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authorAnton Kudryavtsev <a.kudryavtsev@netris.ru>2016-07-05 12:12:45 +0300
committerAnton Kudryavtsev <a.kudryavtsev@netris.ru>2016-07-05 18:58:51 +0000
commitb073ba57f821b2e79c553f974d9fba2cbb034ee9 (patch)
treeaaf3ca06f251ce52591438ccec83924739693813 /src/widgets/graphicsview/qgraphicsview.cpp
parentf217894152a29d4be14aaf604ee4230cb40b9c97 (diff)
Widgets: use const (and const APIs) more
For CoW types, prefer const methods to avoid needless detach()ing. Change-Id: Ia6cad50a10facf6fd4f73d1390edb8642a0aed32 Reviewed-by: Marc Mutz <marc.mutz@kdab.com>
Diffstat (limited to 'src/widgets/graphicsview/qgraphicsview.cpp')
-rw-r--r--src/widgets/graphicsview/qgraphicsview.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/widgets/graphicsview/qgraphicsview.cpp b/src/widgets/graphicsview/qgraphicsview.cpp
index fc5dbdd80a..442918169a 100644
--- a/src/widgets/graphicsview/qgraphicsview.cpp
+++ b/src/widgets/graphicsview/qgraphicsview.cpp
@@ -2378,7 +2378,7 @@ QGraphicsItem *QGraphicsView::itemAt(const QPoint &pos) const
Q_D(const QGraphicsView);
if (!d->scene)
return 0;
- QList<QGraphicsItem *> itemsAtPos = items(pos);
+ const QList<QGraphicsItem *> itemsAtPos = items(pos);
return itemsAtPos.isEmpty() ? 0 : itemsAtPos.first();
}
@@ -2865,7 +2865,7 @@ bool QGraphicsView::viewportEvent(QEvent *event)
// the mouse grab.
// Remove all popups when the scene loses focus.
if (!d->scene->d_func()->popupWidgets.isEmpty())
- d->scene->d_func()->removePopup(d->scene->d_func()->popupWidgets.first());
+ d->scene->d_func()->removePopup(d->scene->d_func()->popupWidgets.constFirst());
QApplication::sendEvent(d->scene, event);
break;
case QEvent::Show:
@@ -2889,7 +2889,7 @@ bool QGraphicsView::viewportEvent(QEvent *event)
|| (QApplication::activeModalWidget() && QApplication::activeModalWidget() != window())
|| (QApplication::activeWindow() != window())) {
if (!d->scene->d_func()->popupWidgets.isEmpty())
- d->scene->d_func()->removePopup(d->scene->d_func()->popupWidgets.first());
+ d->scene->d_func()->removePopup(d->scene->d_func()->popupWidgets.constFirst());
}
d->useLastMouseEvent = false;
// a hack to pass a viewport pointer to the scene inside the leave event