fillColor(void) const
+ ?setSamples@QGLFormat@@QAEXH@Z @ 132 NONAME ; void QGLFormat::setSamples(int)
+ ?makeCurrent@QGLContext@@UAEXXZ @ 133 NONAME ; void QGLContext::makeCurrent(void)
+ ?setUniformValue@QGLShaderProgram@@QAEXHABV?$QGenericMatrix@$03$02M@@@Z @ 134 NONAME ; void QGLShaderProgram::setUniformValue(int, class QGenericMatrix<4, 3, float> const &)
+ ?hasOpenGLShaders@QGLShader@@SA_NV?$QFlags@W4ShaderTypeBit@QGLShader@@@@PBVQGLContext@@@Z @ 135 NONAME ; bool QGLShader::hasOpenGLShaders(class QFlags<enum QGLShader::ShaderTypeBit>, class QGLContext const *)
+ ?hasComplexGeometry@QGLEngineShaderManager@@QBE_NXZ @ 136 NONAME ; bool QGLEngineShaderManager::hasComplexGeometry(void) const
+ ?tr@QGLEngineShaderManager@@SA?AVQString@@PBD0@Z @ 137 NONAME ; class QString QGLEngineShaderManager::tr(char const *, char const *)
+ ??0QGLFramebufferObject@@QAE@ABVQSize@@I@Z @ 138 NONAME ; QGLFramebufferObject::QGLFramebufferObject(class QSize const &, unsigned int)
+ ?setSrcPixelType@QGLEngineShaderManager@@QAEXW4PixelSrcType@1@@Z @ 139 NONAME ; void QGLEngineShaderManager::setSrcPixelType(enum QGLEngineShaderManager::PixelSrcType)
+ ?isValid@QGLFramebufferObject@@QBE_NXZ @ 140 NONAME ; bool QGLFramebufferObject::isValid(void) const
+ ??0QGLFramebufferObject@@QAE@HHABVQGLFramebufferObjectFormat@@@Z @ 141 NONAME ; QGLFramebufferObject::QGLFramebufferObject(int, int, class QGLFramebufferObjectFormat const &)
+ ?setDirectRendering@QGLFormat@@QAEX_N@Z @ 142 NONAME ; void QGLFormat::setDirectRendering(bool)
+ ?hasAlphaChannel@QGLPixmapData@@UBE_NXZ @ 143 NONAME ; bool QGLPixmapData::hasAlphaChannel(void) const
+ ?tr@QGLSignalProxy@@SA?AVQString@@PBD0H@Z @ 144 NONAME ; class QString QGLSignalProxy::tr(char const *, char const *, int)
+ ?setContext@QGLWidget@@QAEXPAVQGLContext@@PBV2@_N@Z @ 145 NONAME ; void QGLWidget::setContext(class QGLContext *, class QGLContext const *, bool)
+ ?d_func@QGLPixelBuffer@@ABEPBVQGLPixelBufferPrivate@@XZ @ 146 NONAME ; class QGLPixelBufferPrivate const * QGLPixelBuffer::d_func(void) const
+ ?getStaticMetaObject@QGLSignalProxy@@SAABUQMetaObject@@XZ @ 147 NONAME ; struct QMetaObject const & QGLSignalProxy::getStaticMetaObject(void)
+ ?setState@QGL2PaintEngineEx@@UAEXPAVQPainterState@@@Z @ 148 NONAME ; void QGL2PaintEngineEx::setState(class QPainterState *)
+ ?addShader@QGLShaderProgram@@QAE_NPAVQGLShader@@@Z @ 149 NONAME ; bool QGLShaderProgram::addShader(class QGLShader *)
+ ?hasOpenGLShaderPrograms@QGLShaderProgram@@SA_NPBVQGLContext@@@Z @ 150 NONAME ; bool QGLShaderProgram::hasOpenGLShaderPrograms(class QGLContext const *)
+ ?plane@QGLFormat@@QBEHXZ @ 151 NONAME ; int QGLFormat::plane(void) const
+ ??0QGLFormat@@QAE@XZ @ 152 NONAME ; QGLFormat::QGLFormat(void)
+ ?renderText@QGLWidget@@QAEXNNNABVQString@@ABVQFont@@H@Z @ 153 NONAME ; void QGLWidget::renderText(double, double, double, class QString const &, class QFont const &, int)
+ ?setAttributeArray@QGLShaderProgram@@QAEXPBDIPBXHH@Z @ 154 NONAME ; void QGLShaderProgram::setAttributeArray(char const *, unsigned int, void const *, int, int)
+ ?hasOpenGLFramebufferBlit@QGLFramebufferObject@@SA_NXZ @ 155 NONAME ; bool QGLFramebufferObject::hasOpenGLFramebufferBlit(void)
+ ?setUniformValue@QGLShaderProgram@@QAEXHABVQVector2D@@@Z @ 156 NONAME ; void QGLShaderProgram::setUniformValue(int, class QVector2D const &)
+ ?setUniformValueArray@QGLShaderProgram@@QAEXPBDPBVQVector2D@@H@Z @ 157 NONAME ; void QGLShaderProgram::setUniformValueArray(char const *, class QVector2D const *, int)
+ ??1QGLContext@@UAE@XZ @ 158 NONAME ; QGLContext::~QGLContext(void)
+ ?drawTexture@QGLContext@@QAEXABVQRectF@@II@Z @ 159 NONAME ; void QGLContext::drawTexture(class QRectF const &, unsigned int, unsigned int)
+ ??1QGLCustomShaderStage@@UAE@XZ @ 160 NONAME ; QGLCustomShaderStage::~QGLCustomShaderStage(void)
+ ?state@QGL2PaintEngineEx@@QBEPBVQOpenGL2PaintEngineState@@XZ @ 161 NONAME ; class QOpenGL2PaintEngineState const * QGL2PaintEngineEx::state(void) const
+ ?setUniformValue@QGLShaderProgram@@QAEXPBDM@Z @ 162 NONAME ; void QGLShaderProgram::setUniformValue(char const *, float)
+ ?tr@QGLShaderProgram@@SA?AVQString@@PBD0@Z @ 163 NONAME ; class QString QGLShaderProgram::tr(char const *, char const *)
+ ?setHasComplexGeometry@QGLEngineShaderManager@@QAEX_N@Z @ 164 NONAME ; void QGLEngineShaderManager::setHasComplexGeometry(bool)
+ ?devType@QGLPaintDevice@@UBEHXZ @ 165 NONAME ; int QGLPaintDevice::devType(void) const
+ ?setDepthBufferSize@QGLFormat@@QAEXH@Z @ 166 NONAME ; void QGLFormat::setDepthBufferSize(int)
+ ?attributeLocation@QGLShaderProgram@@QBEHABVQString@@@Z @ 167 NONAME ; int QGLShaderProgram::attributeLocation(class QString const &) const
+ ?isSharing@QGLWidget@@QBE_NXZ @ 168 NONAME ; bool QGLWidget::isSharing(void) const
+ ?brushChanged@QGL2PaintEngineEx@@UAEXXZ @ 169 NONAME ; void QGL2PaintEngineEx::brushChanged(void)
+ ?bind@QGLShaderProgram@@QAE_NXZ @ 170 NONAME ; bool QGLShaderProgram::bind(void)
+ ?fill@QGLPixmapData@@UAEXABVQColor@@@Z @ 171 NONAME ; void QGLPixmapData::fill(class QColor const &)
+ ?staticMetaObject@QGLShaderProgram@@2UQMetaObject@@B @ 172 NONAME ; struct QMetaObject const QGLShaderProgram::staticMetaObject
+ ?setPlane@QGLFormat@@QAEXH@Z @ 173 NONAME ; void QGLFormat::setPlane(int)
+ ?setGeometryOutputType@QGLShaderProgram@@QAEXI@Z @ 174 NONAME ; void QGLShaderProgram::setGeometryOutputType(unsigned int)
+ ?setAccumBufferSize@QGLFormat@@QAEXH@Z @ 175 NONAME ; void QGLFormat::setAccumBufferSize(int)
+ ?detach@QGLFramebufferObjectFormat@@AAEXXZ @ 176 NONAME ; void QGLFramebufferObjectFormat::detach(void)
+ ?testOption@QGLFormat@@QBE_NV?$QFlags@W4FormatOption@QGL@@@@@Z @ 177 NONAME ; bool QGLFormat::testOption(class QFlags<enum QGL::FormatOption>) const
+ ?setUniformValueArray@QGLShaderProgram@@QAEXPBDPBV?$QGenericMatrix@$01$03M@@H@Z @ 178 NONAME ; void QGLShaderProgram::setUniformValueArray(char const *, class QGenericMatrix<2, 4, float> const *, int)
+ ?setAttributeValue@QGLShaderProgram@@QAEXPBDABVQColor@@@Z @ 179 NONAME ; void QGLShaderProgram::setAttributeValue(char const *, class QColor const &)
+ ?devType@QGLPixelBuffer@@MBEHXZ @ 180 NONAME ; int QGLPixelBuffer::devType(void) const
+ ?doubleBuffer@QGLFormat@@QBE_NXZ @ 181 NONAME ; bool QGLFormat::doubleBuffer(void) const
+ ?setUniformsDirty@QGLCustomShaderStage@@QAEXXZ @ 182 NONAME ; void QGLCustomShaderStage::setUniformsDirty(void)
+ ?setAttributeValue@QGLShaderProgram@@QAEXHMM@Z @ 183 NONAME ; void QGLShaderProgram::setAttributeValue(int, float, float)
+ ?setAttributeArray@QGLShaderProgram@@QAEXPBDPBMHH@Z @ 184 NONAME ; void QGLShaderProgram::setAttributeArray(char const *, float const *, int, int)
+ ?getStaticMetaObject@QGLEngineShaderManager@@SAABUQMetaObject@@XZ @ 185 NONAME ; struct QMetaObject const & QGLEngineShaderManager::getStaticMetaObject(void)
+ ?setVersion@QGLFormat@@QAEXHH@Z @ 186 NONAME ; void QGLFormat::setVersion(int, int)
+ ?grabFrameBuffer@QGLWidget@@QAE?AVQImage@@_N@Z @ 187 NONAME ; class QImage QGLWidget::grabFrameBuffer(bool)
+ ?hasOpenGL@QGLFormat@@SA_NXZ @ 188 NONAME ; bool QGLFormat::hasOpenGL(void)
+ ?setInitialized@QGLContext@@IAEX_N@Z @ 189 NONAME ; void QGLContext::setInitialized(bool)
+ ?copyBackFromRenderFbo@QGLPixmapData@@ABEX_N@Z @ 190 NONAME ; void QGLPixmapData::copyBackFromRenderFbo(bool) const
+ ??0QGLBuffer@@QAE@ABV0@@Z @ 191 NONAME ; QGLBuffer::QGLBuffer(class QGLBuffer const &)
+ ?attachment@QGLFramebufferObject@@QBE?AW4Attachment@1@XZ @ 192 NONAME ; enum QGLFramebufferObject::Attachment QGLFramebufferObject::attachment(void) const
+ ?createCompatiblePixmapData@QGLPixmapData@@UBEPAVQPixmapData@@XZ @ 193 NONAME ; class QPixmapData * QGLPixmapData::createCompatiblePixmapData(void) const
+ ?detach@QGLFormat@@AAEXXZ @ 194 NONAME ; void QGLFormat::detach(void)
+ ??9QGLFramebufferObjectFormat@@QBE_NABV0@@Z @ 195 NONAME ; bool QGLFramebufferObjectFormat::operator!=(class QGLFramebufferObjectFormat const &) const
+ ?endPaint@QGLWindowSurface@@UAEXABVQRegion@@@Z @ 196 NONAME ; void QGLWindowSurface::endPaint(class QRegion const &)
+ ?findNearest@QGLColormap@@QBEHI@Z @ 197 NONAME ; int QGLColormap::findNearest(unsigned int) const
+ ?toImage@QGLPixmapData@@UBE?AVQImage@@XZ @ 198 NONAME ; class QImage QGLPixmapData::toImage(void) const
+ ??_EQGLShader@@UAE@I@Z @ 199 NONAME ; QGLShader::~QGLShader(unsigned int)
+ ?setUniformValueArray@QGLShaderProgram@@QAEXHPBHH@Z @ 200 NONAME ; void QGLShaderProgram::setUniformValueArray(int, int const *, int)
+ ?d_func@QGLFramebufferObject@@AAEPAVQGLFramebufferObjectPrivate@@XZ @ 201 NONAME ; class QGLFramebufferObjectPrivate * QGLFramebufferObject::d_func(void)
+ ?trUtf8@QGLWidget@@SA?AVQString@@PBD0H@Z @ 202 NONAME ; class QString QGLWidget::trUtf8(char const *, char const *, int)
+ ?qt_metacast@QGraphicsShaderEffect@@UAEPAXPBD@Z @ 203 NONAME ; void * QGraphicsShaderEffect::qt_metacast(char const *)
+ ?init@QGLShaderProgram@@AAE_NXZ @ 204 NONAME ; bool QGLShaderProgram::init(void)
+ ?doneCurrent@QGLWidget@@QAEXXZ @ 205 NONAME ; void QGLWidget::doneCurrent(void)
+ ?setUniformValue@QGLShaderProgram@@QAEXPBDABV?$QGenericMatrix@$02$02M@@@Z @ 206 NONAME ; void QGLShaderProgram::setUniformValue(char const *, class QGenericMatrix<3, 3, float> const &)
+ ?setUniformValue@QGLShaderProgram@@QAEXPBDMMMM@Z @ 207 NONAME ; void QGLShaderProgram::setUniformValue(char const *, float, float, float, float)
+ ?requestedFormat@QGLContext@@QBE?AVQGLFormat@@XZ @ 208 NONAME ; class QGLFormat QGLContext::requestedFormat(void) const
+ ?fillTexture@QGLTextureGlyphCache@@UAEXABUCoord@QTextureGlyphCache@@I@Z @ 209 NONAME ABSENT ; void QGLTextureGlyphCache::fillTexture(struct QTextureGlyphCache::Coord const &, unsigned int)
+ ?isNativePaintingActive@QGL2PaintEngineEx@@QBE_NXZ @ 210 NONAME ; bool QGL2PaintEngineEx::isNativePaintingActive(void) const
+ ?accumBufferSize@QGLFormat@@QBEHXZ @ 211 NONAME ; int QGLFormat::accumBufferSize(void) const
+ ?setAttributeValue@QGLShaderProgram@@QAEXHPBMHH@Z @ 212 NONAME ; void QGLShaderProgram::setAttributeValue(int, float const *, int, int)
+ ?doubleBuffer@QGLWidget@@QBE_NXZ @ 213 NONAME ; bool QGLWidget::doubleBuffer(void) const
+ ?bindTexture@QGLContext@@QAEIABVQString@@@Z @ 214 NONAME ; unsigned int QGLContext::bindTexture(class QString const &)
+ ??0QGLFramebufferObject@@QAE@ABVQSize@@ABVQGLFramebufferObjectFormat@@@Z @ 215 NONAME ; QGLFramebufferObject::QGLFramebufferObject(class QSize const &, class QGLFramebufferObjectFormat const &)
+ ?bind@QGLFramebufferObject@@QAE_NXZ @ 216 NONAME ; bool QGLFramebufferObject::bind(void)
+ ?stroke@QGL2PaintEngineEx@@UAEXABVQVectorPath@@ABVQPen@@@Z @ 217 NONAME ; void QGL2PaintEngineEx::stroke(class QVectorPath const &, class QPen const &)
+ ?format@QGLWidget@@QBE?AVQGLFormat@@XZ @ 218 NONAME ; class QGLFormat QGLWidget::format(void) const
+ ?qt_metacall@QGLWidget@@UAEHW4Call@QMetaObject@@HPAPAX@Z @ 219 NONAME ; int QGLWidget::qt_metacall(enum QMetaObject::Call, int, void * *)
+ ?setUniformValue@QGLShaderProgram@@QAEXHABVQSizeF@@@Z @ 220 NONAME ; void QGLShaderProgram::setUniformValue(int, class QSizeF const &)
+ ?setGreenBufferSize@QGLFormat@@QAEXH@Z @ 221 NONAME ; void QGLFormat::setGreenBufferSize(int)
+ ?setAttributeValue@QGLShaderProgram@@QAEXPBDM@Z @ 222 NONAME ; void QGLShaderProgram::setAttributeValue(char const *, float)
+ ?setAttributeArray@QGLShaderProgram@@QAEXHPBVQVector4D@@H@Z @ 223 NONAME ; void QGLShaderProgram::setAttributeArray(int, class QVector4D const *, int)
+ ?setValid@QGLContext@@IAEX_N@Z @ 224 NONAME ; void QGLContext::setValid(bool)
+ ?trUtf8@QGraphicsShaderEffect@@SA?AVQString@@PBD0@Z @ 225 NONAME ; class QString QGraphicsShaderEffect::trUtf8(char const *, char const *)
+ ?aboutToDestroyContext@QGLSignalProxy@@IAEXPBVQGLContext@@@Z @ 226 NONAME ; void QGLSignalProxy::aboutToDestroyContext(class QGLContext const *)
