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authorGatis Paeglis <gatis.paeglis@nokia.com>2012-05-16 15:24:24 +0200
committerQt by Nokia <qt-info@nokia.com>2012-05-26 10:15:36 +0200
commit02b80ebb52b957ae65cc23f5c9464633d9de868d (patch)
tree5b0c21865da0e3e662c08d6cf4a8f673e6a1b50d /src/widgets/graphicsview
parent2defa750b7742a4ba33e912b816ba7a19409d0e2 (diff)
Fix To-Do's in QGraphicsScene.
Mark obsolete functions with QT_DEPRECATED. Task-number: QTBUG-25092 Change-Id: I89d9e508479b75ad2d8bf131c69f6158b71fcda8 Reviewed-by: Lars Knoll <lars.knoll@nokia.com>
Diffstat (limited to 'src/widgets/graphicsview')
-rw-r--r--src/widgets/graphicsview/qgraphicsscene.cpp134
-rw-r--r--src/widgets/graphicsview/qgraphicsscene.h42
2 files changed, 22 insertions, 154 deletions
diff --git a/src/widgets/graphicsview/qgraphicsscene.cpp b/src/widgets/graphicsview/qgraphicsscene.cpp
index 21db5bd53a..a63403a039 100644
--- a/src/widgets/graphicsview/qgraphicsscene.cpp
+++ b/src/widgets/graphicsview/qgraphicsscene.cpp
@@ -1933,17 +1933,6 @@ QRectF QGraphicsScene::itemsBoundingRect() const
}
/*!
- Returns a list of all items in the scene in descending stacking order.
-
- \sa addItem(), removeItem(), {QGraphicsItem#Sorting}{Sorting}
-*/
-QList<QGraphicsItem *> QGraphicsScene::items() const
-{
- Q_D(const QGraphicsScene);
- return d->index->items(Qt::DescendingOrder);
-}
-
-/*!
Returns an ordered list of all items on the scene. \a order decides the
stacking order.
@@ -1956,47 +1945,6 @@ QList<QGraphicsItem *> QGraphicsScene::items(Qt::SortOrder order) const
}
/*!
- \obsolete
-
- Returns all visible items at position \a pos in the scene. The items are
- listed in descending stacking order (i.e., the first item in the list is the
- top-most item, and the last item is the bottom-most item).
-
- This function is deprecated and returns incorrect results if the scene
- contains items that ignore transformations. Use the overload that takes
- a QTransform instead.
-
- \sa itemAt(), {QGraphicsItem#Sorting}{Sorting}
-*/
-QList<QGraphicsItem *> QGraphicsScene::items(const QPointF &pos) const
-{
- Q_D(const QGraphicsScene);
- return d->index->items(pos, Qt::IntersectsItemShape, Qt::DescendingOrder);
-}
-
-/*!
- \overload
- \obsolete
-
- Returns all visible items that, depending on \a mode, are either inside or
- intersect with the specified \a rectangle.
-
- The default value for \a mode is Qt::IntersectsItemShape; all items whose
- exact shape intersects with or is contained by \a rectangle are returned.
-
- This function is deprecated and returns incorrect results if the scene
- contains items that ignore transformations. Use the overload that takes
- a QTransform instead.
-
- \sa itemAt(), {QGraphicsItem#Sorting}{Sorting}
-*/
-QList<QGraphicsItem *> QGraphicsScene::items(const QRectF &rectangle, Qt::ItemSelectionMode mode) const
-{
- Q_D(const QGraphicsScene);
- return d->index->items(rectangle, mode, Qt::DescendingOrder);
-}
-
-/*!
\fn QList<QGraphicsItem *> QGraphicsScene::items(qreal x, qreal y, qreal w, qreal h, Qt::ItemSelectionMode mode) const
\obsolete
\since 4.3
@@ -2022,52 +1970,6 @@ QList<QGraphicsItem *> QGraphicsScene::items(const QRectF &rectangle, Qt::ItemSe
*/
/*!
- \fn QList<QGraphicsItem *> QGraphicsScene::items(const QPolygonF &polygon, Qt::ItemSelectionMode mode) const
- \overload
- \obsolete
-
- Returns all visible items that, depending on \a mode, are either inside or
- intersect with the polygon \a polygon.
-
- The default value for \a mode is Qt::IntersectsItemShape; all items whose
- exact shape intersects with or is contained by \a polygon are returned.
-
- This function is deprecated and returns incorrect results if the scene
- contains items that ignore transformations. Use the overload that takes
- a QTransform instead.
