diff options
author | Robin Burchell <robin+qt@viroteck.net> | 2012-09-02 12:18:14 +0200 |
---|---|---|
committer | Qt by Nokia <qt-info@nokia.com> | 2012-09-04 02:03:23 +0200 |
commit | 8486a510d5fb6c9ecd03dba0a49fd4f6d55c3bca (patch) | |
tree | 0ed79a01e9fd1f1af1a7d7a11758e1ee98f208d4 /src/widgets/graphicsview/qgraphicsscene.cpp | |
parent | ce2a8bdc13891cf1f53863bd5cd22d1a8fd6aae1 (diff) |
graphicsview: use std::sort instead of qSort
In almost all cases, std::sort is wildly faster than qSort - but especially in
the case where the input data is already sorted. in some stress tests which ran
through the index with a lot of items, this commit provides huge speedup (684ms
down to 10ms for painting 15001 empty items on the provided benchmark), for me.
Task-number: QTBUG-11022
Change-Id: I5551f8e320c33ba13d464bf22047a665c81f3b74
Reviewed-by: Peter Kümmel <syntheticpp@gmx.net>
Reviewed-by: João Abecasis <joao.abecasis@nokia.com>
Diffstat (limited to 'src/widgets/graphicsview/qgraphicsscene.cpp')
-rw-r--r-- | src/widgets/graphicsview/qgraphicsscene.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/widgets/graphicsview/qgraphicsscene.cpp b/src/widgets/graphicsview/qgraphicsscene.cpp index 6fe619ec02..313e713946 100644 --- a/src/widgets/graphicsview/qgraphicsscene.cpp +++ b/src/widgets/graphicsview/qgraphicsscene.cpp @@ -1465,7 +1465,7 @@ void QGraphicsScenePrivate::mousePressEventHandler(QGraphicsSceneMouseEvent *mou void QGraphicsScenePrivate::ensureSequentialTopLevelSiblingIndexes() { if (!topLevelSequentialOrdering) { - qSort(topLevelItems.begin(), topLevelItems.end(), QGraphicsItemPrivate::insertionOrder); + std::sort(topLevelItems.begin(), topLevelItems.end(), QGraphicsItemPrivate::insertionOrder); topLevelSequentialOrdering = true; needSortTopLevelItems = 1; } @@ -6055,7 +6055,7 @@ void QGraphicsScenePrivate::gestureEventHandler(QGestureEvent *event) gestureTargetsAtHotSpots(startedGestures, Qt::GestureFlag(0), &cachedItemGestures, 0, &normalGestures, &conflictedGestures); cachedTargetItems = cachedItemGestures.keys(); - qSort(cachedTargetItems.begin(), cachedTargetItems.end(), qt_closestItemFirst); + std::sort(cachedTargetItems.begin(), cachedTargetItems.end(), qt_closestItemFirst); DEBUG() << "QGraphicsScenePrivate::gestureEventHandler:" << "Normal gestures:" << normalGestures << "Conflicting gestures:" << conflictedGestures; @@ -6148,7 +6148,7 @@ void QGraphicsScenePrivate::gestureEventHandler(QGestureEvent *event) << gesture->hotSpot() << gesture->d_func()->sceneHotSpot; } } - qSort(cachedTargetItems.begin(), cachedTargetItems.end(), qt_closestItemFirst); + std::sort(cachedTargetItems.begin(), cachedTargetItems.end(), qt_closestItemFirst); for (int i = 0; i < cachedTargetItems.size(); ++i) { QPointer<QGraphicsObject> receiver = cachedTargetItems.at(i); QSet<QGesture *> gestures = @@ -6228,7 +6228,7 @@ void QGraphicsScenePrivate::gestureEventHandler(QGestureEvent *event) &cachedItemGestures, &targetsSet, 0, 0); cachedTargetItems = targetsSet.toList(); - qSort(cachedTargetItems.begin(), cachedTargetItems.end(), qt_closestItemFirst); + std::sort(cachedTargetItems.begin(), cachedTargetItems.end(), qt_closestItemFirst); DEBUG() << "QGraphicsScenePrivate::gestureEventHandler:" << "new targets:" << cachedTargetItems; i = -1; // start delivery again |