+ ??0QGraphicsShaderEffect@@QAE@PAVQObject@@@Z @ 227 NONAME ; QGraphicsShaderEffect::QGraphicsShaderEffect(class QObject *)
+ ?deviceIsPixmap@QGLContext@@IBE_NXZ @ 228 NONAME ; bool QGLContext::deviceIsPixmap(void) const
+ ??1QGraphicsShaderEffect@@UAE@XZ @ 229 NONAME ; QGraphicsShaderEffect::~QGraphicsShaderEffect(void)
+ ??1QGLPaintDevice@@UAE@XZ @ 230 NONAME ; QGLPaintDevice::~QGLPaintDevice(void)
+ ?setGeometryInputType@QGLShaderProgram@@QAEXI@Z @ 231 NONAME ; void QGLShaderProgram::setGeometryInputType(unsigned int)
+ ?isValid@QGLPixmapData@@ABE_NXZ @ 232 NONAME ; bool QGLPixmapData::isValid(void) const
+ ?cleanup@QGLContextResource@@QAEXPBVQGLContext@@PAX@Z @ 233 NONAME ABSENT ; void QGLContextResource::cleanup(class QGLContext const *, void *)
+ ?context@QGLWidget@@QBEPBVQGLContext@@XZ @ 234 NONAME ; class QGLContext const * QGLWidget::context(void) const
+ ?tr@QGLShaderProgram@@SA?AVQString@@PBD0H@Z @ 235 NONAME ; class QString QGLShaderProgram::tr(char const *, char const *, int)
+ ??0QGLPixelBuffer@@QAE@HHABVQGLFormat@@PAVQGLWidget@@@Z @ 236 NONAME ; QGLPixelBuffer::QGLPixelBuffer(int, int, class QGLFormat const &, class QGLWidget *)
+ ?setUniformValueArray@QGLShaderProgram@@QAEXHPBV?$QGenericMatrix@$01$03M@@H@Z @ 237 NONAME ; void QGLShaderProgram::setUniformValueArray(int, class QGenericMatrix<2, 4, float> const *, int)
+ ?release@QGLFramebufferObject@@QAE_NXZ @ 238 NONAME ; bool QGLFramebufferObject::release(void)
+ ?chooseContext@QGLContext@@MAE_NPBV1@@Z @ 239 NONAME ; bool QGLContext::chooseContext(class QGLContext const *)
+ ?setUniformValueArray@QGLShaderProgram@@QAEXPBDPBV?$QGenericMatrix@$02$01M@@H@Z @ 240 NONAME ; void QGLShaderProgram::setUniformValueArray(char const *, class QGenericMatrix<3, 2, float> const *, int)
+ ?greenBufferSize@QGLFormat@@QBEHXZ @ 241 NONAME ; int QGLFormat::greenBufferSize(void) const
+ ?detach@QGLColormap@@QAEXXZ @ 242 NONAME ; void QGLColormap::detach(void)
+ ??0QGLWidget@@QAE@ABVQGLFormat@@PAVQWidget@@PBV0@V?$QFlags@W4WindowType@Qt@@@@@Z @ 243 NONAME ; QGLWidget::QGLWidget(class QGLFormat const &, class QWidget *, class QGLWidget const *, class QFlags<enum Qt::WindowType>)
+ ?allocate@QGLBuffer@@QAEXPBXH@Z @ 244 NONAME ; void QGLBuffer::allocate(void const *, int)
+ ?setDirty@QGLEngineShaderManager@@QAEXXZ @ 245 NONAME ; void QGLEngineShaderManager::setDirty(void)
+ ?setCustomStage@QGLEngineShaderManager@@QAEXPAVQGLCustomShaderStage@@@Z @ 246 NONAME ; void QGLEngineShaderManager::setCustomStage(class QGLCustomShaderStage *)
+ ?programId@QGLShaderProgram@@QBEIXZ @ 247 NONAME ; unsigned int QGLShaderProgram::programId(void) const
+ ?glyphPadding@QGLTextureGlyphCache@@UBEHXZ @ 248 NONAME ; int QGLTextureGlyphCache::glyphPadding(void) const
+ ?texture@QGLFramebufferObject@@QBEIXZ @ 249 NONAME ; unsigned int QGLFramebufferObject::texture(void) const
+ ??0QGLFramebufferObject@@QAE@HHI@Z @ 250 NONAME ; QGLFramebufferObject::QGLFramebufferObject(int, int, unsigned int)
+ ?size@QGLBuffer@@QBEHXZ @ 251 NONAME ; int QGLBuffer::size(void) const
+ ?maxGeometryOutputVertices@QGLShaderProgram@@QBEHXZ @ 252 NONAME ; int QGLShaderProgram::maxGeometryOutputVertices(void) const
+ ?setAttributeBuffer@QGLShaderProgram@@QAEXPBDIHHH@Z @ 253 NONAME ; void QGLShaderProgram::setAttributeBuffer(char const *, unsigned int, int, int, int)
+ ?setOverlay@QGLFormat@@QAEX_N@Z @ 254 NONAME ; void QGLFormat::setOverlay(bool)
+ ?beginPaint@QGLWindowSurface@@UAEXABVQRegion@@@Z @ 255 NONAME ; void QGLWindowSurface::beginPaint(class QRegion const &)
+ ?compileSourceCode@QGLShader@@QAE_NPBD@Z @ 256 NONAME ; bool QGLShader::compileSourceCode(char const *)
+ ?createWindowSurface@QGLGraphicsSystem@@UBEPAVQWindowSurface@@PAVQWidget@@@Z @ 257 NONAME ; class QWindowSurface * QGLGraphicsSystem::createWindowSurface(class QWidget *) const
+ ?shaderId@QGLShader@@QBEIXZ @ 258 NONAME ; unsigned int QGLShader::shaderId(void) const
+ ?ensureActive@QGL2PaintEngineEx@@QAEXXZ @ 259 NONAME ; void QGL2PaintEngineEx::ensureActive(void)
+ ?qt_metacall@QGLEngineShaderManager@@UAEHW4Call@QMetaObject@@HPAPAX@Z @ 260 NONAME ; int QGLEngineShaderManager::qt_metacall(enum QMetaObject::Call, int, void * *)
+ ?drawTexture@QGLWidget@@QAEXABVQPointF@@II@Z @ 261 NONAME ; void QGLWidget::drawTexture(class QPointF const &, unsigned int, unsigned int)
+ ?setStencil@QGLFormat@@QAEX_N@Z @ 262 NONAME ; void QGLFormat::setStencil(bool)
+ ?type@QGL2PaintEngineEx@@UBE?AW4Type@QPaintEngine@@XZ @ 263 NONAME ; enum QPaintEngine::Type QGL2PaintEngineEx::type(void) const
+ ?compileSourceFile@QGLShader@@QAE_NABVQString@@@Z @ 264 NONAME ; bool QGLShader::compileSourceFile(class QString const &)
+ ?d_func@QGraphicsShaderEffect@@ABEPBVQGraphicsShaderEffectPrivate@@XZ @ 265 NONAME ; class QGraphicsShaderEffectPrivate const * QGraphicsShaderEffect::d_func(void) const
+ ?deleteTexture@QGLWidget@@QAEXI@Z @ 266 NONAME ; void QGLWidget::deleteTexture(unsigned int)
+ ?tr@QGLWindowSurface@@SA?AVQString@@PBD0H@Z @ 267 NONAME ; class QString QGLWindowSurface::tr(char const *, char const *, int)
+ ?d_func@QGLBuffer@@ABEPBVQGLBufferPrivate@@XZ @ 268 NONAME ; class QGLBufferPrivate const * QGLBuffer::d_func(void) const
+ ?buffer@QGLWindowSurface@@UAEPAVQImage@@PBVQWidget@@@Z @ 269 NONAME ; class QImage * QGLWindowSurface::buffer(class QWidget const *)
+ ?texture@QGLTextureGlyphCache@@QBEIXZ @ 270 NONAME ; unsigned int QGLTextureGlyphCache::texture(void) const
+ ?staticMetaObject@QGraphicsShaderEffect@@2UQMetaObject@@B @ 271 NONAME ; struct QMetaObject const QGraphicsShaderEffect::staticMetaObject
+ ?uniformLocation@QGLShaderProgram@@QBEHPBD@Z @ 272 NONAME ; int QGLShaderProgram::uniformLocation(char const *) const
+ ?profile@QGLFormat@@QBE?AW4OpenGLContextProfile@1@XZ @ 273 NONAME ; enum QGLFormat::OpenGLContextProfile QGLFormat::profile(void) const
+ ?setUniformValue@QGLShaderProgram@@QAEXHABV?$QGenericMatrix@$01$03M@@@Z @ 274 NONAME ; void QGLShaderProgram::setUniformValue(int, class QGenericMatrix<2, 4, float> const &)
+ ?bindDefault@QGLFramebufferObject@@SA_NXZ @ 275 NONAME ; bool QGLFramebufferObject::bindDefault(void)
+ ?internalTextureFormat@QGLFramebufferObjectFormat@@QBEIXZ @ 276 NONAME ; unsigned int QGLFramebufferObjectFormat::internalTextureFormat(void) const
+ ??4QGLBuffer@@QAEAAV0@ABV0@@Z @ 277 NONAME ; class QGLBuffer & QGLBuffer::operator=(class QGLBuffer const &)
+ ?bindTexture@QGLWidget@@QAEIABVQImage@@IH@Z @ 278 NONAME ; unsigned int QGLWidget::bindTexture(class QImage const &, unsigned int, int)
+ ?surfaceFormat@QGLWindowSurface@@2VQGLFormat@@A @ 279 NONAME ; class QGLFormat QGLWindowSurface::surfaceFormat
+ ??0QGLGraphicsSystem@@QAE@_N@Z @ 280 NONAME ; QGLGraphicsSystem::QGLGraphicsSystem(bool)
+ ??0QGLShaderProgram@@QAE@PBVQGLContext@@PAVQObject@@@Z @ 281 NONAME ; QGLShaderProgram::QGLShaderProgram(class QGLContext const *, class QObject *)
+ ?setUniformValueArray@QGLShaderProgram@@QAEXPBDPBV?$QGenericMatrix@$03$02M@@H@Z @ 282 NONAME ; void QGLShaderProgram::setUniformValueArray(char const *, class QGenericMatrix<4, 3, float> const *, int)
+ ??0QGLShaderProgram@@QAE@PAVQObject@@@Z @ 283 NONAME ; QGLShaderProgram::QGLShaderProgram(class QObject *)
+ ?qt_metacast@QGLTextureGlyphCache@@UAEPAXPBD@Z @ 284 NONAME ABSENT ; void * QGLTextureGlyphCache::qt_metacast(char const *)
+ ?staticMetaObject@QGLEngineShaderManager@@2UQMetaObject@@B @ 285 NONAME ; struct QMetaObject const QGLEngineShaderManager::staticMetaObject
+ ?setDevice@QGLContext@@IAEXPAVQPaintDevice@@@Z @ 286 NONAME ; void QGLContext::setDevice(class QPaintDevice *)
+ ?setUniformValueArray@QGLShaderProgram@@QAEXHPBV?$QGenericMatrix@$02$01M@@H@Z @ 287 NONAME ; void QGLShaderProgram::setUniformValueArray(int, class QGenericMatrix<3, 2, float> const *, int)
+ ?setUniformValue@QGLShaderProgram@@QAEXPBDABV?$QGenericMatrix@$03$02M@@@Z @ 288 NONAME ; void QGLShaderProgram::setUniformValue(char const *, class QGenericMatrix<4, 3, float> const &)
+ ?setAttributeArray@QGLShaderProgram@@QAEXHIPBXHH@Z @ 289 NONAME ; void QGLShaderProgram::setAttributeArray(int, unsigned int, void const *, int, int)
+ ?tr@QGLTextureGlyphCache@@SA?AVQString@@PBD0H@Z @ 290 NONAME ABSENT ; class QString QGLTextureGlyphCache::tr(char const *, char const *, int)
+ ?setDefaultOverlayFormat@QGLFormat@@SAXABV1@@Z @ 291 NONAME ; void QGLFormat::setDefaultOverlayFormat(class QGLFormat const &)
+ ?qt_gl_share_widget@@YAPAVQGLWidget@@XZ @ 292 NONAME ; class QGLWidget * qt_gl_share_widget(void)
+ ?initializeOverlayGL@QGLWidget@@MAEXXZ @ 293 NONAME ; void QGLWidget::initializeOverlayGL(void)
+ ?setUniformValue@QGLShaderProgram@@QAEXHMM@Z @ 294 NONAME ; void QGLShaderProgram::setUniformValue(int, float, float)
+ ?attributeLocation@QGLShaderProgram@@QBEHPBD@Z @ 295 NONAME ; int QGLShaderProgram::attributeLocation(char const *) const
+ ?setAttributeArray@QGLShaderProgram@@QAEXPBDPBVQVector3D@@H@Z @ 296 NONAME ; void QGLShaderProgram::setAttributeArray(char const *, class QVector3D const *, int)
+ ?setInternalTextureFormat@QGLFramebufferObjectFormat@@QAEXI@Z @ 297 NONAME ; void QGLFramebufferObjectFormat::setInternalTextureFormat(unsigned int)
+ ?glDraw@QGLWidget@@MAEXXZ @ 298 NONAME ; void QGLWidget::glDraw(void)
+ ?blueBufferSize@QGLFormat@@QBEHXZ @ 299 NONAME ; int QGLFormat::blueBufferSize(void) const
+ ?createTextureData@QGLTextureGlyphCache@@UAEXHH@Z @ 300 NONAME ; void QGLTextureGlyphCache::createTextureData(int, int)
+ ?opacityChanged@QGL2PaintEngineEx@@UAEXXZ @ 301 NONAME ; void QGL2PaintEngineEx::opacityChanged(void)
+ ?setUniformValue@QGLShaderProgram@@QAEXHABV?$QGenericMatrix@$01$01M@@@Z @ 302 NONAME ; void QGLShaderProgram::setUniformValue(int, class QGenericMatrix<2, 2, float> const &)
+ ?addShaderFromSourceCode@QGLShaderProgram@@QAE_NV?$QFlags@W4ShaderTypeBit@QGLShader@@@@PBD@Z @ 303 NONAME ; bool QGLShaderProgram::addShaderFromSourceCode(class QFlags<enum QGLShader::ShaderTypeBit>, char const *)
+ ?accum@QGLFormat@@QBE_NXZ @ 304 NONAME ; bool QGLFormat::accum(void) const
+ ?transformChanged@QGL2PaintEngineEx@@UAEXXZ @ 305 NONAME ; void QGL2PaintEngineEx::transformChanged(void)
+ ?trUtf8@QGraphicsShaderEffect@@SA?AVQString@@PBD0H@Z @ 306 NONAME ; class QString QGraphicsShaderEffect::trUtf8(char const *, char const *, int)
+ ?metaObject@QGLWidget@@UBEPBUQMetaObject@@XZ @ 307 NONAME ; struct QMetaObject const * QGLWidget::metaObject(void) const
+ ?setBlueBufferSize@QGLFormat@@QAEXH@Z @ 308 NONAME ; void QGLFormat::setBlueBufferSize(int)
+ ?useSimpleProgram@QGLEngineShaderManager@@QAEXXZ @ 309 NONAME ; void QGLEngineShaderManager::useSimpleProgram(void)
+ ?trUtf8@QGLWidget@@SA?AVQString@@PBD0@Z @ 310 NONAME ; class QString QGLWidget::trUtf8(char const *, char const *)
+ ??_EQGLPixmapData@@UAE@I@Z @ 311 NONAME ; QGLPixmapData::~QGLPixmapData(unsigned int)
+ ?setPixelShaderFragment@QGraphicsShaderEffect@@QAEXABVQByteArray@@@Z @ 312 NONAME ; void QGraphicsShaderEffect::setPixelShaderFragment(class QByteArray const &)
+ ?setAttributeValue@QGLShaderProgram@@QAEXHABVQVector4D@@@Z @ 313 NONAME ; void QGLShaderProgram::setAttributeValue(int, class QVector4D const &)
+ ?setAttributeValue@QGLShaderProgram@@QAEXPBDMMM@Z @ 314 NONAME ; void QGLShaderProgram::setAttributeValue(char const *, float, float, float)
+ ??1QGLShader@@UAE@XZ @ 315 NONAME ; QGLShader::~QGLShader(void)
+ ?setUniformValueArray@QGLShaderProgram@@QAEXHPBIH@Z @ 316 NONAME ; void QGLShaderProgram::setUniformValueArray(int, unsigned int const *, int)
+ ?fromImage@QGLPixmapData@@UAEXABVQImage@@V?$QFlags@W4ImageConversionFlag@Qt@@@@@Z @ 317 NONAME ; void QGLPixmapData::fromImage(class QImage const &, class QFlags<enum Qt::ImageConversionFlag>)
+ ?shaderType@QGLShader@@QBE?AV?$QFlags@W4ShaderTypeBit@QGLShader@@@@XZ @ 318 NONAME ; class QFlags<enum QGLShader::ShaderTypeBit> QGLShader::shaderType(void) const
