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author | Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@nokia.com> | 2012-11-06 12:22:39 +0100 |
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committer | The Qt Project <gerrit-noreply@qt-project.org> | 2012-11-06 12:36:16 +0100 |
commit | 65755f9a68947e774c640ce92c022d677acdcc4a (patch) | |
tree | ae6486b03db9f65c64483e1e374eaddecbebc8ca /src/widgets/dialogs/qwizard.cpp | |
parent | cf1eb700702aec473db0a4794b1a6549ee10bb62 (diff) |
Fix native RGB text on OpenGL ES 2 without BGRA extension
Angle, for instance, which is now the default on Windows,
does not support the GL_BGRA_EXT format as input for
glTexSubImage2D(). In the case where it's not detected, we
therefore need to flip the bytes in the input.
Change-Id: Ibe78d0223e3c2c39cb1943cdcf67103044d00aa7
Reviewed-by: Samuel Rødal <samuel.rodal@digia.com>
Diffstat (limited to 'src/widgets/dialogs/qwizard.cpp')
0 files changed, 0 insertions, 0 deletions