-
- \sa itemAt(), {QGraphicsItem#Sorting}{Sorting}
-*/
-QList<QGraphicsItem *> QGraphicsScene::items(const QPolygonF &polygon, Qt::ItemSelectionMode mode) const
-{
- Q_D(const QGraphicsScene);
- return d->index->items(polygon, mode, Qt::DescendingOrder);
-}
-
-/*!
- \fn QList<QGraphicsItem *> QGraphicsScene::items(const QPainterPath &path, Qt::ItemSelectionMode mode) const
- \overload
- \obsolete
-
- Returns all visible items that, depending on \a path, are either inside or
- intersect with the path \a path.
-
- The default value for \a mode is Qt::IntersectsItemShape; all items whose
- exact shape intersects with or is contained by \a path are returned.
-
- This function is deprecated and returns incorrect results if the scene
- contains items that ignore transformations. Use the overload that takes
- a QTransform instead.
-
- \sa itemAt(), {QGraphicsItem#Sorting}{Sorting}
-*/
-QList<QGraphicsItem *> QGraphicsScene::items(const QPainterPath &path, Qt::ItemSelectionMode mode) const
-{
- Q_D(const QGraphicsScene);
- return d->index->items(path, mode, Qt::DescendingOrder);
-}
-
-/*!
\fn QList<QGraphicsItem *> QGraphicsScene::items(const QPointF &pos, Qt::ItemSelectionMode mode, Qt::SortOrder order, const QTransform &deviceTransform) const
\since 4.6
@@ -2192,6 +2094,7 @@ QList<QGraphicsItem *> QGraphicsScene::collidingItems(const QGraphicsItem *item,
}
/*!
+ \fn QGraphicsItem *QGraphicsScene::itemAt(const QPointF &position) const
\overload
\obsolete
@@ -2204,11 +2107,6 @@ QList<QGraphicsItem *> QGraphicsScene::collidingItems(const QGraphicsItem *item,
\sa items(), collidingItems(), {QGraphicsItem#Sorting}{Sorting}
*/
-QGraphicsItem *QGraphicsScene::itemAt(const QPointF &position) const
-{
- QList<QGraphicsItem *> itemsAtPoint = items(position);
- return itemsAtPoint.isEmpty() ? 0 : itemsAtPoint.first();
-}
/*!
\since 4.6
@@ -2316,36 +2214,6 @@ void QGraphicsScene::setSelectionArea(const QPainterPath &path, const QTransform
}
/*!
- \obsolete
- \overload
-
- Sets the selection area to \a path.
-
- This function is deprecated and leads to incorrect results if the scene
- contains items that ignore transformations. Use the overload that takes
- a QTransform instead.
-*/
-void QGraphicsScene::setSelectionArea(const QPainterPath &path)
-{
- setSelectionArea(path, Qt::IntersectsItemShape, QTransform());
-}
-
-/*!
- \obsolete
- \overload
- \since 4.3
-
- Sets the selection area to \a path using \a mode to determine if items are
- included in the selection area.
-
- \sa clearSelection(), selectionArea()
-*/
-void QGraphicsScene::setSelectionArea(const QPainterPath &path, Qt::ItemSelectionMode mode)
-{
- setSelectionArea(path, mode, QTransform());
-}
-
-/*!
\overload
\since 4.6
diff --git a/src/widgets/graphicsview/qgraphicsscene.h b/src/widgets/graphicsview/qgraphicsscene.h
index ee4edb391e..a941f94893 100644
--- a/src/widgets/graphicsview/qgraphicsscene.h
+++ b/src/widgets/graphicsview/qgraphicsscene.h
@@ -151,40 +151,40 @@ public:
QRectF itemsBoundingRect() const;
- QList<QGraphicsItem *> items() const;
- QList<QGraphicsItem *> items(Qt::SortOrder order) const; // ### Qt 5: unify
+ QList<QGraphicsItem *> items(Qt::SortOrder order = Qt::DescendingOrder) const;
- QList<QGraphicsItem *> items(const QPointF &pos, Qt::ItemSelectionMode mode, Qt::SortOrder order, const QTransform &deviceTransform = QTransform()) const;
- QList<QGraphicsItem *> items(const QRectF &rect, Qt::ItemSelectionMode mode, Qt::SortOrder order, const QTransform &deviceTransform = QTransform()) const;
- QList<QGraphicsItem *> items(const QPolygonF &polygon, Qt::ItemSelectionMode mode, Qt::SortOrder order, const QTransform &deviceTransform = QTransform()) const;