+ ?reset@QGLContext@@QAEXXZ @ 319 NONAME ; void QGLContext::reset(void)
+ ??BQGLShareContextScope@@QAEPAVQGLContext@@XZ @ 320 NONAME ; QGLShareContextScope::operator class QGLContext *(void)
+ ?createPixmapData@QGLGraphicsSystem@@UBEPAVQPixmapData@@W4PixelType@2@@Z @ 321 NONAME ; class QPixmapData * QGLGraphicsSystem::createPixmapData(enum QPixmapData::PixelType) const
+ ?setUniformValueArray@QGLShaderProgram@@QAEXHPBVQVector3D@@H@Z @ 322 NONAME ; void QGLShaderProgram::setUniformValueArray(int, class QVector3D const *, int)
+ ?paintOverlayGL@QGLWidget@@MAEXXZ @ 323 NONAME ; void QGLWidget::paintOverlayGL(void)
+ ??6@YA?AVQDebug@@V0@ABVQGLFormat@@@Z @ 324 NONAME ; class QDebug operator<<(class QDebug, class QGLFormat const &)
+ ?ensureActiveTarget@QGLPaintDevice@@UAEXXZ @ 325 NONAME ; void QGLPaintDevice::ensureActiveTarget(void)
+ ?swapInterval@QGLFormat@@QBEHXZ @ 326 NONAME ; int QGLFormat::swapInterval(void) const
+ ?setUniformValue@QGLShaderProgram@@QAEXHM@Z @ 327 NONAME ; void QGLShaderProgram::setUniformValue(int, float)
+ ?map@QGLBuffer@@QAEPAXW4Access@1@@Z @ 328 NONAME ; void * QGLBuffer::map(enum QGLBuffer::Access)
+ ?setUniformValue@QGLShaderProgram@@QAEXPBDABVQTransform@@@Z @ 329 NONAME ; void QGLShaderProgram::setUniformValue(char const *, class QTransform const &)
+ ?shaders@QGLShaderProgram@@QBE?AV?$QList@PAVQGLShader@@@@XZ @ 330 NONAME ; class QList<class QGLShader *> QGLShaderProgram::shaders(void) const
+ ?drawTexture@QGLPixelBuffer@@QAEXABVQRectF@@II@Z @ 331 NONAME ; void QGLPixelBuffer::drawTexture(class QRectF const &, unsigned int, unsigned int)
+ ??1QGLSharedResourceGuard@@QAE@XZ @ 332 NONAME ; QGLSharedResourceGuard::~QGLSharedResourceGuard(void)
+ ?textureCacheLimit@QGLContext@@SAHXZ @ 333 NONAME ; int QGLContext::textureCacheLimit(void)
+ ??0QGLPaintDevice@@QAE@XZ @ 334 NONAME ; QGLPaintDevice::QGLPaintDevice(void)
+ ??0QGLColormap@@QAE@ABV0@@Z @ 335 NONAME ; QGLColormap::QGLColormap(class QGLColormap const &)
+ ?setUniformValue@QGLShaderProgram@@QAEXPBDABVQSizeF@@@Z @ 336 NONAME ; void QGLShaderProgram::setUniformValue(char const *, class QSizeF const &)
+ ?tr@QGLWindowSurface@@SA?AVQString@@PBD0@Z @ 337 NONAME ; class QString QGLWindowSurface::tr(char const *, char const *)
+ ?setUniformValueArray@QGLShaderProgram@@QAEXHPBV?$QGenericMatrix@$03$02M@@H@Z @ 338 NONAME ; void QGLShaderProgram::setUniformValueArray(int, class QGenericMatrix<4, 3, float> const *, int)
+ ?setAutoBufferSwap@QGLWidget@@IAEX_N@Z @ 339 NONAME ; void QGLWidget::setAutoBufferSwap(bool)
+ ?isSharing@QGLContext@@QBE_NXZ @ 340 NONAME ; bool QGLContext::isSharing(void) const
+ ?setAttributeValue@QGLShaderProgram@@QAEXHMMMM@Z @ 341 NONAME ; void QGLShaderProgram::setAttributeValue(int, float, float, float, float)
+ ?metaObject@QGLEngineShaderManager@@UBEPBUQMetaObject@@XZ @ 342 NONAME ; struct QMetaObject const * QGLEngineShaderManager::metaObject(void) const
+ ?metaObject@QGraphicsShaderEffect@@UBEPBUQMetaObject@@XZ @ 343 NONAME ; struct QMetaObject const * QGraphicsShaderEffect::metaObject(void) const
+ ?setSampleBuffers@QGLFormat@@QAEX_N@Z @ 344 NONAME ; void QGLFormat::setSampleBuffers(bool)
+ ?trUtf8@QGLShader@@SA?AVQString@@PBD0@Z @ 345 NONAME ; class QString QGLShader::trUtf8(char const *, char const *)
+ ??4QGLFormat@@QAEAAV0@ABV0@@Z @ 346 NONAME ; class QGLFormat & QGLFormat::operator=(class QGLFormat const &)
+ ?setAttributeValue@QGLShaderProgram@@QAEXPBDABVQVector3D@@@Z @ 347 NONAME ; void QGLShaderProgram::setAttributeValue(char const *, class QVector3D const &)
+ ??_EQGLSignalProxy@@UAE@I@Z @ 348 NONAME ; QGLSignalProxy::~QGLSignalProxy(unsigned int)
+ ?setUniformValue@QGLShaderProgram@@QAEXPBDABVQVector4D@@@Z @ 349 NONAME ; void QGLShaderProgram::setUniformValue(char const *, class QVector4D const &)
+ ?setUniformValue@QGLShaderProgram@@QAEXHMMMM@Z @ 350 NONAME ; void QGLShaderProgram::setUniformValue(int, float, float, float, float)
+ ?generateFontDisplayLists@QGLContext@@IAEXABVQFont@@H@Z @ 351 NONAME ; void QGLContext::generateFontDisplayLists(class QFont const &, int)
+ ?setAttributeValue@QGLShaderProgram@@QAEXHABVQVector2D@@@Z @ 352 NONAME ; void QGLShaderProgram::setAttributeValue(int, class QVector2D const &)
+ ?setUniformValue@QGLShaderProgram@@QAEXHABV?$QGenericMatrix@$02$03M@@@Z @ 353 NONAME ; void QGLShaderProgram::setUniformValue(int, class QGenericMatrix<3, 4, float> const &)
+ ?d_func@QGLShaderProgram@@AAEPAVQGLShaderProgramPrivate@@XZ @ 354 NONAME ; class QGLShaderProgramPrivate * QGLShaderProgram::d_func(void)
+ ?setUniformValueArray@QGLShaderProgram@@QAEXPBDPBHH@Z @ 355 NONAME ; void QGLShaderProgram::setUniformValueArray(char const *, int const *, int)
+ ??_EQGL2PaintEngineEx@@UAE@I@Z @ 356 NONAME ; QGL2PaintEngineEx::~QGL2PaintEngineEx(unsigned int)
+ ??0QGLFramebufferObject@@QAE@ABVQSize@@W4Attachment@0@II@Z @ 357 NONAME ; QGLFramebufferObject::QGLFramebufferObject(class QSize const &, enum QGLFramebufferObject::Attachment, unsigned int, unsigned int)
+ ??_EQGLEngineShaderManager@@UAE@I@Z @ 358 NONAME ; QGLEngineShaderManager::~QGLEngineShaderManager(unsigned int)
+ ?d_func@QGLFramebufferObject@@ABEPBVQGLFramebufferObjectPrivate@@XZ @ 359 NONAME ; class QGLFramebufferObjectPrivate const * QGLFramebufferObject::d_func(void) const
+ ?tr@QGLShader@@SA?AVQString@@PBD0H@Z @ 360 NONAME ; class QString QGLShader::tr(char const *, char const *, int)
+ ?setUniformValueArray@QGLShaderProgram@@QAEXPBDPBVQVector4D@@H@Z @ 361 NONAME ; void QGLShaderProgram::setUniformValueArray(char const *, class QVector4D const *, int)
+ ?addShaderFromSourceFile@QGLShaderProgram@@QAE_NV?$QFlags@W4ShaderTypeBit@QGLShader@@@@ABVQString@@@Z @ 362 NONAME ; bool QGLShaderProgram::addShaderFromSourceFile(class QFlags<enum QGLShader::ShaderTypeBit>, class QString const &)
+ ?copy@QGLPixmapData@@UAEXPBVQPixmapData@@ABVQRect@@@Z @ 363 NONAME ; void QGLPixmapData::copy(class QPixmapData const *, class QRect const &)
+ ?samples@QGLFramebufferObjectFormat@@QBEHXZ @ 364 NONAME ; int QGLFramebufferObjectFormat::samples(void) const
+ ?setInactive@QGLCustomShaderStage@@QAEXXZ @ 365 NONAME ; void QGLCustomShaderStage::setInactive(void)
+ ?extensionFuncs@QGLContextPrivate@@SAAAUQGLExtensionFuncs@@PBVQGLContext@@@Z @ 366 NONAME ; struct QGLExtensionFuncs & QGLContextPrivate::extensionFuncs(class QGLContext const *)
+ ?value@QGLContextResource@@QAEPAXPBVQGLContext@@@Z @ 367 NONAME ABSENT ; void * QGLContextResource::value(class QGLContext const *)
+ ?majorVersion@QGLFormat@@QBEHXZ @ 368 NONAME ; int QGLFormat::majorVersion(void) const
+ ?rgba@QGLFormat@@QBE_NXZ @ 369 NONAME ; bool QGLFormat::rgba(void) const
+ ?paintDevice@QGLWindowSurface@@UAEPAVQPaintDevice@@XZ @ 370 NONAME ; class QPaintDevice * QGLWindowSurface::paintDevice(void)
+ ?setStencilBufferSize@QGLFormat@@QAEXH@Z @ 371 NONAME ; void QGLFormat::setStencilBufferSize(int)
+ ??1QGLEngineShaderManager@@UAE@XZ @ 372 NONAME ; QGLEngineShaderManager::~QGLEngineShaderManager(void)
+ ?qt_metacall@QGLShaderProgram@@UAEHW4Call@QMetaObject@@HPAPAX@Z @ 373 NONAME ; int QGLShaderProgram::qt_metacall(enum QMetaObject::Call, int, void * *)
+ ?setUniformValue@QGLShaderProgram@@QAEXPBDABVQVector2D@@@Z @ 374 NONAME ; void QGLShaderProgram::setUniformValue(char const *, class QVector2D const &)
+ ?bind@QGLPixmapData@@QBEI_N@Z @ 375 NONAME ; unsigned int QGLPixmapData::bind(bool) const
+ ?setDepth@QGLFormat@@QAEX_N@Z @ 376 NONAME ; void QGLFormat::setDepth(bool)
+ ?paintGL@QGLWidget@@MAEXXZ @ 377 NONAME ; void QGLWidget::paintGL(void)
+ ??0QGLContext@@QAE@ABVQGLFormat@@PAVQPaintDevice@@@Z @ 378 NONAME ; QGLContext::QGLContext(class QGLFormat const &, class QPaintDevice *)
+ ?setUniformValue@QGLShaderProgram@@QAEXHABV?$QGenericMatrix@$02$01M@@@Z @ 379 NONAME ; void QGLShaderProgram::setUniformValue(int, class QGenericMatrix<3, 2, float> const &)
+ ?drawPixmap@QGL2PaintEngineEx@@UAEXABVQRectF@@ABVQPixmap@@0@Z @ 380 NONAME ; void QGL2PaintEngineEx::drawPixmap(class QRectF const &, class QPixmap const &, class QRectF const &)
+ ?getUniformLocation@QGLEngineShaderManager@@QAEIW4Uniform@1@@Z @ 381 NONAME ; unsigned int QGLEngineShaderManager::getUniformLocation(enum QGLEngineShaderManager::Uniform)
+ ?setUniformValueArray@QGLShaderProgram@@QAEXPBDPBV?$QGenericMatrix@$01$02M@@H@Z @ 382 NONAME ; void QGLShaderProgram::setUniformValueArray(char const *, class QGenericMatrix<2, 3, float> const *, int)
+ ??0QGLEngineShaderManager@@QAE@PAVQGLContext@@@Z @ 383 NONAME ; QGLEngineShaderManager::QGLEngineShaderManager(class QGLContext *)
+ ?deleted@QGLWindowSurface@@AAEXPAVQObject@@@Z @ 384 NONAME ; void QGLWindowSurface::deleted(class QObject *)
+ ?source@QGLCustomShaderStage@@QBE?AVQByteArray@@XZ @ 385 NONAME ; class QByteArray QGLCustomShaderStage::source(void) const
+ ?d_func@QGLPixelBuffer@@AAEPAVQGLPixelBufferPrivate@@XZ @ 386 NONAME ; class QGLPixelBufferPrivate * QGLPixelBuffer::d_func(void)
+ ??4QGLColormap@@QAEAAV0@ABV0@@Z @ 387 NONAME ; class QGLColormap & QGLColormap::operator=(class QGLColormap const &)
+ ?find@QGLColormap@@QBEHI@Z @ 388 NONAME ; int QGLColormap::find(unsigned int) const
+ ??1QGLColormap@@QAE@XZ @ 389 NONAME ; QGLColormap::~QGLColormap(void)
+ ?toImage@QGLPixelBuffer@@QBE?AVQImage@@XZ @ 390 NONAME ; class QImage QGLPixelBuffer::toImage(void) const
+ ?hasOpenGLOverlays@QGLFormat@@SA_NXZ @ 391 NONAME ; bool QGLFormat::hasOpenGLOverlays(void)
+ ?setMouseTracking@QGLWidget@@QAEX_N@Z @ 392 NONAME ; void QGLWidget::setMouseTracking(bool)
+ ?type@QGLBuffer@@QBE?AW4Type@1@XZ @ 393 NONAME ; enum QGLBuffer::Type QGLBuffer::type(void) const
+ ?fontDisplayListBase@QGLWidget@@IAEHABVQFont@@H@Z @ 394 NONAME ; int QGLWidget::fontDisplayListBase(class QFont const &, int)
+ ?addShaderFromSourceCode@QGLShaderProgram@@QAE_NV?$QFlags@W4ShaderTypeBit@QGLShader@@@@ABVQByteArray@@@Z @ 395 NONAME ; bool QGLShaderProgram::addShaderFromSourceCode(class QFlags<enum QGLShader::ShaderTypeBit>, class QByteArray const &)
+ ?bindTexture@QGLContext@@QAEIABVQPixmap@@IH@Z @ 396 NONAME ; unsigned int QGLContext::bindTexture(class QPixmap const &, unsigned int, int)
+ ?d_func@QGLWidget@@ABEPBVQGLWidgetPrivate@@XZ @ 397 NONAME ; class QGLWidgetPrivate const * QGLWidget::d_func(void) const
+ ?metric@QGLPaintDevice@@MBEHW4PaintDeviceMetric@QPaintDevice@@@Z @ 398 NONAME ; int QGLPaintDevice::metric(enum QPaintDevice::PaintDeviceMetric) const
+ ?drawTexture@QGLWidget@@QAEXABVQRectF@@II@Z @ 399 NONAME ; void QGLWidget::drawTexture(class QRectF const &, unsigned int, unsigned int)
+ ?isValid@QGLWidget@@QBE_NXZ @ 400 NONAME ; bool QGLWidget::isValid(void) const
+ ?shared_null@QGLColormap@@0UQGLColormapData@1@A @ 401 NONAME ; struct QGLColormap::QGLColormapData QGLColormap::shared_null
+ ?setUniformValue@QGLShaderProgram@@QAEXPBDQAY01M@Z @ 402 NONAME ; void QGLShaderProgram::setUniformValue(char const *, float [2] * const)
+ ?insert@QGLContextResource@@QAEXPBVQGLContext@@PAX@Z @ 403 NONAME ABSENT ; void QGLContextResource::insert(class QGLContext const *, void *)
+ ??0QGLCustomShaderStage@@QAE@XZ @ 404 NONAME ; QGLCustomShaderStage::QGLCustomShaderStage(void)
+ ?setDefaultFormat@QGLFormat@@SAXABV1@@Z @ 405 NONAME ; void QGLFormat::setDefaultFormat(class QGLFormat const &)
+ ?sourceCode@QGLShader@@QBE?AVQByteArray@@XZ @ 406 NONAME ; class QByteArray QGLShader::sourceCode(void) const
+ ??8QGLFramebufferObjectFormat@@QBE_NABV0@@Z @ 407 NONAME ; bool QGLFramebufferObjectFormat::operator==(class QGLFramebufferObjectFormat const &) const
+ ?detach_helper@QGLColormap@@AAEXXZ @ 408 NONAME ; void QGLColormap::detach_helper(void)
+ ?setUniformValue@QGLShaderProgram@@QAEXHQAY01M@Z @ 409 NONAME ; void QGLShaderProgram::setUniformValue(int, float [2] * const)
