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author | Andrew Knight <andrew.knight@digia.com> | 2013-10-01 09:44:12 +0300 |
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committer | The Qt Project <gerrit-noreply@qt-project.org> | 2013-10-02 12:36:10 +0200 |
commit | 11a2226cfe336a0d3cbed5ff090dcc657911a8ef (patch) | |
tree | 0f064a3021094d9ea7f975db75b9de4cfaa742cd /src/testlib/qtest.h | |
parent | 8cbc90ffb238146f2a9c3217bdf687c9535c5f9b (diff) |
ANGLE: Support WinRT
This enables EGL for WinRT's native types, and adjusts some codepaths
to accommodate differences in between desktop Windows and WinRT.
- WinRT native handles added to eglplatform.h
- References to native handles in libEGL/libGLESv2 follow eglplatform.h
- D3D 11.1 structures and methods used when necessary
- TLS replaced with thread attribute
- LocalAlloc/Free replaced with Heap API
Change-Id: Ia90377e700d335a1c569c2145008dd4b0dfd84d3
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Diffstat (limited to 'src/testlib/qtest.h')
0 files changed, 0 insertions, 0 deletions