- QList<QGraphicsItem *> items(const QPainterPath &path, Qt::ItemSelectionMode mode, Qt::SortOrder order, const QTransform &deviceTransform = QTransform()) const;
-
- QList<QGraphicsItem *> items(const QPointF &pos) const; // ### obsolete
- QList<QGraphicsItem *> items(const QRectF &rect, Qt::ItemSelectionMode mode = Qt::IntersectsItemShape) const; // ### obsolete
- QList<QGraphicsItem *> items(const QPolygonF &polygon, Qt::ItemSelectionMode mode = Qt::IntersectsItemShape) const; // ### obsolete
- QList<QGraphicsItem *> items(const QPainterPath &path, Qt::ItemSelectionMode mode = Qt::IntersectsItemShape) const; // ### obsolete
+ QList<QGraphicsItem *> items(const QPointF &pos, Qt::ItemSelectionMode mode = Qt::IntersectsItemShape, Qt::SortOrder order = Qt::DescendingOrder, const QTransform &deviceTransform = QTransform()) const;
+ QList<QGraphicsItem *> items(const QRectF &rect, Qt::ItemSelectionMode mode = Qt::IntersectsItemShape, Qt::SortOrder order = Qt::DescendingOrder, const QTransform &deviceTransform = QTransform()) const;
+ QList<QGraphicsItem *> items(const QPolygonF &polygon, Qt::ItemSelectionMode mode = Qt::IntersectsItemShape, Qt::SortOrder order = Qt::DescendingOrder, const QTransform &deviceTransform = QTransform()) const;
+ QList<QGraphicsItem *> items(const QPainterPath &path, Qt::ItemSelectionMode mode = Qt::IntersectsItemShape, Qt::SortOrder order = Qt::DescendingOrder, const QTransform &deviceTransform = QTransform()) const;
QList<QGraphicsItem *> collidingItems(const QGraphicsItem *item, Qt::ItemSelectionMode mode = Qt::IntersectsItemShape) const;
-
- QGraphicsItem *itemAt(const QPointF &pos) const; // ### obsolete
+#if QT_DEPRECATED_SINCE(5, 0)
+ QT_DEPRECATED inline QGraphicsItem *itemAt(const QPointF &position) const {
+ QList<QGraphicsItem *> itemsAtPoint = items(position);
+ return itemsAtPoint.isEmpty() ? 0 : itemsAtPoint.first();
+ }
+#endif
QGraphicsItem *itemAt(const QPointF &pos, const QTransform &deviceTransform) const;
-
- inline QList<QGraphicsItem *> items(qreal x, qreal y, qreal w, qreal h, Qt::ItemSelectionMode mode = Qt::IntersectsItemShape) const
- { return items(QRectF(x, y, w, h), mode); } // ### obsolete
+#if QT_DEPRECATED_SINCE(5, 0)
+ QT_DEPRECATED inline QList<QGraphicsItem *> items(qreal x, qreal y, qreal w, qreal h, Qt::ItemSelectionMode mode = Qt::IntersectsItemShape) const
+ { return items(QRectF(x, y, w, h), mode); }
+#endif
inline QList<QGraphicsItem *> items(qreal x, qreal y, qreal w, qreal h, Qt::ItemSelectionMode mode, Qt::SortOrder order,
const QTransform &deviceTransform = QTransform()) const
{ return items(QRectF(x, y, w, h), mode, order, deviceTransform); }
- inline QGraphicsItem *itemAt(qreal x, qreal y) const // ### obsolete
- { return itemAt(QPointF(x, y)); }
+#if QT_DEPRECATED_SINCE(5, 0)
+ QT_DEPRECATED inline QGraphicsItem *itemAt(qreal x, qreal y) const {
+ return itemAt(QPointF(x, y));
+ }
+#endif
inline QGraphicsItem *itemAt(qreal x, qreal y, const QTransform &deviceTransform) const
{ return itemAt(QPointF(x, y), deviceTransform); }
QList<QGraphicsItem *> selectedItems() const;
QPainterPath selectionArea() const;
- void setSelectionArea(const QPainterPath &path); // ### obsolete
void setSelectionArea(const QPainterPath &path, const QTransform &deviceTransform);
- void setSelectionArea(const QPainterPath &path, Qt::ItemSelectionMode mode); // ### obsolete
- void setSelectionArea(const QPainterPath &path, Qt::ItemSelectionMode mode, const QTransform &deviceTransform);
+ void setSelectionArea(const QPainterPath &path, Qt::ItemSelectionMode mode = Qt::IntersectsItemShape, const QTransform &deviceTransform = QTransform());
QGraphicsItemGroup *createItemGroup(const QList<QGraphicsItem *> &items);
void destroyItemGroup(QGraphicsItemGroup *group);