+ ?compileSourceCode@QGLShader@@QAE_NABVQString@@@Z @ 410 NONAME ; bool QGLShader::compileSourceCode(class QString const &)
+ ?setUniformValueArray@QGLShaderProgram@@QAEXHPBVQMatrix4x4@@H@Z @ 411 NONAME ; void QGLShaderProgram::setUniformValueArray(int, class QMatrix4x4 const *, int)
+ ?invalidateState@QGL2PaintEngineEx@@QAEXXZ @ 412 NONAME ; void QGL2PaintEngineEx::invalidateState(void)
+ ?scroll@QGLWindowSurface@@UAE_NABVQRegion@@HH@Z @ 413 NONAME ; bool QGLWindowSurface::scroll(class QRegion const &, int, int)
+ ??4QGLFramebufferObjectFormat@@QAEAAV0@ABV0@@Z @ 414 NONAME ; class QGLFramebufferObjectFormat & QGLFramebufferObjectFormat::operator=(class QGLFramebufferObjectFormat const &)
+ ?bindAttributeLocation@QGLShaderProgram@@QAEXABVQByteArray@@H@Z @ 415 NONAME ; void QGLShaderProgram::bindAttributeLocation(class QByteArray const &, int)
+ ?pixelShaderFragment@QGraphicsShaderEffect@@QBE?AVQByteArray@@XZ @ 416 NONAME ; class QByteArray QGraphicsShaderEffect::pixelShaderFragment(void) const
+ ?size@QGLColormap@@QBEHXZ @ 417 NONAME ; int QGLColormap::size(void) const
+ ??0QGLShareContextScope@@QAE@PBVQGLContext@@@Z @ 418 NONAME ; QGLShareContextScope::QGLShareContextScope(class QGLContext const *)
+ ?removeAllShaders@QGLShaderProgram@@QAEXXZ @ 419 NONAME ; void QGLShaderProgram::removeAllShaders(void)
+ ??_EQGLShaderProgram@@UAE@I@Z @ 420 NONAME ; QGLShaderProgram::~QGLShaderProgram(unsigned int)
+ ?pixmapFilter@QGL2PaintEngineEx@@UAEPAVQPixmapFilter@@HPBV2@@Z @ 421 NONAME ; class QPixmapFilter * QGL2PaintEngineEx::pixmapFilter(int, class QPixmapFilter const *)
+ ?scroll@QGLPixmapData@@UAE_NHHABVQRect@@@Z @ 422 NONAME ; bool QGLPixmapData::scroll(int, int, class QRect const &)
+ ?contextDestroyed@QGLTextureGlyphCache@@QAEXPBVQGLContext@@@Z @ 423 NONAME ABSENT ; void QGLTextureGlyphCache::contextDestroyed(class QGLContext const *)
+ ??0QGLColormap@@QAE@XZ @ 424 NONAME ; QGLColormap::QGLColormap(void)
+ ?metric@QGLFramebufferObject@@MBEHW4PaintDeviceMetric@QPaintDevice@@@Z @ 425 NONAME ; int QGLFramebufferObject::metric(enum QPaintDevice::PaintDeviceMetric) const
+ ?devType@QGLFramebufferObject@@MBEHXZ @ 426 NONAME ; int QGLFramebufferObject::devType(void) const
+ ?isValidContext@QGLPixmapData@@QBE_NPBVQGLContext@@@Z @ 427 NONAME ; bool QGLPixmapData::isValidContext(class QGLContext const *) const
+ ?directRendering@QGLFormat@@QBE_NXZ @ 428 NONAME ; bool QGLFormat::directRendering(void) const
+ ?metric@QGLPixelBuffer@@MBEHW4PaintDeviceMetric@QPaintDevice@@@Z @ 429 NONAME ; int QGLPixelBuffer::metric(enum QPaintDevice::PaintDeviceMetric) const
+ ??0QGLSharedResourceGuard@@QAE@PBVQGLContext@@@Z @ 430 NONAME ; QGLSharedResourceGuard::QGLSharedResourceGuard(class QGLContext const *)
+ ?setUniformValue@QGLShaderProgram@@QAEXPBDABV?$QGenericMatrix@$01$03M@@@Z @ 431 NONAME ; void QGLShaderProgram::setUniformValue(char const *, class QGenericMatrix<2, 4, float> const &)
+ ?trUtf8@QGLShaderProgram@@SA?AVQString@@PBD0@Z @ 432 NONAME ; class QString QGLShaderProgram::trUtf8(char const *, char const *)
+ ?fill@QGL2PaintEngineEx@@UAEXABVQVectorPath@@ABVQBrush@@@Z @ 433 NONAME ; void QGL2PaintEngineEx::fill(class QVectorPath const &, class QBrush const &)
+ ?disableAttributeArray@QGLShaderProgram@@QAEXPBD@Z @ 434 NONAME ; void QGLShaderProgram::disableAttributeArray(char const *)
+ ?paintEngine@QGLPixelBuffer@@UBEPAVQPaintEngine@@XZ @ 435 NONAME ; class QPaintEngine * QGLPixelBuffer::paintEngine(void) const
+ ?qt_metacall@QGLShader@@UAEHW4Call@QMetaObject@@HPAPAX@Z @ 436 NONAME ; int QGLShader::qt_metacall(enum QMetaObject::Call, int, void * *)
+ ?setUniformValue@QGLShaderProgram@@QAEXHMMM@Z @ 437 NONAME ; void QGLShaderProgram::setUniformValue(int, float, float, float)
+ ??1QGLFramebufferObject@@UAE@XZ @ 438 NONAME ; QGLFramebufferObject::~QGLFramebufferObject(void)
+ ?minorVersion@QGLFormat@@QBEHXZ @ 439 NONAME ; int QGLFormat::minorVersion(void) const
+ ?setAttributeValue@QGLShaderProgram@@QAEXHABVQColor@@@Z @ 440 NONAME ; void QGLShaderProgram::setAttributeValue(int, class QColor const &)
+ ?setUniformValueArray@QGLShaderProgram@@QAEXPBDPBVQMatrix4x4@@H@Z @ 441 NONAME ; void QGLShaderProgram::setUniformValueArray(char const *, class QMatrix4x4 const *, int)
+ ?setAttachment@QGLFramebufferObjectFormat@@QAEXW4Attachment@QGLFramebufferObject@@@Z @ 442 NONAME ; void QGLFramebufferObjectFormat::setAttachment(enum QGLFramebufferObject::Attachment)
+ ?setSwapInterval@QGLFormat@@QAEXH@Z @ 443 NONAME ; void QGLFormat::setSwapInterval(int)
+ ?event@QGLWidget@@MAE_NPAVQEvent@@@Z @ 444 NONAME ; bool QGLWidget::event(class QEvent *)
+ ?initializeGL@QGLWidget@@MAEXXZ @ 445 NONAME ; void QGLWidget::initializeGL(void)
+ ?setAttributeArray@QGLShaderProgram@@QAEXHPBVQVector3D@@H@Z @ 446 NONAME ; void QGLShaderProgram::setAttributeArray(int, class QVector3D const *, int)
+ ?hijackWindow@QGLWindowSurface@@AAEXPAVQWidget@@@Z @ 447 NONAME ; void QGLWindowSurface::hijackWindow(class QWidget *)
+ ?d_func@QGLShader@@ABEPBVQGLShaderPrivate@@XZ @ 448 NONAME ; class QGLShaderPrivate const * QGLShader::d_func(void) const
+ ?setUniformValue@QGLShaderProgram@@QAEXHABVQPointF@@@Z @ 449 NONAME ; void QGLShaderProgram::setUniformValue(int, class QPointF const &)
+ ?addShaderFromSourceCode@QGLShaderProgram@@QAE_NV?$QFlags@W4ShaderTypeBit@QGLShader@@@@ABVQString@@@Z @ 450 NONAME ; bool QGLShaderProgram::addShaderFromSourceCode(class QFlags<enum QGLShader::ShaderTypeBit>, class QString const &)
+ ?setUniformValueArray@QGLShaderProgram@@QAEXPBDPBV?$QGenericMatrix@$02$03M@@H@Z @ 451 NONAME ; void QGLShaderProgram::setUniformValueArray(char const *, class QGenericMatrix<3, 4, float> const *, int)
+ ?width@QGLTextureGlyphCache@@QBEHXZ @ 452 NONAME ; int QGLTextureGlyphCache::width(void) const
+ ?setAttributeValue@QGLShaderProgram@@QAEXHM@Z @ 453 NONAME ; void QGLShaderProgram::setAttributeValue(int, float)
+ ?resizeOverlayGL@QGLWidget@@MAEXHH@Z @ 454 NONAME ; void QGLWidget::resizeOverlayGL(int, int)
+ ?setUniformValueArray@QGLShaderProgram@@QAEXHPBV?$QGenericMatrix@$01$02M@@H@Z @ 455 NONAME ; void QGLShaderProgram::setUniformValueArray(int, class QGenericMatrix<2, 3, float> const *, int)
+ ?bufferId@QGLBuffer@@QBEIXZ @ 456 NONAME ; unsigned int QGLBuffer::bufferId(void) const
+ ?disableAttributeArray@QGLShaderProgram@@QAEXH@Z @ 457 NONAME ; void QGLShaderProgram::disableAttributeArray(int)
+ ?end@QGL2PaintEngineEx@@UAE_NXZ @ 458 NONAME ; bool QGL2PaintEngineEx::end(void)
+ ??0QGL2PaintEngineEx@@QAE@XZ @ 459 NONAME ; QGL2PaintEngineEx::QGL2PaintEngineEx(void)
+ ?trUtf8@QGLEngineShaderManager@@SA?AVQString@@PBD0@Z @ 460 NONAME ; class QString QGLEngineShaderManager::trUtf8(char const *, char const *)
+ ??1QGLTextureGlyphCache@@UAE@XZ @ 461 NONAME ; QGLTextureGlyphCache::~QGLTextureGlyphCache(void)
+ ?context@QGLSharedResourceGuard@@QBEPBVQGLContext@@XZ @ 462 NONAME ; class QGLContext const * QGLSharedResourceGuard::context(void) const
+ ?resizeEvent@QGLWidget@@MAEXPAVQResizeEvent@@@Z @ 463 NONAME ; void QGLWidget::resizeEvent(class QResizeEvent *)
+ ?setDoubleBuffer@QGLFormat@@QAEX_N@Z @ 464 NONAME ; void QGLFormat::setDoubleBuffer(bool)
+ ??1QGLBuffer@@QAE@XZ @ 465 NONAME ; QGLBuffer::~QGLBuffer(void)
+ ?id@QGLSharedResourceGuard@@QBEIXZ @ 466 NONAME ; unsigned int QGLSharedResourceGuard::id(void) const
+ ?d_func@QGL2PaintEngineEx@@AAEPAVQGL2PaintEngineExPrivate@@XZ @ 467 NONAME ; class QGL2PaintEngineExPrivate * QGL2PaintEngineEx::d_func(void)
+ ?resize@QGLPixmapData@@UAEXHH@Z @ 468 NONAME ; void QGLPixmapData::resize(int, int)
+ ?setUniformValue@QGLShaderProgram@@QAEXPBDABV?$QGenericMatrix@$01$01M@@@Z @ 469 NONAME ; void QGLShaderProgram::setUniformValue(char const *, class QGenericMatrix<2, 2, float> const &)
+ ?trUtf8@QGLTextureGlyphCache@@SA?AVQString@@PBD0H@Z @ 470 NONAME ABSENT ; class QString QGLTextureGlyphCache::trUtf8(char const *, char const *, int)
+ ?begin@QGL2PaintEngineEx@@UAE_NPAVQPaintDevice@@@Z @ 471 NONAME ; bool QGL2PaintEngineEx::begin(class QPaintDevice *)
+ ?samples@QGLFormat@@QBEHXZ @ 472 NONAME ; int QGLFormat::samples(void) const
+ ?setFormat@QGLContext@@QAEXABVQGLFormat@@@Z @ 473 NONAME ; void QGLContext::setFormat(class QGLFormat const &)
+ ?trUtf8@QGLSignalProxy@@SA?AVQString@@PBD0@Z @ 474 NONAME ; class QString QGLSignalProxy::trUtf8(char const *, char const *)
+ ?setUniformValue@QGLShaderProgram@@QAEXHABVQVector3D@@@Z @ 475 NONAME ; void QGLShaderProgram::setUniformValue(int, class QVector3D const &)
+ ?alphaBufferSize@QGLFormat@@QBEHXZ @ 476 NONAME ; int QGLFormat::alphaBufferSize(void) const
+ ?deleteTexture@QGLPixelBuffer@@QAEXI@Z @ 477 NONAME ; void QGLPixelBuffer::deleteTexture(unsigned int)
+ ?qt_qgl_paint_engine@@YAPAVQPaintEngine@@XZ @ 478 NONAME ; class QPaintEngine * qt_qgl_paint_engine(void)
+ ?trUtf8@QGLSignalProxy@@SA?AVQString@@PBD0H@Z @ 479 NONAME ; class QString QGLSignalProxy::trUtf8(char const *, char const *, int)
+ ??1QGLWindowSurface@@UAE@XZ @ 480 NONAME ; QGLWindowSurface::~QGLWindowSurface(void)
+ ?bind@QGLBuffer@@QAE_NXZ @ 481 NONAME ; bool QGLBuffer::bind(void)
+ ?getStaticMetaObject@QGLWidget@@SAABUQMetaObject@@XZ @ 482 NONAME ; struct QMetaObject const & QGLWidget::getStaticMetaObject(void)
+ ??_EQGLPixelBuffer@@UAE@I@Z @ 483 NONAME ; QGLPixelBuffer::~QGLPixelBuffer(unsigned int)
+ ?clipEnabledChanged@QGL2PaintEngineEx@@UAEXXZ @ 484 NONAME ; void QGL2PaintEngineEx::clipEnabledChanged(void)
+ ??_EQGLGraphicsSystem@@UAE@I@Z @ 485 NONAME ; QGLGraphicsSystem::~QGLGraphicsSystem(unsigned int)
+ ?endNativePainting@QGL2PaintEngineEx@@UAEXXZ @ 486 NONAME ; void QGL2PaintEngineEx::endNativePainting(void)
+ ?setFormat@QGLWidget@@QAEXABVQGLFormat@@@Z @ 487 NONAME ; void QGLWidget::setFormat(class QGLFormat const &)
+ ?setOption@QGLFormat@@QAEXV?$QFlags@W4FormatOption@QGL@@@@@Z @ 488 NONAME ; void QGLFormat::setOption(class QFlags<enum QGL::FormatOption>)
+ ?shaderDestroyed@QGLShaderProgram@@AAEXXZ @ 489 NONAME ; void QGLShaderProgram::shaderDestroyed(void)
+ ?qt_metacall@QGLSignalProxy@@UAEHW4Call@QMetaObject@@HPAPAX@Z @ 490 NONAME ; int QGLSignalProxy::qt_metacall(enum QMetaObject::Call, int, void * *)
+ ?setId@QGLSharedResourceGuard@@QAEXI@Z @ 491 NONAME ; void QGLSharedResourceGuard::setId(unsigned int)
+ ?setUniformValue@QGLShaderProgram@@QAEXHABV?$QGenericMatrix@$03$01M@@@Z @ 492 NONAME ; void QGLShaderProgram::setUniformValue(int, class QGenericMatrix<4, 2, float> const &)
+ ?makeOverlayCurrent@QGLWidget@@QAEXXZ @ 493 NONAME ; void QGLWidget::makeOverlayCurrent(void)
+ ?setGeometryOutputVertexCount@QGLShaderProgram@@QAEXH@Z @ 494 NONAME ; void QGLShaderProgram::setGeometryOutputVertexCount(int)
+ ?setUniformValue@QGLShaderProgram@@QAEXPBDABVQSize@@@Z @ 495 NONAME ; void QGLShaderProgram::setUniformValue(char const *, class QSize const &)
+ ?convertToGLFormat@QGLWidget@@SA?AVQImage@@ABV2@@Z @ 496 NONAME ; class QImage QGLWidget::convertToGLFormat(class QImage const &)
+ ?staticMetaObject@QGLTextureGlyphCache@@2UQMetaObject@@B @ 497 NONAME ABSENT ; struct QMetaObject const QGLTextureGlyphCache::staticMetaObject
+ ??_EQGLContextResource@@QAE@I@Z @ 498 NONAME ABSENT ; QGLContextResource::~QGLContextResource(unsigned int)
+ ?handle@QGLColormap@@IAEKXZ @ 499 NONAME ; unsigned long QGLColormap::handle(void)
+ ?isCreated@QGLBuffer@@QBE_NXZ @ 500 NONAME ; bool QGLBuffer::isCreated(void) const
+ ?setColormap@QGLWidget@@QAEXABVQGLColormap@@@Z @ 501 NONAME ; void QGLWidget::setColormap(class QGLColormap const &)
+ ?instance@QGLSignalProxy@@SAPAV1@XZ @ 502 NONAME ; class QGLSignalProxy * QGLSignalProxy::instance(void)
+ ?setUniformValueArray@QGLShaderProgram@@QAEXPBDPBIH@Z @ 503 NONAME ; void QGLShaderProgram::setUniformValueArray(char const *, unsigned int const *, int)
+ ?isValid@QGLContext@@QBE_NXZ @ 504 NONAME ; bool QGLContext::isValid(void) const
