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authorLaszlo Agocs <laszlo.agocs@digia.com>2014-07-04 11:42:24 +0200
committerLaszlo Agocs <laszlo.agocs@digia.com>2014-07-07 12:55:25 +0200
commit3e91d06a3993417b2a9facfa2a8cff3f3524b943 (patch)
tree17286408047087d2b74535a611b1844b72d2d479 /src/widgets/accessible/rangecontrols.cpp
parente7056a8969cf9445ff84c7362137f792ef207ae2 (diff)
Fix corruption with QQuickWidget and QOpenGLWidget on ANGLE
This only ocurred in -opengl dynamic builds on Windows, when using ANGLE. The !QT_OPENGL_ES_2 code path did not correctly check for ES. We also need to avoid using REPEAT, just to be safe on ES2 implementations (embedded devices typically) that will not do repeat on non-power-of-two textures. Task-number: QTBUG-39638 Change-Id: I2eeab6627c17255373193c0a0fec8923f711e28c Reviewed-by: Andrew Knight <andrew.knight@digia.com> Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
Diffstat (limited to 'src/widgets/accessible/rangecontrols.cpp')
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