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authorTaras Kachmaryk <gigaxenum335@gmail.com>2022-11-25 15:58:43 +0200
committerTaras Kachmaryk <gigaxenum335@gmail.com>2022-11-26 16:07:15 +0200
commitf0cd18706f6ffca09a7bfbc84542a9e79b4a55f3 (patch)
treefdd6b48d642072e2aecd5432911fb85f1710f396 /src/widgets/graphicsview
parent3ee7a9f85c9d4566223f44f7bab04abafdfca82c (diff)
QGraphicsView: fix jumping graphic items when dragging out of view
The algorithms for calculating the scene's position within the view did not compensate for scrollbars showing. The scrollbars should be ignored when positioning hte scene within the view, as alignment only cares about the positioning of the scene when the view is larger than the scene anyway. Add a test case that verifies that items don't jump up or down when dragging horizontally, and not left or right when dragging vertically. Mark variables in the modified function as const where applicable to make it easier to follow the code. Done-with: Volker Hilsheimer <volker.hilsheimer@qt.io> Fixes: QTBUG-46757 Change-Id: If205637dfe124e0034f68201b23f174d6863084d Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org> Reviewed-by: Volker Hilsheimer <volker.hilsheimer@qt.io>
Diffstat (limited to 'src/widgets/graphicsview')
-rw-r--r--src/widgets/graphicsview/qgraphicsview.cpp51
1 files changed, 29 insertions, 22 deletions
diff --git a/src/widgets/graphicsview/qgraphicsview.cpp b/src/widgets/graphicsview/qgraphicsview.cpp
index f7dab4724b..8e362ce1e0 100644
--- a/src/widgets/graphicsview/qgraphicsview.cpp
+++ b/src/widgets/graphicsview/qgraphicsview.cpp
@@ -335,10 +335,10 @@ void QGraphicsViewPrivate::recalculateContentSize()
{
Q_Q(QGraphicsView);
- QSize maxSize = q->maximumViewportSize();
+ const QSize maxSize = q->maximumViewportSize();
int width = maxSize.width();
int height = maxSize.height();
- QRectF viewRect = matrix.mapRect(q->sceneRect());
+ const QRectF viewRect = matrix.mapRect(q->sceneRect());
bool frameOnlyAround = (q->style()->styleHint(QStyle::SH_ScrollView_FrameOnlyAroundContents, nullptr, q));
if (frameOnlyAround) {
@@ -350,9 +350,8 @@ void QGraphicsViewPrivate::recalculateContentSize()
// Adjust the maximum width and height of the viewport based on the width
// of visible scroll bars.
- int scrollBarExtent = q->style()->pixelMetric(QStyle::PM_ScrollBarExtent, nullptr, q);
- if (frameOnlyAround)
- scrollBarExtent += frameWidth * 2;
+ const int scrollBarExtent = q->style()->pixelMetric(QStyle::PM_ScrollBarExtent, nullptr, q)
+ + (frameOnlyAround ? frameWidth * 2 : 0);
// We do not need to subtract the width scrollbars whose policy is
// Qt::ScrollBarAlwaysOn, this was already done by maximumViewportSize().
@@ -374,62 +373,70 @@ void QGraphicsViewPrivate::recalculateContentSize()
// Setting the ranges of these scroll bars can/will cause the values to
// change, and scrollContentsBy() will be called correspondingly. This
// will reset the last center point.
- QPointF savedLastCenterPoint = lastCenterPoint;
+ const QPointF savedLastCenterPoint = lastCenterPoint;
// Remember the former indent settings
- qreal oldLeftIndent = leftIndent;
- qreal oldTopIndent = topIndent;
+ const qreal oldLeftIndent = leftIndent;
+ const qreal oldTopIndent = topIndent;
// If the whole scene fits horizontally, we center the scene horizontally,
// and ignore the horizontal scroll bars.
- int left = q_round_bound(viewRect.left());
- int right = q_round_bound(viewRect.right() - width);
+ const int left = q_round_bound(viewRect.left());
+ const int right = q_round_bound(viewRect.right() - width);
if (left >= right) {
- hbar->setRange(0, 0);
-
switch (alignment & Qt::AlignHorizontal_Mask) {
case Qt::AlignLeft:
leftIndent = -viewRect.left();
break;
case Qt::AlignRight:
- leftIndent = width - viewRect.width() - viewRect.left() - 1;
+ leftIndent = maxSize.width() - viewRect.width() - viewRect.left() - 1;
break;
case Qt::AlignHCenter:
default:
- leftIndent = width / 2 - (viewRect.left() + viewRect.right()) / 2;
+ leftIndent = maxSize.width() / 2 - (viewRect.left() + viewRect.right()) / 2;
break;
}
+
+ hbar->setRange(0, 0);
} else {
+ leftIndent = 0;
+
hbar->setRange(left, right);
hbar->setPageStep(width);
hbar->setSingleStep(width / 20);
- leftIndent = 0;
+
+ if (oldLeftIndent != 0)
+ hbar->setValue(-oldLeftIndent);
}
// If the whole scene fits vertically, we center the scene vertically, and
// ignore the vertical scroll bars.
- int top = q_round_bound(viewRect.top());
- int bottom = q_round_bound(viewRect.bottom() - height);
+ const int top = q_round_bound(viewRect.top());
+ const int bottom = q_round_bound(viewRect.bottom() - height);
if (top >= bottom) {
- vbar->setRange(0, 0);
-
switch (alignment & Qt::AlignVertical_Mask) {
case Qt::AlignTop:
topIndent = -viewRect.top();
break;
case Qt::AlignBottom:
- topIndent = height - viewRect.height() - viewRect.top() - 1;
+ topIndent = maxSize.height() - viewRect.height() - viewRect.top() - 1;
break;
case Qt::AlignVCenter:
default:
- topIndent = height / 2 - (viewRect.top() + viewRect.bottom()) / 2;
+ topIndent = maxSize.height() / 2 - (viewRect.top() + viewRect.bottom()) / 2;
break;
}
+
+ vbar->setRange(0, 0);
} else {
+ topIndent = 0;
+
vbar->setRange(top, bottom);
vbar->setPageStep(height);
vbar->setSingleStep(height / 20);
- topIndent = 0;
+
+ if (oldTopIndent != 0)
+ vbar->setValue(-oldTopIndent);
}
// Restorethe center point from before the ranges changed.