+ ?currentCtx@QGLContext@@1PAV1@A @ 505 NONAME ; class QGLContext * QGLContext::currentCtx
+ ?hasOpenGLFramebufferObjects@QGLFramebufferObject@@SA_NXZ @ 506 NONAME ; bool QGLFramebufferObject::hasOpenGLFramebufferObjects(void)
+ ?compileSourceCode@QGLShader@@QAE_NABVQByteArray@@@Z @ 507 NONAME ; bool QGLShader::compileSourceCode(class QByteArray const &)
+ ?colormap@QGLWidget@@QBEABVQGLColormap@@XZ @ 508 NONAME ; class QGLColormap const & QGLWidget::colormap(void) const
+ ?getStaticMetaObject@QGLShaderProgram@@SAABUQMetaObject@@XZ @ 509 NONAME ; struct QMetaObject const & QGLShaderProgram::getStaticMetaObject(void)
+ ??_EQGLWidget@@UAE@I@Z @ 510 NONAME ; QGLWidget::~QGLWidget(unsigned int)
+ ?setStereo@QGLFormat@@QAEX_N@Z @ 511 NONAME ; void QGLFormat::setStereo(bool)
+ ?setAttributeValue@QGLShaderProgram@@QAEXPBDMM@Z @ 512 NONAME ; void QGLShaderProgram::setAttributeValue(char const *, float, float)
+ ?setAttributeValue@QGLShaderProgram@@QAEXHMMM@Z @ 513 NONAME ; void QGLShaderProgram::setAttributeValue(int, float, float, float)
+ ?context@QGLWindowSurface@@QBEPAVQGLContext@@XZ @ 514 NONAME ; class QGLContext * QGLWindowSurface::context(void) const
+ ?d_func@QGLBuffer@@AAEPAVQGLBufferPrivate@@XZ @ 515 NONAME ; class QGLBufferPrivate * QGLBuffer::d_func(void)
+ ?textureTarget@QGLFramebufferObjectFormat@@QBEIXZ @ 516 NONAME ; unsigned int QGLFramebufferObjectFormat::textureTarget(void) const
+ ?needsFill@QGLPixmapData@@ABE_NXZ @ 517 NONAME ; bool QGLPixmapData::needsFill(void) const
+ ??CQGLShareContextScope@@QAEPAVQGLContext@@XZ @ 518 NONAME ; class QGLContext * QGLShareContextScope::operator->(void)
+ ?setUniformValue@QGLShaderProgram@@QAEXPBDH@Z @ 519 NONAME ; void QGLShaderProgram::setUniformValue(char const *, int)
+ ?release@QGLBuffer@@SAXW4Type@1@@Z @ 520 NONAME ; void QGLBuffer::release(enum QGLBuffer::Type)
+ ??0QGLWidget@@QAE@PAVQWidget@@PBV0@V?$QFlags@W4WindowType@Qt@@@@@Z @ 521 NONAME ; QGLWidget::QGLWidget(class QWidget *, class QGLWidget const *, class QFlags<enum Qt::WindowType>)
+ ?stencilBufferSize@QGLFormat@@QBEHXZ @ 522 NONAME ; int QGLFormat::stencilBufferSize(void) const
+ ?getStaticMetaObject@QGLShader@@SAABUQMetaObject@@XZ @ 523 NONAME ; struct QMetaObject const & QGLShader::getStaticMetaObject(void)
+ ?setUniformValue@QGLShaderProgram@@QAEXPBDMM@Z @ 524 NONAME ; void QGLShaderProgram::setUniformValue(char const *, float, float)
+ ?log@QGLShader@@QBE?AVQString@@XZ @ 525 NONAME ; class QString QGLShader::log(void) const
+ ?setUniformValueArray@QGLShaderProgram@@QAEXHPBV?$QGenericMatrix@$02$03M@@H@Z @ 526 NONAME ; void QGLShaderProgram::setUniformValueArray(int, class QGenericMatrix<3, 4, float> const *, int)
+ ?setUniformValueArray@QGLShaderProgram@@QAEXPBDPBV?$QGenericMatrix@$03$01M@@H@Z @ 527 NONAME ; void QGLShaderProgram::setUniformValueArray(char const *, class QGenericMatrix<4, 2, float> const *, int)
+ ?qt_metacast@QGLWindowSurface@@UAEPAXPBD@Z @ 528 NONAME ; void * QGLWindowSurface::qt_metacast(char const *)
+ ?autoBufferSwap@QGLWidget@@IBE_NXZ @ 529 NONAME ; bool QGLWidget::autoBufferSwap(void) const
+ ?size@QGLFramebufferObject@@QBE?AVQSize@@XZ @ 530 NONAME ; class QSize QGLFramebufferObject::size(void) const
+ ??1QGL2PaintEngineEx@@UAE@XZ @ 531 NONAME ; QGL2PaintEngineEx::~QGL2PaintEngineEx(void)
+ ?trUtf8@QGLShader@@SA?AVQString@@PBD0H@Z @ 532 NONAME ; class QString QGLShader::trUtf8(char const *, char const *, int)
+ ?drawTexture@QGLContext@@QAEXABVQPointF@@II@Z @ 533 NONAME ; void QGLContext::drawTexture(class QPointF const &, unsigned int, unsigned int)
+ ?defaultOverlayFormat@QGLFormat@@SA?AV1@XZ @ 534 NONAME ; class QGLFormat QGLFormat::defaultOverlayFormat(void)
+ ?setUniformValue@QGLShaderProgram@@QAEXPBDABV?$QGenericMatrix@$02$03M@@@Z @ 535 NONAME ; void QGLShaderProgram::setUniformValue(char const *, class QGenericMatrix<3, 4, float> const &)
+ ?allocate@QGLBuffer@@QAEXH@Z @ 536 NONAME ; void QGLBuffer::allocate(int)
+ ?setAttributeArray@QGLShaderProgram@@QAEXPBDPBVQVector2D@@H@Z @ 537 NONAME ; void QGLShaderProgram::setAttributeArray(char const *, class QVector2D const *, int)
+ ?d_func@QGLShaderProgram@@ABEPBVQGLShaderProgramPrivate@@XZ @ 538 NONAME ; class QGLShaderProgramPrivate const * QGLShaderProgram::d_func(void) const
+ ?staticMetaObject@QGLSignalProxy@@2UQMetaObject@@B @ 539 NONAME ; struct QMetaObject const QGLSignalProxy::staticMetaObject
+ ??_EQGLPaintDevice@@UAE@I@Z @ 540 NONAME ; QGLPaintDevice::~QGLPaintDevice(unsigned int)
+ ?geometryInputType@QGLShaderProgram@@QBEIXZ @ 541 NONAME ; unsigned int QGLShaderProgram::geometryInputType(void) const
+ ?drawTexture@QGLPixelBuffer@@QAEXABVQPointF@@II@Z @ 542 NONAME ; void QGLPixelBuffer::drawTexture(class QPointF const &, unsigned int, unsigned int)
+ ?setUniformValue@QGLShaderProgram@@QAEXPBDABVQMatrix4x4@@@Z @ 543 NONAME ; void QGLShaderProgram::setUniformValue(char const *, class QMatrix4x4 const &)
+ ??1QGLFramebufferObjectFormat@@QAE@XZ @ 544 NONAME ; QGLFramebufferObjectFormat::~QGLFramebufferObjectFormat(void)
+ ?staticMetaObject@QGLWidget@@2UQMetaObject@@B @ 545 NONAME ; struct QMetaObject const QGLWidget::staticMetaObject
+ ?isCompiled@QGLShader@@QBE_NXZ @ 546 NONAME ; bool QGLShader::isCompiled(void) const
+ ?setUniformValue@QGLShaderProgram@@QAEXPBDQAY02M@Z @ 547 NONAME ; void QGLShaderProgram::setUniformValue(char const *, float [3] * const)
+ ?setUniformValue@QGLShaderProgram@@QAEXPBDABVQPointF@@@Z @ 548 NONAME ; void QGLShaderProgram::setUniformValue(char const *, class QPointF const &)
+ ?getDevice@QGLPaintDevice@@SAPAV1@PAVQPaintDevice@@@Z @ 549 NONAME ; class QGLPaintDevice * QGLPaintDevice::getDevice(class QPaintDevice *)
+ ?setUniformValue@QGLShaderProgram@@QAEXHQAY02M@Z @ 550 NONAME ; void QGLShaderProgram::setUniformValue(int, float [3] * const)
+ ?getStaticMetaObject@QGLTextureGlyphCache@@SAABUQMetaObject@@XZ @ 551 NONAME ABSENT ; struct QMetaObject const & QGLTextureGlyphCache::getStaticMetaObject(void)
+ ?swapBuffers@QGLContext@@UBEXXZ @ 552 NONAME ; void QGLContext::swapBuffers(void) const
+ ?renderText@QGLWidget@@QAEXHHABVQString@@ABVQFont@@H@Z @ 553 NONAME ; void QGLWidget::renderText(int, int, class QString const &, class QFont const &, int)
+ ?defaultFormat@QGLFormat@@SA?AV1@XZ @ 554 NONAME ; class QGLFormat QGLFormat::defaultFormat(void)
+ ?bindTexture@QGLWidget@@QAEIABVQPixmap@@IH@Z @ 555 NONAME ; unsigned int QGLWidget::bindTexture(class QPixmap const &, unsigned int, int)
+ ?setUniformValue@QGLShaderProgram@@QAEXHABVQPoint@@@Z @ 556 NONAME ; void QGLShaderProgram::setUniformValue(int, class QPoint const &)
+ ?bindTexture@QGLContext@@QAEIABVQImage@@IHV?$QFlags@W4BindOption@QGLContext@@@@@Z @ 557 NONAME ; unsigned int QGLContext::bindTexture(class QImage const &, unsigned int, int, class QFlags<enum QGLContext::BindOption>)
+ ?initialized@QGLContext@@IBE_NXZ @ 558 NONAME ; bool QGLContext::initialized(void) const
+ ?cleanup@QGLColormap@@CAXPAUQGLColormapData@1@@Z @ 559 NONAME ; void QGLColormap::cleanup(struct QGLColormap::QGLColormapData *)
+ ??1QGLContextResource@@QAE@XZ @ 560 NONAME ABSENT ; QGLContextResource::~QGLContextResource(void)
+ ?bindTexture@QGLWidget@@QAEIABVQPixmap@@IHV?$QFlags@W4BindOption@QGLContext@@@@@Z @ 561 NONAME ; unsigned int QGLWidget::bindTexture(class QPixmap const &, unsigned int, int, class QFlags<enum QGLContext::BindOption>)
+ ?setUniformValue@QGLShaderProgram@@QAEXPBDABV?$QGenericMatrix@$02$01M@@@Z @ 562 NONAME ; void QGLShaderProgram::setUniformValue(char const *, class QGenericMatrix<3, 2, float> const &)
+ ?setUniformValueArray@QGLShaderProgram@@QAEXHPBMHH@Z @ 563 NONAME ; void QGLShaderProgram::setUniformValueArray(int, float const *, int, int)
+ ?qt_metacall@QGraphicsShaderEffect@@UAEHW4Call@QMetaObject@@HPAPAX@Z @ 564 NONAME ; int QGraphicsShaderEffect::qt_metacall(enum QMetaObject::Call, int, void * *)
+ ?setUniformValueArray@QGLShaderProgram@@QAEXHPBVQVector2D@@H@Z @ 565 NONAME ; void QGLShaderProgram::setUniformValueArray(int, class QVector2D const *, int)
+ ?beginNativePainting@QGL2PaintEngineEx@@UAEXXZ @ 566 NONAME ; void QGL2PaintEngineEx::beginNativePainting(void)
+ ?overlayTransparentColor@QGLContext@@QBE?AVQColor@@XZ @ 567 NONAME ; class QColor QGLContext::overlayTransparentColor(void) const
+ ?endPaint@QGLPaintDevice@@UAEXXZ @ 568 NONAME ; void QGLPaintDevice::endPaint(void)
+ ?areSharing@QGLContext@@SA_NPBV1@0@Z @ 569 NONAME ; bool QGLContext::areSharing(class QGLContext const *, class QGLContext const *)
+ ?setSamples@QGLFramebufferObjectFormat@@QAEXH@Z @ 570 NONAME ; void QGLFramebufferObjectFormat::setSamples(int)
+ ?d_func@QGLCustomShaderStage@@AAEPAVQGLCustomShaderStagePrivate@@XZ @ 571 NONAME ; class QGLCustomShaderStagePrivate * QGLCustomShaderStage::d_func(void)
+ ?doneCurrent@QGLPixelBuffer@@QAE_NXZ @ 572 NONAME ; bool QGLPixelBuffer::doneCurrent(void)
+ ?geometryOutputType@QGLShaderProgram@@QBEIXZ @ 573 NONAME ; unsigned int QGLShaderProgram::geometryOutputType(void) const
+ ?removeShader@QGLShaderProgram@@QAEXPAVQGLShader@@@Z @ 574 NONAME ; void QGLShaderProgram::removeShader(class QGLShader *)
+ ?setUniformValueArray@QGLShaderProgram@@QAEXHPBV?$QGenericMatrix@$03$01M@@H@Z @ 575 NONAME ; void QGLShaderProgram::setUniformValueArray(int, class QGenericMatrix<4, 2, float> const *, int)
+ ?setEntries@QGLColormap@@QAEXHPBIH@Z @ 576 NONAME ; void QGLColormap::setEntries(int, unsigned int const *, int)
+ ?setUniformValue@QGLShaderProgram@@QAEXPBDI@Z @ 577 NONAME ; void QGLShaderProgram::setUniformValue(char const *, unsigned int)
+ ?d_func@QGL2PaintEngineEx@@ABEPBVQGL2PaintEngineExPrivate@@XZ @ 578 NONAME ; class QGL2PaintEngineExPrivate const * QGL2PaintEngineEx::d_func(void) const
+ ?removeCustomStage@QGLEngineShaderManager@@QAEXXZ @ 579 NONAME ; void QGLEngineShaderManager::removeCustomStage(void)
+ ?bindTexture@QGLPixelBuffer@@QAEIABVQImage@@I@Z @ 580 NONAME ; unsigned int QGLPixelBuffer::bindTexture(class QImage const &, unsigned int)
+ ??_EQGLCustomShaderStage@@UAE@I@Z @ 581 NONAME ; QGLCustomShaderStage::~QGLCustomShaderStage(unsigned int)
+ ?format@QGLPixelBuffer@@QBE?AVQGLFormat@@XZ @ 582 NONAME ; class QGLFormat QGLPixelBuffer::format(void) const
+ ?swapBuffers@QGLWidget@@QAEXXZ @ 583 NONAME ; void QGLWidget::swapBuffers(void)
+ ??_EQGLFramebufferObject@@UAE@I@Z @ 584 NONAME ; QGLFramebufferObject::~QGLFramebufferObject(unsigned int)
+ ?glDevice@QGLPixmapData@@QBEPAVQGLPaintDevice@@XZ @ 585 NONAME ; class QGLPaintDevice * QGLPixmapData::glDevice(void) const
+ ?compositionModeChanged@QGL2PaintEngineEx@@UAEXXZ @ 586 NONAME ; void QGL2PaintEngineEx::compositionModeChanged(void)
+ ?tr@QGLWidget@@SA?AVQString@@PBD0@Z @ 587 NONAME ; class QString QGLWidget::tr(char const *, char const *)
+ ?setUniforms@QGraphicsShaderEffect@@MAEXPAVQGLShaderProgram@@@Z @ 588 NONAME ; void QGraphicsShaderEffect::setUniforms(class QGLShaderProgram *)
+ ?drawImage@QGL2PaintEngineEx@@UAEXABVQRectF@@ABVQImage@@0V?$QFlags@W4ImageConversionFlag@Qt@@@@@Z @ 589 NONAME ; void QGL2PaintEngineEx::drawImage(class QRectF const &, class QImage const &, class QRectF const &, class QFlags<enum Qt::ImageConversionFlag>)
+ ?flush@QGLWindowSurface@@UAEXPAVQWidget@@ABVQRegion@@ABVQPoint@@@Z @ 590 NONAME ; void QGLWindowSurface::flush(class QWidget *, class QRegion const &, class QPoint const &)
+ ??0QGLTextureGlyphCache@@QAE@PAVQGLContext@@W4Type@QFontEngineGlyphCache@@ABVQTransform@@@Z @ 591 NONAME ABSENT ; QGLTextureGlyphCache::QGLTextureGlyphCache(class QGLContext *, enum QFontEngineGlyphCache::Type, class QTransform const &)
+ ??_EQGLTextureGlyphCache@@UAE@I@Z @ 592 NONAME ; QGLTextureGlyphCache::~QGLTextureGlyphCache(unsigned int)
+ ??1QGLShareContextScope@@QAE@XZ @ 593 NONAME ; QGLShareContextScope::~QGLShareContextScope(void)
+ ?alpha@QGLFormat@@QBE_NXZ @ 594 NONAME ; bool QGLFormat::alpha(void) const
+ ?drawTextItem@QGL2PaintEngineEx@@UAEXABVQPointF@@ABVQTextItem@@@Z @ 595 NONAME ; void QGL2PaintEngineEx::drawTextItem(class QPointF const &, class QTextItem const &)
+ ?bindTexture@QGLContext@@QAEIABVQPixmap@@IHV?$QFlags@W4BindOption@QGLContext@@@@@Z @ 596 NONAME ; unsigned int QGLContext::bindTexture(class QPixmap const &, unsigned int, int, class QFlags<enum QGLContext::BindOption>)
+ ?fillImage@QGLPixmapData@@ABE?AVQImage@@ABVQColor@@@Z @ 597 NONAME ; class QImage QGLPixmapData::fillImage(class QColor const &) const
+ ?renderHintsChanged@QGL2PaintEngineEx@@UAEXXZ @ 598 NONAME ; void QGL2PaintEngineEx::renderHintsChanged(void)
+ ?trUtf8@QGLShaderProgram@@SA?AVQString@@PBD0H@Z @ 599 NONAME ; class QString QGLShaderProgram::trUtf8(char const *, char const *, int)
+ ?setUniformValue@QGLShaderProgram@@QAEXHABVQTransform@@@Z @ 600 NONAME ; void QGLShaderProgram::setUniformValue(int, class QTransform const &)
+ ?qt_resolve_eglimage_gl_extensions@@YA_NPAVQGLContext@@@Z @ 601 NONAME ; bool qt_resolve_eglimage_gl_extensions(class QGLContext *)
+ ?glInit@QGLWidget@@MAEXXZ @ 602 NONAME ; void QGLWidget::glInit(void)
+ ?setEntry@QGLColormap@@QAEXHABVQColor@@@Z @ 603 NONAME ; void QGLColormap::setEntry(int, class QColor const &)
+ ?setUniformValueArray@QGLShaderProgram@@QAEXPBDPBVQVector3D@@H@Z @ 604 NONAME ; void QGLShaderProgram::setUniformValueArray(char const *, class QVector3D const *, int)
+ ??1QGLPixmapData@@UAE@XZ @ 605 NONAME ; QGLPixmapData::~QGLPixmapData(void)
+ ?log@QGLShaderProgram@@QBE?AVQString@@XZ @ 606 NONAME ; class QString QGLShaderProgram::log(void) const
+ ?metric@QGLPixmapData@@UBEHW4PaintDeviceMetric@QPaintDevice@@@Z @ 607 NONAME ; int QGLPixmapData::metric(enum QPaintDevice::PaintDeviceMetric) const
+ ?qglColor@QGLWidget@@QBEXABVQColor@@@Z @ 608 NONAME ; void QGLWidget::qglColor(class QColor const &) const
+ ??0QGLBuffer@@QAE@XZ @ 609 NONAME ; QGLBuffer::QGLBuffer(void)
+ ?setAttributeValue@QGLShaderProgram@@QAEXPBDPBMHH@Z @ 610 NONAME ; void QGLShaderProgram::setAttributeValue(char const *, float const *, int, int)
+ ?handle@QGLFramebufferObject@@QBEIXZ @ 611 NONAME ; unsigned int QGLFramebufferObject::handle(void) const
+ ?tr@QGLSignalProxy@@SA?AVQString@@PBD0@Z @ 612 NONAME ; class QString QGLSignalProxy::tr(char const *, char const *)
+ ?hasOverlay@QGLFormat@@QBE_NXZ @ 613 NONAME ; bool QGLFormat::hasOverlay(void) const
+ ?setSrcPixelType@QGLEngineShaderManager@@QAEXW4BrushStyle@Qt@@@Z @ 614 NONAME ; void QGLEngineShaderManager::setSrcPixelType(enum Qt::BrushStyle)
+ ?emitAboutToDestroyContext@QGLSignalProxy@@QAEXPBVQGLContext@@@Z @ 615 NONAME ; void QGLSignalProxy::emitAboutToDestroyContext(class QGLContext const *)
+ ?colorIndex@QGLContext@@IBEIABVQColor@@@Z @ 616 NONAME ; unsigned int QGLContext::colorIndex(class QColor const &) const
+ ?alphaRequested@QGLPaintDevice@@UBE_NXZ @ 617 NONAME ; bool QGLPaintDevice::alphaRequested(void) const
+ ?unmap@QGLBuffer@@QAE_NXZ @ 618 NONAME ; bool QGLBuffer::unmap(void)
+ ?setUniformValueArray@QGLShaderProgram@@QAEXPBDPBMHH@Z @ 619 NONAME ; void QGLShaderProgram::setUniformValueArray(char const *, float const *, int, int)
+ ??0QGLSharedResourceGuard@@QAE@PBVQGLContext@@I@Z @ 620 NONAME ; QGLSharedResourceGuard::QGLSharedResourceGuard(class QGLContext const *, unsigned int)
+ ?bindAttributeLocation@QGLShaderProgram@@QAEXPBDH@Z @ 621 NONAME ; void QGLShaderProgram::bindAttributeLocation(char const *, int)
+ ?setUniformValue@QGLShaderProgram@@QAEXHABVQColor@@@Z @ 622 NONAME ; void QGLShaderProgram::setUniformValue(int, class QColor const &)
+ ?enableAttributeArray@QGLShaderProgram@@QAEXH@Z @ 623 NONAME ; void QGLShaderProgram::enableAttributeArray(int)
+ ?tr@QGLShader@@SA?AVQString@@PBD0@Z @ 624 NONAME ; class QString QGLShader::tr(char const *, char const *)
+ ?overlayContext@QGLWidget@@QBEPBVQGLContext@@XZ @ 625 NONAME ; class QGLContext const * QGLWidget::overlayContext(void) const
+ ?beginPaint@QGLPaintDevice@@UAEXXZ @ 626 NONAME ; void QGLPaintDevice::beginPaint(void)
+ ?setTextureCacheLimit@QGLContext@@SAXH@Z @ 627 NONAME ; void QGLContext::setTextureCacheLimit(int)
+ ?setOnPainter@QGLCustomShaderStage@@QAE_NPAVQPainter@@@Z @ 628 NONAME ; bool QGLCustomShaderStage::setOnPainter(class QPainter *)
+ ?bindTexture@QGLPixelBuffer@@QAEIABVQPixmap@@I@Z @ 629 NONAME ; unsigned int QGLPixelBuffer::bindTexture(class QPixmap const &, unsigned int)
+ ?resizeGL@QGLWidget@@MAEXHH@Z @ 630 NONAME ; void QGLWidget::resizeGL(int, int)
+ ?trUtf8@QGLWindowSurface@@SA?AVQString@@PBD0@Z @ 631 NONAME ; class QString QGLWindowSurface::trUtf8(char const *, char const *)
+ ?qt_metacast@QGLEngineShaderManager@@UAEPAXPBD@Z @ 632 NONAME ; void * QGLEngineShaderManager::qt_metacast(char const *)
+ ?sampleBuffers@QGLFormat@@QBE_NXZ @ 633 NONAME ; bool QGLFormat::sampleBuffers(void) const
+ ?trUtf8@QGLWindowSurface@@SA?AVQString@@PBD0H@Z @ 634 NONAME ; class QString QGLWindowSurface::trUtf8(char const *, char const *, int)
+ ?shaderProgNeedsChangingSlot@QGLEngineShaderManager@@AAEXXZ @ 635 NONAME ABSENT ; void QGLEngineShaderManager::shaderProgNeedsChangingSlot(void)
+ ?metaObject@QGLTextureGlyphCache@@UBEPBUQMetaObject@@XZ @ 636 NONAME ABSENT ; struct QMetaObject const * QGLTextureGlyphCache::metaObject(void) const
+ ?paintEvent@QGLWidget@@MAEXPAVQPaintEvent@@@Z @ 637 NONAME ; void QGLWidget::paintEvent(class QPaintEvent *)
+ ?uniformLocation@QGLShaderProgram@@QBEHABVQByteArray@@@Z @ 638 NONAME ; int QGLShaderProgram::uniformLocation(class QByteArray const &) const
+ ?currentContext@QGLContext@@SAPBV1@XZ @ 639 NONAME ; class QGLContext const * QGLContext::currentContext(void)
+ ?setUniformValue@QGLShaderProgram@@QAEXHABV?$QGenericMatrix@$01$02M@@@Z @ 640 NONAME ; void QGLShaderProgram::setUniformValue(int, class QGenericMatrix<2, 3, float> const &)
+ ??0QGLShader@@QAE@V?$QFlags@W4ShaderTypeBit@QGLShader@@@@PAVQObject@@@Z @ 641 NONAME ; QGLShader::QGLShader(class QFlags<enum QGLShader::ShaderTypeBit>, class QObject *)
+ ?setUniformValueArray@QGLShaderProgram@@QAEXPBDPBV?$QGenericMatrix@$01$01M@@H@Z @ 642 NONAME ; void QGLShaderProgram::setUniformValueArray(char const *, class QGenericMatrix<2, 2, float> const *, int)
+ ?drawStaticTextItem@QGL2PaintEngineEx@@UAEXPAVQStaticTextItem@@@Z @ 643 NONAME ; void QGL2PaintEngineEx::drawStaticTextItem(class QStaticTextItem *)
+ ?metaObject@QGLShader@@UBEPBUQMetaObject@@XZ @ 644 NONAME ; struct QMetaObject const * QGLShader::metaObject(void) const
+ ?tr@QGLTextureGlyphCache@@SA?AVQString@@PBD0@Z @ 645 NONAME ABSENT ; class QString QGLTextureGlyphCache::tr(char const *, char const *)
+ ?drawTexture@QGLFramebufferObject@@QAEXABVQRectF@@II@Z @ 646 NONAME ; void QGLFramebufferObject::drawTexture(class QRectF const &, unsigned int, unsigned int)
+ ?openGLVersionFlags@QGLFormat@@SA?AV?$QFlags@W4OpenGLVersionFlag@QGLFormat@@@@XZ @ 647 NONAME ; class QFlags<enum QGLFormat::OpenGLVersionFlag> QGLFormat::openGLVersionFlags(void)
+ ?setRedBufferSize@QGLFormat@@QAEXH@Z @ 648 NONAME ; void QGLFormat::setRedBufferSize(int)
+ ??0QGLFormat@@QAE@V?$QFlags@W4FormatOption@QGL@@@@H@Z @ 649 NONAME ; QGLFormat::QGLFormat(class QFlags<enum QGL::FormatOption>, int)
+ ?setMaskType@QGLEngineShaderManager@@QAEXW4MaskType@1@@Z @ 650 NONAME ; void QGLEngineShaderManager::setMaskType(enum QGLEngineShaderManager::MaskType)
+ ?setUniforms@QGLCustomShaderStage@@UAEXPAVQGLShaderProgram@@@Z @ 651 NONAME ; void QGLCustomShaderStage::setUniforms(class QGLShaderProgram *)
+ ??0QGLFramebufferObjectFormat@@QAE@ABV0@@Z @ 652 NONAME ; QGLFramebufferObjectFormat::QGLFramebufferObjectFormat(class QGLFramebufferObjectFormat const &)
+ ?fromFile@QGLPixmapData@@UAE_NABVQString@@PBDV?$QFlags@W4ImageConversionFlag@Qt@@@@@Z @ 653 NONAME ; bool QGLPixmapData::fromFile(class QString const &, char const *, class QFlags<enum Qt::ImageConversionFlag>)
+ ?qt_metacast@QGLShader@@UAEPAXPBD@Z @ 654 NONAME ; void * QGLShader::qt_metacast(char const *)
+ ?attributeLocation@QGLShaderProgram@@QBEHABVQByteArray@@@Z @ 655 NONAME ; int QGLShaderProgram::attributeLocation(class QByteArray const &) const
+ ?bindTexture@QGLContext@@QAEIABVQImage@@IH@Z @ 656 NONAME ; unsigned int QGLContext::bindTexture(class QImage const &, unsigned int, int)
+ ?optimiseForBrushTransform@QGLEngineShaderManager@@QAEXW4TransformationType@QTransform@@@Z @ 657 NONAME ; void QGLEngineShaderManager::optimiseForBrushTransform(enum QTransform::TransformationType)
+ ?setAlpha@QGLFormat@@QAEX_N@Z @ 658 NONAME ; void QGLFormat::setAlpha(bool)
+ ?setAttributeValue@QGLShaderProgram@@QAEXPBDMMMM@Z @ 659 NONAME ; void QGLShaderProgram::setAttributeValue(char const *, float, float, float, float)
+ ?setUniformValue@QGLShaderProgram@@QAEXPBDABV?$QGenericMatrix@$03$01M@@@Z @ 660 NONAME ; void QGLShaderProgram::setUniformValue(char const *, class QGenericMatrix<4, 2, float> const &)
+ ?blitFramebuffer@QGLFramebufferObject@@SAXPAV1@ABVQRect@@01II@Z @ 661 NONAME ; void QGLFramebufferObject::blitFramebuffer(class QGLFramebufferObject *, class QRect const &, class QGLFramebufferObject *, class QRect const &, unsigned int, unsigned int)
+ ?d_func@QGraphicsShaderEffect@@AAEPAVQGraphicsShaderEffectPrivate@@XZ @ 662 NONAME ; class QGraphicsShaderEffectPrivate * QGraphicsShaderEffect::d_func(void)
+ ?d_func@QGLWidget@@AAEPAVQGLWidgetPrivate@@XZ @ 663 NONAME ; class QGLWidgetPrivate * QGLWidget::d_func(void)
+ ?qt_metacast@QGLSignalProxy@@UAEPAXPBD@Z @ 664 NONAME ; void * QGLSignalProxy::qt_metacast(char const *)
+ ?createState@QGL2PaintEngineEx@@UBEPAVQPainterState@@PAV2@@Z @ 665 NONAME ; class QPainterState * QGL2PaintEngineEx::createState(class QPainterState *) const
+ ??0QGLShader@@QAE@V?$QFlags@W4ShaderTypeBit@QGLShader@@@@PBVQGLContext@@PAVQObject@@@Z @ 666 NONAME ; QGLShader::QGLShader(class QFlags<enum QGLShader::ShaderTypeBit>, class QGLContext const *, class QObject *)
+ ?format@QGLFramebufferObject@@QBE?AVQGLFramebufferObjectFormat@@XZ @ 667 NONAME ; class QGLFramebufferObjectFormat QGLFramebufferObject::format(void) const
+ ?tr@QGraphicsShaderEffect@@SA?AVQString@@PBD0H@Z @ 668 NONAME ; class QString QGraphicsShaderEffect::tr(char const *, char const *, int)
+ ?destroy@QGLBuffer@@QAEXXZ @ 669 NONAME ; void QGLBuffer::destroy(void)
+ ?setUniformValue@QGLShaderProgram@@QAEXPBDMMM@Z @ 670 NONAME ; void QGLShaderProgram::setUniformValue(char const *, float, float, float)
+ ?paintEngine@QGLFramebufferObject@@UBEPAVQPaintEngine@@XZ @ 671 NONAME ; class QPaintEngine * QGLFramebufferObject::paintEngine(void) const
+ ?setTextureTarget@QGLFramebufferObjectFormat@@QAEXI@Z @ 672 NONAME ; void QGLFramebufferObjectFormat::setTextureTarget(unsigned int)
+ ?hasOpenGLPbuffers@QGLPixelBuffer@@SA_NXZ @ 673 NONAME ; bool QGLPixelBuffer::hasOpenGLPbuffers(void)
+ ?handle@QGLPixelBuffer@@QBEKXZ @ 674 NONAME ; unsigned long QGLPixelBuffer::handle(void) const
+ ?setHandle@QGLColormap@@IAEXK@Z @ 675 NONAME ; void QGLColormap::setHandle(unsigned long)
+ ?size@QGLPixmapData@@ABE?AVQSize@@XZ @ 676 NONAME ; class QSize QGLPixmapData::size(void) const
+ ??1QGLSignalProxy@@UAE@XZ @ 677 NONAME ; QGLSignalProxy::~QGLSignalProxy(void)
+ ?isBound@QGLFramebufferObject@@QBE_NXZ @ 678 NONAME ; bool QGLFramebufferObject::isBound(void) const
+ ?updateOverlayGL@QGLWidget@@UAEXXZ @ 679 NONAME ; void QGLWidget::updateOverlayGL(void)
+ ?makeCurrent@QGLPixelBuffer@@QAE_NXZ @ 680 NONAME ; bool QGLPixelBuffer::makeCurrent(void)
+ ?setUniformValue@QGLShaderProgram@@QAEXPBDQAY03M@Z @ 681 NONAME ; void QGLShaderProgram::setUniformValue(char const *, float [4] * const)
+ ?draw@QGraphicsShaderEffect@@MAEXPAVQPainter@@@Z @ 682 NONAME ; void QGraphicsShaderEffect::draw(class QPainter *)
+ ?bindTexture@QGLWidget@@QAEIABVQString@@@Z @ 683 NONAME ; unsigned int QGLWidget::bindTexture(class QString const &)
+ ?setAttributeValue@QGLShaderProgram@@QAEXPBDABVQVector4D@@@Z @ 684 NONAME ; void QGLShaderProgram::setAttributeValue(char const *, class QVector4D const &)
+ ?setAttributeArray@QGLShaderProgram@@QAEXHPBVQVector2D@@H@Z @ 685 NONAME ; void QGLShaderProgram::setAttributeArray(int, class QVector2D const *, int)
+ ?makeCurrent@QGLWidget@@QAEXXZ @ 686 NONAME ; void QGLWidget::makeCurrent(void)
+ ?setUniformValue@QGLShaderProgram@@QAEXHQAY03M@Z @ 687 NONAME ; void QGLShaderProgram::setUniformValue(int, float [4] * const)
+ ?setUniformValue@QGLShaderProgram@@QAEXPBDABVQPoint@@@Z @ 688 NONAME ; void QGLShaderProgram::setUniformValue(char const *, class QPoint const &)
+ ?redBufferSize@QGLFormat@@QBEHXZ @ 689 NONAME ; int QGLFormat::redBufferSize(void) const
+ ?setUniformValueArray@QGLShaderProgram@@QAEXPBDPBV?$QGenericMatrix@$02$02M@@H@Z @ 690 NONAME ; void QGLShaderProgram::setUniformValueArray(char const *, class QGenericMatrix<3, 3, float> const *, int)
+ ?setAttributeValue@QGLShaderProgram@@QAEXHABVQVector3D@@@Z @ 691 NONAME ; void QGLShaderProgram::setAttributeValue(int, class QVector3D const &)
+ ?useFramebufferObjects@QGLPixmapData@@ABE_NXZ @ 692 NONAME ; bool QGLPixmapData::useFramebufferObjects(void) const
+ ?enableAttributeArray@QGLShaderProgram@@QAEXPBD@Z @ 693 NONAME ; void QGLShaderProgram::enableAttributeArray(char const *)
+ ?depth@QGLFormat@@QBE_NXZ @ 694 NONAME ; bool QGLFormat::depth(void) const
+ ?getStaticMetaObject@QGLWindowSurface@@SAABUQMetaObject@@XZ @ 695 NONAME ; struct QMetaObject const & QGLWindowSurface::getStaticMetaObject(void)
+ ?qt_metacast@QGLWidget@@UAEPAXPBD@Z @ 696 NONAME ; void * QGLWidget::qt_metacast(char const *)
+ ?setProfile@QGLFormat@@QAEXW4OpenGLContextProfile@1@@Z @ 697 NONAME ; void QGLFormat::setProfile(enum QGLFormat::OpenGLContextProfile)
+ ?updateDynamicTexture@QGLPixelBuffer@@QBEXI@Z @ 698 NONAME ; void QGLPixelBuffer::updateDynamicTexture(unsigned int) const
+ ?setUniformValue@QGLShaderProgram@@QAEXHH@Z @ 699 NONAME ; void QGLShaderProgram::setUniformValue(int, int)
+ ?maxTextureHeight@QGLTextureGlyphCache@@UBEHXZ @ 700 NONAME ; int QGLTextureGlyphCache::maxTextureHeight(void) const
+ ?initializeOffscreenTexture@QGLWindowSurface@@AAE_NABVQSize@@@Z @ 701 NONAME ; bool QGLWindowSurface::initializeOffscreenTexture(class QSize const &)
+ ?maxTextureWidth@QGLTextureGlyphCache@@UBEHXZ @ 702 NONAME ; int QGLTextureGlyphCache::maxTextureWidth(void) const
+ ?filterMode@QGLTextureGlyphCache@@QBE?AW4FilterMode@1@XZ @ 703 NONAME ; enum QGLTextureGlyphCache::FilterMode QGLTextureGlyphCache::filterMode(void) const
+ ?setFilterMode@QGLTextureGlyphCache@@QAEXW4FilterMode@1@@Z @ 704 NONAME ; void QGLTextureGlyphCache::setFilterMode(enum QGLTextureGlyphCache::FilterMode)
+ ?toNativeType@QGLPixmapData@@UAEPAXW4NativeType@QPixmapData@@@Z @ 705 NONAME ; void * QGLPixmapData::toNativeType(enum QPixmapData::NativeType)
+ ?fromNativeType@QGLPixmapData@@UAEXPAXW4NativeType@QPixmapData@@@Z @ 706 NONAME ; void QGLPixmapData::fromNativeType(void *, enum QPixmapData::NativeType)
+ ?clear@QGLTextureGlyphCache@@QAEXXZ @ 707 NONAME ; void QGLTextureGlyphCache::clear(void)
+ ?context@QGLTextureGlyphCache@@QBEPAVQGLContext@@XZ @ 708 NONAME ABSENT ; class QGLContext * QGLTextureGlyphCache::context(void) const
+ ?swapBehavior@QGLWindowSurface@@2W4SwapMode@1@A @ 709 NONAME ; enum QGLWindowSurface::SwapMode QGLWindowSurface::swapBehavior
+ ?createPixmapForImage@QGLPixmapData@@AAEXAAVQImage@@V?$QFlags@W4ImageConversionFlag@Qt@@@@_N@Z @ 710 NONAME ; void QGLPixmapData::createPixmapForImage(class QImage &, class QFlags<enum Qt::ImageConversionFlag>, bool)
+ ?fromImageReader@QGLPixmapData@@UAEXPAVQImageReader@@V?$QFlags@W4ImageConversionFlag@Qt@@@@@Z @ 711 NONAME ; void QGLPixmapData::fromImageReader(class QImageReader *, class QFlags<enum Qt::ImageConversionFlag>)
+ ?setContext@QGLTextureGlyphCache@@QAEXPAVQGLContext@@@Z @ 712 NONAME ABSENT ; void QGLTextureGlyphCache::setContext(class QGLContext *)
+ ?hibernate@QGLPixmapData@@QAEXXZ @ 713 NONAME ; void QGLPixmapData::hibernate(void)
+ ?detachTextureFromPool@QGLPixmapData@@QAEXXZ @ 714 NONAME ; void QGLPixmapData::detachTextureFromPool(void)
+ ?reclaimTexture@QGLPixmapData@@QAEXXZ @ 715 NONAME ; void QGLPixmapData::reclaimTexture(void)
+ ?destroyTexture@QGLPixmapData@@QAEXXZ @ 716 NONAME ; void QGLPixmapData::destroyTexture(void)
+ ?releaseCachedResources@QGLGraphicsSystem@@UAEXXZ @ 717 NONAME ; void QGLGraphicsSystem::releaseCachedResources(void)
+ ?serialNumber@QGLTextureGlyphCache@@QBEHXZ @ 718 NONAME ; int QGLTextureGlyphCache::serialNumber(void) const
+ ?forceToImage@QGLPixmapData@@QAEXXZ @ 719 NONAME ; void QGLPixmapData::forceToImage(void)
+ ?idealFormat@QGLPixmapData@@QAE?AW4Format@QImage@@AAV3@V?$QFlags@W4ImageConversionFlag@Qt@@@@@Z @ 720 NONAME ; enum QImage::Format QGLPixmapData::idealFormat(class QImage &, class QFlags<enum Qt::ImageConversionFlag>)
+ ?releaseNativeImageHandle@QGLPixmapData@@QAEXXZ @ 721 NONAME ; void QGLPixmapData::releaseNativeImageHandle(void)
+ ?createFromNativeImageHandleProvider@QGLPixmapData@@QAEXXZ @ 722 NONAME ; void QGLPixmapData::createFromNativeImageHandleProvider(void)
+ ?initFromNativeImageHandle@QGLPixmapData@@QAE_NPAXABVQString@@@Z @ 723 NONAME ; bool QGLPixmapData::initFromNativeImageHandle(void *, class QString const &)
+ ?glVertexAttrib3f@QGLFunctions@@QAEXIMMM@Z @ 724 NONAME ; void QGLFunctions::glVertexAttrib3f(unsigned int, float, float, float)
+ ?glVertexAttrib1fv@QGLFunctions@@QAEXIPBM@Z @ 725 NONAME ; void QGLFunctions::glVertexAttrib1fv(unsigned int, float const *)
+ ?glIsBuffer@QGLFunctions@@QAEEI@Z @ 726 NONAME ; unsigned char QGLFunctions::glIsBuffer(unsigned int)
+ ?glGetActiveAttrib@QGLFunctions@@QAEXIIHPAH0PAIPAD@Z @ 727 NONAME ; void QGLFunctions::glGetActiveAttrib(unsigned int, unsigned int, int, int *, int *, unsigned int *, char *)
+ ?glBindFramebuffer@QGLFunctions@@QAEXII@Z @ 728 NONAME ; void QGLFunctions::glBindFramebuffer(unsigned int, unsigned int)
+ ?glBufferData@QGLFunctions@@QAEXIHPBXI@Z @ 729 NONAME ; void QGLFunctions::glBufferData(unsigned int, int, void const *, unsigned int)
+ ?glValidateProgram@QGLFunctions@@QAEXI@Z @ 730 NONAME ; void QGLFunctions::glValidateProgram(unsigned int)
+ ?glUniform1f@QGLFunctions@@QAEXHM@Z @ 731 NONAME ; void QGLFunctions::glUniform1f(int, float)
+ ?glDetachShader@QGLFunctions@@QAEXII@Z @ 732 NONAME ; void QGLFunctions::glDetachShader(unsigned int, unsigned int)
+ ?glDeleteProgram@QGLFunctions@@QAEXI@Z @ 733 NONAME ; void QGLFunctions::glDeleteProgram(unsigned int)
+ ??_EQGLContextResourceBase@@UAE@I@Z @ 734 NONAME ; QGLContextResourceBase::~QGLContextResourceBase(unsigned int)
+ ?glUniform2f@QGLFunctions@@QAEXHMM@Z @ 735 NONAME ; void QGLFunctions::glUniform2f(int, float, float)
+ ?glIsProgram@QGLFunctions@@QAEEI@Z @ 736 NONAME ; unsigned char QGLFunctions::glIsProgram(unsigned int)
+ ?openGLFeatures@QGLFunctions@@QBE?AV?$QFlags@W4OpenGLFeature@QGLFunctions@@@@XZ @ 737 NONAME ; class QFlags<enum QGLFunctions::OpenGLFeature> QGLFunctions::openGLFeatures(void) const
+ ?glReleaseShaderCompiler@QGLFunctions@@QAEXXZ @ 738 NONAME ; void QGLFunctions::glReleaseShaderCompiler(void)
+ ??0QGLTextureGlyphCache@@QAE@PBVQGLContext@@W4Type@QFontEngineGlyphCache@@ABVQTransform@@@Z @ 739 NONAME ; QGLTextureGlyphCache::QGLTextureGlyphCache(class QGLContext const *, enum QFontEngineGlyphCache::Type, class QTransform const &)
+ ?context@QGLTextureGlyphCache@@QBEPBVQGLContext@@XZ @ 740 NONAME ; class QGLContext const * QGLTextureGlyphCache::context(void) const
+ ?glGenRenderbuffers@QGLFunctions@@QAEXHPAI@Z @ 741 NONAME ; void QGLFunctions::glGenRenderbuffers(int, unsigned int *)
+ ?glBindBuffer@QGLFunctions@@QAEXII@Z @ 742 NONAME ; void QGLFunctions::glBindBuffer(unsigned int, unsigned int)
+ ?glUniformMatrix3fv@QGLFunctions@@QAEXHHEPBM@Z @ 743 NONAME ; void QGLFunctions::glUniformMatrix3fv(int, int, unsigned char, float const *)
+ ?glGenerateMipmap@QGLFunctions@@QAEXI@Z @ 744 NONAME ; void QGLFunctions::glGenerateMipmap(unsigned int)
+ ?hasOpenGLFeature@QGLFunctions@@QBE_NW4OpenGLFeature@1@@Z @ 745 NONAME ; bool QGLFunctions::hasOpenGLFeature(enum QGLFunctions::OpenGLFeature) const
+ ?glGetAttachedShaders@QGLFunctions@@QAEXIHPAHPAI@Z @ 746 NONAME ; void QGLFunctions::glGetAttachedShaders(unsigned int, int, int *, unsigned int *)
+ ?glDeleteShader@QGLFunctions@@QAEXI@Z @ 747 NONAME ; void QGLFunctions::glDeleteShader(unsigned int)
+ ?simpleProgram@QGLEngineSharedShaders@@QAEPAVQGLShaderProgram@@XZ @ 748 NONAME ; class QGLShaderProgram * QGLEngineSharedShaders::simpleProgram(void)
+ ?blitProgram@QGLEngineSharedShaders@@QAEPAVQGLShaderProgram@@XZ @ 749 NONAME ; class QGLShaderProgram * QGLEngineSharedShaders::blitProgram(void)
+ ?glLinkProgram@QGLFunctions@@QAEXI@Z @ 750 NONAME ; void QGLFunctions::glLinkProgram(unsigned int)
+ ?glUseProgram@QGLFunctions@@QAEXI@Z @ 751 NONAME ; void QGLFunctions::glUseProgram(unsigned int)
+ ??0QGLFunctions@@QAE@PBVQGLContext@@@Z @ 752 NONAME ; QGLFunctions::QGLFunctions(class QGLContext const *)
+ ?glGetBufferParameteriv@QGLFunctions@@QAEXIIPAH@Z @ 753 NONAME ; void QGLFunctions::glGetBufferParameteriv(unsigned int, unsigned int, int *)
+ ?glGenBuffers@QGLFunctions@@QAEXHPAI@Z @ 754 NONAME ; void QGLFunctions::glGenBuffers(int, unsigned int *)
+ ?glGetShaderiv@QGLFunctions@@QAEXIIPAH@Z @ 755 NONAME ; void QGLFunctions::glGetShaderiv(unsigned int, unsigned int, int *)
+ ?fillTexture@QGLTextureGlyphCache@@UAEXABUCoord@QTextureGlyphCache@@IUQFixed@@@Z @ 756 NONAME ; void QGLTextureGlyphCache::fillTexture(struct QTextureGlyphCache::Coord const &, unsigned int, struct QFixed)
+ ?glUniform2fv@QGLFunctions@@QAEXHHPBM@Z @ 757 NONAME ; void QGLFunctions::glUniform2fv(int, int, float const *)
+ ??0QGLContextGroupResourceBase@@QAE@XZ @ 758 NONAME ; QGLContextGroupResourceBase::QGLContextGroupResourceBase(void)
+ ?glGetFramebufferAttachmentParameteriv@QGLFunctions@@QAEXIIIPAH@Z @ 759 NONAME ; void QGLFunctions::glGetFramebufferAttachmentParameteriv(unsigned int, unsigned int, unsigned int, int *)
+ ??0QGLEngineSharedShaders@@QAE@PBVQGLContext@@@Z @ 760 NONAME ; QGLEngineSharedShaders::QGLEngineSharedShaders(class QGLContext const *)
+ ?cleanup@QGLContextGroupResourceBase@@QAEXPBVQGLContext@@PAX@Z @ 761 NONAME ; void QGLContextGroupResourceBase::cleanup(class QGLContext const *, void *)
+ ?glUniform2iv@QGLFunctions@@QAEXHHPBH@Z @ 762 NONAME ; void QGLFunctions::glUniform2iv(int, int, int const *)
+ ?glCompileShader@QGLFunctions@@QAEXI@Z @ 763 NONAME ; void QGLFunctions::glCompileShader(unsigned int)
+ ?qShaderSnippets@QGLEngineSharedShaders@@0PAPBDA @ 764 NONAME ; char const * * QGLEngineSharedShaders::qShaderSnippets
+ ?isFlipped@QGLPaintDevice@@UBE_NXZ @ 765 NONAME ; bool QGLPaintDevice::isFlipped(void) const
+ ?shadersForContext@QGLEngineSharedShaders@@SAPAV1@PBVQGLContext@@@Z @ 766 NONAME ; class QGLEngineSharedShaders * QGLEngineSharedShaders::shadersForContext(class QGLContext const *)
+ ?cleanupCustomStage@QGLEngineSharedShaders@@QAEXPAVQGLCustomShaderStage@@@Z @ 767 NONAME ; void QGLEngineSharedShaders::cleanupCustomStage(class QGLCustomShaderStage *)
+ ?glGetProgramiv@QGLFunctions@@QAEXIIPAH@Z @ 768 NONAME ; void QGLFunctions::glGetProgramiv(unsigned int, unsigned int, int *)
+ ?glClearDepthf@QGLFunctions@@QAEXM@Z @ 769 NONAME ; void QGLFunctions::glClearDepthf(float)
+ ?glIsFramebuffer@QGLFunctions@@QAEEI@Z @ 770 NONAME ; unsigned char QGLFunctions::glIsFramebuffer(unsigned int)
+ ?getStaticMetaObject@QGLEngineSharedShaders@@SAABUQMetaObject@@XZ @ 771 NONAME ; struct QMetaObject const & QGLEngineSharedShaders::getStaticMetaObject(void)
+ ?glUniform4f@QGLFunctions@@QAEXHMMMM@Z @ 772 NONAME ; void QGLFunctions::glUniform4f(int, float, float, float, float)
+ ?glUniform3f@QGLFunctions@@QAEXHMMM@Z @ 773 NONAME ; void QGLFunctions::glUniform3f(int, float, float, float)
+ ??1QGLEngineSharedShaders@@QAE@XZ @ 774 NONAME ; QGLEngineSharedShaders::~QGLEngineSharedShaders(void)
+ ?glDeleteRenderbuffers@QGLFunctions@@QAEXHPBI@Z @ 775 NONAME ; void QGLFunctions::glDeleteRenderbuffers(int, unsigned int const *)
+ ?glVertexAttrib1f@QGLFunctions@@QAEXIM@Z @ 776 NONAME ; void QGLFunctions::glVertexAttrib1f(unsigned int, float)
+ ?glVertexAttrib4f@QGLFunctions@@QAEXIMMMM@Z @ 777 NONAME ; void QGLFunctions::glVertexAttrib4f(unsigned int, float, float, float, float)
+ ?glSampleCoverage@QGLFunctions@@QAEXME@Z @ 778 NONAME ; void QGLFunctions::glSampleCoverage(float, unsigned char)
+ ?glGetActiveUniform@QGLFunctions@@QAEXIIHPAH0PAIPAD@Z @ 779 NONAME ; void QGLFunctions::glGetActiveUniform(unsigned int, unsigned int, int, int *, int *, unsigned int *, char *)
+ ??_EQGLContextGroupResourceBase@@UAE@I@Z @ 780 NONAME ; QGLContextGroupResourceBase::~QGLContextGroupResourceBase(unsigned int)
+ ?findProgramInCache@QGLEngineSharedShaders@@QAEPAVQGLEngineShaderProg@@ABV2@@Z @ 781 NONAME ; class QGLEngineShaderProg * QGLEngineSharedShaders::findProgramInCache(class QGLEngineShaderProg const &)
+ ?glStencilOpSeparate@QGLFunctions@@QAEXIIII@Z @ 782 NONAME ; void QGLFunctions::glStencilOpSeparate(unsigned int, unsigned int, unsigned int, unsigned int)
+ ?glCheckFramebufferStatus@QGLFunctions@@QAEII@Z @ 783 NONAME ; unsigned int QGLFunctions::glCheckFramebufferStatus(unsigned int)
+ ?glDepthRangef@QGLFunctions@@QAEXMM@Z @ 784 NONAME ; void QGLFunctions::glDepthRangef(float, float)
+ ??1QGLFunctions@@QAE@XZ @ 785 NONAME ; QGLFunctions::~QGLFunctions(void)
+ ?glStencilMaskSeparate@QGLFunctions@@QAEXII@Z @ 786 NONAME ; void QGLFunctions::glStencilMaskSeparate(unsigned int, unsigned int)
+ ?glBlendColor@QGLFunctions@@QAEXMMMM@Z @ 787 NONAME ; void QGLFunctions::glBlendColor(float, float, float, float)
+ ?glUniform1fv@QGLFunctions@@QAEXHHPBM@Z @ 788 NONAME ; void QGLFunctions::glUniform1fv(int, int, float const *)
+ ??1QGLContextResourceBase@@UAE@XZ @ 789 NONAME ; QGLContextResourceBase::~QGLContextResourceBase(void)
+ ?glCreateProgram@QGLFunctions@@QAEIXZ @ 790 NONAME ; unsigned int QGLFunctions::glCreateProgram(void)
+ ?glVertexAttrib2f@QGLFunctions@@QAEXIMM@Z @ 791 NONAME ; void QGLFunctions::glVertexAttrib2f(unsigned int, float, float)
+ ?glUniformMatrix2fv@QGLFunctions@@QAEXHHEPBM@Z @ 792 NONAME ; void QGLFunctions::glUniformMatrix2fv(int, int, unsigned char, float const *)
+ ?glBufferSubData@QGLFunctions@@QAEXIHHPBX@Z @ 793 NONAME ; void QGLFunctions::glBufferSubData(unsigned int, int, int, void const *)
+ ?glUniform1iv@QGLFunctions@@QAEXHHPBH@Z @ 794 NONAME ; void QGLFunctions::glUniform1iv(int, int, int const *)
+ ?qt_resolve_buffer_extensions@@YA_NPAVQGLContext@@@Z @ 795 NONAME ; bool qt_resolve_buffer_extensions(class QGLContext *)
+ ?glUniform1i@QGLFunctions@@QAEXHH@Z @ 796 NONAME ; void QGLFunctions::glUniform1i(int, int)
+ ?glVertexAttrib4fv@QGLFunctions@@QAEXIPBM@Z @ 797 NONAME ; void QGLFunctions::glVertexAttrib4fv(unsigned int, float const *)
+ ?glDeleteFramebuffers@QGLFunctions@@QAEXHPBI@Z @ 798 NONAME ; void QGLFunctions::glDeleteFramebuffers(int, unsigned int const *)
+ ?glGetVertexAttribfv@QGLFunctions@@QAEXIIPAM@Z @ 799 NONAME ; void QGLFunctions::glGetVertexAttribfv(unsigned int, unsigned int, float *)
+ ?glGetProgramInfoLog@QGLFunctions@@QAEXIHPAHPAD@Z @ 800 NONAME ; void QGLFunctions::glGetProgramInfoLog(unsigned int, int, int *, char *)
+ ?glGetShaderInfoLog@QGLFunctions@@QAEXIHPAHPAD@Z @ 801 NONAME ; void QGLFunctions::glGetShaderInfoLog(unsigned int, int, int *, char *)
+ ?glEnableVertexAttribArray@QGLFunctions@@QAEXI@Z @ 802 NONAME ; void QGLFunctions::glEnableVertexAttribArray(unsigned int)
+ ?glGetVertexAttribiv@QGLFunctions@@QAEXIIPAH@Z @ 803 NONAME ; void QGLFunctions::glGetVertexAttribiv(unsigned int, unsigned int, int *)
+ ?glCompressedTexImage2D@QGLFunctions@@QAEXIHIHHHHPBX@Z @ 804 NONAME ; void QGLFunctions::glCompressedTexImage2D(unsigned int, int, unsigned int, int, int, int, int, void const *)
+ ?glGetAttribLocation@QGLFunctions@@QAEHIPBD@Z @ 805 NONAME ; int QGLFunctions::glGetAttribLocation(unsigned int, char const *)
+ ?glActiveTexture@QGLFunctions@@QAEXI@Z @ 806 NONAME ; void QGLFunctions::glActiveTexture(unsigned int)
+ ?glUniform4fv@QGLFunctions@@QAEXHHPBM@Z @ 807 NONAME ; void QGLFunctions::glUniform4fv(int, int, float const *)
+ ?glCreateShader@QGLFunctions@@QAEII@Z @ 808 NONAME ; unsigned int QGLFunctions::glCreateShader(unsigned int)
+ ?glAttachShader@QGLFunctions@@QAEXII@Z @ 809 NONAME ; void QGLFunctions::glAttachShader(unsigned int, unsigned int)
+ ?glRenderbufferStorage@QGLFunctions@@QAEXIIHH@Z @ 810 NONAME ; void QGLFunctions::glRenderbufferStorage(unsigned int, unsigned int, int, int)
+ ?glVertexAttribPointer@QGLFunctions@@QAEXIHIEHPBX@Z @ 811 NONAME ; void QGLFunctions::glVertexAttribPointer(unsigned int, int, unsigned int, unsigned char, int, void const *)
+ ?glUniform4iv@QGLFunctions@@QAEXHHPBH@Z @ 812 NONAME ; void QGLFunctions::glUniform4iv(int, int, int const *)
+ ?glDisableVertexAttribArray@QGLFunctions@@QAEXI@Z @ 813 NONAME ; void QGLFunctions::glDisableVertexAttribArray(unsigned int)
+ ?features@QGLWindowSurface@@UBE?AV?$QFlags@W4WindowSurfaceFeature@QWindowSurface@@@@XZ @ 814 NONAME ; class QFlags<enum QWindowSurface::WindowSurfaceFeature> QGLWindowSurface::features(void) const
+ ?glIsShader@QGLFunctions@@QAEEI@Z @ 815 NONAME ; unsigned char QGLFunctions::glIsShader(unsigned int)
+ ?glShaderBinary@QGLFunctions@@QAEXHPBIIPBXH@Z @ 816 NONAME ; void QGLFunctions::glShaderBinary(int, unsigned int const *, unsigned int, void const *, int)
+ ?glGenFramebuffers@QGLFunctions@@QAEXHPAI@Z @ 817 NONAME ; void QGLFunctions::glGenFramebuffers(int, unsigned int *)
+ ?glVertexAttrib3fv@QGLFunctions@@QAEXIPBM@Z @ 818 NONAME ; void QGLFunctions::glVertexAttrib3fv(unsigned int, float const *)
+ ?glGetVertexAttribPointerv@QGLFunctions@@QAEXIIPAPAX@Z @ 819 NONAME ; void QGLFunctions::glGetVertexAttribPointerv(unsigned int, unsigned int, void * *)
+ ?snippetNameStr@QGLEngineSharedShaders@@SA?AVQByteArray@@W4SnippetName@1@@Z @ 820 NONAME ; class QByteArray QGLEngineSharedShaders::snippetNameStr(enum QGLEngineSharedShaders::SnippetName)
+ ?glUniformMatrix4fv@QGLFunctions@@QAEXHHEPBM@Z @ 821 NONAME ; void QGLFunctions::glUniformMatrix4fv(int, int, unsigned char, float const *)
+ ?setContext@QGLTextureGlyphCache@@QAEXPBVQGLContext@@@Z @ 822 NONAME ; void QGLTextureGlyphCache::setContext(class QGLContext const *)
+ ?glDeleteBuffers@QGLFunctions@@QAEXHPBI@Z @ 823 NONAME ; void QGLFunctions::glDeleteBuffers(int, unsigned int const *)
+ ?glBindRenderbuffer@QGLFunctions@@QAEXII@Z @ 824 NONAME ; void QGLFunctions::glBindRenderbuffer(unsigned int, unsigned int)
+ ?glStencilFuncSeparate@QGLFunctions@@QAEXIIHI@Z @ 825 NONAME ; void QGLFunctions::glStencilFuncSeparate(unsigned int, unsigned int, int, unsigned int)
+ ?glGetUniformLocation@QGLFunctions@@QAEHIPBD@Z @ 826 NONAME ; int QGLFunctions::glGetUniformLocation(unsigned int, char const *)
+ ?glGetRenderbufferParameteriv@QGLFunctions@@QAEXIIPAH@Z @ 827 NONAME ; void QGLFunctions::glGetRenderbufferParameteriv(unsigned int, unsigned int, int *)
+ ?glBindAttribLocation@QGLFunctions@@QAEXIIPBD@Z @ 828 NONAME ; void QGLFunctions::glBindAttribLocation(unsigned int, unsigned int, char const *)
+ ?glGetShaderSource@QGLFunctions@@QAEXIHPAHPAD@Z @ 829 NONAME ; void QGLFunctions::glGetShaderSource(unsigned int, int, int *, char *)
+ ?setMipmap@QGLFramebufferObjectFormat@@QAEX_N@Z @ 830 NONAME ; void QGLFramebufferObjectFormat::setMipmap(bool)
+ ??1QGLContextGroupResourceBase@@UAE@XZ @ 831 NONAME ; QGLContextGroupResourceBase::~QGLContextGroupResourceBase(void)
+ ?glFramebufferTexture2D@QGLFunctions@@QAEXIIIIH@Z @ 832 NONAME ; void QGLFunctions::glFramebufferTexture2D(unsigned int, unsigned int, unsigned int, unsigned int, int)
+ ?glBlendEquationSeparate@QGLFunctions@@QAEXII@Z @ 833 NONAME ; void QGLFunctions::glBlendEquationSeparate(unsigned int, unsigned int)
+ ?insert@QGLContextResourceBase@@QAEXPBVQGLContext@@PAX@Z @ 834 NONAME ; void QGLContextResourceBase::insert(class QGLContext const *, void *)
+ ??_EQGLEngineSharedShaders@@QAE@I@Z @ 835 NONAME ; QGLEngineSharedShaders::~QGLEngineSharedShaders(unsigned int)
+ ?glUniform2i@QGLFunctions@@QAEXHHH@Z @ 836 NONAME ; void QGLFunctions::glUniform2i(int, int, int)
+ ?glGetUniformfv@QGLFunctions@@QAEXIHPAM@Z @ 837 NONAME ; void QGLFunctions::glGetUniformfv(unsigned int, int, float *)
+ ?glUniform3i@QGLFunctions@@QAEXHHHH@Z @ 838 NONAME ; void QGLFunctions::glUniform3i(int, int, int, int)
+ ?staticMetaObject@QGLEngineSharedShaders@@2UQMetaObject@@B @ 839 NONAME ; struct QMetaObject const QGLEngineSharedShaders::staticMetaObject
+ ?cleanup@QGLContextGroupResourceBase@@QAEXPBVQGLContext@@@Z @ 840 NONAME ; void QGLContextGroupResourceBase::cleanup(class QGLContext const *)
+ ?glIsRenderbuffer@QGLFunctions@@QAEEI@Z @ 841 NONAME ; unsigned char QGLFunctions::glIsRenderbuffer(unsigned int)
+ ?initializeGLFunctions@QGLFunctions@@QAEXPBVQGLContext@@@Z @ 842 NONAME ; void QGLFunctions::initializeGLFunctions(class QGLContext const *)
+ ??0QGLFunctions@@QAE@XZ @ 843 NONAME ; QGLFunctions::QGLFunctions(void)
+ ?glVertexAttrib2fv@QGLFunctions@@QAEXIPBM@Z @ 844 NONAME ; void QGLFunctions::glVertexAttrib2fv(unsigned int, float const *)
+ ?isInitialized@QGLFunctions@@CA_NPBUQGLFunctionsPrivate@@@Z @ 845 NONAME ; bool QGLFunctions::isInitialized(struct QGLFunctionsPrivate const *)
+ ?glGetUniformiv@QGLFunctions@@QAEXIHPAH@Z @ 846 NONAME ; void QGLFunctions::glGetUniformiv(unsigned int, int, int *)
+ ?glBlendEquation@QGLFunctions@@QAEXI@Z @ 847 NONAME ; void QGLFunctions::glBlendEquation(unsigned int)
+ ?glFramebufferRenderbuffer@QGLFunctions@@QAEXIIII@Z @ 848 NONAME ; void QGLFunctions::glFramebufferRenderbuffer(unsigned int, unsigned int, unsigned int, unsigned int)
+ ?glUniform4i@QGLFunctions@@QAEXHHHHH@Z @ 849 NONAME ; void QGLFunctions::glUniform4i(int, int, int, int, int)
+ ?glUniform3fv@QGLFunctions@@QAEXHHPBM@Z @ 850 NONAME ; void QGLFunctions::glUniform3fv(int, int, float const *)
+ ?value@QGLContextResourceBase@@QAEPAXPBVQGLContext@@@Z @ 851 NONAME ; void * QGLContextResourceBase::value(class QGLContext const *)
+ ?glBlendFuncSeparate@QGLFunctions@@QAEXIIII@Z @ 852 NONAME ; void QGLFunctions::glBlendFuncSeparate(unsigned int, unsigned int, unsigned int, unsigned int)
+ ?glCompressedTexSubImage2D@QGLFunctions@@QAEXIHHHHHIHPBX@Z @ 853 NONAME ; void QGLFunctions::glCompressedTexSubImage2D(unsigned int, int, int, int, int, int, unsigned int, int, void const *)
+ ?freeResource@QGLTextureGlyphCache@@UAEXPAX@Z @ 854 NONAME ; void QGLTextureGlyphCache::freeResource(void *)
+ ?value@QGLContextGroupResourceBase@@QAEPAXPBVQGLContext@@@Z @ 855 NONAME ; void * QGLContextGroupResourceBase::value(class QGLContext const *)
+ ?glUniform3iv@QGLFunctions@@QAEXHHPBH@Z @ 856 NONAME ; void QGLFunctions::glUniform3iv(int, int, int const *)
+ ?mipmap@QGLFramebufferObjectFormat@@QBE_NXZ @ 857 NONAME ; bool QGLFramebufferObjectFormat::mipmap(void) const
+ ?qt_extensionFuncs@QGLContextPrivate@@2UQGLExtensionFuncs@@A @ 858 NONAME ; struct QGLExtensionFuncs QGLContextPrivate::qt_extensionFuncs
+ ?glShaderSource@QGLFunctions@@QAEXIHPAPBDPBH@Z @ 859 NONAME ; void QGLFunctions::glShaderSource(unsigned int, int, char const * *, int const *)
+ ?glGetShaderPrecisionFormat@QGLFunctions@@QAEXIIPAH0@Z @ 860 NONAME ; void QGLFunctions::glGetShaderPrecisionFormat(unsigned int, unsigned int, int *, int *)
+ ?insert@QGLContextGroupResourceBase@@QAEXPBVQGLContext@@PAX@Z @ 861 NONAME ; void QGLContextGroupResourceBase::insert(class QGLContext const *, void *)
+